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Bring back random mine mobs (#2205)
* chomp mod spawner * mob spawner * mine mob spawner * Update vorestation.dme * Update caves.dm
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@@ -52,6 +52,8 @@
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if(!T.ignore_cavegen)
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if(map[current_cell] == FLOOR_CHAR)
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T.make_floor()
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if(prob(1)) // 1 in 100 chance //CHOMP Add
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new /obj/structure/mob_spawner/scanner/mining_animals(T) //CHOMP Add
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else
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T.make_wall()
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@@ -62,4 +64,4 @@
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T.make_ore(1)
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get_additional_spawns(map[current_cell],T,get_spawn_dir(x, y))
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//VOREStation Edit End
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return T
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return T
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