[MIRROR] Makes material costs use sheets amount define (#12887)

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2026-07-09 19:17:37 -04:00
committed by GitHub
co-authored by Guti Cameron Lennox
parent 16fda18c8c
commit 435bb3079d
167 changed files with 1637 additions and 1634 deletions
@@ -1,5 +1,5 @@
/obj/item/clothing
matter = list(MAT_FIBERS = 50)
matter = list(MAT_FIBERS = MATERIAL_COST(0.025))
/obj/item/clothing/shoes/MouseDrop_T(mob/living/target, mob/living/user)
if(!istype(user)) return ..() // If the user passed in isn't a living mob, exit
@@ -5,7 +5,7 @@
icon = 'modular_chomp/icons/obj/rig_modules_ch.dmi'
icon_state = "precursor_rig"
armor = list(melee = 50, bullet = 50, laser = 70, energy = 70, bomb = 60, bio = 100, rad = 80)
matter = list(MAT_PLASTEEL = 1200, MAT_GOLD = 500, MAT_GRAPHITE = 800, MAT_OSMIUM = 300, MAT_PLASTIC = 600, MAT_VERDANTIUM = 750, MAT_MORPHIUM = 2000)
matter = list(MAT_PLASTEEL = MATERIAL_COST(0.6), MAT_GOLD = MATERIAL_COST(0.25), MAT_GRAPHITE = MATERIAL_COST(0.4), MAT_OSMIUM = MATERIAL_COST(0.15), MAT_PLASTIC = MATERIAL_COST(0.3), MAT_VERDANTIUM = MATERIAL_COST(0.375), MAT_MORPHIUM = MATERIAL_COST(1))
var/block_chance = 15
slowdown = 0
@@ -3,7 +3,7 @@
name = "pistol magazine"
icon_state = "m91"
mag_type = MAGAZINE
matter = list(MAT_STEEL = 600)
matter = list(MAT_STEEL = MATERIAL_COST(0.3))
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small
max_ammo = 10
@@ -42,7 +42,7 @@
// cringe ammo ban lore begone
icon_state = "m93"
mag_type = MAGAZINE
matter = list(MAT_STEEL = 1000)
matter = list(MAT_STEEL = MATERIAL_COST(0.5))
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small
max_ammo = 17
@@ -80,7 +80,7 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "small"
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/simple/small
@@ -120,7 +120,7 @@
max_ammo = 50
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1500)
matter = list(MAT_STEEL = MATERIAL_COST(0.75))
ammo_type = /obj/item/ammo_casing/simple/small
/obj/item/ammo_magazine/smg_drum/empty
@@ -154,7 +154,7 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "medium"
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/simple/medium
@@ -190,7 +190,7 @@
max_ammo = 20
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1800)
matter = list(MAT_STEEL = MATERIAL_COST(0.9))
ammo_type = /obj/item/ammo_casing/simple/medium
/obj/item/ammo_magazine/medium_small/empty
@@ -225,7 +225,7 @@
max_ammo = 50
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2500)
matter = list(MAT_STEEL = MATERIAL_COST(1.25))
ammo_type = /obj/item/ammo_casing/simple/medium
/obj/item/ammo_magazine/medium_drum/empty
@@ -256,7 +256,7 @@
caliber = "medium"
mag_type = MAGAZINE | SPEEDLOADER //Act as both, because the garand will use you like a magazine bb
multiple_sprites = 1
matter = list(MAT_STEEL = 400)
matter = list(MAT_STEEL = MATERIAL_COST(0.2))
ammo_type = /obj/item/ammo_casing/simple/medium
/obj/item/ammo_magazine/clip/medium/empty
@@ -292,7 +292,7 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 8000)
matter = list(MAT_STEEL = MATERIAL_COST(4))
ammo_type = /obj/item/ammo_casing/simple/medium
/obj/item/ammo_magazine/medium_box/empty
@@ -324,7 +324,7 @@
max_ammo = 7
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/simple/large
/obj/item/ammo_magazine/large/empty
@@ -352,7 +352,7 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 20000)
matter = list(MAT_STEEL = MATERIAL_COST(10))
ammo_type = /obj/item/ammo_casing/simple/large
/obj/item/ammo_magazine/large_box/empty
@@ -378,7 +378,7 @@
icon_state = "pistol_s"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small
matter = list(MAT_STEEL = 1800)
matter = list(MAT_STEEL = MATERIAL_COST(0.9))
max_ammo = 50
multiple_sprites = 1
@@ -388,7 +388,7 @@
icon_state = "pistol_p"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small/practice
matter = list(MAT_STEEL = 1440)
matter = list(MAT_STEEL = MATERIAL_COST(0.72))
max_ammo = 50
multiple_sprites = 1
@@ -398,7 +398,7 @@
icon_state = "pistol_ap"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small/ap
matter = list(MAT_STEEL = 1200, MAT_PLASTEEL = 600)
matter = list(MAT_STEEL = MATERIAL_COST(0.6), MAT_PLASTEEL = MATERIAL_COST(0.3))
max_ammo = 50
multiple_sprites = 1
@@ -408,7 +408,7 @@
icon_state = "pistol_hp"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small/hp
matter = list(MAT_STEEL = 1440, MAT_PLASTIC = 360)
matter = list(MAT_STEEL = MATERIAL_COST(0.72), MAT_PLASTIC = MATERIAL_COST(0.18))
max_ammo = 50
multiple_sprites = 1
@@ -418,7 +418,7 @@
icon_state = "pistol_r"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small/rubber
