Merge pull request #5229 from Neerti/4/29/2018_remove_world_REMOVE_WORLD

for(var/bad_code in world)
This commit is contained in:
Atermonera
2018-05-01 13:00:18 -07:00
committed by GitHub
103 changed files with 281 additions and 404 deletions

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@@ -236,4 +236,23 @@
#define USE_FAIL_DEAD 4
#define USE_FAIL_INCAPACITATED 5
#define USE_FAIL_NOT_IN_USER 6
#define USE_FAIL_IS_SILICON 7
#define USE_FAIL_IS_SILICON 7
// This creates a consistant definition for creating global lists, automatically inserting objects into it when they are created, and removing them when deleted.
// It is very good for removing the 'in world' junk that exists in the codebase painlessly.
// First argument is the list name/path desired, e.g. 'all_candles' would be 'var/list/all_candles = list()'.
// Second argument is the path the list is expected to contain. Note that children will also get added to the global list.
// If the GLOB system is ever ported, you can change this macro in one place and have less work to do than you otherwise would.
#define GLOBAL_LIST_BOILERPLATE(LIST_NAME, PATH)\
var/global/list/##LIST_NAME = list();\
##PATH/initialize(mapload, ...)\
{\
##LIST_NAME += src;\
return ..();\
}\
##PATH/Destroy(force, ...)\
{\
##LIST_NAME -= src;\
return ..();\
}\

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@@ -33,7 +33,7 @@
.= res
/proc/get_area_name(N) //get area by its name
for(var/area/A in world)
for(var/area/A in all_areas)
if(A.name == N)
return A
return 0

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@@ -503,9 +503,9 @@ Turf and target are seperate in case you want to teleport some distance from a t
moblist.Add(M)
for(var/mob/living/simple_animal/M in sortmob)
moblist.Add(M)
// for(var/mob/living/silicon/hivebot/M in world)
// for(var/mob/living/silicon/hivebot/M in sortmob)
// mob_list.Add(M)
// for(var/mob/living/silicon/hive_mainframe/M in world)
// for(var/mob/living/silicon/hive_mainframe/M in sortmob)
// mob_list.Add(M)
return moblist
@@ -672,7 +672,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
//Returns: all the areas in the world
/proc/return_areas()
var/list/area/areas = list()
for(var/area/A in world)
for(var/area/A in all_areas)
areas += A
return areas
@@ -690,7 +690,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
areatype = areatemp.type
var/list/areas = new/list()
for(var/area/N in world)
for(var/area/N in all_areas)
if(istype(N, areatype)) areas += N
return areas
@@ -704,7 +704,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
areatype = areatemp.type
var/list/turfs = new/list()
for(var/area/N in world)
for(var/area/N in all_areas)
if(istype(N, areatype))
for(var/turf/T in N) turfs += T
return turfs
@@ -719,7 +719,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
areatype = areatemp.type
var/list/atoms = new/list()
for(var/area/N in world)
for(var/area/N in all_areas)
if(istype(N, areatype))
for(var/atom/A in N)
atoms += A

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@@ -84,7 +84,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
evac = 1
emergency_shuttle_called.Announce(replacetext(using_map.emergency_shuttle_called_message, "%ETA%", "[estimated_time] minute\s"))
for(var/area/A in world)
for(var/area/A in all_areas)
if(istype(A, /area/hallway))
A.readyalert()
@@ -116,7 +116,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
if (evac)
emergency_shuttle_recalled.Announce(using_map.emergency_shuttle_recall_message)
for(var/area/A in world)
for(var/area/A in all_areas)
if(istype(A, /area/hallway))
A.readyreset()
evac = 0

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@@ -49,67 +49,8 @@ datum/controller/game_controller/proc/setup()
// #endif
datum/controller/game_controller/proc/setup_objects()
// #if !UNIT_TEST
// var/initialized_objects = 0
// #endif
// Set up antagonists.
populate_antag_type_list()
//Set up spawn points.
populate_spawn_points()
/*
admin_notice("<span class='danger'>Initializing Floor Decals</span>", R_DEBUG)
var/list/turfs_with_decals = list()
for(var/obj/effect/floor_decal/D in world)
var/T = D.add_to_turf_decals()
if(T) turfs_with_decals |= T
CHECK_SLEEP_MASTER
for(var/item in turfs_with_decals)
var/turf/T = item
if(T.decals) T.apply_decals()
CHECK_SLEEP_MASTER
floor_decals_initialized = TRUE
sleep(1)
admin_notice("<span class='danger'>Initializing objects</span>", R_DEBUG)
for(var/atom/movable/object in world)
if(!QDELETED(object))
object.initialize()
CHECK_SLEEP_MASTER
sleep(1)
admin_notice("<span class='danger'>Initializing areas</span>", R_DEBUG)
for(var/area/area in all_areas)
area.initialize()
CHECK_SLEEP_MASTER
sleep(1)
admin_notice("<span class='danger'>Initializing atmos machinery connections.</span>", R_DEBUG)
for(var/obj/machinery/atmospherics/machine in machines)
machine.atmos_init()
CHECK_SLEEP_MASTER
admin_notice("<span class='danger'>Initializing pipe networks</span>", R_DEBUG)
for(var/obj/machinery/atmospherics/machine in machines)
machine.build_network()
CHECK_SLEEP_MASTER
admin_notice("<span class='danger'>Initializing atmos machinery.</span>", R_DEBUG)
for(var/obj/machinery/atmospherics/unary/U in machines)
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
var/obj/machinery/atmospherics/unary/vent_pump/T = U
T.broadcast_status()
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
T.broadcast_status()
CHECK_SLEEP_MASTER
admin_notice("<span class='danger'>Initializing turbolifts</span>", R_DEBUG)
for(var/thing in turbolifts)
var/obj/turbolift_map_holder/lift = thing
if(!QDELETED(lift))
lift.initialize()
CHECK_SLEEP_MASTER
*/

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@@ -27,6 +27,9 @@ SUBSYSTEM_DEF(air)
// Updating zone tiles requires temporary storage location of self-zone-blocked turfs across resumes. Used only by process_tiles_to_update.
var/list/selfblock_deferred = null
// This is used to tell Travis WHERE the edges are.
var/list/startup_active_edge_log = list()
/datum/controller/subsystem/air/PreInit()
air_master = src
@@ -35,7 +38,7 @@ SUBSYSTEM_DEF(air)
current_cycle = 0
var/simulated_turf_count = 0
for(var/turf/simulated/S in world)
for(var/turf/simulated/S in turfs)
simulated_turf_count++
S.update_air_properties()
CHECK_TICK
@@ -56,8 +59,9 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
for(var/connection_edge/E in active_edges)
edge_log += "Active Edge [E] ([E.type])"
for(var/turf/T in E.connecting_turfs)
edge_log += "+--- Connecting Turf [T] @ [T.x], [T.y], [T.z]"
edge_log += "+--- Connecting Turf [T] ([T.type]) @ [T.x], [T.y], [T.z] ([T.loc])"
log_debug("Active Edges on ZAS Startup\n" + edge_log.Join("\n"))
startup_active_edge_log = edge_log.Copy()
..()

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@@ -46,7 +46,7 @@ SUBSYSTEM_DEF(atoms)
CHECK_TICK
else
count = 0
for(var/atom/A in world)
for(var/atom/A in world) // This must be world, since this operation adds all the atoms to their specific lists.
if(!A.initialized)
InitAtom(A, mapload_arg)
++count

