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[MIRROR] Makes material costs use sheets amount define (#12887)
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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co-authored by
Guti
Cameron Lennox
parent
16fda18c8c
commit
435bb3079d
@@ -4,7 +4,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "deep_scan_device"
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item_state = "electronic"
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matter = list(MAT_STEEL = 150)
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matter = list(MAT_STEEL = MATERIAL_COST(0.075))
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var/scan_time = 2 SECONDS
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var/range = 2
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var/exact = FALSE
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@@ -107,7 +107,7 @@
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name = "advanced ore detector"
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desc = "An advanced device used to locate ore deep underground."
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description_info = "This scanner has variable range, you can use the Set Scanner Range verb, or alt+click the device. Drills dig in 5x5."
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matter = list(MAT_STEEL = 150)
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matter = list(MAT_STEEL = MATERIAL_COST(0.075))
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scan_time = 0.5 SECONDS
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exact = TRUE
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@@ -19,7 +19,7 @@
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icon_state = "pickaxe"
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item_state = "pickaxe"
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w_class = ITEMSIZE_LARGE
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matter = list(MAT_STEEL = 2500)
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matter = list(MAT_STEEL = MATERIAL_COST(1.25))
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var/digspeed = 36 //moving the delay to an item var so R&D can make improved picks. --NEO
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var/sand_dig = FALSE // does this thing dig sand?
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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@@ -63,7 +63,7 @@
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item_state = "jackhammer"
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digspeed = 30 //Only slighty better than a pickaxe
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sand_dig = TRUE
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matter = list(MAT_STEEL = 3750)
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matter = list(MAT_STEEL = MATERIAL_COST(1.875))
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desc = "The most basic of mining drills, for short excavations and small mineral extractions."
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drill_verb = "drilling"
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@@ -73,7 +73,7 @@
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item_state = "jackhammer"
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digspeed = 27
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sand_dig = TRUE
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matter = list(MAT_STEEL = 4000, MAT_PLASTEEL = 2500)
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matter = list(MAT_STEEL = MATERIAL_COST(2), MAT_PLASTEEL = MATERIAL_COST(1.25))
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desc = "Yours is the drill that will pierce through the rock walls."
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drill_verb = "drilling"
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@@ -83,7 +83,7 @@
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item_state = "jackhammer"
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digspeed = 4 //Digs through walls, girders, and can dig up sand
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sand_dig = TRUE
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matter = list(MAT_STEEL = 4500, MAT_PLASTEEL = 3000, MAT_DIAMONDS = 1000)
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matter = list(MAT_STEEL = MATERIAL_COST(2.25), MAT_PLASTEEL = MATERIAL_COST(1.5), MAT_DIAMONDS = 1000)
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desc = "Yours is the drill that will pierce the heavens!"
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drill_verb = "drilling"
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@@ -114,7 +114,7 @@
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w_class = ITEMSIZE_NORMAL //it is smaller than the pickaxe
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damtype = BURN
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digspeed = 18 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/light thermite on fire
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matter = list(MAT_STEEL = 3000, MAT_PLASTEEL = 1500, MAT_DIAMONDS = 500, MAT_PHORON = 500)
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matter = list(MAT_STEEL = MATERIAL_COST(1.5), MAT_PLASTEEL = MATERIAL_COST(0.75), MAT_DIAMONDS = 500, MAT_PHORON = MATERIAL_COST(0.25))
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drill_verb = "cutting"
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drill_sound = 'sound/items/Welder.ogg'
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sharp = TRUE
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@@ -136,7 +136,7 @@
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force = 8.0
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throwforce = 4.0
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w_class = ITEMSIZE_NORMAL
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matter = list(MAT_STEEL = 50)
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matter = list(MAT_STEEL = MATERIAL_COST(0.025))
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = FALSE
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edge = TRUE
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@@ -186,7 +186,7 @@
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slot_flags = SLOT_BELT
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item_state = "woodshovel"
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w_class = ITEMSIZE_NORMAL
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matter = list(MAT_WOOD = 50)
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matter = list(MAT_WOOD = MATERIAL_COST(0.025))
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sharp = 0
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edge = 1
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@@ -198,7 +198,7 @@
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desc = "A sharp tool for climbers and hikers to break up ice and keep themselves from slipping on a steep slope."
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icon_state = "icepick"
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item_state = "icepick"
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matter = list(MAT_STEEL = 12000) //Same as a knife
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matter = list(MAT_STEEL = MATERIAL_COST(6)) //Same as a knife
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force = 15 //increasing force for icepick/axe, cause it's a freaking iceaxe.
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throwforce = 0
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