matter = list(MAT_STEEL = 1440)
matter = list(MAT_STEEL = MATERIAL_COST(0.72))
max_ammo = 50
multiple_sprites = 1
@@ -428,7 +428,7 @@
icon_state = "pistol_hw"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small/emp
matter = list(MAT_STEEL = 3120, MAT_URANIUM = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.56), MAT_URANIUM = MATERIAL_COST(1.2))
max_ammo = 50
multiple_sprites = 1
@@ -440,7 +440,7 @@
icon_state = "hrifle"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium
matter = list(MAT_STEEL = 5400)
matter = list(MAT_STEEL = MATERIAL_COST(2.7))
max_ammo = 30
multiple_sprites = 1
@@ -450,7 +450,7 @@
icon_state = "hrifle-ap"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/ap
matter = list(MAT_STEEL = 8100)
matter = list(MAT_STEEL = MATERIAL_COST(4.05))
max_ammo = 30
multiple_sprites = 1
@@ -460,7 +460,7 @@
icon_state = "hrifle-hp"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/hp
matter = list(MAT_STEEL = 5400)
matter = list(MAT_STEEL = MATERIAL_COST(2.7))
max_ammo = 30
multiple_sprites = 1
@@ -470,7 +470,7 @@
icon_state = "hrifle_p"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/practice
matter = list(MAT_STEEL = 2700)
matter = list(MAT_STEEL = MATERIAL_COST(1.35))
max_ammo = 30
multiple_sprites = 1
@@ -480,7 +480,7 @@
icon_state = "hrifle-hunter"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/hunter
matter = list(MAT_STEEL = 5400)
matter = list(MAT_STEEL = MATERIAL_COST(2.7))
max_ammo = 30
multiple_sprites = 1
/* Not fucking dealing with you right now >:(
@@ -490,7 +490,7 @@
icon_state = "hrifle-practice"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/blank
matter = list(MAT_STEEL = 2700)
matter = list(MAT_STEEL = MATERIAL_COST(1.35))
max_ammo = 30
multiple_sprites = 1
*/
@@ -500,7 +500,7 @@
icon_state = "boxhrifle"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium
matter = list(MAT_STEEL = 18000)
matter = list(MAT_STEEL = MATERIAL_COST(9))
max_ammo = 100
multiple_sprites = 1
@@ -510,7 +510,7 @@
icon_state = "boxhrifle-ap"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/ap
matter = list(MAT_STEEL = 27000)
matter = list(MAT_STEEL = MATERIAL_COST(13.5))
max_ammo = 100
multiple_sprites = 1
@@ -520,7 +520,7 @@
icon_state = "boxhrifle-hp"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/hp
matter = list(MAT_STEEL = 18000)
matter = list(MAT_STEEL = MATERIAL_COST(9))
max_ammo = 100
multiple_sprites = 1
@@ -530,7 +530,7 @@
icon_state = "boxhrifle-practice"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/practice
matter = list(MAT_STEEL = 9000)
matter = list(MAT_STEEL = MATERIAL_COST(4.5))
max_ammo = 100
multiple_sprites = 1
@@ -540,7 +540,7 @@
icon_state = "boxhrifle-hunter"
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium/hunter
matter = list(MAT_STEEL = 18000)
matter = list(MAT_STEEL = MATERIAL_COST(9))
max_ammo = 100
multiple_sprites = 1
@@ -552,23 +552,23 @@
icon_state = "sniper"
caliber = "large"
ammo_type = /obj/item/ammo_casing/simple/large
matter = list(MAT_STEEL = 8750)
matter = list(MAT_STEEL = MATERIAL_COST(4.375))
max_ammo = 25
multiple_sprites = 1
/obj/item/ammo_magazine/ammo_box/large/ap
name = "ammo box (large AP)"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
ammo_type = /obj/item/ammo_casing/simple/large/ap
/obj/item/ammo_magazine/ammo_box/large/hp
name = "ammo box (large HP)"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
ammo_type = /obj/item/ammo_casing/simple/large/hp
/obj/item/ammo_magazine/ammo_box/large/practice
name = "ammo box (large practice)"
matter = list(MAT_STEEL = 3000)
matter = list(MAT_STEEL = MATERIAL_COST(1.5))
ammo_type = /obj/item/ammo_casing/simple/large/practice
@@ -579,7 +579,7 @@
icon_state = "38"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small
matter = list(MAT_STEEL = 1260)
matter = list(MAT_STEEL = MATERIAL_COST(0.63))
max_ammo = 6
multiple_sprites = 1
@@ -613,7 +613,7 @@
icon_state = "38"
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small
matter = list(MAT_STEEL = 1260)
matter = list(MAT_STEEL = MATERIAL_COST(0.63))
max_ammo = 8
multiple_sprites = 1
@@ -71,20 +71,20 @@
/obj/item/ammo_casing/simple/small
desc = "A small bullet casing, probably fit for a pistol or SMG"
caliber = "small"
matter = list(MAT_STEEL = 75)
matter = list(MAT_STEEL = MATERIAL_COST(0.0375))
/obj/item/ammo_casing/simple/medium
desc = "A medium bullet casing, probably fit for a rifle"
caliber = "medium"
icon_state = "rifle-casing"
matter = list(MAT_STEEL = 180)
matter = list(MAT_STEEL = MATERIAL_COST(0.09))
ammo_flags = AMMO_FLAG_MEDIUM
/obj/item/ammo_casing/simple/large
desc = "A large bullet casing, probably fit for a sniper."
