mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
@@ -90,54 +90,6 @@
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return 0
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/mob/living/carbon/human
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var/next_sonar_ping = 0
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/mob/living/carbon/human/proc/sonar_ping()
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set name = "Listen In"
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set desc = "Allows you to listen in to movement and noises around you."
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set category = "Abilities"
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if(incapacitated())
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src << "<span class='warning'>You need to recover before you can use this ability.</span>"
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return
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if(world.time < next_sonar_ping)
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src << "<span class='warning'>You need another moment to focus.</span>"
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return
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if(is_deaf() || is_below_sound_pressure(get_turf(src)))
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src << "<span class='warning'>You are for all intents and purposes currently deaf!</span>"
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return
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next_sonar_ping += 10 SECONDS
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var/heard_something = FALSE
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src << "<span class='notice'>You take a moment to listen in to your environment...</span>"
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for(var/mob/living/L in range(client.view, src))
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var/turf/T = get_turf(L)
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if(!T || L == src || L.stat == DEAD || is_below_sound_pressure(T))
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continue
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heard_something = TRUE
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var/feedback = list()
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feedback += "<span class='notice'>There are noises of movement "
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var/direction = get_dir(src, L)
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if(direction)
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feedback += "towards the [dir2text(direction)], "
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switch(get_dist(src, L) / client.view)
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if(0 to 0.2)
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feedback += "very close by."
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if(0.2 to 0.4)
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feedback += "close by."
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if(0.4 to 0.6)
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feedback += "some distance away."
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if(0.6 to 0.8)
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feedback += "further away."
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else
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feedback += "far away."
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else // No need to check distance if they're standing right on-top of us
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feedback += "right on top of you."
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feedback += "</span>"
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src << jointext(feedback,null)
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if(!heard_something)
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src << "<span class='notice'>You hear no movement but your own.</span>"
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#undef HUMAN_EATING_NO_ISSUE
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#undef HUMAN_EATING_NO_MOUTH
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#undef HUMAN_EATING_BLOCKED_MOUTH
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@@ -175,3 +175,84 @@
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output += "[IO.name] - <span style='color:green;'>OK</span>\n"
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src << output
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/mob/living/carbon/human
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var/next_sonar_ping = 0
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/mob/living/carbon/human/proc/sonar_ping()
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set name = "Listen In"
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set desc = "Allows you to listen in to movement and noises around you."
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set category = "Abilities"
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if(incapacitated())
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src << "<span class='warning'>You need to recover before you can use this ability.</span>"
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return
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if(world.time < next_sonar_ping)
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src << "<span class='warning'>You need another moment to focus.</span>"
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return
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if(is_deaf() || is_below_sound_pressure(get_turf(src)))
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src << "<span class='warning'>You are for all intents and purposes currently deaf!</span>"
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return
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next_sonar_ping += 10 SECONDS
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var/heard_something = FALSE
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src << "<span class='notice'>You take a moment to listen in to your environment...</span>"
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for(var/mob/living/L in range(client.view, src))
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var/turf/T = get_turf(L)
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if(!T || L == src || L.stat == DEAD || is_below_sound_pressure(T))
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continue
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heard_something = TRUE
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var/feedback = list()
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feedback += "<span class='notice'>There are noises of movement "
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var/direction = get_dir(src, L)
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if(direction)
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feedback += "towards the [dir2text(direction)], "
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switch(get_dist(src, L) / client.view)
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if(0 to 0.2)
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feedback += "very close by."
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if(0.2 to 0.4)
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feedback += "close by."
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if(0.4 to 0.6)
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feedback += "some distance away."
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if(0.6 to 0.8)
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feedback += "further away."
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else
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feedback += "far away."
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else // No need to check distance if they're standing right on-top of us
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feedback += "right on top of you."
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feedback += "</span>"
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src << jointext(feedback,null)
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if(!heard_something)
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src << "<span class='notice'>You hear no movement but your own.</span>"
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/mob/living/carbon/human/proc/regenerate()
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set name = "Regenerate"
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set desc = "Allows you to regrow limbs and heal organs."
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set category = "Abilities"
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if(nutrition < 250)
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to_chat(src, "<span class='warning'>You lack the biomass regrow anything!</span>")
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return
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nutrition -= 200
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// Theoretically the only internal organ a slime will have
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// is the slime core. but we might as well be thorough.
