diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 5674ea9098..2bed9273e2 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -228,24 +228,23 @@ synd_mob.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), slot_belt) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(synd_mob.back), slot_in_backpack) + var/obj/item/clothing/suit/space/rig/syndi/new_suit = new(synd_mob) + var/obj/item/clothing/head/helmet/space/rig/syndi/new_helmet = new(synd_mob) + if(synd_mob.species) + var/race = synd_mob.species.name - if(race == "Unathi") - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/unathi(synd_mob), slot_wear_suit) - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/unathi(synd_mob), slot_head) - else if(race == "Tajaran") - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/tajara(synd_mob), slot_wear_suit) - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/tajara(synd_mob), slot_head) - else if(race == "Skrell") - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/skrell(synd_mob), slot_wear_suit) - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/skrell(synd_mob), slot_head) - else - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/human(synd_mob), slot_wear_suit) - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/human(synd_mob), slot_head) - else - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/human(synd_mob), slot_wear_suit) - synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/human(synd_mob), slot_head) + switch(race) + if("Unathi") + new_suit.species_restricted = list("Unathi") + if("Tajaran") + new_suit.species_restricted = list("Tajaran") + if("Skrell") + new_suit.species_restricted = list("Skrell") + + synd_mob.equip_to_slot_or_del(new_suit, slot_wear_suit) + synd_mob.equip_to_slot_or_del(new_helmet, slot_head) var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob) E.imp_in = synd_mob diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 069994dbf8..bcb58cd8b6 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -1057,152 +1057,64 @@ if(helmet) helmet.species_restricted = list("Tajaran") if(suit) suit.species_restricted = list("Tajaran") - if(target_department == "Engineering") - - if(helmet) helmet.name = "engineering hardsuit helmet" - if(suit) suit.name = "engineering hardsuit" - - switch(target_species) - if("Human") - if(helmet) - helmet.icon_state = "rig0-engineering" - helmet.item_state = "eng_helm" - helmet.item_color = "engineering" - if(suit) - suit.icon_state = "rig-engineering" - suit.item_state = "eng_hardsuit" - if("Skrell") - return //TODO - if("Unathi") - return //TODO - if("Tajaran") - if(helmet) - helmet.icon_state = "rig0-taj-helmet" - helmet.item_state = "rig0-taj-helmet" - helmet.item_color = "taj-helmet" - if(suit) - suit.icon_state = "rig-taj" - suit.item_state = "rig-taj" - - else if(target_department == "Mining") - - if(helmet) helmet.name = "mining hardsuit helmet" - if(suit) suit.name = "mining hardsuit" - - switch(target_species) - if("Human") - if(helmet) - helmet.icon_state = "rig0-mining" - helmet.item_state = "mining_helm" - helmet.item_color = "mining" - if(suit) - suit.icon_state = "rig-mining" - suit.item_state = "mining_hardsuit" - if("Skrell") - return //TODO - if("Unathi") - return //TODO - if("Tajaran") - return //TODO - - else if(target_department == "^%###^%$") - - if(helmet) helmet.name = "blood-red hardsuit helmet" - if(suit) suit.name = "blood-red hardsuit" - - switch(target_species) - if("Human") - if(helmet) - helmet.icon_state = "rig0-syndie-human" - helmet.item_state = "syndie_helm" - helmet.item_color = "syndie-human" - if(suit) - suit.item_state = "syndie_hardsuit" - suit.icon_state = "rig-syndie-human" - if("Skrell") - if(helmet) - helmet.icon_state = "rig0-syndie-skrell" - helmet.item_state = "syndie_helm" - helmet.item_color = "syndie-skrell" - if(suit) - suit.item_state = "syndie_hardsuit" - suit.icon_state = "rig-syndie-skrell" - if("Unathi") - if(helmet) - helmet.icon_state = "rig0-syndie-unathi" - helmet.item_state = "syndie_helm" - helmet.item_color = "syndie-unathi" - if(suit) - suit.item_state = "syndie_hardsuit" - suit.icon_state = "rig-syndie-unathi" - if("Tajaran") - if(helmet) - helmet.icon_state = "rig0-syndie-taj" - helmet.item_state = "syndie_helm" - helmet.item_color = "syndie-taj" - if(suit) - suit.item_state = "syndie_hardsuit" - suit.icon_state = "rig-syndie-taj" - - else if(target_department == "Medical") - - if(helmet) helmet.name = "medical hardsuit helmet" - if(suit) suit.name = "medical hardsuit" - - switch(target_species) - if("Human") - if(helmet) - helmet.icon_state = "rig0-medical" - helmet.item_state = "medical_helm" - helmet.item_color = "medical" - if(suit) - suit.icon_state = "rig-medical" - suit.item_state = "medical_hardsuit" - if("Skrell") - return //TODO - if("Unathi") - return //TODO - if("Tajaran") - return //TODO - - else if(target_department == "Security") - - if(helmet) helmet.name = "security hardsuit helmet" - if(suit) suit.name = "security hardsuit" - - switch(target_species) - if("Human") - if(helmet) - helmet.icon_state = "rig0-sec" - helmet.item_state = "sec_helm" - helmet.item_color = "sec" - if(suit) - suit.icon_state = "rig-sec" - suit.item_state = "sec_hardsuit" - if("Skrell") - return //TODO - if("Unathi") - return //TODO - if("Tajaran") - return //TODO - - else if(target_department == "Atmos") - - if(helmet) helmet.name = "atmospherics hardsuit helmet" - if(suit) suit.name = "atmospherics hardsuit" - - switch(target_species) - if("Human") - if(helmet) - helmet.icon_state = "rig0-atmos" - helmet.item_state = "atmos_helm" - helmet.item_color = "atmos" - if(suit) - suit.icon_state = "rig-atmos" - suit.item_state = "atmos_hardsuit" - if("Skrell") - return //TODO - if("Unathi") - return //TODO - if("Tajaran") - return //TODO \ No newline at end of file + switch(target_department) + if("Engineering") + if(helmet) + helmet.name = "engineering hardsuit helmet" + helmet.icon_state = "rig0-engineering" + helmet.item_state = "eng_helm" + helmet.item_color = "engineering" + if(suit) + suit.name = "engineering hardsuit" + suit.icon_state = "rig-engineering" + suit.item_state = "eng_hardsuit" + if("Mining") + if(helmet) + helmet.name = "mining hardsuit helmet" + helmet.icon_state = "rig0-mining" + helmet.item_state = "mining_helm" + helmet.item_color = "mining" + if(suit) + suit.name = "mining hardsuit" + suit.icon_state = "rig-mining" + suit.item_state = "mining_hardsuit" + if("Medical") + if(helmet) + helmet.name = "medical hardsuit helmet" + helmet.icon_state = "rig0-medical" + helmet.item_state = "medical_helm" + helmet.item_color = "medical" + if(suit) + suit.name = "medical hardsuit" + suit.icon_state = "rig-medical" + suit.item_state = "medical_hardsuit" + if("Security") + if(helmet) + helmet.name = "security hardsuit helmet" + helmet.icon_state = "rig0-sec" + helmet.item_state = "sec_helm" + helmet.item_color = "sec" + if(suit) + suit.name = "security hardsuit" + suit.icon_state = "rig-sec" + suit.item_state = "sec_hardsuit" + if("Atmos") + if(helmet) + helmet.name = "atmospherics hardsuit helmet" + helmet.icon_state = "rig0-atmos" + helmet.item_state = "atmos_helm" + helmet.item_color = "atmos" + if(suit) + suit.name = "atmospherics hardsuit" + suit.icon_state = "rig-atmos" + suit.item_state = "atmos_hardsuit" + if("^%###^%$") + if(helmet) + helmet.name = "blood-red hardsuit helmet" + helmet.icon_state = "rig0-syndie" + helmet.item_state = "syndie_helm" + helmet.item_color = "syndie" + if(suit) + suit.name = "blood-red hardsuit" + suit.item_state = "syndie_hardsuit" + suit.icon_state = "rig-syndie" \ No newline at end of file diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 1b10ee72b9..9437623155 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -38,6 +38,15 @@ var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) var/list/allowed = null //suit storage stuff. var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers. + + /* Species-specific sprites, concept stolen from Paradise//vg/. + ex: + sprite_sheets = list( + "Tajaran" = 'icons/cat/are/bad' + ) + If index term exists and icon_override is not set, this sprite sheet will be used. + */ + var/list/sprite_sheets = null var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc. /obj/item/device diff --git a/code/game/objects/items/devices/modkit.dm b/code/game/objects/items/devices/modkit.dm index a7c221aa58..dd7c1231f4 100644 --- a/code/game/objects/items/devices/modkit.dm +++ b/code/game/objects/items/devices/modkit.dm @@ -7,41 +7,51 @@ desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user." icon_state = "modkit" var/parts = MODKIT_FULL - var/from_helmet = /obj/item/clothing/head/helmet/space/rig - var/from_suit = /obj/item/clothing/suit/space/rig - var/to_helmet = /obj/item/clothing/head/cardborg - var/to_suit = /obj/item/clothing/suit/cardborg + var/list/target_species = list("Human","Skrell") + + var/list/permitted_types = list( + /obj/item/clothing/head/helmet/space/rig, + /obj/item/clothing/suit/space/rig + ) /obj/item/device/modkit/afterattack(obj/O, mob/user as mob) - var/flag - var/to_type - if(istype(O,from_helmet)) - flag = MODKIT_HELMET - to_type = to_helmet - else if(istype(O,from_suit)) - flag = MODKIT_SUIT - to_type = to_suit - else - return - if(!(parts & flag)) + + if(!parts) user << "This kit has no parts for this modification left." + user.drop_from_inventory(src) + del(src) return + + /* TODO: list comparison if(istype(O,to_type)) user << "[O] is already modified." return + */ + if(!isturf(O.loc)) user << "[O] must be safely placed on the ground for modification." return + playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) - var/N = new to_type(O.loc) - user.visible_message("\red [user] opens \the [src] and modifies \the [O] into \the [N].","\red You open \the [src] and modify \the [O] into \the [N].") - del(O) - parts &= ~flag + + user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].") + + var/obj/item/clothing/I = O + if(istype(I)) + I.species_restricted = target_species.Copy() + + parts-- if(!parts) + user.drop_from_inventory(src) del(src) /obj/item/device/modkit/tajaran - name = "tajara hardsuit modification kit" + name = "tajaran hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajara." - to_helmet = /obj/item/clothing/head/helmet/space/rig/tajara - to_suit = /obj/item/clothing/suit/space/rig/tajara \ No newline at end of file + target_species = list("Tajaran") + +/obj/item/device/modkit/examine() + ..() + usr << "It looks as though it modifies hardsuits to fit the following users:" + for(var/species in target_species) + usr << "- [species]" \ No newline at end of file diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm index f14101fcd9..72f0ce03e5 100644 --- a/code/modules/clothing/masks/breath.dm +++ b/code/modules/clothing/masks/breath.dm @@ -43,7 +43,11 @@ icon_state = "voxmask" item_state = "voxmask" permeability_coefficient = 0.01 - species_restricted = ("Vox") + species_restricted = list("Vox","Vox Armalis") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/mask.dmi', + "Vox Armalis" = 'icons/mob/species/armalis/mask.dmi', + ) toggle() set category = "Object" diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index 4e931595fa..902d947149 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -1,20 +1,4 @@ -// Tajaran rigs. -/obj/item/clothing/head/helmet/space/rig/tajara - desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans." - icon_state = "rig0-taj-helmet" - item_state = "rig0-taj-helmet" - item_color = "taj-helmet" - species_restricted = list("Tajaran") - -/obj/item/clothing/suit/space/rig/tajara - desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans." - icon_state = "rig-taj" - item_state = "rig-taj" - item_color = "rig-taj" - species_restricted = list("Tajaran") - //Skrell space gear. Sleek like a wetsuit. - /obj/item/clothing/head/helmet/space/skrell name = "Skrellian helmet" desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl." @@ -52,7 +36,6 @@ item_color = "skrell_suit_black" //Unathi space gear. Huge and restrictive. - /obj/item/clothing/head/helmet/space/unathi armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50) heat_protection = HEAD @@ -98,7 +81,6 @@ // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. - /obj/item/clothing/suit/space/vox w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank) @@ -106,12 +88,20 @@ armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE - species_restricted = list("Vox") + species_restricted = list("Vox", "Vox Armalis") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi', + "Vox Armalis" = 'icons/mob/species/armalis/suit.dmi', + ) /obj/item/clothing/head/helmet/space/vox armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE - species_restricted = list("Vox") + species_restricted = list("Vox","Vox Armalis") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/head.dmi', + "Vox Armalis" = 'icons/mob/species/armalis/head.dmi', + ) /obj/item/clothing/head/helmet/space/vox/pressure name = "alien helmet" @@ -130,14 +120,12 @@ icon_state = "vox-carapace" item_state = "vox-carapace" desc = "A glowing visor, perhaps stolen from a depressed Cylon." - species_restricted = list("Vox","Vox Armalis") /obj/item/clothing/suit/space/vox/carapace name = "alien carapace armour" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down." - species_restricted = list("Vox","Vox Armalis") /obj/item/clothing/head/helmet/space/vox/stealth name = "alien stealth helmet" @@ -188,16 +176,25 @@ item_state = "gloves-vox" siemens_coefficient = 0 permeability_coefficient = 0.05 - item_color="gloves-vox" + item_color = "gloves-vox" species_restricted = list("Vox","Vox Armalis") - + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/gloves.dmi', + "Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi', + ) /obj/item/clothing/shoes/magboots/vox desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor." name = "vox magclaws" item_state = "boots-vox" icon_state = "boots-vox" + species_restricted = list("Vox","Vox Armalis") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/feet.dmi', + "Vox Armalis" = 'icons/mob/species/armalis/feet.dmi', + ) + action_button_name = "Toggle the magclaws" /obj/item/clothing/shoes/magboots/vox/attack_self(mob/user) @@ -235,50 +232,4 @@ set src in view() ..() if (magpulse) - usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped. - -//Species-specific Syndicate rigs. - -/obj/item/clothing/head/helmet/space/rig/syndi/tajara - icon_state = "rig0-syndie-taj" - item_state = "syndie_helm" - item_color = "syndie-taj" - species_restricted = list("Tajaran") - -/obj/item/clothing/suit/space/rig/syndi/tajara - item_state = "syndie_hardsuit" - icon_state = "rig-syndie-taj" - species_restricted = list("Tajaran") - -/obj/item/clothing/head/helmet/space/rig/syndi/unathi - icon_state = "rig0-syndie-unathi" - item_state = "syndie_helm" - item_color = "syndie-unathi" - species_restricted = list("Unathi") - -/obj/item/clothing/suit/space/rig/syndi/unathi - item_state = "syndie_hardsuit" - icon_state = "rig-syndie-unathi" - species_restricted = list("Unathi") - -/obj/item/clothing/head/helmet/space/rig/syndi/skrell - icon_state = "rig0-syndie-skrell" - item_state = "syndie_helm" - item_color = "syndie-skrell" - species_restricted = list("Skrell") - -/obj/item/clothing/suit/space/rig/syndi/skrell - item_state = "syndie_hardsuit" - icon_state = "rig-syndie-skrell" - species_restricted = list("Skrell") - -/obj/item/clothing/head/helmet/space/rig/syndi/human - icon_state = "rig0-syndie-human" - item_state = "syndie_helm" - item_color = "syndie-human" - species_restricted = list("Human") - -/obj/item/clothing/suit/space/rig/syndi/human - item_state = "syndie_hardsuit" - icon_state = "rig-syndie-human" - species_restricted = list("Human") + usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped. \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 8a17cee5fb..ab3f723674 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -12,7 +12,14 @@ icon_action_button = "action_hardhat" heat_protection = HEAD max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE + + //Species-specific stuff. species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox") + sprite_sheets = list( + "Unathi" = 'icons/mob/species/unathi/helmet.dmi', + "Tajaran" = 'icons/mob/species/tajaran/helmet.dmi', + "Skrell" = 'icons/mob/species/skrell/helmet.dmi' + ) attack_self(mob/user) if(!isturf(user.loc)) @@ -51,7 +58,13 @@ allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE + species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox") + sprite_sheets = list( + "Unathi" = 'icons/mob/species/unathi/suit.dmi', + "Tajaran" = 'icons/mob/species/tajaran/suit.dmi', + "Skrell" = 'icons/mob/species/skrell/suit.dmi' + ) //Breach thresholds, should ideally be inherited by most (if not all) hardsuits. breach_threshold = 18 @@ -104,20 +117,23 @@ var/mob/living/carbon/human/H - H = helmet.loc - if(istype(H)) - if(helmet && H.head == helmet) - helmet.canremove = 1 - H.drop_from_inventory(helmet) - helmet.loc = src + if(helmet) + H = helmet.loc + if(istype(H)) + if(helmet && H.head == helmet) + helmet.canremove = 1 + H.drop_from_inventory(helmet) + helmet.loc = src - H = boots.loc - if(istype(H)) - if(boots && H.shoes == boots) - boots.canremove = 1 - H.drop_from_inventory(boots) - boots.loc = src + if(boots) + H = boots.loc + if(istype(H)) + if(boots && H.shoes == boots) + boots.canremove = 1 + H.drop_from_inventory(boots) + boots.loc = src +/* /obj/item/clothing/suit/space/rig/verb/get_mounted_device() set name = "Deploy Mounted Device" @@ -158,6 +174,7 @@ if(!active_device) usr << "You have no device currently deployed." return +*/ /obj/item/clothing/suit/space/rig/verb/toggle_helmet() @@ -257,6 +274,7 @@ else return ..() + /* else if(target_zone == "l_arm" || target_zone == "r_arm" || target_zone == "l_hand" || target_zone == "r_hand") //Installing a component into or modifying the contents of the hands. @@ -267,6 +285,7 @@ if(!mounted_devices) return + */ else //wat return ..() @@ -280,13 +299,14 @@ icon_state = "rig0-white" item_state = "ce_helm" item_color = "white" + sprite_sheets = null /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" name = "advanced hardsuit" desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" - + sprite_sheets = null //Mining rig /obj/item/clothing/head/helmet/space/rig/mining @@ -309,9 +329,9 @@ /obj/item/clothing/head/helmet/space/rig/syndi name = "blood-red hardsuit helmet" desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders." - icon_state = "rig0-syndi" + icon_state = "rig0-syndie" item_state = "syndie_helm" - item_color = "syndi" + item_color = "syndie" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.6 var/obj/machinery/camera/camera @@ -332,7 +352,7 @@ usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active." /obj/item/clothing/suit/space/rig/syndi - icon_state = "rig-syndi" + icon_state = "rig-syndie" name = "blood-red hardsuit" desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders." item_state = "syndie_hardsuit" @@ -354,6 +374,7 @@ unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.7 + sprite_sheets = null /obj/item/clothing/suit/space/rig/wizard icon_state = "rig-wiz" @@ -365,7 +386,7 @@ unacidable = 1 armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.7 - + sprite_sheets = null //Medical Rig /obj/item/clothing/head/helmet/space/rig/medical