icon_state = "lcasing"
caliber = "large"
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
ammo_flags = AMMO_FLAG_LARGE
//Casings with modifiers
@@ -4,7 +4,7 @@
icon_state = "pistol_s"
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm
matter = list(MAT_STEEL = 1500)
matter = list(MAT_STEEL = MATERIAL_COST(0.75))
max_ammo = 24
multiple_sprites = 1
@@ -14,7 +14,7 @@
icon_state = "pistol_p"
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm/practice
matter = list(MAT_STEEL = 1100)
matter = list(MAT_STEEL = MATERIAL_COST(0.55))
max_ammo = 24
multiple_sprites = 1
@@ -24,7 +24,7 @@
icon_state = "pistol_ap"
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm/ap
matter = list(MAT_STEEL = 1200, MAT_PLASTEEL = 600)
matter = list(MAT_STEEL = MATERIAL_COST(0.6), MAT_PLASTEEL = MATERIAL_COST(0.3))
max_ammo = 24
multiple_sprites = 1
@@ -34,7 +34,7 @@
icon_state = "pistol_hp"
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm/hp
matter = list(MAT_STEEL = 1100)
matter = list(MAT_STEEL = MATERIAL_COST(0.55))
max_ammo = 24
multiple_sprites = 1
@@ -44,7 +44,7 @@
icon_state = "pistol_r"
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm/rubber
matter = list(MAT_STEEL = 1100, MAT_PLASTIC = 360)
matter = list(MAT_STEEL = MATERIAL_COST(0.55), MAT_PLASTIC = MATERIAL_COST(0.18))
max_ammo = 24
multiple_sprites = 1
@@ -54,6 +54,6 @@
icon_state = "pistol_r"
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm/flash
matter = list(MAT_STEEL = 1100)
matter = list(MAT_STEEL = MATERIAL_COST(0.55))
max_ammo = 24
multiple_sprites = 1
@@ -26,19 +26,19 @@
max_ammo = 20
mag_type = MAGAZINE
caliber = "9mm"
matter = list(MAT_STEEL = 1000)
matter = list(MAT_STEEL = MATERIAL_COST(0.5))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a9mm
/obj/item/ammo_magazine/asval/ap
name = "AS-Val magazine(9mm armor-piercing)"
matter = list(MAT_STEEL = 1200)
matter = list(MAT_STEEL = MATERIAL_COST(0.6))
ammo_type = /obj/item/ammo_casing/a9mm/ap
/obj/item/ammo_magazine/asval/rubber
name = "AS-Val magazine(9mm less-lethal)"
icon_state = "asvalrubber"
matter = list(MAT_STEEL = 1000)
matter = list(MAT_STEEL = MATERIAL_COST(0.5))
ammo_type = /obj/item/ammo_casing/a9mm/rubber
/obj/item/ammo_magazine/akm
name = "AKM magazine (7.62mm)"
@@ -47,18 +47,18 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "7.62mm"
matter = list(MAT_STEEL = 1600)
matter = list(MAT_STEEL = MATERIAL_COST(0.8))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/akm/ap
name = "AKM magazine (7.62mm armor-piercing)"
matter = list(MAT_STEEL = 2000)
matter = list(MAT_STEEL = MATERIAL_COST(1))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/akm/hp
name = "AKM magazine (7.62mm hollow-point)"
matter = list(MAT_STEEL = 2000)
matter = list(MAT_STEEL = MATERIAL_COST(1))
ammo_type = /obj/item/ammo_casing/a762/hp
/obj/item/ammo_magazine/akm/rubber
@@ -68,7 +68,7 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "7.62mm"
matter = list(MAT_STEEL = 1200)
matter = list(MAT_STEEL = MATERIAL_COST(0.6))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a762/rubber
@@ -79,24 +79,24 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "5.45mm"
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a545
/obj/item/ammo_magazine/ak74/ap
name = "AK74 magazine (5.45mm armor-piercing)"
matter = list(MAT_STEEL = 1800)
matter = list(MAT_STEEL = MATERIAL_COST(0.9))
ammo_type = /obj/item/ammo_casing/a545/ap
/obj/item/ammo_magazine/ak74/hp
name = "AK74 magazine (5.45mm hollow-point)"
matter = list(MAT_STEEL = 1800)
matter = list(MAT_STEEL = MATERIAL_COST(0.9))
ammo_type = /obj/item/ammo_casing/a545/hp
/obj/item/ammo_magazine/ak74/rubber
name = "AK74 magazine (5.45mm less-lethal)"
icon_state = "545bakerubber"
matter = list(MAT_STEEL = 1200)
matter = list(MAT_STEEL = MATERIAL_COST(0.6))
ammo_type = /obj/item/ammo_casing/a545/rubber
/obj/item/ammo_magazine/ak74/plum
@@ -105,7 +105,7 @@
/obj/item/ammo_magazine/ak74/plum/rubber
name = "AK74 magazine (5.45mm less-lethal)"
icon_state = "545plumrubber"
matter = list(MAT_STEEL = 1200)
matter = list(MAT_STEEL = MATERIAL_COST(0.6))
ammo_type = /obj/item/ammo_casing/a545/rubber
/obj/item/ammo_magazine/m16
@@ -115,30 +115,30 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "5.56mm"
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a556
/obj/item/ammo_magazine/m16/ap
name = "M16 magazine (5.56mm armor-piercing)"
matter = list(MAT_STEEL = 1700)
matter = list(MAT_STEEL = MATERIAL_COST(0.85))
ammo_type = /obj/item/ammo_casing/a556/ap
/obj/item/ammo_magazine/m16/rubber
name = "M16 magazine (5.56mm less-lethal)"
icon_state = "556rubbermag"
matter = list(MAT_STEEL = 1700)
matter = list(MAT_STEEL = MATERIAL_COST(0.85))
ammo_type = /obj/item/ammo_casing/a556/rubber
/obj/item/ammo_magazine/m16/hp
name = "M16 magazine (5.56mm hollow-point)"
matter = list(MAT_STEEL = 1700)
matter = list(MAT_STEEL = MATERIAL_COST(0.85))