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@@ -30,7 +30,7 @@ SUBSYSTEM_DEF(xenoarch)
. = ..()
/datum/controller/subsystem/xenoarch/proc/SetupXenoarch()
for(var/turf/simulated/mineral/M in world)
for(var/turf/simulated/mineral/M in turfs)
if(!M.density)
continue

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@@ -39,7 +39,7 @@
if(flags & ANTAG_HAS_NUKE)
dat += "<br><table><tr><td><B>Nuclear disk(s)</B></td></tr>"
for(var/obj/item/weapon/disk/nuclear/N in world)
for(var/obj/item/weapon/disk/nuclear/N in nuke_disks)
dat += "<tr><td>[N.name], "
var/atom/disk_loc = N.loc
while(!istype(disk_loc, /turf))

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@@ -373,7 +373,7 @@ var/list/mob/living/forced_ambiance_list = new
var/list/teleportlocs = list()
/hook/startup/proc/setupTeleportLocs()
for(var/area/AR in world)
for(var/area/AR in all_areas)
if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)) continue
if(teleportlocs.Find(AR.name)) continue
var/turf/picked = pick(get_area_turfs(AR.type))
@@ -388,7 +388,7 @@ var/list/teleportlocs = list()
var/list/ghostteleportlocs = list()
/hook/startup/proc/setupGhostTeleportLocs()
for(var/area/AR in world)
for(var/area/AR in all_areas)
if(ghostteleportlocs.Find(AR.name)) continue
if(istype(AR, /area/aisat) || istype(AR, /area/derelict) || istype(AR, /area/tdome) || istype(AR, /area/shuttle/specops/centcom))
ghostteleportlocs += AR.name

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@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_atoms, /atom) // Use with care, its likely barely better than using world.
/atom
layer = TURF_LAYER //This was here when I got here. Why though?
var/level = 2

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@@ -319,7 +319,7 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
runerandom()
if(iscultist(user))
var/C = 0
for(var/obj/effect/rune/N in world)
for(var/obj/effect/rune/N in rune_list)
C++
if (!istype(user.loc,/turf))
user << "<span class='warning'>You do not have enough space to write a proper rune.</span>"

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@@ -21,7 +21,7 @@ var/list/sacrificed = list()
allrunesloc = new/list()
var/index = 0
// var/tempnum = 0
for(var/obj/effect/rune/R in world)
for(var/obj/effect/rune/R in rune_list)
if(R == src)
continue
if(R.word1 == cultwords["travel"] && R.word2 == cultwords["self"] && R.word3 == key && isPlayerLevel(R.z))
@@ -59,7 +59,7 @@ var/list/sacrificed = list()
var/runecount = 0
var/obj/effect/rune/IP = null
var/mob/living/user = usr
for(var/obj/effect/rune/R in world)
for(var/obj/effect/rune/R in rune_list)
if(R == src)
continue
if(R.word1 == cultwords["travel"] && R.word2 == cultwords["other"] && R.word3 == key)
@@ -243,7 +243,7 @@ var/list/sacrificed = list()
drain()
var/drain = 0
for(var/obj/effect/rune/R in world)
for(var/obj/effect/rune/R in rune_list)
if(R.word1==cultwords["travel"] && R.word2==cultwords["blood"] && R.word3==cultwords["self"])
for(var/mob/living/carbon/D in R.loc)
if(D.stat!=2)
@@ -343,7 +343,7 @@ var/list/sacrificed = list()
is_sacrifice_target = 0
find_sacrifice:
for(var/obj/effect/rune/R in world)
for(var/obj/effect/rune/R in rune_list)
if(R.word1==cultwords["blood"] && R.word2==cultwords["join"] && R.word3==cultwords["hell"])
for(var/mob/living/carbon/human/N in R.loc)
if(cult && N.mind && N.mind == cult.sacrifice_target)
@@ -374,7 +374,7 @@ var/list/sacrificed = list()
sleep(10 SECONDS)
if(corpse_to_raise.client)
var/datum/gender/TU = gender_datums[corpse_to_raise.get_visible_gender()]
var/datum/gender/TT = gender_datums[body_to_sacrifice.get_visible_gender()]
@@ -1049,7 +1049,7 @@ var/list/sacrificed = list()
if(iscultist(C) && !C.stat)
culcount++
if(culcount >= 5)
for(var/obj/effect/rune/R in world)
for(var/obj/effect/rune/R in rune_list)
if(R.blood_DNA == src.blood_DNA)
for(var/mob/living/M in orange(2,R))
M.take_overall_damage(0,15)

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@@ -54,11 +54,7 @@
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/spanomalies.ogg')
var/list/turfs = new
var/turf/picked
for(var/turf/simulated/floor/T in world)
if(T.z in station_levels)
turfs += T
for(var/turf/simulated/floor/T in turfs)
if(prob(20))
spawn(50+rand(0,3000))
@@ -140,7 +136,7 @@ var/hadevent = 0
/proc/high_radiation_event()
/* // Haha, this is way too laggy. I'll keep the prison break though.
for(var/obj/machinery/light/L in world)
for(var/obj/machinery/light/L in machines)
if(isNotStationLevel(L.z)) continue
L.flicker(50)
@@ -173,7 +169,7 @@ var/hadevent = 0
var/list/area/areas = list()
for(var/area/A in world)
for(var/area/A in all_areas)
if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
areas += A
@@ -366,21 +362,21 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
spawn(0)
world << "Started processing APCs"
for (var/obj/machinery/power/apc/APC in world)
for (var/obj/machinery/power/apc/APC in machines)
if(APC.z in station_levels)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
for (var/obj/machinery/power/smes/SMES in world)
for (var/obj/machinery/power/smes/SMES in machines)
if(SMES.z in station_levels)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
for (var/obj/machinery/door/airlock/D in world)
for (var/obj/machinery/door/airlock/D in machines)
if(D.z in station_levels)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
@@ -389,7 +385,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
spawn(0)
world << "Started processing FIREDOORS"
for (var/obj/machinery/door/firedoor/D in world)
for (var/obj/machinery/door/firedoor/D in machines)
if(D.z in station_levels)
firedoornum++;
spawn(0)

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@@ -5,7 +5,7 @@
var/list/skipped_areas = list(/area/ai)
for(var/obj/machinery/power/smes/S in world)
for(var/obj/machinery/power/smes/S in machines)
var/area/current_area = get_area(S)
if(current_area.type in skipped_areas || !(S.z in using_map.station_levels))
continue
@@ -19,7 +19,7 @@
S.power_change()
for(var/obj/machinery/power/apc/C in world)
for(var/obj/machinery/power/apc/C in machines)
if(!C.is_critical && C.cell && (C.z in using_map.station_levels))
C.cell.charge = 0
@@ -28,10 +28,10 @@
if(announce)
command_announcement.Announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", new_sound = 'sound/AI/poweron.ogg')
for(var/obj/machinery/power/apc/C in world)
for(var/obj/machinery/power/apc/C in machines)
if(C.cell && (C.z in using_map.station_levels))
C.cell.charge = C.cell.maxcharge
for(var/obj/machinery/power/smes/S in world)
for(var/obj/machinery/power/smes/S in machines)
var/area/current_area = get_area(S)
if(current_area.type in skipped_areas || isNotStationLevel(S.z))
continue
@@ -45,7 +45,7 @@
if(announce)
command_announcement.Announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", new_sound = 'sound/AI/poweron.ogg')
for(var/obj/machinery/power/smes/S in world)
for(var/obj/machinery/power/smes/S in machines)
if(isNotStationLevel(S.z))
continue
S.charge = S.capacity

