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Ports Runechat
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@@ -98,7 +98,7 @@
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"You begin climbing [direction] \the [src]!",
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"You hear the grunting and clanging of a metal ladder being used.")
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target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>")
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target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>", runemessage = "* clank clank *")
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if(do_after(M, climb_time, src))
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var/turf/T = get_turf(target_ladder)
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@@ -59,7 +59,7 @@
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if(lattice)
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var/pull_up_time = max(5 SECONDS + (src.movement_delay() * 10), 1)
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to_chat(src, "<span class='notice'>You grab \the [lattice] and start pulling yourself upward...</span>")
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destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>")
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destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>", runemessage = "* clank clang *")
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if(do_after(src, pull_up_time))
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to_chat(src, "<span class='notice'>You pull yourself up.</span>")
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else
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@@ -74,7 +74,7 @@
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if(!destination?.Enter(src, old_dest))
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to_chat(src, "<span class='notice'>There's something in the way up above in that direction, try another.</span>")
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return 0
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destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>")
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destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>", runemessage = "* clank clang *")
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if(do_after(src, pull_up_time))
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to_chat(src, "<span class='notice'>You pull yourself up.</span>")
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else
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@@ -90,8 +90,8 @@
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return 0
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var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
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to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
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destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>")
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H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>")
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destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>", runemessage = "* flap flap *")
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H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>", runemessage = "* flap flap *")
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if(do_after(H, fly_time) && H.flying)
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to_chat(src, "<span class='notice'>You fly upwards.</span>")
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else
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