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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #6963 from mwerezak/sliceable
Rewrites food slicing, energy weapons
This commit is contained in:
@@ -114,8 +114,10 @@
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name = "plastic knife"
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desc = "The bluntest of blades."
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icon_state = "pknife"
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force = 10.0
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throwforce = 10.0
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force = 1
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throwforce = 1
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sharp = 0
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edge = 1 //for cutting pizzas
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/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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@@ -1,52 +1,156 @@
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/obj/item/weapon/melee/energy
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var/active = 0
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var/active_force
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var/active_throwforce
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var/active_w_class
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sharp = 0
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edge = 0
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flags = FPRINT | TABLEPASS | NOBLOODY
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suicide_act(mob/user)
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/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
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active = 1
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force = active_force
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throwforce = active_throwforce
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sharp = 1
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edge = 1
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w_class = active_w_class
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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/obj/item/weapon/melee/energy/proc/deactivate(mob/living/user)
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active = 0
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force = initial(force)
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throwforce = initial(throwforce)
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sharp = initial(sharp)
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edge = initial(edge)
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w_class = initial(w_class)
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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/obj/item/weapon/melee/energy/attack_self(mob/living/user as mob)
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if (active)
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if ((CLUMSY in user.mutations) && prob(50))
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user.visible_message("\red [user] accidentally cuts \himself with \the [src].", "\red You accidentally cut yourself with \the [src].")
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user.take_organ_damage(5,5)
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deactivate(user)
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else
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activate(user)
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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/obj/item/weapon/melee/energy/suicide_act(mob/user)
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if (active)
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viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
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"\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>")
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return (BRUTELOSS|FIRELOSS)
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/*
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* Energy Axe
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*/
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/obj/item/weapon/melee/energy/axe
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name = "energy axe"
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desc = "An energised battle axe."
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icon_state = "axe0"
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force = 40.0
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throwforce = 25.0
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//active_force = 150 //holy...
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active_force = 60
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active_throwforce = 35
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active_w_class = 5
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//force = 40
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//throwforce = 25
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force = 20
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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w_class = 3
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flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS | NOBLOODY
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origin_tech = "combat=3"
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origin_tech = "magnets=3;combat=4"
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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sharp = 1
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edge = 1
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</b>"
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return (BRUTELOSS|FIRELOSS)
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/obj/item/weapon/melee/energy/axe/activate(mob/living/user)
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..()
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icon_state = "axe1"
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user << "\blue \The [src] is now energised."
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/obj/item/weapon/melee/energy/axe/deactivate(mob/living/user)
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..()
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icon_state = initial(icon_state)
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user << "\blue \The [src] is de-energised. It's just a regular axe now."
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/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
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viewers(user) << "\red <b>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</b>"
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return (BRUTELOSS|FIRELOSS)
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/*
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* Energy Sword
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*/
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/obj/item/weapon/melee/energy/sword
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color
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name = "energy sword"
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desc = "May the force be within you."
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icon_state = "sword0"
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force = 3.0
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throwforce = 5.0
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active_force = 30
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active_throwforce = 20
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active_w_class = 4
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force = 3
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throwforce = 5
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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w_class = 2
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flags = FPRINT | TABLEPASS | NOSHIELD | NOBLOODY
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origin_tech = "magnets=3;syndicate=4"
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/obj/item/weapon/melee/energy/sword/New()
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item_color = pick("red","blue","green","purple")
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/obj/item/weapon/melee/energy/sword/green/New()
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item_color = "green"
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/obj/item/weapon/melee/energy/sword/red/New()
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item_color = "red"
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/obj/item/weapon/melee/energy/sword/blue/New()
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item_color = "blue"
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/obj/item/weapon/melee/energy/sword/purple/New()
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item_color = "purple"
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/obj/item/weapon/melee/energy/sword/activate(mob/living/user)
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..()
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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edge = 1
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icon_state = "sword[item_color]"
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user << "\blue \The [src] is now energised."
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/obj/item/weapon/melee/energy/sword/deactivate(mob/living/user)
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..()
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attack_verb = list()
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icon_state = initial(icon_state)
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user << "\blue It can now be concealed."