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@@ -1,7 +1,7 @@
/proc/wormhole_event()
spawn()
var/list/pick_turfs = list()
for(var/turf/simulated/floor/T in world)
for(var/turf/simulated/floor/T in turfs)
if(T.z in using_map.station_levels)
pick_turfs += T

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@@ -82,7 +82,7 @@
if(!target)
var/list/robots = list()
var/list/robot_names = list()
for(var/mob/living/silicon/robot/R in world)
for(var/mob/living/silicon/robot/R in silicon_mob_list)
if(istype(R, /mob/living/silicon/robot/drone)) // No drones.
continue
if(R.connected_ai != user) // No robots linked to other AIs

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@@ -37,7 +37,7 @@ var/list/nuke_disks = list()
..()
return
var/disk_rescued = 1
for(var/obj/item/weapon/disk/nuclear/D in world)
for(var/obj/item/weapon/disk/nuclear/D in nuke_disks)
var/disk_area = get_area(D)
if(!is_type_in_list(disk_area, centcom_areas))
disk_rescued = 0

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@@ -45,7 +45,7 @@
examine(mob/user)
..(user)
for(var/obj/machinery/nuclearbomb/bomb in world)
for(var/obj/machinery/nuclearbomb/bomb in machines)
if(bomb.timing)
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"

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@@ -524,7 +524,7 @@ datum/objective/steal
if(istype(M, /mob/living/silicon/ai) && M.stat != 2) //See if any AI's are alive inside that card.
return 1
for(var/mob/living/silicon/ai/ai in world)
for(var/mob/living/silicon/ai/ai in mob_list)
var/turf/T = get_turf(ai)
if(istype(T))
var/area/check_area = get_area(ai)

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@@ -162,7 +162,7 @@ var/global/list/engineering_networks = list(
number = 1
var/area/A = get_area(src)
if(A)
for(var/obj/machinery/camera/autoname/C in world)
for(var/obj/machinery/camera/autoname/C in machines)
if(C == src) continue
var/area/CA = get_area(C)
if(CA.type == A.type)

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@@ -181,6 +181,8 @@
feedback_inc("cyborg_ais_created",1)
qdel(src)
GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactivated)
/obj/structure/AIcore/deactivated
name = "inactive AI"
icon = 'icons/mob/AI.dmi'
@@ -255,7 +257,7 @@
set category = "Admin"
var/list/cores = list()
for(var/obj/structure/AIcore/deactivated/D in world)
for(var/obj/structure/AIcore/deactivated/D in all_deactivated_AI_cores)
cores["[D] ([D.loc.loc])"] = D
var/id = input("Which core?", "Toggle AI Core Latejoin", null) as null|anything in cores

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@@ -420,7 +420,7 @@
return dat
/proc/enable_prison_shuttle(var/mob/user)
for(var/obj/machinery/computer/prison_shuttle/PS in world)
for(var/obj/machinery/computer/prison_shuttle/PS in machines)
PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user)

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@@ -122,7 +122,7 @@
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/mob/living/bot/medbot/M in world)
for(var/mob/living/bot/medbot/M in mob_list)
if(M.z != src.z) continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)

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@@ -16,7 +16,7 @@
/obj/machinery/computer/pod/New()
..()
spawn( 5 )
for(var/obj/machinery/mass_driver/M in world)
for(var/obj/machinery/mass_driver/M in machines)
if(M.id == id)
connected = M
else
@@ -32,19 +32,19 @@
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
for(var/obj/machinery/door/blast/M in world)
for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
M.open()
sleep(20)
for(var/obj/machinery/mass_driver/M in world)
for(var/obj/machinery/mass_driver/M in machines)
if(M.id == id)
M.power = connected.power
M.drive()
sleep(50)
for(var/obj/machinery/door/blast/M in world)
for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
M.close()
return
@@ -182,7 +182,7 @@
time += tp
time = min(max(round(time), 0), 120)
if(href_list["door"])
for(var/obj/machinery/door/blast/M in world)
for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
if(M.density)
M.open()

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@@ -29,7 +29,7 @@
else if(screen == 1)
dat += "<HR>Chemical Implants<BR>"
var/turf/Tr = null
for(var/obj/item/weapon/implant/chem/C in world)
for(var/obj/item/weapon/implant/chem/C in all_chem_implants)
Tr = get_turf(C)
if(!Tr) continue//Out of range
if(!C.implanted) continue
@@ -39,7 +39,7 @@
dat += "<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>"
dat += "********************************<BR>"
dat += "<HR>Tracking Implants<BR>"
for(var/obj/item/weapon/implant/tracking/T in world)
for(var/obj/item/weapon/implant/tracking/T in all_tracking_implants)
Tr = get_turf(T)
if(!Tr) continue//Out of range
if(!T.implanted) continue

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@@ -92,7 +92,7 @@ var/specops_shuttle_timeleft = 0
specops_shuttle_at_station = 0
for(var/obj/machinery/computer/specops_shuttle/S in world)
for(var/obj/machinery/computer/specops_shuttle/S in machines)
S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
qdel(announcer)
@@ -159,10 +159,10 @@ var/specops_shuttle_timeleft = 0
sleep(10)
var/spawn_marauder[] = new()
for(var/obj/effect/landmark/L in world)
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
for(var/obj/effect/landmark/L in world)
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.
@@ -233,7 +233,7 @@ var/specops_shuttle_timeleft = 0
var/mob/M = locate(/mob) in T
M << "<span class='notice'>You have arrived to [station_name()]. Commence operation!</span>"
for(var/obj/machinery/computer/specops_shuttle/S in world)
for(var/obj/machinery/computer/specops_shuttle/S in machines)
S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
qdel(announcer)
@@ -241,7 +241,7 @@ var/specops_shuttle_timeleft = 0
/proc/specops_can_move()
if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom)
return 0
for(var/obj/machinery/computer/specops_shuttle/S in world)
for(var/obj/machinery/computer/specops_shuttle/S in machines)
if(world.timeofday <= S.specops_shuttle_timereset)
return 0
return 1

View File

@@ -57,7 +57,7 @@
proc/scan()
for(var/obj/item/clothing/under/C in world)
for(var/obj/item/clothing/under/C in all_clothing)
if((C.has_sensor) && (istype(C.loc, /mob/living/carbon/human)))
tracked |= C
return 1

View File

@@ -128,7 +128,7 @@
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/mob/living/bot/medbot/M in world)
for(var/mob/living/bot/medbot/M in mob_list)
if(M.z != computer.z) continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)

View File

@@ -27,7 +27,7 @@
else if(screen == 1)
dat += "<HR>Chemical Implants<BR>"
var/turf/Tr = null
for(var/obj/item/weapon/implant/chem/C in world)
for(var/obj/item/weapon/implant/chem/C in all_chem_implants)
Tr = get_turf(C)
if((Tr) && (Tr.z != computer.z)) continue//Out of range
if(!C.implanted) continue
@@ -37,7 +37,7 @@
dat += "<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>"
dat += "********************************<BR>"
dat += "<HR>Tracking Implants<BR>"
for(var/obj/item/weapon/implant/tracking/T in world)
for(var/obj/item/weapon/implant/tracking/T in all_tracking_implants)
Tr = get_turf(T)
if((Tr) && (Tr.z != computer.z)) continue//Out of range
if(!T.implanted) continue

View File

@@ -401,7 +401,7 @@
preserve = 1
if(istype(W,/obj/item/weapon/implant/health))
for(var/obj/machinery/computer/cloning/com in world)
for(var/obj/machinery/computer/cloning/com in machines)
for(var/datum/dna2/record/R in com.records)
if(locate(R.implant) == W)
qdel(R)