ammo_type = /obj/item/ammo_casing/a556/hp
/obj/item/ammo_magazine/m16/patriot
name = "Patriot magazine (5.56mm)"
matter = list(MAT_STEEL = 5000)
matter = list(MAT_STEEL = MATERIAL_COST(2.5))
max_ammo = 100
icon_state = "patriotmag"
@@ -149,7 +149,7 @@
max_ammo = 40
mag_type = MAGAZINE
caliber = "10x24mm"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a10x24
@@ -158,7 +158,7 @@
icon = 'icons/obj/ammo_ch.dmi'
icon_state = "m41rubbermag"
max_ammo = 40
matter = list(MAT_STEEL = 7000)
matter = list(MAT_STEEL = MATERIAL_COST(3.5))
ammo_type = /obj/item/ammo_casing/a10x24/rubber
/obj/item/ammo_magazine/t12
@@ -168,7 +168,7 @@
max_ammo = 40
mag_type = MAGAZINE
caliber = "10x24mm"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a10x24
@@ -178,12 +178,12 @@
max_ammo = 10
caliber = "7.62mm"
multiple_sprites = 1
matter = list(MAT_STEEL = 400)
matter = list(MAT_STEEL = MATERIAL_COST(0.2))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/clip/sks/ap
name = "Ammo clip(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 700)
matter = list(MAT_STEEL = MATERIAL_COST(0.35))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/clip/mosin
@@ -192,12 +192,12 @@
max_ammo = 5
caliber = "7.62mm"
multiple_sprites = 1
matter = list(MAT_STEEL = 300)
matter = list(MAT_STEEL = MATERIAL_COST(0.15))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/clip/mosin/ap
name = "Ammo clip(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 600)
matter = list(MAT_STEEL = MATERIAL_COST(0.3))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/type901
@@ -208,12 +208,12 @@
max_ammo = 30
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/type901/ap
name = "Type-901 magazine(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 3000)
matter = list(MAT_STEEL = MATERIAL_COST(1.5))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/ar10
@@ -224,12 +224,12 @@
max_ammo = 20
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1800)
matter = list(MAT_STEEL = MATERIAL_COST(0.9))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/ar10/ap
name = "AR-10 magazine(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/fal
@@ -240,12 +240,12 @@
max_ammo = 20
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1800)
matter = list(MAT_STEEL = MATERIAL_COST(0.9))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/fal/ap
name = "FAL magazine(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/awp
@@ -256,12 +256,12 @@
max_ammo = 5
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/a338
/obj/item/ammo_magazine/awp/ap
name = "AWP magazine(.338 Lapua armor-piercing)"
matter = list(MAT_STEEL = 3000)
matter = list(MAT_STEEL = MATERIAL_COST(1.5))
ammo_type = /obj/item/ammo_casing/a338/ap
/obj/item/ammo_magazine/hectate
@@ -272,12 +272,12 @@
max_ammo = 7
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 4000)
matter = list(MAT_STEEL = MATERIAL_COST(2))
ammo_type = /obj/item/ammo_casing/a50bmg
/obj/item/ammo_magazine/hectate/ap
name = "Hectate II magazine(.50 BMG armor-piercing)"
matter = list(MAT_STEEL = 5000)
matter = list(MAT_STEEL = MATERIAL_COST(2.5))
ammo_type = /obj/item/ammo_casing/a50bmg/ap
/obj/item/ammo_magazine/ppsh
@@ -288,7 +288,7 @@
max_ammo = 71
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1500)
matter = list(MAT_STEEL = MATERIAL_COST(0.75))
ammo_type = /obj/item/ammo_casing/a45
/obj/item/ammo_magazine/plamya
@@ -299,17 +299,17 @@
max_ammo = 50
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2500)
matter = list(MAT_STEEL = MATERIAL_COST(1.25))
ammo_type = /obj/item/ammo_casing/a9mm
/obj/item/ammo_magazine/plamya/ap
name = "Plamya drum magazine(9mm armor-piercing)"
matter = list(MAT_STEEL = 3000)
matter = list(MAT_STEEL = MATERIAL_COST(1.5))
ammo_type = /obj/item/ammo_casing/a9mm/ap
/obj/item/ammo_magazine/plamya/rubber
name = "Plamya drum magazine(9mm less-lethal)"
matter = list(MAT_STEEL = 2000)
matter = list(MAT_STEEL = MATERIAL_COST(1))
ammo_type = /obj/item/ammo_casing/a9mm/rubber
icon_state = "plamyarubbermag"
@@ -321,7 +321,7 @@
max_ammo = 7
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
ammo_type = /obj/item/ammo_casing/a12g/pellet
/obj/item/ammo_magazine/strela/slug
@@ -336,12 +336,12 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 8000)
matter = list(MAT_STEEL = MATERIAL_COST(4))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/molniya/ap
name = "Molniya magazine box(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/kord
@@ -352,7 +352,7 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 20000)
matter = list(MAT_STEEL = MATERIAL_COST(10))
ammo_type = /obj/item/ammo_casing/a127x108
/obj/item/ammo_magazine/pkm
@@ -363,12 +363,12 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 8000)
matter = list(MAT_STEEL = MATERIAL_COST(4))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/pkm/ap
name = "PKM magazine box(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/rpd