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/obj/item/weapon/melee/energy/sword/IsShield()
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if(active)
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return 1
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return 0
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/obj/item/weapon/melee/energy/sword/pirate
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name = "energy cutlass"
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desc = "Arrrr matey."
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icon_state = "cutlass0"
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/obj/item/weapon/melee/energy/sword/pirate/activate(mob/living/user)
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..()
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icon_state = "cutlass1"
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/*
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*Energy Blade
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*/
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//Can't be activated or deactivated, so no reason to be a subtype of energy
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/obj/item/weapon/melee/energy/blade
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name = "energy blade"
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desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
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@@ -61,3 +165,14 @@
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flags = FPRINT | TABLEPASS | NOSHIELD | NOBLOODY
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/datum/effect/effect/system/spark_spread/spark_system
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/obj/item/weapon/melee/energy/blade/New()
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/weapon/melee/energy/blade/dropped()
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del(src)
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/obj/item/weapon/melee/energy/blade/proc/throw()
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del(src)
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@@ -30,6 +30,10 @@
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else
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..()
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/*
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* Energy Shield
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*/
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/obj/item/weapon/shield/energy
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name = "energy combat shield"
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desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
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@@ -45,6 +49,39 @@
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attack_verb = list("shoved", "bashed")
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var/active = 0
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/obj/item/weapon/shield/energy/IsShield()
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if(active)
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return 1
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else
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return 0
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/obj/item/weapon/shield/energy/attack_self(mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You beat yourself in the head with [src]."
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user.take_organ_damage(5)
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active = !active
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if (active)
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force = 10
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icon_state = "eshield[active]"
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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icon_state = "eshield[active]"
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w_class = 1
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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/obj/item/weapon/cloaking_device
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name = "cloaking device"
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desc = "Use this to become invisible to the human eyesocket."
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@@ -3,9 +3,6 @@
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* Banhammer
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* Sword
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* Classic Baton
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* Energy Blade
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* Energy Axe
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* Energy Shield
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*/
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/*
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@@ -15,50 +12,6 @@
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M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
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user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
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/*
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* Sword
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*/
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/obj/item/weapon/melee/energy/sword/IsShield()
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if(active)
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return 1
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return 0
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/obj/item/weapon/melee/energy/sword/New()
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item_color = pick("red","blue","green","purple")
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/obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You accidentally cut yourself with [src]."
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user.take_organ_damage(5,5)
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active = !active
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if (active)
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force = 30
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if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
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icon_state = "cutlass1"
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else
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icon_state = "sword[item_color]"
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
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icon_state = "cutlass0"
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else
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icon_state = "sword0"
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w_class = 2
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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/*
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* Classic Baton
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*/
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@@ -182,86 +135,3 @@
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else
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return ..()
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/*
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*Energy Blade
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*/
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//Most of the other special functions are handled in their own files.
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/obj/item/weapon/melee/energy/sword/green
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New()
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item_color = "green"
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/obj/item/weapon/melee/energy/sword/red
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New()
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item_color = "red"
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/obj/item/weapon/melee/energy/blade/New()
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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return
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/obj/item/weapon/melee/energy/blade/dropped()
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del(src)
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return
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/obj/item/weapon/melee/energy/blade/proc/throw()
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del(src)
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return
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/*
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* Energy Axe
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*/
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/obj/item/weapon/melee/energy/axe/attack_self(mob/user as mob)
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src.active = !( src.active )
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if (src.active)
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user << "\blue The axe is now energised."
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src.force = 150
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src.icon_state = "axe1"
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src.w_class = 5
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else
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user << "\blue The axe can now be concealed."
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src.force = 40
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src.icon_state = "axe0"
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src.w_class = 5
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src.add_fingerprint(user)
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return
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/*
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* Energy Shield
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*/
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/obj/item/weapon/shield/energy/IsShield()
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if(active)
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return 1
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else
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return 0
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/obj/item/weapon/shield/energy/attack_self(mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You beat yourself in the head with [src]."