View File

@@ -91,7 +91,7 @@
*/
/obj/machinery/button/remote/airlock/trigger()
for(var/obj/machinery/door/airlock/D in world)
for(var/obj/machinery/door/airlock/D in machines)
if(D.id_tag == id)
if(specialfunctions & OPEN)
if(D.density)
@@ -135,7 +135,7 @@
desc = "It controls blast doors, remotely."
/obj/machinery/button/remote/blast_door/trigger()
for(var/obj/machinery/door/blast/M in world)
for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
if(M.density)
spawn(0)
@@ -154,7 +154,7 @@
desc = "It controls emitters, remotely."
/obj/machinery/button/remote/emitter/trigger(mob/user as mob)
for(var/obj/machinery/power/emitter/E in world)
for(var/obj/machinery/power/emitter/E in machines)
if(E.id == id)
spawn(0)
E.activate(user)

View File

@@ -1175,7 +1175,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/initialize()
if(src.closeOtherId != null)
for (var/obj/machinery/door/airlock/A in world)
for (var/obj/machinery/door/airlock/A in machines)
if(A.closeOtherId == src.closeOtherId && A != src)
src.closeOther = A
break

View File

@@ -47,7 +47,7 @@
if(F.id == src.id)
LAZYADD(targets,F)
for(var/obj/structure/closet/secure_closet/brig/C in world)
for(var/obj/structure/closet/secure_closet/brig/C in all_brig_closets)
if(C.id == src.id)
LAZYADD(targets,C)

View File

@@ -213,7 +213,7 @@
..()
if(autolink)
for(var/obj/machinery/magnetic_module/M in world)
for(var/obj/machinery/magnetic_module/M in machines)
if(M.freq == frequency && M.code == code)
magnets.Add(M)
@@ -229,7 +229,7 @@
/obj/machinery/magnetic_controller/process()
if(magnets.len == 0 && autolink)
for(var/obj/machinery/magnetic_module/M in world)
for(var/obj/machinery/magnetic_module/M in machines)
if(M.freq == frequency && M.code == code)
magnets.Add(M)

View File

@@ -166,7 +166,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
var/log_msg = message
var/pass = 0
screen = RCS_SENTFAIL
for (var/obj/machinery/message_server/MS in world)
for (var/obj/machinery/message_server/MS in machines)
if(!MS.active) continue
MS.send_rc_message(ckey(href_list["department"]),department,log_msg,msgStamped,msgVerified,priority)
pass = 1

View File

@@ -89,7 +89,7 @@
if(surplus() < 1500)
if(user) user << "<span class='notice'>The connected wire doesn't have enough current.</span>"
return
for(var/obj/singularity/singulo in world)
for(var/obj/singularity/singulo in all_singularities)
if(singulo.z == z)
singulo.target = src
icon_state = "[icontype]1"
@@ -99,7 +99,7 @@
user << "<span class='notice'>You activate the beacon.</span>"
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
for(var/obj/singularity/singulo in world)
for(var/obj/singularity/singulo in all_singularities)
if(singulo.target == src)
singulo.target = null
icon_state = "[icontype]0"

View File

@@ -95,7 +95,7 @@
var/list/L = list()
var/list/areaindex = list()
for(var/obj/item/device/radio/beacon/R in world)
for(var/obj/item/device/radio/beacon/R in all_beacons)
var/turf/T = get_turf(R)
if(!T)
continue
@@ -108,7 +108,7 @@
areaindex[tmpname] = 1
L[tmpname] = R
for (var/obj/item/weapon/implant/tracking/I in world)
for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
if(!I.implanted || !ismob(I.loc))
continue
else

View File

@@ -51,7 +51,7 @@
else if(ispath(control_area))
control_area = locate(control_area)
else if(istext(control_area))
for(var/area/A in world)
for(var/area/A in all_areas)
if(A.name && A.name==control_area)
control_area = A
break

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."

View File

@@ -46,7 +46,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
var/close = range(world.view+round(devastation_range,1), epicenter)
// to all distanced mobs play a different sound
for(var/mob/M in world)
for(var/mob/M in player_list)
if(M.z == epicenter.z)
if(!(M in close))
// check if the mob can hear

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_items, /obj/item)
/obj/item
name = "item"
icon = 'icons/obj/items.dmi'
@@ -580,7 +582,7 @@ var/list/global/slot_flags_enumeration = list(
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
//not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made.
for(var/obj/item/A in world)
for(var/obj/item/A in all_items)
if(A.type == type && !A.blood_overlay)
A.blood_overlay = image(I)

View File

@@ -893,7 +893,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if("Toggle Door")
if(cartridge && cartridge.access_remote_door)
for(var/obj/machinery/door/blast/M in world)
for(var/obj/machinery/door/blast/M in machines)
if(M.id == cartridge.remote_door_id)
if(M.density)
M.open()

View File

@@ -468,7 +468,7 @@ var/list/civilian_cartridges = list(
else
JaniData["user_loc"] = list("x" = 0, "y" = 0)
var/MopData[0]
for(var/obj/item/weapon/mop/M in world)
for(var/obj/item/weapon/mop/M in all_mops)
var/turf/ml = get_turf(M)
if(ml)
if(ml.z != cl.z)
@@ -481,7 +481,7 @@ var/list/civilian_cartridges = list(
var/BucketData[0]
for(var/obj/structure/mopbucket/B in world)
for(var/obj/structure/mopbucket/B in all_mopbuckets)
var/turf/bl = get_turf(B)
if(bl)
if(bl.z != cl.z)
@@ -493,7 +493,7 @@ var/list/civilian_cartridges = list(
BucketData[++BucketData.len] = list("x" = 0, "y" = 0, dir=null, status = null)
var/CbotData[0]
for(var/mob/living/bot/cleanbot/B in world)
for(var/mob/living/bot/cleanbot/B in mob_list)
var/turf/bl = get_turf(B)
if(bl)
if(bl.z != cl.z)
@@ -505,7 +505,7 @@ var/list/civilian_cartridges = list(
if(!CbotData.len)
CbotData[++CbotData.len] = list("x" = 0, "y" = 0, dir=null, status = null)
var/CartData[0]
for(var/obj/structure/janitorialcart/B in world)
for(var/obj/structure/janitorialcart/B in all_janitorial_carts)
var/turf/bl = get_turf(B)
if(bl)
if(bl.z != cl.z)

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
/obj/item/device/paicard
name = "personal AI device"
icon = 'icons/obj/pda.dmi'

View File

@@ -6,6 +6,8 @@
var/code = "electronic"
origin_tech = list(TECH_BLUESPACE = 1)
GLOBAL_LIST_BOILERPLATE(all_beacons, /obj/item/device/radio/beacon)
/obj/item/device/radio/beacon/hear_talk()
return

View File

@@ -69,6 +69,8 @@
else
..()
GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking)
/obj/item/weapon/implant/tracking
name = "tracking implant"
desc = "An implant normally given to dangerous criminals. Allows security to track your location."
@@ -309,6 +311,8 @@ Implant Specifics:<BR>"}
explosion(get_turf(imp_in), -1, -1, 1, 3)
qdel(src)
GLOBAL_LIST_BOILERPLATE(all_chem_implants, /obj/item/weapon/implant/chem)
/obj/item/weapon/implant/chem
name = "chemical implant"
desc = "Injects things."