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for(var/obj/item/organ/I in internal_organs)
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if(I.damage > 0)
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I.damage = 0
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to_chat(src, "<span class='notice'>You feel a soothing sensation within your [I.name]...</span>")
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// Replace completely missing limbs.
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for(var/limb_type in src.species.has_limbs)
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var/obj/item/organ/external/E = src.organs_by_name[limb_type]
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if(E && (E.is_stump() || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD|ORGAN_MUTATED))))
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E.removed()
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qdel(E)
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E = null
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if(!E)
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var/list/organ_data = src.species.has_limbs[limb_type]
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var/limb_path = organ_data["path"]
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var/obj/item/organ/O = new limb_path(src)
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organ_data["descriptor"] = O.name
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to_chat(src, "<span class='notice'>You feel a slithering sensation as your [O.name] reform.</span>")
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src.update_body()
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@@ -28,9 +28,9 @@ var/datum/species/shapeshifter/promethean/prometheans
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breath_type = null
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poison_type = null
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gluttonous = 2
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gluttonous = 1
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virus_immune = 1
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blood_volume = 600
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blood_volume = 560
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min_age = 1
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max_age = 5
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brute_mod = 0.5
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@@ -73,7 +73,8 @@ var/datum/species/shapeshifter/promethean/prometheans
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/mob/living/carbon/human/proc/shapeshifter_select_shape,
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/mob/living/carbon/human/proc/shapeshifter_select_colour,
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/mob/living/carbon/human/proc/shapeshifter_select_hair,
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/mob/living/carbon/human/proc/shapeshifter_select_gender
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/mob/living/carbon/human/proc/shapeshifter_select_gender,
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/mob/living/carbon/human/proc/regenerate
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)
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valid_transform_species = list("Human", "Unathi", "Tajara", "Skrell", "Diona", "Teshari", "Monkey")
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@@ -130,42 +131,14 @@ var/datum/species/shapeshifter/promethean/prometheans
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var/obj/effect/decal/cleanable/C = locate() in T
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if(C)
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qdel(C)
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//TODO: gain nutriment
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// Regenerate limbs and heal damage if we have any. Copied from Bay xenos code.
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// Theoretically the only internal organ a slime will have
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// is the slime core. but we might as well be thorough.
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for(var/obj/item/organ/I in H.internal_organs)
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if(I.damage > 0)
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I.damage = max(I.damage - heal_rate, 0)
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if (prob(5))
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H << "<span class='notice'>You feel a soothing sensation within your [I.name]...</span>"
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return 1
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// Replace completely missing limbs.
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for(var/limb_type in has_limbs)
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var/obj/item/organ/external/E = H.organs_by_name[limb_type]
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if(E && (E.is_stump() || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD|ORGAN_MUTATED))))
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E.removed()
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qdel(E)
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E = null
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if(!E)
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var/list/organ_data = has_limbs[limb_type]
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var/limb_path = organ_data["path"]
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var/obj/item/organ/O = new limb_path(H)
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organ_data["descriptor"] = O.name
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H << "<span class='notice'>You feel a slithering sensation as your [O.name] reforms.</span>"
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H.update_body()
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return 1
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H.nutrition += rand(15, 45)
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// Heal remaining damage.
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if (H.getBruteLoss() || H.getFireLoss() || H.getOxyLoss() || H.getToxLoss())
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if(H.getBruteLoss() || H.getFireLoss() || H.getOxyLoss() || H.getToxLoss())
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H.adjustBruteLoss(-heal_rate)
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H.adjustFireLoss(-heal_rate)
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H.adjustOxyLoss(-heal_rate)
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H.adjustToxLoss(-heal_rate)
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return 1
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/datum/species/shapeshifter/promethean/get_blood_colour(var/mob/living/carbon/human/H)
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return (H ? rgb(H.r_skin, H.g_skin, H.b_skin) : ..())
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@@ -246,7 +246,8 @@
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)
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inherent_verbs = list(
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/mob/living/carbon/human/proc/diona_split_nymph
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/mob/living/carbon/human/proc/diona_split_nymph,
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/mob/living/carbon/human/proc/regenerate
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)
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warning_low_pressure = 50
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