From 424d4c19d1e4a979e9fa1ecda4de921077e10f0f Mon Sep 17 00:00:00 2001 From: Fluff Date: Sat, 18 Mar 2023 18:34:53 -0400 Subject: [PATCH] Rift Magnus adjustment Added 10 seconds to the magnus's melee attack to account of the teleport stun. --- .../mob/living/simple_mob/subtypes/humanoid/cultboss.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/cultboss.dm b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/cultboss.dm index eeef0a8031..abf9ad767d 100644 --- a/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/cultboss.dm +++ b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/cultboss.dm @@ -16,7 +16,8 @@ var/jaunt_warning = 1.0 SECONDS // How long the jaunt telegraphing is. var/jaunt_tile_speed = 15 // How long to wait between each tile. Higher numbers result in an easier to dodge tunnel attack. projectiletype = /obj/item/projectile/energy/plasma/vepr/inversion - melee_attack_delay = 2 SECOND + melee_attack_delay = 12 SECOND + ranged_attack_delay = 0.5 SECONDS special_attack_min_range = 1 special_attack_max_range = 7 special_attack_cooldown = 7 SECONDS