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_mops, /obj/item/weapon/mop)
/obj/item/weapon/mop
desc = "The world of janitalia wouldn't be complete without a mop."
name = "mop"
@@ -12,7 +14,6 @@
var/mopping = 0
var/mopcount = 0
/obj/item/weapon/mop/New()
create_reagents(30)

View File

@@ -60,7 +60,7 @@ Frequency:
if (sr)
src.temp += "<B>Located Beacons:</B><BR>"
for(var/obj/item/device/radio/beacon/W in world)
for(var/obj/item/device/radio/beacon/W in all_beacons)
if (W.frequency == src.frequency)
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
@@ -78,7 +78,7 @@ Frequency:
src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
src.temp += "<B>Extranneous Signals:</B><BR>"
for (var/obj/item/weapon/implant/tracking/W in world)
for (var/obj/item/weapon/implant/tracking/W in all_tracking_implants)
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc) || W.malfunction))
continue
@@ -137,7 +137,7 @@ Frequency:
user << "<span class='notice'>\The [src] is malfunctioning.</span>"
return
var/list/L = list( )
for(var/obj/machinery/teleport/hub/R in world)
for(var/obj/machinery/teleport/hub/R in machines)
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(R.x - 2, R.y, R.z))
if (istype(com, /obj/machinery/computer/teleporter) && com.locked && !com.one_time_use)
if(R.icon_state == "tele1")
@@ -156,7 +156,7 @@ Frequency:
if ((user.get_active_hand() != src || user.stat || user.restrained()))
return
var/count = 0 //num of portals from this teleport in world
for(var/obj/effect/portal/PO in world)
for(var/obj/effect/portal/PO in all_portals)
if(PO.creator == src) count++
if(count >= 3)
user.show_message("<span class='notice'>\The [src] is recharging!</span>")

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_objs, /obj)
/obj
layer = OBJ_LAYER
plane = OBJ_PLANE

View File

@@ -319,7 +319,7 @@
new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
return
GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
/obj/structure/closet/secure_closet/brig
name = "brig locker"

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
/obj/structure/janitorialcart
name = "janitorial cart"
desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"

View File

@@ -10,6 +10,7 @@
flags = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
GLOBAL_LIST_BOILERPLATE(all_mopbuckets, /obj/structure/mopbucket)
/obj/structure/mopbucket/New()
create_reagents(300)

View File

@@ -196,6 +196,8 @@
* Crematorium
*/
GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
/obj/structure/morgue/crematorium
name = "crematorium"
desc = "A human incinerator. Works well on barbeque nights."
@@ -342,7 +344,7 @@
if(..())
return
if(src.allowed(user))
for (var/obj/structure/morgue/crematorium/C in world)
for (var/obj/structure/morgue/crematorium/C in all_crematoriums)
if (C.id == id)
if (!C.cremating)
C.cremate(user)

View File

@@ -6,5 +6,5 @@
if(!.)
return
for(var/obj/machinery/light/L in world)
for(var/obj/machinery/light/L in machines)
L.fix()

View File

@@ -6,5 +6,5 @@
if(!.)
return
for(var/obj/item/clothing/O in world)
for(var/obj/item/clothing/O in all_clothing)
qdel(O)

View File

@@ -6,5 +6,5 @@
if(!.)
return
for(var/obj/item/clothing/under/O in world)
for(var/obj/item/clothing/under/O in all_clothing)
qdel(O)

View File

@@ -16,7 +16,7 @@
return
gravity_is_on = !gravity_is_on
for(var/area/A in world)
for(var/area/A in all_areas)
A.gravitychange(gravity_is_on,A)
feedback_inc("admin_secrets_fun_used",1)

View File

@@ -85,57 +85,57 @@
else
var/f2 = text2path(f)
if(text_starts_with(f, "/mob"))
for(var/mob/m in world)
for(var/mob/m in mob_list)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/space"))
for(var/turf/space/m in world)
for(var/turf/space/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/simulated"))
for(var/turf/simulated/m in world)
for(var/turf/simulated/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/unsimulated"))
for(var/turf/unsimulated/m in world)
for(var/turf/unsimulated/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf"))
for(var/turf/m in world)
for(var/turf/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/area"))
for(var/area/m in world)
for(var/area/m in all_areas)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj/item"))
for(var/obj/item/m in world)
for(var/obj/item/m in all_items)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj/machinery"))
for(var/obj/machinery/m in world)
for(var/obj/machinery/m in machines)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj"))
for(var/obj/m in world)
for(var/obj/m in all_objs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/atom"))
for(var/atom/m in world)
for(var/atom/m in all_atoms)
if(istype(m, f2))
from_objs += m
/*
else
for(var/datum/m in world)
for(var/datum/m in nope)
if(istype(m, f2))
from_objs += m
*/

View File

@@ -21,7 +21,7 @@
else
alert("Admin jumping disabled")
/client/proc/jumptoturf(var/turf/T in world)
/client/proc/jumptoturf(var/turf/T in turfs)
set name = "Jump to Turf"
set category = "Admin"
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))

View File

@@ -12,23 +12,23 @@
usr << "Checking for disconnected pipes..."
//all plumbing - yes, some things might get stated twice, doesn't matter.
for (var/obj/machinery/atmospherics/plumbing in world)
for (var/obj/machinery/atmospherics/plumbing in machines)
if (plumbing.nodealert)
usr << "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])"
//Manifolds
for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
for (var/obj/machinery/atmospherics/pipe/manifold/pipe in machines)
if (!pipe.node1 || !pipe.node2 || !pipe.node3)
usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
//Pipes
for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
for (var/obj/machinery/atmospherics/pipe/simple/pipe in machines)
if (!pipe.node1 || !pipe.node2)
usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
usr << "Checking for overlapping pipes..."
next_turf:
for(var/turf/T in world)
for(var/turf/T in turfs)
for(var/dir in cardinal)
var/list/connect_types = list(1 = 0, 2 = 0, 3 = 0)
for(var/obj/machinery/atmospherics/pipe in T)