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user.take_organ_damage(5)
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active = !active
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if (active)
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force = 10
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icon_state = "eshield[active]"
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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icon_state = "eshield[active]"
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w_class = 1
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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@@ -18,14 +18,13 @@
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*/
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/obj/item/weapon/twohanded
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var/wielded = 0
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var/force_unwielded = 0
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var/force_wielded = 0
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var/wieldsound = null
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var/unwieldsound = null
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/obj/item/weapon/twohanded/proc/unwield()
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wielded = 0
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force = force_unwielded
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force = initial(force)
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name = "[initial(name)]"
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update_icon()
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@@ -108,12 +107,11 @@
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icon_state = "fireaxe0"
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name = "fire axe"
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desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
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force = 5
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force = 10
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sharp = 1
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edge = 1
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w_class = 4.0
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slot_flags = SLOT_BACK
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force_unwielded = 10
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force_wielded = 40
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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||||
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@@ -149,7 +147,6 @@
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||||
throw_speed = 1
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throw_range = 5
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w_class = 2.0
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force_unwielded = 3
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force_wielded = 30
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wieldsound = 'sound/weapons/saberon.ogg'
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unwieldsound = 'sound/weapons/saberoff.ogg'
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@@ -189,11 +186,10 @@
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force = 14
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||||
w_class = 4.0
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slot_flags = SLOT_BACK
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||||
force_unwielded = 14
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||||
force_wielded = 22 // Was 13, Buffed - RR
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||||
throwforce = 20
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||||
throw_speed = 3
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||||
edge = 1
|
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edge = 0
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||||
sharp = 1
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||||
flags = NOSHIELD
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -159,6 +159,8 @@
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matter = list("metal" = 50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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||||
sharp = 0
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||||
edge = 1
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||||
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||||
/obj/item/weapon/shovel/spade
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||||
name = "spade"
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||||
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||||
@@ -71,7 +71,7 @@
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||||
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||||
name = lowertext("[fullname] sandwich")
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||||
if(length(name) > 80) name = "[pick(list("absurd","colossal","enormous","ridiculous"))] sandwich"
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||||
w_class = n_ceil(Clamp((ingredients.len/2),1,3))
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||||
w_class = n_ceil(Clamp((ingredients.len/2),2,4))
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||||
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||||
/obj/item/weapon/reagent_containers/food/snacks/csandwich/Del()
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||||
for(var/obj/item/O in ingredients)
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||||
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||||
@@ -10,6 +10,7 @@
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||||
var/slice_path
|
||||
var/slices_num
|
||||
center_of_mass = list("x"=15, "y"=15)
|
||||
w_class = 2
|
||||
|
||||
//Placeholder for effect that trigger on eating that aren't tied to reagents.
|
||||
/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M)
|
||||
@@ -125,11 +126,10 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/storage))
|
||||
..() // -> item/attackby()
|
||||
if(istype(W,/obj/item/weapon/storage))
|
||||
..() // -> item/attackby()
|
||||
return
|
||||
|
||||
// Eating with forks
|
||||
if(istype(W,/obj/item/weapon/kitchen/utensil))
|
||||
|
||||
var/obj/item/weapon/kitchen/utensil/U = W
|
||||
|
||||
if(!U.reagents)
|
||||
@@ -157,64 +157,45 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
if((slices_num <= 0 || !slices_num) || !slice_path)
|
||||
return 0
|
||||
if (is_sliceable())
|
||||
//these are used to allow hiding edge items in food that is not on a table/tray
|
||||
var/can_slice_here = isturf(src.loc) && ((locate(/obj/structure/table) in src.loc) || (locate(/obj/machinery/optable) in src.loc) || (locate(/obj/item/weapon/tray) in src.loc))
|
||||
var/hide_item = !has_edge(W) || !can_slice_here
|
||||
|
||||
var/inaccurate = 0
|
||||
if( \
|
||||
istype(W, /obj/item/weapon/kitchenknife) || \
|
||||
istype(W, /obj/item/weapon/butch) || \
|
||||
istype(W, /obj/item/weapon/scalpel) || \
|
||||
istype(W, /obj/item/weapon/kitchen/utensil/knife) \
|
||||
)
|
||||
else if( \
|
||||
istype(W, /obj/item/weapon/circular_saw) || \
|
||||
istype(W, /obj/item/weapon/melee/energy/sword) && W:active || \
|
||||
istype(W, /obj/item/weapon/melee/energy/blade) || \
|
||||
istype(W, /obj/item/weapon/shovel) || \
|
||||
istype(W, /obj/item/weapon/hatchet) \
|
||||
)
|
||||
inaccurate = 1
|
||||
else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
|
||||
if(!iscarbon(user))
|
||||
return 1
|
||||
user << "\red You slip [W] inside [src]."