@@ -379,12 +379,12 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 8000)
matter = list(MAT_STEEL = MATERIAL_COST(4))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/rpd/ap
name = "PPD Drum magazine(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 10000)
matter = list(MAT_STEEL = MATERIAL_COST(5))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/akm/drum
@@ -395,12 +395,12 @@
max_ammo = 75
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 6000)
matter = list(MAT_STEEL = MATERIAL_COST(3))
ammo_type = /obj/item/ammo_casing/a762
/obj/item/ammo_magazine/akm/drum/ap
name = "RPK magazine box(7.62mm armor-piercing)"
matter = list(MAT_STEEL = 7500)
matter = list(MAT_STEEL = MATERIAL_COST(3.75))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/ssp4
@@ -411,14 +411,14 @@
max_ammo = 8
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 400)
matter = list(MAT_STEEL = MATERIAL_COST(0.2))
ammo_type = /obj/item/ammo_casing/a10mm
/obj/item/ammo_magazine/ssp4/rubber
name = "SSP4 magazine(10mm)"
ammo_type = /obj/item/ammo_casing/a10mm/rubber
icon_state = "10mmrubbermag"
matter = list(MAT_STEEL = 300)
matter = list(MAT_STEEL = MATERIAL_COST(0.15))
/obj/item/ammo_magazine/makarov
name = "Makarov magazine(9mm)"
@@ -428,7 +428,7 @@
max_ammo = 8
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 400)
matter = list(MAT_STEEL = MATERIAL_COST(0.2))
ammo_type = /obj/item/ammo_casing/a9mm
/obj/item/ammo_magazine/makarov/rubber
@@ -468,7 +468,7 @@
max_ammo = 10
mag_type = MAGAZINE
caliber = ".44"
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a44
@@ -488,7 +488,7 @@
max_ammo = 14
mag_type = MAGAZINE
caliber = ".45"
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a45
@@ -519,7 +519,7 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = "9mm"
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a9mm
@@ -542,7 +542,7 @@
max_ammo = 30
mag_type = MAGAZINE
caliber = ".44"
matter = list(MAT_STEEL = 800)
matter = list(MAT_STEEL = MATERIAL_COST(0.4))
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a44
@@ -562,7 +562,7 @@
max_ammo = 10
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/a776
/obj/item/ammo_magazine/zvir
@@ -573,7 +573,7 @@
max_ammo = 100
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 5400)
matter = list(MAT_STEEL = MATERIAL_COST(2.7))
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/barka
@@ -584,7 +584,7 @@
max_ammo = 50
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 5400)
matter = list(MAT_STEEL = MATERIAL_COST(2.7))
ammo_type = /obj/item/ammo_casing/a15mm
@@ -596,7 +596,7 @@
max_ammo = 25
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
ammo_type = /obj/item/ammo_casing/a6550mm
/obj/item/ammo_magazine/bm51/ap
@@ -607,7 +607,7 @@
max_ammo = 25
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
ammo_type = /obj/item/ammo_casing/a6550mm/ap
/obj/item/ammo_magazine/bm109
@@ -618,7 +618,7 @@
max_ammo = 11
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2400)
matter = list(MAT_STEEL = MATERIAL_COST(1.2))
ammo_type = /obj/item/ammo_casing/a86
/obj/item/ammo_magazine/pmx
@@ -629,7 +629,7 @@
max_ammo = 8
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
ammo_type = /obj/item/ammo_casing/a10mm
/obj/item/ammo_magazine/viper
@@ -640,7 +640,7 @@
max_ammo = 25
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 2000)
matter = list(MAT_STEEL = MATERIAL_COST(1))
ammo_type = /obj/item/ammo_casing/a10mm
/obj/item/ammo_magazine/sdiyaab
@@ -651,7 +651,7 @@
max_ammo = 11
mag_type = MAGAZINE
multiple_sprites = 1
matter = list(MAT_STEEL = 1400)
matter = list(MAT_STEEL = MATERIAL_COST(0.7))
ammo_type = /obj/item/ammo_casing/a44
/obj/item/ammo_magazine/ammo_box/a86
@@ -660,7 +660,6 @@
icon_state = "rifle"
caliber = "8.6mm"
ammo_type = /obj/item/ammo_casing/a86
matter = list(MAT_STEEL = 6000)
matter = list(MAT_STEEL = MATERIAL_COST(3))
max_ammo = 31
multiple_sprites = 1
@@ -2,7 +2,7 @@
/datum/design_techweb/rifle_mag_9mmval
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AS-9mm)")
id = "rifle_mag_9mmval"
materials = list(MAT_STEEL = 650)
materials = list(MAT_STEEL = MATERIAL_COST(0.325))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/asval
category = list(
@@ -14,7 +14,7 @@
/datum/design_techweb/rifle_mag_9mmval_ap
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AS-9mm armor piercing)")
id = "rifle_mag_9mmval_ap"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 300)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.15))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/asval/ap
category = list(
@@ -26,7 +26,7 @@
/datum/design_techweb/rifle_mag_9mmval_rubber
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AS-9mm rubber)")
id = "rifle_mag_9mmval_rubber"
materials = list(MAT_STEEL = 500)
materials = list(MAT_STEEL = MATERIAL_COST(0.25))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/asval/rubber