View File

@@ -173,96 +173,6 @@
else
alert("Invalid mob")
/*
/client/proc/cmd_admin_monkeyize(var/mob/M in world)
set category = "Fun"
set name = "Make Monkey"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/target = M
log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
spawn(10)
target.monkeyize()
else
alert("Invalid mob")
/client/proc/cmd_admin_changelinginize(var/mob/M in world)
set category = "Fun"
set name = "Make Changeling"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] a changeling.")
spawn(10)
M.absorbed_dna[M.real_name] = M.dna.Clone()
M.make_changeling()
if(M.mind)
M.mind.special_role = "Changeling"
else
alert("Invalid mob")
*/
/*
/client/proc/cmd_admin_abominize(var/mob/M in world)
set category = null
set name = "Make Abomination"
usr << "Ruby Mode disabled. Command aborted."
return
if(!ticker)
alert("Wait until the game starts.")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] an abomination.")
// spawn(10)
// M.make_abomination()
*/
/*
/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
set category = "Fun"
set name = "Make Cultist"
set desc = "Makes target a cultist"
if(!cultwords["travel"])
runerandom()
if(M)
if(M.mind in ticker.mode.cult)
return
else
if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
M << "<font color='red'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</font>"
new /obj/item/weapon/book/tome(M.loc)
else
M << "<font color='red'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</font>"
var/glimpse=pick("1","2","3","4","5","6","7","8")
switch(glimpse)
if("1")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</font>"
if("2")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</font>"
if("3")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</font>"
if("4")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</font>"
if("5")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</font>"
if("6")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</font>"
if("7")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</font>"
if("8")
M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</font>"
if(M.mind)
M.mind.special_role = "Cultist"
ticker.mode.cult += M.mind
src << "Made [M] a cultist."
*/
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all()
@@ -273,7 +183,7 @@
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/observer/dead, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
for(var/atom/O in all_atoms)
if(istype(O, hsbitem))
qdel(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
@@ -431,41 +341,41 @@
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
for(var/area/A in world)
for(var/area/A in all_areas)
if(!(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in world)
for(var/obj/machinery/power/apc/APC in machines)
var/area/A = get_area(APC)
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
for(var/obj/machinery/alarm/alarm in world)
for(var/obj/machinery/alarm/alarm in machines)
var/area/A = get_area(alarm)
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
for(var/obj/machinery/requests_console/RC in world)
for(var/obj/machinery/requests_console/RC in machines)
var/area/A = get_area(RC)
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
for(var/obj/machinery/light/L in world)
for(var/obj/machinery/light/L in machines)
var/area/A = get_area(L)
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
for(var/obj/machinery/light_switch/LS in world)
for(var/obj/machinery/light_switch/LS in machines)
var/area/A = get_area(LS)
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
for(var/obj/item/device/radio/intercom/I in world)
for(var/obj/item/device/radio/intercom/I in machines)
var/area/A = get_area(I)
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
for(var/obj/machinery/camera/C in world)
for(var/obj/machinery/camera/C in machines)
var/area/A = get_area(C)
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
@@ -546,31 +456,31 @@
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
for(var/obj/machinery/power/emitter/E in world)
for(var/obj/machinery/power/emitter/E in machines)
if(istype(get_area(E), /area/space))
E.anchored = TRUE
E.state = 2
E.connect_to_network()
E.active = TRUE
for(var/obj/machinery/field_generator/F in world)
for(var/obj/machinery/field_generator/F in machines)
if(istype(get_area(F), /area/space))
F.Varedit_start = 1
for(var/obj/machinery/power/grounding_rod/GR in world)
for(var/obj/machinery/power/grounding_rod/GR in machines)
GR.anchored = TRUE
GR.update_icon()
for(var/obj/machinery/power/tesla_coil/TC in world)
for(var/obj/machinery/power/tesla_coil/TC in machines)
TC.anchored = TRUE
TC.update_icon()
for(var/obj/structure/particle_accelerator/PA in world)
for(var/obj/structure/particle_accelerator/PA in machines)
PA.anchored = TRUE
PA.construction_state = 3
PA.update_icon()
for(var/obj/machinery/particle_accelerator/PA in world)
for(var/obj/machinery/particle_accelerator/PA in machines)
PA.anchored = TRUE
PA.construction_state = 3
PA.update_icon()
for(var/obj/machinery/power/rad_collector/Rad in world)
for(var/obj/machinery/power/rad_collector/Rad in machines)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
@@ -597,7 +507,7 @@
var/found_the_pump = 0
var/obj/machinery/power/supermatter/SM
for(var/obj/machinery/M in world)
for(var/obj/machinery/M in machines)
if(!M)
continue
if(!M.loc)

View File

@@ -48,7 +48,7 @@
var/largest_click_time = 0
var/mob/largest_move_mob = null
var/mob/largest_click_mob = null
for(var/mob/M in world)
for(var/mob/M in mob_list)
if(!M.client)
continue
if(M.next_move >= largest_move_time)

View File

@@ -38,7 +38,7 @@
unsorted_overlays |= gas_data.tile_overlay[id]
for(var/turf/simulated/T in world)
for(var/turf/simulated/T in turfs)
T.air = null
T.overlays.Remove(unsorted_overlays)
T.zone = null

View File

@@ -22,6 +22,8 @@
var/camera_range_display_status = 0
var/intercom_range_display_status = 0
GLOBAL_LIST_BOILERPLATE(all_debugging_effects, /obj/effect/debugging)
/obj/effect/debugging/camera_range
icon = 'icons/480x480.dmi'
icon_state = "25percent"
@@ -54,7 +56,7 @@ var/intercom_range_display_status = 0
for(var/obj/effect/debugging/camera_range/C in world)
for(var/obj/effect/debugging/camera_range/C in all_debugging_effects)
qdel(C)
if(camera_range_display_status)
@@ -113,11 +115,11 @@ var/intercom_range_display_status = 0
else
intercom_range_display_status = 1
for(var/obj/effect/debugging/marker/M in world)
for(var/obj/effect/debugging/marker/M in all_debugging_effects)
qdel(M)
if(intercom_range_display_status)
for(var/obj/item/device/radio/intercom/I in world)
for(var/obj/item/device/radio/intercom/I in machines)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
@@ -294,7 +296,7 @@ var/list/debug_verbs = list (
var/list/atom/atom_list = list()
for(var/atom/A in world)
for(var/atom/A in all_atoms)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
@@ -330,7 +332,7 @@ var/list/debug_verbs = list (
var/count = 0
for(var/atom/A in world)
for(var/atom/A in all_atoms)
if(istype(A,type_path))
count++
/*

View File

@@ -139,12 +139,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
@@ -155,12 +155,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -179,12 +179,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
@@ -194,12 +194,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -223,7 +223,7 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if ( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
@@ -231,7 +231,7 @@
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if ( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
@@ -248,7 +248,7 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if (A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
@@ -256,7 +256,7 @@
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if (A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
@@ -275,12 +275,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
@@ -290,12 +290,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -311,12 +311,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
@@ -326,12 +326,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -346,12 +346,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
@@ -362,12 +362,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]

View File

@@ -54,12 +54,12 @@ var/list/sounds_cache = list()
set name = "Cuban Pete Time"
message_admins("[key_name_admin(usr)] has declared Cuban Pete Time!", 1)
for(var/mob/M in world)
for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'cubanpetetime.ogg'
for(var/mob/living/carbon/human/CP in world)
for(var/mob/living/carbon/human/CP in human_mob_list)
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")
CP << "Your body can't contain the rhumba beat"
CP.gib()
@@ -70,7 +70,7 @@ var/list/sounds_cache = list()
set name = "Banana Phone"
message_admins("[key_name_admin(usr)] has activated Banana Phone!", 1)
for(var/mob/M in world)
for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'bananaphone.ogg'
@@ -81,7 +81,7 @@ client/proc/space_asshole()
set name = "Space Asshole"
message_admins("[key_name_admin(usr)] has played the Space Asshole Hymn.", 1)
for(var/mob/M in world)
for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'sound/music/space_asshole.ogg'
@@ -92,7 +92,7 @@ client/proc/honk_theme()
set name = "Honk"
message_admins("[key_name_admin(usr)] has creeped everyone out with Blackest Honks.", 1)
for(var/mob/M in world)
for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'honk_theme.ogg'*/

View File

@@ -704,7 +704,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
if("Key List")
var/list/keys = list()
for(var/mob/M in world)
for(var/mob/M in player_list)
keys += M.client
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
if(!selection)

View File

@@ -184,7 +184,7 @@
switch(action_type)
if("Strict type")
var/i = 0
for(var/obj/Obj in world)
for(var/obj/Obj in all_objs)
if(Obj.type == O_type)
i++
qdel(Obj)
@@ -195,7 +195,7 @@
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted)</span>")
if("Type and subtypes")
var/i = 0
for(var/obj/Obj in world)
for(var/obj/Obj in all_objs)
if(istype(Obj,O_type))
i++
qdel(Obj)

View File

@@ -117,14 +117,6 @@ Code:
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
return
/*
for(var/obj/item/device/assembly/signaler/S in world)
if(!S) continue
if(S == src) continue
if((S.frequency == src.frequency) && (S.code == src.code))
spawn(0)
if(S) S.pulse(0)
return 0*/
/obj/item/device/assembly/signaler/pulse(var/radio = 0)

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_clothing, /obj/item/clothing)
/obj/item/clothing
name = "clothing"
siemens_coefficient = 0.9

