[MIRROR] Makes material costs use sheets amount define (#12887)

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2026-07-09 19:17:37 -04:00
committed by GitHub
co-authored by Guti Cameron Lennox
parent 16fda18c8c
commit 435bb3079d
167 changed files with 1637 additions and 1634 deletions
@@ -17,7 +17,7 @@ AI MODULES
throw_speed = 3
throw_range = 15
preserve_item = 1
matter = list(MAT_STEEL = 30, MAT_GLASS = 10)
matter = list(MAT_STEEL = MATERIAL_COST(0.015), MAT_GLASS = MATERIAL_COST(0.005))
var/datum/ai_laws/laws = null
/obj/item/aiModule/examine(mob/user)
+2 -2
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@@ -312,11 +312,11 @@
icon_state = "rcd"
item_state = "rcdammo"
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 30000,MAT_GLASS = 15000)
matter = list(DEFAULT_WALL_MATERIAL = 30000,MAT_GLASS = MATERIAL_COST(7.5))
var/remaining = RCD_MAX_CAPACITY / 0.75 //CHOMPEdit
/obj/item/rcd_ammo/large
name = "high-capacity matter cartridge"
desc = "Do not ingest."
matter = list(DEFAULT_WALL_MATERIAL = 45000,MAT_GLASS = 22500)
matter = list(DEFAULT_WALL_MATERIAL = 45000,MAT_GLASS = MATERIAL_COST(11.25))
remaining = RCD_MAX_CAPACITY * 2 //CHOMPEdit
+1 -1
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@@ -23,7 +23,7 @@
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 50000, MAT_GLASS = 25000)
matter = list(MAT_STEEL = MATERIAL_COST(25), MAT_GLASS = MATERIAL_COST(12.5))
var/datum/effect/effect/system/spark_spread/spark_system
var/p_dir = NORTH // Next pipe will be built with this dir
var/p_flipped = FALSE // If the next pipe should be built flipped
+1 -1
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@@ -10,7 +10,7 @@
force = 5.0
throwforce = 7.0
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 50)
matter = list(MAT_STEEL = MATERIAL_COST(0.025))
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/cane/crutch
@@ -38,7 +38,7 @@
name = T_BOARD("entertainment camera monitor")
build_path = /obj/machinery/computer/security/telescreen/entertainment
board_type = new /datum/frame/frame_types/display
matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
matter = list(MAT_STEEL = MATERIAL_COST(0.025), MAT_GLASS = MATERIAL_COST(0.025))
/obj/item/circuitboard/security/telescreen/entertainment/Initialize(mapload)
. = ..()
@@ -6,7 +6,7 @@
name = T_BOARD("pipe layer")
build_path = /obj/machinery/pipelayer
board_type = new /datum/frame/frame_types/machine
matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
matter = list(MAT_STEEL = MATERIAL_COST(0.025), MAT_GLASS = MATERIAL_COST(0.025))
req_components = list(
/obj/item/stock_parts/motor = 1,
/obj/item/stock_parts/gear = 1,
+1 -1
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@@ -153,7 +153,7 @@
w_class = ITEMSIZE_TINY
icon = 'icons/obj/ecig.dmi'
icon_state = "ecartridge"
matter = list(MAT_STEEL = 50, MAT_GLASS = 10)
matter = list(MAT_STEEL = MATERIAL_COST(0.025), MAT_GLASS = MATERIAL_COST(0.005))
volume = 20
flags = OPENCONTAINER
max_transfer_amount = null
@@ -10,7 +10,7 @@
throw_speed = 2
throw_range = 10
force = 10
matter = list(MAT_STEEL = 90)
matter = list(MAT_STEEL = MATERIAL_COST(0.045))
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
@@ -16,7 +16,7 @@
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 500)
matter = list(MAT_STEEL = MATERIAL_COST(0.25))
var/status = FALSE
var/throw_amount = THROWER_MIN
var/lit = FALSE //on or off
+1 -1
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@@ -9,7 +9,7 @@
w_class = ITEMSIZE_SMALL
throw_speed = 2
throw_range = 5
matter = list(MAT_STEEL = 500)
matter = list(MAT_STEEL = MATERIAL_COST(0.25))
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
var/elastic
@@ -6,7 +6,7 @@
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
matter = list(MAT_STEEL = 1000, MAT_GLASS = 1000)
matter = list(MAT_STEEL = MATERIAL_COST(0.5), MAT_GLASS = MATERIAL_COST(0.5))
var/obj/item/implant/imp = null
var/active = 1
///Var for attack_self chain
@@ -71,7 +71,7 @@
sharp = TRUE
edge = TRUE
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(MAT_STEEL = 12000)
matter = list(MAT_STEEL = MATERIAL_COST(6))
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
+1 -1
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@@ -7,7 +7,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
matter = list(MAT_STEEL = 200)
matter = list(MAT_STEEL = MATERIAL_COST(0.1))
w_class = ITEMSIZE_NORMAL
amount_per_transfer_from_this = 10
max_transfer_amount = 60
+1 -1
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@@ -67,7 +67,7 @@
throw_speed = 1
throw_range = 4
w_class = ITEMSIZE_LARGE
matter = list(MAT_GLASS = 7500, MAT_STEEL = 1000)
matter = list(MAT_GLASS = MATERIAL_COST(3.75), MAT_STEEL = MATERIAL_COST(0.5))
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
@@ -44,7 +44,7 @@
name = "retractor"
desc = "Retracts stuff."
