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Fix vs edit conflict
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@@ -42,21 +42,18 @@
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var/effective_dose = dose
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if(issmall(M)) effective_dose *= 2
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<<<<<<< HEAD
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var/is_vampire = 0 //VOREStation Edit START
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.species.gets_food_nutrition == 0)
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H.nutrition += removed
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is_vampire = 1 //VOREStation Edit END
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=======
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if(alien == IS_SLIME) // Treat it like nutriment for the jello, but not equivalent.
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M.heal_organ_damage(0.2 * removed * volume_mod, 0) // More 'effective' blood means more usable material.
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M.nutrition += 20 * removed * volume_mod
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M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed)
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M.adjustToxLoss(removed / 2) // Still has some water in the form of plasma.
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return
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>>>>>>> cd628f1... Merge pull request #5698 from Mechoid/Blood_For_The_Blood_Promethean
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if(effective_dose > 5)
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if(is_vampire == 0) //VOREStation Edit.
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