View File

@@ -32,7 +32,7 @@
/datum/event/escaped_slimes/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
vents += temp_vent

View File

@@ -16,7 +16,7 @@
/datum/event/gravity/start()
gravity_is_on = 0
for(var/area/A in world)
for(var/area/A in all_areas)
if(A.z in zLevels)
A.gravitychange(gravity_is_on, A)
@@ -24,7 +24,7 @@
if(!gravity_is_on)
gravity_is_on = 1
for(var/area/A in world)
for(var/area/A in all_areas)
if(A.z in zLevels)
A.gravitychange(gravity_is_on, A)

View File

@@ -12,7 +12,7 @@
continue
players += player.real_name
for (var/mob/living/silicon/ai/target in world)
for (var/mob/living/silicon/ai/target in silicon_mob_list)
var/law = target.generate_ion_law()
target << "<font color='red'><b>You have detected a change in your laws information:</b></font>"
target << law
@@ -30,7 +30,7 @@
/datum/event/ionstorm/tick()
if(botEmagChance)
for(var/mob/living/bot/bot in world)
for(var/mob/living/bot/bot in mob_list)
if(prob(botEmagChance))
bot.emag_act(1)
@@ -146,7 +146,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("THE STATION IS [who2pref] [who2]")
if(botEmagChance)
for(var/obj/machinery/bot/bot in world)
for(var/obj/machinery/bot/bot in mob_list)
if(prob(botEmagChance))
bot.Emag()
*/
@@ -162,21 +162,21 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
spawn(0)
world << "Started processing APCs"
for (var/obj/machinery/power/apc/APC in world)
for (var/obj/machinery/power/apc/APC in machines)
if(APC.z in station_levels)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
for (var/obj/machinery/power/smes/SMES in world)
for (var/obj/machinery/power/smes/SMES in machines)
if(SMES.z in station_levels)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
for (var/obj/machinery/door/airlock/D in world)
for (var/obj/machinery/door/airlock/D in machines)
if(D.z in station_levels)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
@@ -185,7 +185,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
spawn(0)
world << "Started processing FIREDOORS"
for (var/obj/machinery/door/firedoor/D in world)
for (var/obj/machinery/door/firedoor/D in machines)
if(D.z in station_levels)
firedoornum++;
spawn(0)

View File

@@ -20,7 +20,7 @@
Notifications will be sent as updates occur.<br>"
var/my_department = "[station_name()] firewall subroutines"
for(var/obj/machinery/message_server/MS in world)
for(var/obj/machinery/message_server/MS in machines)
if(!MS.active) continue
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
@@ -62,6 +62,6 @@
var/my_department = "[station_name()] firewall subroutines"
for(var/obj/machinery/message_server/MS in world)
for(var/obj/machinery/message_server/MS in machines)
if(!MS.active) continue
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)

View File

@@ -41,14 +41,14 @@
/datum/event/prison_break/start()
for(var/area/A in world)
for(var/area/A in all_areas)
if(is_type_in_list(A,areaType) && !is_type_in_list(A,areaNotType))
areas += A
if(areas && areas.len > 0)
var/my_department = "[station_name()] firewall subroutines"
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [stationtime2text()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.<br>"
for(var/obj/machinery/message_server/MS in world)
for(var/obj/machinery/message_server/MS in machines)
MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2)
for(var/mob/living/silicon/ai/A in player_list)
A << "<span class='danger'>Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department].</span>"

View File

@@ -16,7 +16,7 @@
/datum/event/spider_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in using_map.station_levels)
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent

View File

@@ -81,7 +81,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
// Make sure any seed packets that were mapped in are updated
// correctly (since the seed datums did not exist a tick ago).
for(var/obj/item/seeds/S in world)
for(var/obj/item/seeds/S in all_seed_packs)
S.update_seed()
//Might as well mask the gene types while we're at it.

View File

@@ -1,5 +1,7 @@
var/global/list/plant_seed_sprites = list()
GLOBAL_LIST_BOILERPLATE(all_seed_packs, /obj/item/seeds)
//Seed packet object/procs.
/obj/item/seeds
name = "packet of seeds"

View File

@@ -1,6 +1,6 @@
// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
/proc/create_all_lighting_overlays()
for(var/area/A in world)
for(var/area/A in all_areas)
if(!A.dynamic_lighting)
continue
for(var/turf/T in A)

View File

@@ -285,7 +285,7 @@ var/global/use_preloader = FALSE
var/atom/instance
_preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
var/atype = members[index]
for(var/area/A in world)
for(var/area/A in all_areas)
if(A.type == atype)
instance = A
break

View File

@@ -795,7 +795,7 @@ mob/observer/dead/MayRespawn(var/feedback = 0)
set name = "Blank pAI alert"
set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope."
if(usr.client.prefs.be_special & BE_PAI)
for(var/obj/item/device/paicard/p in world)
for(var/obj/item/device/paicard/p in all_pai_cards)
var/obj/item/device/paicard/PP = p
if(PP.pai == null)
PP.overlays += "pai-ghostalert"

View File

@@ -843,7 +843,7 @@
src.verbs -= /mob/living/carbon/human/proc/remotesay
return
var/list/creatures = list()
for(var/mob/living/carbon/h in world)
for(var/mob/living/carbon/h in mob_list)
creatures += h
var/mob/target = input("Who do you want to project your mind to ?") as null|anything in creatures
if (isnull(target))
@@ -856,7 +856,7 @@
target.show_message("<font color='blue'> You hear a voice that seems to echo around the room: [say]</font>")
usr.show_message("<font color='blue'> You project your mind into [target.real_name]: [say]</font>")
log_say("(TPATH to [key_name(target)]) [say]",src)
for(var/mob/observer/dead/G in world)
for(var/mob/observer/dead/G in mob_list)
G.show_message("<i>Telepathic message from <b>[src]</b> to <b>[target]</b>: [say]</i>")
/mob/living/carbon/human/proc/remoteobserve()
@@ -881,7 +881,7 @@
var/list/mob/creatures = list()
for(var/mob/living/carbon/h in world)
for(var/mob/living/carbon/h in mob_list)
var/turf/temp_turf = get_turf(h)
if((temp_turf.z != 1 && temp_turf.z != 5) || h.stat!=CONSCIOUS) //Not on mining or the station. Or dead
continue
@@ -920,7 +920,7 @@
restore_all_organs() // Reapply robotics/amputated status from preferences.
if(!client || !key) //Don't boot out anyone already in the mob.
for (var/obj/item/organ/internal/brain/H in world)
for (var/obj/item/organ/internal/brain/H in all_brain_organs)
if(H.brainmob)
if(H.brainmob.real_name == src.real_name)
if(H.brainmob.mind)

View File

@@ -8,7 +8,7 @@
remove_ai_verbs(src)
for(var/obj/machinery/ai_status_display/O in world)
for(var/obj/machinery/ai_status_display/O in machines)
spawn( 0 )
O.mode = 2
if (istype(loc, /obj/item/device/aicard))

View File

@@ -1,6 +1,6 @@
/mob/living/silicon/ai/Logout()
..()
for(var/obj/machinery/ai_status_display/O in world) //change status
for(var/obj/machinery/ai_status_display/O in machines) //change status
O.mode = 0
if(!isturf(loc))
if (client)

View File

@@ -3,6 +3,6 @@
icon_state = "ai-crash"
spawn(10)
explosion(loc, 3, 6, 12, 15)
for(var/obj/machinery/ai_status_display/O in world) //change status
for(var/obj/machinery/ai_status_display/O in machines) //change status
O.mode = 2
return ..(gibbed)