icon_state = "retractor"
matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000)
matter = list(MAT_STEEL = MATERIAL_COST(5), MAT_GLASS = MATERIAL_COST(2.5))
drop_sound = 'sound/items/drop/scrap.ogg'
/*
@@ -54,7 +54,7 @@
name = "hemostat"
desc = "You think you have seen this before."
icon_state = "hemostat"
matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500)
matter = list(MAT_STEEL = MATERIAL_COST(2.5), MAT_GLASS = MATERIAL_COST(1.25))
attack_verb = list("attacked", "pinched")
hitsound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/scrap.ogg'
@@ -66,7 +66,7 @@
name = "cautery"
desc = "This stops bleeding."
icon_state = "cautery"
matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500)
matter = list(MAT_STEEL = MATERIAL_COST(2.5), MAT_GLASS = MATERIAL_COST(1.25))
attack_verb = list("burnt")
drop_sound = 'sound/items/drop/scrap.ogg'
@@ -78,7 +78,7 @@
desc = "You can drill using this item. You dig?"
icon_state = "drill"
hitsound = 'sound/weapons/circsawhit.ogg'
matter = list(MAT_STEEL = 15000, MAT_GLASS = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(7.5), MAT_GLASS = MATERIAL_COST(5))
force = 15.0
w_class = ITEMSIZE_NORMAL
attack_verb = list("drilled")
@@ -99,7 +99,7 @@
throwforce = 5.0
throw_speed = 3
throw_range = 5
matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000)
matter = list(MAT_STEEL = MATERIAL_COST(5), MAT_GLASS = MATERIAL_COST(2.5))
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/knife.ogg'
@@ -163,7 +163,7 @@
throwforce = 9.0
throw_speed = 3
throw_range = 5
matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(10),MAT_GLASS = MATERIAL_COST(5))
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharp = TRUE
edge = TRUE
@@ -176,7 +176,7 @@
hitsound = 'sound/weapons/emitter2.ogg'
damtype = SEARING
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 25000,MAT_GLASS = 20000)
matter = list(MAT_STEEL = MATERIAL_COST(12.5),MAT_GLASS = MATERIAL_COST(10))
attack_verb = list("attacked", "slashed", "seared", "cut")
toolspeed = 0.75
@@ -20,7 +20,7 @@
item_state = "electronic"
throw_speed = 4
throw_range = 20
matter = list(MAT_STEEL = 400)
matter = list(MAT_STEEL = MATERIAL_COST(0.2))
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
@@ -130,7 +130,7 @@ Frequency:
w_class = ITEMSIZE_SMALL
throw_speed = 3
throw_range = 5
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
preserve_item = 1
/obj/item/hand_tele/attack_self(mob/user)
@@ -30,4 +30,4 @@
desc = "A welder made from brass fittings."
