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Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too * Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions. * Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now. * Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation * Removed SScreation, as it was only a stop-gap until SSatoms could be ported. * Updated the maploader to inform SSatoms when it is loading maps instead of SScreation. * Updated the template map loader to use SSatoms to perform initTemplateBounds * Renamed 'initialized' var in seed_storage to deconflict. * Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
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@@ -10,7 +10,7 @@
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unacidable = 1
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density = 0
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opacity = 0 // Don't trigger lighting recalcs gah! TODO - consider multi-z lighting.
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auto_init = FALSE // We do not need to be initialize()d
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//auto_init = FALSE // We do not need to be initialize()d
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var/mob/owner = null // What we are a shadow of.
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/mob/zshadow/can_fall()
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