diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index c12bc4a9c5..86a9afb81e 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -135,20 +135,16 @@ if(stunned) AdjustStunned(-1) throw_alert("stunned", /obj/screen/alert/stunned) - stunnedloop.start() // CHOMPAdd: Stunned Loop else clear_alert("stunned") - stunnedloop.stop() // CHOMPAdd: Stunned Loop return stunned /mob/living/proc/handle_weakened() if(weakened) AdjustWeakened(-1) throw_alert("weakened", /obj/screen/alert/weakened) - stunnedloop.start() // CHOMPAdd: Stunned Loop else clear_alert("weakened") - stunnedloop.stop() // CHOMPAdd: Stunned Loop return weakened /mob/living/proc/handle_stuttering() diff --git a/modular_chomp/code/modules/mob/living/living.dm b/modular_chomp/code/modules/mob/living/living.dm index 23b139236f..d926f49e51 100644 --- a/modular_chomp/code/modules/mob/living/living.dm +++ b/modular_chomp/code/modules/mob/living/living.dm @@ -12,7 +12,7 @@ var/death_sound_override = null var/virtual_reality_mob = FALSE // gross boolean for keeping VR mobs in VR var/datum/looping_sound/mob/on_fire/firesoundloop - var/datum/looping_sound/mob/stunned/stunnedloop + // var/datum/looping_sound/mob/stunned/stunnedloop /* // Not sure if needed, screams aren't a carbon thing rn. var/scream_sound = null var/female_scream_sound = null @@ -25,7 +25,7 @@ deaf_loop = new(list(src), FALSE) firesoundloop = new(list(src), FALSE) - stunnedloop = new(list(src), FALSE) + // stunnedloop = new(list(src), FALSE) if(firesoundloop) // Partly safety, partly so we can have different probs for randomization if(prob(40)) // Randomize our end_sound. Can't really do this easily in looping_sound without some work if(prob(30)) @@ -40,7 +40,7 @@ QDEL_NULL(deaf_loop) QDEL_NULL(firesoundloop) - QDEL_NULL(stunnedloop) + // QDEL_NULL(stunnedloop) /mob/living/proc/vs_animate(var/belly_to_animate) return