category = list(
@@ -38,7 +38,7 @@
/datum/design_techweb/rifle_mag_akm762
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AKM-7.62mm)")
id = "rifle_mag_akm762"
materials = list(MAT_STEEL = 650)
materials = list(MAT_STEEL = MATERIAL_COST(0.325))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/akm
category = list(
@@ -50,7 +50,7 @@
/datum/design_techweb/rifle_mag_akm762_ap
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AKM-7.62mm armor piercing)")
id = "rifle_mag_akm762_ap"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 300)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.15))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/akm/ap
category = list(
@@ -62,7 +62,7 @@
/datum/design_techweb/rifle_mag_akm762_hp
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AKM-7.62mm hollowpoint)")
id = "rifle_mag_akm762_hp"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 200)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.1))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/akm/hp
category = list(
@@ -74,7 +74,7 @@
/datum/design_techweb/rifle_mag_akm762_rubber
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AKM-7.62mm rubber)")
id = "rifle_mag_akm762_rubber"
materials = list(MAT_STEEL = 500)
materials = list(MAT_STEEL = MATERIAL_COST(0.25))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/akm/rubber
category = list(
@@ -86,7 +86,7 @@
/datum/design_techweb/rifle_drum_rpk762
SET_AMMO_DESIGN_NAMEDESC("drum magazine (RPK-7.62mm)")
id = "rifle_drum_rpk762"
materials = list(MAT_STEEL = 1700)
materials = list(MAT_STEEL = MATERIAL_COST(0.85))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/akm/drum
category = list(
@@ -98,7 +98,7 @@
/datum/design_techweb/rifle_drum_rpk762_ap
SET_AMMO_DESIGN_NAMEDESC("drum magazine (RPK-7.62mm armor piercing)")
id = "rifle_drum_rpk762_ap"
materials = list(MAT_STEEL = 1700, MAT_PLASTEEL = 550)
materials = list(MAT_STEEL = MATERIAL_COST(0.85), MAT_PLASTEEL = MATERIAL_COST(0.275))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/akm/drum/ap
category = list(
@@ -111,7 +111,7 @@
/datum/design_techweb/rifle_mag_ak74762
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AK74-5.45mm)")
id = "rifle_mag_ak74"
materials = list(MAT_STEEL = 650)
materials = list(MAT_STEEL = MATERIAL_COST(0.325))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ak74
category = list(
@@ -123,7 +123,7 @@
/datum/design_techweb/rifle_mag_ak74762_ap
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AK74-5.45mm armor piercing)")
id = "rifle_mag_ak74_ap"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 300)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.15))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ak74/ap
category = list(
@@ -135,7 +135,7 @@
/datum/design_techweb/rifle_mag_ak74762_hp
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AK74-5.45mm hollowpoint)")
id = "rifle_mag_ak74_hp"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 200)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.1))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ak74/hp
category = list(
@@ -147,7 +147,7 @@
/datum/design_techweb/rifle_mag_ak74762_rubber
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (AK74-5.45mm rubber)")
id = "rifle_mag_ak74_rubber"
materials = list(MAT_STEEL = 650)
materials = list(MAT_STEEL = MATERIAL_COST(0.325))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ak74/rubber
category = list(
@@ -159,7 +159,7 @@
/datum/design_techweb/rifle_mag_m16
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (M16-5.56mm)")
id = "rifle_mag_m16"
materials = list(MAT_STEEL = 650)
materials = list(MAT_STEEL = MATERIAL_COST(0.325))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m16
category = list(
@@ -171,7 +171,7 @@
/datum/design_techweb/rifle_mag_m16_ap
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (M16-5.56mm armor piercing)")
id = "rifle_mag_m16_ap"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 300)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.15))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m16/ap
category = list(
@@ -183,7 +183,7 @@
/datum/design_techweb/rifle_mag_m16_rubber
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (M16-5.56mm rubber)")
id = "rifle_mag_m16_rubber"
materials = list(MAT_STEEL = 650)
materials = list(MAT_STEEL = MATERIAL_COST(0.325))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m16/rubber
category = list(
@@ -194,7 +194,7 @@
/datum/design_techweb/rifle_mag_m16_hp
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (M16-5.56mm hollowpoint)")
id = "rifle_mag_m16_hp"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 200)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.1))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m16/hp
category = list(
@@ -207,7 +207,7 @@
/datum/design_techweb/rifle_drum_playma
SET_AMMO_DESIGN_NAMEDESC("drum magazine (Playma-9mm)")
