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Squashed armalis/vox commits and human icon update commits:
Armalis gear and mob icons, plus sonic cannon. Added sonic cannon skeleton code. Noise cannon fire sound, Vox shriek sound. Added Vox Armalis species. Swapped vox breath mask over to species_restricted check. Added Vox Armalis gear. Added a random shriek effect to Vox and Vox Armalis speech. Added quickspawn Vox Armalis definition. Vox shriek sound effect. Thought I committed this earlier. Added r_hand and l_hand icon_overwrite checks. More work on Armalis. Added gut() and leap() human procs. Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump(). Fixing some missing pixels in the armalis tail. Almost forgot to whitelist armalis...
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@@ -43,18 +43,11 @@
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icon_state = "voxmask"
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item_state = "voxmask"
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permeability_coefficient = 0.01
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species_restricted = ("Vox")
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toggle()
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set category = "Object"
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set name = "Adjust mask"
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set src in usr
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usr << "You can't really adjust this mask - it's moulded to your beak!"
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/obj/item/clothing/mask/breath/vox/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/V = M
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if(V.species.name != "Vox")
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V << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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usr << "You can't really adjust this mask - it's moulded to your beak!"
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