icon_state = "brasswelder"
max_fuel = 20
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
matter = list(MAT_STEEL = MATERIAL_COST(0.035), MAT_GLASS = MATERIAL_COST(0.03))
@@ -12,7 +12,7 @@
pry = 1
item_state = "crowbar"
w_class = ITEMSIZE_SMALL
matter = list(MAT_STEEL = 50)
matter = list(MAT_STEEL = MATERIAL_COST(0.025))
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/crowbar.ogg'
@@ -84,7 +84,7 @@
throwforce = 5
pry = 1
w_class = ITEMSIZE_SMALL
matter = list(MAT_STEEL = 30)
matter = list(MAT_STEEL = MATERIAL_COST(0.015))
attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
usesound = 'sound/items/crowbar.ogg'
toolspeed = 1
@@ -19,7 +19,7 @@
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
matter = list(MAT_STEEL = 75)
matter = list(MAT_STEEL = MATERIAL_COST(0.0375))
attack_verb = list("stabbed")
sharp = TRUE
toolspeed = 1
@@ -42,7 +42,7 @@
icon = 'icons/obj/tools.dmi'
icon_state = "jaws_pry"
item_state = "jawsoflife"
matter = list(MAT_METAL=150, MAT_SILVER=50)
matter = list(MAT_METAL=150, MAT_SILVER = MATERIAL_COST(0.025))
usesound = 'sound/items/jaws_pry.ogg'
force = 15
toolspeed = 0.25
@@ -78,7 +78,7 @@
icon = 'icons/obj/tools.dmi'
icon_state = "drill_bolt"
item_state = "drill"
matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
matter = list(MAT_STEEL = MATERIAL_COST(0.075), MAT_SILVER = MATERIAL_COST(0.025))
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
force = 8
@@ -17,7 +17,7 @@
w_class = ITEMSIZE_SMALL
//Cost to make in the autolathe
matter = list(MAT_STEEL = 70, MAT_GLASS = 30)
matter = list(MAT_STEEL = MATERIAL_COST(0.035), MAT_GLASS = MATERIAL_COST(0.015))
//R&D tech level
@@ -363,7 +363,7 @@
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
matter = list(MAT_STEEL = MATERIAL_COST(0.035), MAT_GLASS = MATERIAL_COST(0.03))
/obj/item/weldingtool/hugetank
name = "upgraded welding tool"
@@ -371,7 +371,7 @@
icon_state = "upindwelder"
max_fuel = 80
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 70, MAT_GLASS = 120)
matter = list(MAT_STEEL = MATERIAL_COST(0.035), MAT_GLASS = MATERIAL_COST(0.06))
/obj/item/weldingtool/mini
name = "emergency welding tool"
@@ -379,7 +379,7 @@
icon_state = "miniwelder"
max_fuel = 10
w_class = ITEMSIZE_SMALL
matter = list(MAT_METAL = 30, MAT_GLASS = 10)
matter = list(MAT_METAL = 30, MAT_GLASS = MATERIAL_COST(0.005))
change_icons = 0
toolspeed = 2
eye_safety_modifier = 1 // Safer on eyes.
@@ -434,7 +434,7 @@
icon_state = "exwelder"
max_fuel = 40
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 70, MAT_GLASS = 120)
matter = list(MAT_STEEL = MATERIAL_COST(0.035), MAT_GLASS = MATERIAL_COST(0.06))
toolspeed = 0.5
change_icons = 0
flame_intensity = 3
@@ -15,7 +15,7 @@
throw_speed = 2
throw_range = 9
w_class = ITEMSIZE_SMALL
matter = list(MAT_STEEL = 80)
matter = list(MAT_STEEL = MATERIAL_COST(0.04))
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
@@ -10,7 +10,7 @@
force = 6
throwforce = 7
w_class = ITEMSIZE_SMALL
matter = list(MAT_STEEL = 150)
matter = list(MAT_STEEL = MATERIAL_COST(0.075))
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
+1 -1
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@@ -17,7 +17,7 @@
center_of_mass_y = 0
throwforce = 0
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 18750)
matter = list(MAT_STEEL = MATERIAL_COST(9.375))
var/deployed = 0
var/camo_net = FALSE
var/stun_length = 0.25 SECONDS
+1 -1
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@@ -11,7 +11,7 @@
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 3000)
matter = list(MAT_STEEL = MATERIAL_COST(1.5))
var/list/carrying = list() // List of things on the tray. - Doohl
var/max_carry = 10
var/min_bonus_damage = 3