id = "rifle_drum_playma"
materials = list(MAT_STEEL = 4600)
materials = list(MAT_STEEL = MATERIAL_COST(2.3))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/plamya
category = list(
@@ -219,7 +219,7 @@
/datum/design_techweb/rifle_drum_playma_ap
SET_AMMO_DESIGN_NAMEDESC("drum magazine (Playma-9mm armor piercing)")
id = "rifle_drum_playma_ap"
materials = list(MAT_STEEL = 4600, MAT_PLASTEEL = 1400)
materials = list(MAT_STEEL = MATERIAL_COST(2.3), MAT_PLASTEEL = MATERIAL_COST(0.7))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/plamya/ap
category = list(
@@ -231,7 +231,7 @@
/datum/design_techweb/rifle_drum_playma_rubber
SET_AMMO_DESIGN_NAMEDESC("drum magazine (Playma-9mm rubber)")
id = "rifle_drum_playma_rubber"
materials = list(MAT_STEEL = 4600)
materials = list(MAT_STEEL = MATERIAL_COST(2.3))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/plamya/rubber
category = list(
@@ -243,7 +243,7 @@
/datum/design_techweb/rifle_mag_mp59mm
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (mp5-9mm)")
id = "rifle_mag_mp59mm"
materials = list(MAT_STEEL = 800)
materials = list(MAT_STEEL = MATERIAL_COST(0.4))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/mp5mag
category = list(
@@ -255,7 +255,7 @@
/datum/design_techweb/rifle_mag_mp59mm_rubber
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (mp5-9mm rubber)")
id = "rifle_mag_mp59mm_rubber"
materials = list(MAT_STEEL = 800)
materials = list(MAT_STEEL = MATERIAL_COST(0.4))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/mp5mag/rubber
category = list(
@@ -266,7 +266,7 @@
/datum/design_techweb/rifle_mag_mp59mm_ap
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (mp5-9mm armor piercing)")
id = "rifle_mag_mp59mm_ap"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 300)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.15))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/mp5mag/ap
category = list(
@@ -278,7 +278,7 @@
/datum/design_techweb/rifle_mag_mp59mm_hp
SET_AMMO_DESIGN_NAMEDESC("rifle magazine (mp5-9mm hollowpoint)")
id = "rifle_mag_mp59mm_hp"
materials = list(MAT_STEEL = 650, MAT_PLASTEEL = 200)
materials = list(MAT_STEEL = MATERIAL_COST(0.325), MAT_PLASTEEL = MATERIAL_COST(0.1))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/mp5mag/hp
category = list(
@@ -292,7 +292,7 @@
/datum/design_techweb/pistol_mag_vp70
SET_AMMO_DESIGN_NAMEDESC("pistol magazine (vp70-9mm)")
id = "pistol_mag_vp70"
materials = list(MAT_STEEL = 1080)
materials = list(MAT_STEEL = MATERIAL_COST(0.54))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m9mm/vp70
category = list(
@@ -304,7 +304,7 @@
/datum/design_techweb/pistol_mag_vp70_ap
SET_AMMO_DESIGN_NAMEDESC("pistol magazine (vp70-9mm armor piercing)")
id = "pistol_mag_vp70_ap"
materials = list(MAT_STEEL = 1080, MAT_PLASTEEL = 600)
materials = list(MAT_STEEL = MATERIAL_COST(0.54), MAT_PLASTEEL = MATERIAL_COST(0.3))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m9mm/vp70/ap
category = list(
@@ -316,7 +316,7 @@
/datum/design_techweb/pistol_mag_vp70_hp
SET_AMMO_DESIGN_NAMEDESC("pistol magazine (vp70-9mm hollow point)")
id = "pistol_mag_vp70_hp"
materials = list(MAT_STEEL = 1080, MAT_PLASTIC = 600)
materials = list(MAT_STEEL = MATERIAL_COST(0.54), MAT_PLASTIC = MATERIAL_COST(0.3))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m9mm/vp70/hp
category = list(
@@ -328,7 +328,7 @@
/datum/design_techweb/pistol_mag_vp70_rubber
SET_AMMO_DESIGN_NAMEDESC("pistol magazine (vp70-9mm rubber)")
id = "pistol_mag_vp70_rubber"
materials = list(MAT_STEEL = 900)
materials = list(MAT_STEEL = MATERIAL_COST(0.45))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m9mm/vp70/rubber
category = list(
@@ -340,7 +340,7 @@
/datum/design_techweb/pistol_mag_vp70_flash
SET_AMMO_DESIGN_NAMEDESC("pistol magazine (vp70-9mm flash)")
id = "pistol_mag_vp70_flash"
materials = list(MAT_STEEL = 900)
materials = list(MAT_STEEL = MATERIAL_COST(0.45))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/m9mm/vp70/flash
category = list(
@@ -354,7 +354,7 @@
/datum/design_techweb/ammobox_9mm
SET_AMMO_DESIGN_NAMEDESC("ammo box (9mm)")
id = "ammobox_9mm"
materials = list(MAT_STEEL = 1500)
materials = list(MAT_STEEL = MATERIAL_COST(0.75))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ammo_box/b9mm
category = list(
@@ -366,7 +366,7 @@
/datum/design_techweb/ammobox_9mm_practice
SET_AMMO_DESIGN_NAMEDESC("ammo box (9mm practice)")
id = "ammobox_9mm_practice"
materials = list(MAT_STEEL = 1100)
materials = list(MAT_STEEL = MATERIAL_COST(0.55))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ammo_box/b9mm/practice
category = list(
@@ -377,7 +377,7 @@
/datum/design_techweb/ammobox_9mm_ap
SET_AMMO_DESIGN_NAMEDESC("ammo box (9mm armor piercing)")
id = "ammobox_9mm_ap"
materials = list(MAT_STEEL = 1200, MAT_PLASTEEL = 600)
materials = list(MAT_STEEL = MATERIAL_COST(0.6), MAT_PLASTEEL = MATERIAL_COST(0.3))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ammo_box/b9mm/ap