|
||||
user.u_equip(W)
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
W.dropped(user)
|
||||
add_fingerprint(user)
|
||||
contents += W
|
||||
return
|
||||
else
|
||||
return 1
|
||||
if ( \
|
||||
!isturf(src.loc) || \
|
||||
!(locate(/obj/structure/table) in src.loc) && \
|
||||
!(locate(/obj/machinery/optable) in src.loc) && \
|
||||
!(locate(/obj/item/weapon/tray) in src.loc) \
|
||||
)
|
||||
user << "\red You cannot slice [src] here! You need a table or at least a tray to do it."
|
||||
return 1
|
||||
var/slices_lost = 0
|
||||
if (!inaccurate)
|
||||
user.visible_message( \
|
||||
"\blue [user] slices \the [src]!", \
|
||||
"\blue You slice \the [src]!" \
|
||||
)
|
||||
else
|
||||
user.visible_message( \
|
||||
"\blue [user] crudely slices \the [src] with [W]!", \
|
||||
"\blue You crudely slice \the [src] with your [W]!" \
|
||||
)
|
||||
slices_lost = rand(1,min(1,round(slices_num/2)))
|
||||
var/reagents_per_slice = reagents.total_volume/slices_num
|
||||
for(var/i=1 to (slices_num-slices_lost))
|
||||
var/obj/slice = new slice_path (src.loc)
|
||||
reagents.trans_to(slice,reagents_per_slice)
|
||||
del(src)
|
||||
if (hide_item)
|
||||
if (W.w_class >= src.w_class || W.is_robot_module())
|
||||
return
|
||||
|
||||
return
|
||||
user << "\red You slip [W] inside [src]."
|
||||
user.u_equip(W)
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
W.dropped(user)
|
||||
add_fingerprint(user)
|
||||
contents += W
|
||||
return
|
||||
|
||||
if (has_edge(W))
|
||||
if (!can_slice_here)
|
||||
user << "\red You cannot slice [src] here! You need a table or at least a tray to do it."
|
||||
return
|
||||
|
||||
var/slices_lost = 0
|
||||
if (W.w_class > 3)
|
||||
user.visible_message("\blue [user] crudely slices \the [src] with [W]!", "\blue You crudely slice \the [src] with your [W]!")
|
||||
slices_lost = rand(1,min(1,round(slices_num/2)))
|
||||
else
|
||||
user.visible_message("\blue [user] slices \the [src]!", "\blue You slice \the [src]!")
|
||||
|
||||
var/reagents_per_slice = reagents.total_volume/slices_num
|
||||
for(var/i=1 to (slices_num-slices_lost))
|
||||
var/obj/slice = new slice_path (src.loc)
|
||||
reagents.trans_to(slice,reagents_per_slice)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable()
|
||||
return (slices_num <= 0 || !slices_num || !slice_path)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/Del()
|
||||
if(contents)
|
||||
@@ -241,7 +222,6 @@
|
||||
//N.emote("nibbles away at the [src]")
|
||||
N.health = min(N.health + 1, N.maxHealth)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// FOOD END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -2153,6 +2133,9 @@
|
||||
|
||||
// sliceable is just an organization type path, it doesn't have any additional code or variables tied to it.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sliceable
|
||||
w_class = 3 //Whole pizzas and cakes shouldn't fit in a pocket, you can slice them if you want to do that.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread
|
||||
name = "meatbread loaf"
|
||||
desc = "The culinary base of every self-respecting eloquen/tg/entleman."
|
||||
|
||||
Reference in New Issue
Block a user