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Fixes issues
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@@ -88,7 +88,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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return
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if(ishuman(src)) //VOREStation Edit Start. Floating code.
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var/mob/living/carbon/human/H = src
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if(H.flying == 1)
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if(H.flying)
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make_floating(1)
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return //VOREStation Edit End
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var/turf/turf = get_turf(src)
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