Removes the datum pool, as it is not performant.

* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
This commit is contained in:
Leshana
2017-05-03 20:39:59 -04:00
parent 3c9698c53d
commit 44ff1a70c6
55 changed files with 92 additions and 217 deletions

View File

@@ -15,7 +15,7 @@ proc/empulse(turf/epicenter, first_range, second_range, third_range, fourth_rang
log_game("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
if(first_range > 1)
var/obj/effect/overlay/pulse = PoolOrNew(/obj/effect/overlay, epicenter)
var/obj/effect/overlay/pulse = new /obj/effect/overlay(epicenter)
pulse.icon = 'icons/effects/effects.dmi'
pulse.icon_state = "emppulse"
pulse.name = "emp pulse"