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Xeno Voidsuit Sprite framework, balance adjustments and misc adjustments (#7464)
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@@ -0,0 +1,6 @@
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/obj/item/clothing/head/helmet/space/void
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species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA, SPECIES_XENOMORPH_HYBRID)
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/obj/item/clothing/suit/space/void
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species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA, SPECIES_XENOMORPH_HYBRID)
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sprite_sheets = CH_SPECIES_SPRITE_SHEETS_SUIT_MOB
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@@ -57,21 +57,21 @@
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deform = 'icons/mob/human_races/r_xenomorph_hybrid.dmi'
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tail = "tail"
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icobase_tail = 1
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp) // Innate claws and bite.
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong/xeno, /datum/unarmed_attack/bite/strong/xeno) // Innate claws and bite.
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darksight = 8 // Same as Tajarans.
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ambiguous_genders = TRUE
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slowdown = -0.2 // Slightly faster than average.
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total_health = 150 // Takes a lot of effort to take a Xenomorph down.
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brute_mod = 0.90 // Physical damage doesn't phase them as much.
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burn_mod = 1.40 // They do NOT like fire.
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toxins_mod = 0.90 // Slightly resistant to toxins.
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radiation_mod = 0.7 // Quite resistant to radiation exposure.
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flash_mod = 1.1 // Flashes are slightly more effective.
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brute_mod = 0.9 // Physical damage doesn't phase them as much.
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burn_mod = 1.4 // They do NOT like fire.
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toxins_mod = 0.9 // Slightly resistant to toxins.
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radiation_mod = 0.9 // Somewhat resistant to radiation exposure.
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flash_mod = 1.2 // Flashes are more effective.
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metabolic_rate = 1.2 // Very physically active species, thus requiring more nutritional intake.
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item_slowdown_mod = 0.90 // They carry heavy things slightly better.
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item_slowdown_mod = 0.9 // They carry heavy things slightly better.
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mob_size = MOB_MEDIUM // Technically doesn't even need this but still adding the override just in case.
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blood_volume = 640 // More blood to compound their high health.
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bloodloss_rate = 0.90 // Bleed slightly slower.
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bloodloss_rate = 1 // Bleed normally.
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num_alternate_languages = 3
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name_language = LANGUAGE_XENOLINGUA
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species_language = LANGUAGE_XENOLINGUA
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@@ -80,7 +80,7 @@
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color_mult = 1
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health_hud_intensity = 1.5
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chem_strength_alcohol = 1.2 // They don't handle their drinks very well.
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throwforce_absorb_threshold = 10 // Heavy.
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throwforce_absorb_threshold = 10 // Thrown objects don't do as much.
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economic_modifier = 5 // While they aren't true Xenomorphs, they still draw a lot of social stigma, and are generally mistreated and underpaid as a result.
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rarity_value = 4 // Very rare to find these guys on human stations.
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@@ -98,7 +98,7 @@
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demeanour and innate xenomorph-inherited abilities are enough to draw widespread ire and distrust."
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min_age = 18
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max_age = 300 // Big number lol
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max_age = 150
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move_trail = /obj/effect/decal/cleanable/blood/tracks/claw
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digi_allowed = TRUE
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@@ -123,18 +123,18 @@
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// Some Xeno parts included.
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has_organ = list(
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O_HEART = /obj/item/organ/internal/heart,
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O_LUNGS = /obj/item/organ/internal/lungs,
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O_LIVER = /obj/item/organ/internal/liver,
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O_BRAIN = /obj/item/organ/internal/brain,
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O_EYES = /obj/item/organ/internal/eyes,
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O_KIDNEYS = /obj/item/organ/internal/kidneys,
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O_APPENDIX = /obj/item/organ/internal/appendix,
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O_HEART = /obj/item/organ/internal/heart/grey/colormatch,
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O_LUNGS = /obj/item/organ/internal/lungs/grey/colormatch,
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O_LIVER = /obj/item/organ/internal/liver/grey/colormatch,
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O_BRAIN = /obj/item/organ/internal/brain/grey/colormatch,
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O_EYES = /obj/item/organ/internal/eyes/grey/colormatch,
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O_KIDNEYS = /obj/item/organ/internal/kidneys/grey/colormatch,
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O_STOMACH = /obj/item/organ/internal/stomach,
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O_INTESTINE = /obj/item/organ/internal/intestine,
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O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/weak, // Less plasma capacity.
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O_HIVE = /obj/item/organ/internal/xenos/hivenode, // Lets them speak Hivemind and open resin doors.
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O_RESIN = /obj/item/organ/internal/xenos/resinspinner/weak // Weaker weed nodes with less spread range.
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O_RESIN = /obj/item/organ/internal/xenos/resinspinner/weak, // Weaker weed nodes with less spread range.
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O_EGG = /obj/item/organ/internal/xenos/eggsac // Fluff organ.
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)
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@@ -143,7 +143,7 @@
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"Our carapace bristles in the heat."
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)
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cold_discomfort_level = 263.15 // -10 Celsius, comfortable in below freezing temperatures.
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cold_discomfort_level = 253.15 // -20 Celsius, very comfortable in below freezing temperatures.
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cold_discomfort_strings = list(
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"The cold bites through our carapace."
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)
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@@ -172,7 +172,15 @@
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heal_rate = 0 // No passive health regen without resting.
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mend_prob = 0 // No passive health regen without resting.
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//first heal damages
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// First, heal internal organs.
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for(var/obj/item/organ/I in H.internal_organs)
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if(I.damage > 0)
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I.damage = max(I.damage - heal_rate, 0)
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if (prob(5))
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to_chat(H, "<span class='alien'>We feel a soothing sensation within our [I.parent_organ]...</span>")
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return 1
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// Next, heal external damage.
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if (H.getBruteLoss() || H.getFireLoss() || H.getOxyLoss() || H.getToxLoss())
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H.adjustBruteLoss(-heal_rate)
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H.adjustFireLoss(-heal_rate)
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@@ -182,15 +190,7 @@
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to_chat(H, "<span class='alien'>A soothing sensation falls over us...</span>")
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return 1
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//next internal organs
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for(var/obj/item/organ/I in H.internal_organs)
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if(I.damage > 0)
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I.damage = max(I.damage - heal_rate, 0)
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if (prob(5))
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to_chat(H, "<span class='alien'>We feel a soothing sensation within our [I.parent_organ]...</span>")
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return 1
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//next mend broken bones. May remove this if it's abused.
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// Lastly, mend broken bones. May remove this if it's abused.
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for(var/obj/item/organ/external/E in H.bad_external_organs)
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if (E.status & ORGAN_BROKEN)
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if (prob(mend_prob))
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@@ -280,7 +280,7 @@
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// ORGANS //
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/obj/item/organ/internal/xenos/resinspinner/weak
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name = "resin spinner"
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name = "hybrid resin spinner"
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parent_organ = BP_HEAD
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icon_state = "xenode"
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organ_tag = O_RESIN
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