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Tweaks event text to fit with the lore better.
Adds more informative text for vending machines. Removes RNG viruses.
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@@ -286,9 +286,9 @@ var/global/datum/shuttle_controller/shuttle_controller
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"Mining Station" = locate(/area/skipjack_station/mining)
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)
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VS.announcer = "NDV Icarus"
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VS.arrival_message = "Attention, [station_short], we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
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VS.departure_message = "Your guests are pulling away, [station_short] - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
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VS.announcer = "Colony Automated Radar Array"
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VS.arrival_message = "Attention. Unidentified object with no signature detected approaching the colony."
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VS.departure_message = "Attention. Unidentified object exiting local space. Unidentified object expected to escape Kara gravity well with current velocity."
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VS.interim = locate(/area/skipjack_station/transit)
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VS.warmup_time = 0
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