View File

@@ -87,7 +87,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
if("submit")
if(candidate)
candidate.ready = 1
for(var/obj/item/device/paicard/p in world)
for(var/obj/item/device/paicard/p in all_pai_cards)
if(p.looking_for_personality == 1)
p.alertUpdate()
usr << browse(null, "window=paiRecruit")

View File

@@ -187,9 +187,8 @@ var/list/mob_hat_cache = list()
user.visible_message("<span class='danger'>\The [user] swipes [TU.his] ID card through \the [src], attempting to reboot it.</span>", "<span class='danger'>>You swipe your ID card through \the [src], attempting to reboot it.</span>")
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
drones++
for(var/mob/living/silicon/robot/drone/D in player_list)
drones++
if(drones < config.max_maint_drones)
request_player()
return

View File

@@ -26,7 +26,7 @@
var/dat
dat += "<B>Maintenance Units</B><BR>"
for(var/mob/living/silicon/robot/drone/D in world)
for(var/mob/living/silicon/robot/drone/D in mob_list)
if(D.z != src.z)
continue
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE</FONT>" : "<font color='green'>ACTIVE</FONT>"])"
@@ -68,8 +68,8 @@
else if (href_list["ping"])
usr << "<span class='notice'>You issue a maintenance request for all active drones, highlighting [drone_call_area].</span>"
for(var/mob/living/silicon/robot/drone/D in world)
if(D.client && D.stat == 0)
for(var/mob/living/silicon/robot/drone/D in player_list)
if(D.stat == 0)
D << "-- Maintenance drone presence requested in: [drone_call_area]."
else if (href_list["resync"])

View File

@@ -1,8 +1,7 @@
/proc/count_drones()
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
drones++
for(var/mob/living/silicon/robot/drone/D in player_list)
drones++
return drones
/obj/machinery/drone_fabricator
@@ -135,7 +134,7 @@
return
var/list/all_fabricators = list()
for(var/obj/machinery/drone_fabricator/DF in world)
for(var/obj/machinery/drone_fabricator/DF in machines)
if(DF.stat & NOPOWER || !DF.produce_drones)
continue
if(DF.drone_progress >= 100)

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
/obj/item/organ/internal/brain
name = "brain"
health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore?

View File

@@ -17,7 +17,7 @@
to_chat(usr, "Error: you are not an admin!")
return
if(!(locate(/obj/machinery/power/fusion_core/mapped) in world))
if(!(locate(/obj/machinery/power/fusion_core/mapped) in machines))
to_chat(usr, "This map is not appropriate for this verb.")
return
@@ -40,7 +40,7 @@
var/list/delayed_objects = list()
// SETUP PHASE
for(var/obj/effect/engine_setup/S in world)
for(var/obj/effect/engine_setup/S in machines)
var/result = S.activate(0)
switch(result)
if(SETUP_OK)

View File

@@ -35,7 +35,7 @@
/obj/machinery/power/sensor/Destroy()
. = ..()
// TODO - Switch power_monitor to register deletion events instead of this.
for(var/obj/machinery/computer/power_monitor/PM in world)
for(var/obj/machinery/computer/power_monitor/PM in machines)
if(PM.power_monitor)
PM.power_monitor.refresh_sensors()

View File

@@ -1,5 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
/obj/singularity/
name = "gravitational singularity"
desc = "A gravitational singularity."

View File

@@ -32,7 +32,7 @@
// CONFIGURATION PHASE
// Coolant canisters, set types according to response.
for(var/obj/effect/engine_setup/coolant_canister/C in world)
for(var/obj/effect/engine_setup/coolant_canister/C in all_engine_setup_markers)
switch(response)
if("N2")
C.canister_type = /obj/machinery/portable_atmospherics/canister/nitrogen/engine_setup/
@@ -44,7 +44,7 @@
C.canister_type = /obj/machinery/portable_atmospherics/canister/phoron/engine_setup/
continue
for(var/obj/effect/engine_setup/core/C in world)
for(var/obj/effect/engine_setup/core/C in all_engine_setup_markers)
switch(response)
if("N2")
C.energy_setting = ENERGY_NITROGEN
@@ -56,12 +56,12 @@
C.energy_setting = ENERGY_PHORON
continue
for(var/obj/effect/engine_setup/atmo_filter/F in world)
for(var/obj/effect/engine_setup/atmo_filter/F in all_engine_setup_markers)
F.coolant = response
var/list/delayed_objects = list()
// SETUP PHASE
for(var/obj/effect/engine_setup/S in world)
for(var/obj/effect/engine_setup/S in all_engine_setup_markers)
var/result = S.activate(0)
switch(result)
if(SETUP_OK)
@@ -108,6 +108,8 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup)
/obj/effect/engine_setup/proc/activate(var/last = 0)
return 1

View File

@@ -103,7 +103,7 @@
usr << "No input found please hang up and try your call again."
return
id = input
for(var/obj/machinery/conveyor_switch/C in world)
for(var/obj/machinery/conveyor_switch/C in machines)
if(C.id == id)
C.conveyors |= src
return
@@ -190,7 +190,7 @@
/obj/machinery/conveyor_switch/LateInitialize()
conveyors = list()
for(var/obj/machinery/conveyor/C in world)
for(var/obj/machinery/conveyor/C in machines)
if(C.id == id)
conveyors += C
@@ -238,7 +238,7 @@
update()
// find any switches with same id as this one, and set their positions to match us
for(var/obj/machinery/conveyor_switch/S in world)
for(var/obj/machinery/conveyor_switch/S in machines)
if(S.id == src.id)
S.position = position
S.update()
@@ -269,7 +269,7 @@
return
id = input
conveyors = list() // Clear list so they aren't double added.
for(var/obj/machinery/conveyor/C in world)
for(var/obj/machinery/conveyor/C in machines)
if(C.id == id)
conveyors += C
return
@@ -289,7 +289,7 @@
update()
// find any switches with same id as this one, and set their positions to match us
for(var/obj/machinery/conveyor_switch/S in world)
for(var/obj/machinery/conveyor_switch/S in machines)
if(S.id == src.id)
S.position = position
S.update()

View File

@@ -130,7 +130,7 @@
for (var/mob/C in viewers(src))
C.show_message("<font color='red'>[GM.name] has been placed in the [src] by [user].</font>", 3)
qdel(G)
add_attack_logs(user,GM,"Disposals dunked")
return
@@ -967,7 +967,7 @@
// *** TEST verb
//client/verb/dispstop()
// for(var/obj/structure/disposalholder/H in world)
// for(var/obj/structure/disposalholder/H in all_objs)
// H.active = 0
// a straight or bent segment

View File

@@ -132,7 +132,7 @@
/obj/machinery/keycard_auth/proc/broadcast_request()
icon_state = "auth_on"
for(var/obj/machinery/keycard_auth/KA in world)
for(var/obj/machinery/keycard_auth/KA in machines)
if(KA == src) continue
KA.reset()
spawn()

View File

@@ -182,10 +182,10 @@
sleep(10)
var/spawn_marauder[] = new()
for(var/obj/effect/landmark/L in world)
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
for(var/obj/effect/landmark/L in world)
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.

View File

@@ -257,7 +257,7 @@
if(processing_objects.Find(src))
//scan radios in the world to try and find one
var/cur_dist = 999
for(var/obj/item/device/radio/beacon/R in world)
for(var/obj/item/device/radio/beacon/R in all_beacons)
if(R.z == src.z && R.frequency == src.frequency)
var/check_dist = get_dist(src,R)
if(check_dist < cur_dist)

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