category = list(
@@ -389,7 +389,7 @@
/datum/design_techweb/ammobox_9mm_hp
SET_AMMO_DESIGN_NAMEDESC("ammo box (9mm hollow point)")
id = "ammobox_9mm_hp"
materials = list(MAT_STEEL = 1100)
materials = list(MAT_STEEL = MATERIAL_COST(0.55))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ammo_box/b9mm/hp
category = list(
@@ -401,7 +401,7 @@
/datum/design_techweb/ammobox_9mm_rubber
SET_AMMO_DESIGN_NAMEDESC("ammo box (9mm hollow point)")
id = "ammobox_9mm_rubber"
materials = list(MAT_STEEL = 1100)
materials = list(MAT_STEEL = MATERIAL_COST(0.55))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ammo_box/b9mm/rubber
category = list(
@@ -412,7 +412,7 @@
/datum/design_techweb/ammobox_9mm_flash
SET_AMMO_DESIGN_NAMEDESC("ammo box (9mm flash)")
id = "ammobox_9mm_flash"
materials = list(MAT_STEEL = 1100)
materials = list(MAT_STEEL = MATERIAL_COST(0.55))
build_type = AUTOLATHE
build_path = /obj/item/ammo_magazine/ammo_box/b9mm/flash
category = list(
@@ -2,7 +2,7 @@
name = "fluorescent light bulb"
id = "fluor_light_bulb"
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 125)
materials = list(MAT_GLASS = MATERIAL_COST(0.0625))
build_path = /obj/item/light/bulb/fluorescent
category = list(
RND_CATEGORY_INITIAL,
@@ -14,7 +14,7 @@
name = "fluorescent light tube"
id = "fluor_light_tube"
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 125)
materials = list(MAT_GLASS = MATERIAL_COST(0.0625))
build_path = /obj/item/light/tube/fluorescent
category = list(
RND_CATEGORY_INITIAL,
@@ -2,7 +2,7 @@
name = "Tyrian Longarm"
id = "tyr_rifle"
build_type = PROTOLATHE
materials = list(MAT_BRONZE = 12000,MAT_DIAMOND = 4000,MAT_URANIUM = 3000,MAT_COPPER = 3000,MAT_GOLD = 3000,MAT_METALHYDROGEN = 3000,MAT_QUARTZ = 3000,MAT_EAGATE = 3000)
materials = list(MAT_BRONZE = MATERIAL_COST(6), MAT_DIAMOND = MATERIAL_COST(2), MAT_URANIUM = MATERIAL_COST(1.5), MAT_COPPER = MATERIAL_COST(1.5), MAT_GOLD = MATERIAL_COST(1.5), MAT_METALHYDROGEN = MATERIAL_COST(1.5), MAT_QUARTZ = MATERIAL_COST(1.5), MAT_EAGATE = MATERIAL_COST(1.5))
build_path = /obj/item/gun/energy/tyr_rifle
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_RANGED
@@ -14,7 +14,7 @@
name = "Magnet Belt"
id = "magnet_belt"
build_type = PROTOLATHE
materials = list(MAT_BRONZE = 12000,MAT_DIAMOND = 700,MAT_COPPER = 3000,MAT_METALHYDROGEN = 1000,MAT_QUARTZ = 5000,MAT_EAGATE = 8000)
materials = list(MAT_BRONZE = MATERIAL_COST(6), MAT_DIAMOND = MATERIAL_COST(0.35), MAT_COPPER = MATERIAL_COST(1.5), MAT_METALHYDROGEN = MATERIAL_COST(0.5), MAT_QUARTZ = MATERIAL_COST(2.5), MAT_EAGATE = MATERIAL_COST(4))
build_path = /obj/item/personal_shield_generator/belt/magnetbelt
category = list(
RND_CATEGORY_EQUIPMENT
@@ -25,7 +25,7 @@
name = "Tyrian Energy Blade"
id = "tyr_sabre"
build_type = PROTOLATHE
materials = list(MAT_BRONZE = 10000,MAT_DIAMOND = 6000,MAT_COPPER = 8000,MAT_METALHYDROGEN = 2000,MAT_QUARTZ = 2000,MAT_EAGATE = 6000)
materials = list(MAT_BRONZE = MATERIAL_COST(5), MAT_DIAMOND = MATERIAL_COST(3), MAT_COPPER = MATERIAL_COST(4), MAT_METALHYDROGEN = MATERIAL_COST(1), MAT_QUARTZ = MATERIAL_COST(1), MAT_EAGATE = MATERIAL_COST(3))
build_path = /obj/item/melee/energy/tyr_sabre
category = list(
RND_CATEGORY_EQUIPMENT
@@ -36,7 +36,7 @@
name = "Tyrian Energy Katar"
id = "tyr_katar"
build_type = PROTOLATHE
materials = list(MAT_BRONZE = 10000,MAT_DIAMOND = 6000,MAT_COPPER = 8000,MAT_METALHYDROGEN = 2000,MAT_QUARTZ = 2000,MAT_EAGATE = 6000)
materials = list(MAT_BRONZE = MATERIAL_COST(5), MAT_DIAMOND = MATERIAL_COST(3), MAT_COPPER = MATERIAL_COST(4), MAT_METALHYDROGEN = MATERIAL_COST(1), MAT_QUARTZ = MATERIAL_COST(1), MAT_EAGATE = MATERIAL_COST(3))
build_path = /obj/item/melee/energy/tyr_katar
category = list(
RND_CATEGORY_EQUIPMENT
@@ -47,7 +47,7 @@
name = "Tyrian Energy Hammer"
id = "tyr_hammer"
build_type = PROTOLATHE
materials = list(MAT_BRONZE = 10000,MAT_DIAMOND = 6000,MAT_COPPER = 8000,MAT_METALHYDROGEN = 2000,MAT_QUARTZ = 2000,MAT_EAGATE = 6000)
materials = list(MAT_BRONZE = MATERIAL_COST(5), MAT_DIAMOND = MATERIAL_COST(3), MAT_COPPER = MATERIAL_COST(4), MAT_METALHYDROGEN = MATERIAL_COST(1), MAT_QUARTZ = MATERIAL_COST(1), MAT_EAGATE = MATERIAL_COST(3))
build_path = /obj/item/melee/energy/tyr_hammer
category = list(
RND_CATEGORY_EQUIPMENT
@@ -58,7 +58,7 @@
name = "Tyrian Barrier Bubble"
id = "tyr_barrier"
build_type = PROTOLATHE
materials = list(MAT_BRONZE = 20000,MAT_DIAMOND = 15000,MAT_COPPER = 15000,MAT_METALHYDROGEN = 20000,MAT_QUARTZ = 50000,MAT_EAGATE = 60000)
materials = list(MAT_BRONZE = MATERIAL_COST(10), MAT_DIAMOND = MATERIAL_COST(7.5), MAT_COPPER = MATERIAL_COST(7.5), MAT_METALHYDROGEN = MATERIAL_COST(10), MAT_QUARTZ = MATERIAL_COST(25), MAT_EAGATE = MATERIAL_COST(30))
build_path = /obj/item/shield_projector/rectangle/automatic/tyrbarrier
category = list(
RND_CATEGORY_EQUIPMENT