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[MIRROR] Soap & clean proc refactor (#10989)
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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code/__defines/cleaning.dm
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24
code/__defines/cleaning.dm
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@@ -0,0 +1,24 @@
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// Cleaning flags
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// Different kinds of things that can be cleaned.
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// Use these when overriding the wash proc or registering for the clean signals to check if your thing should be cleaned
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#define CLEAN_TYPE_BLOOD (1 << 0)
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#define CLEAN_TYPE_RUNES (1 << 1)
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#define CLEAN_TYPE_FINGERPRINTS (1 << 2)
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#define CLEAN_TYPE_BELLY (1 << 3) // Belly contaminants
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#define CLEAN_TYPE_FIBERS (1 << 4)
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#define CLEAN_TYPE_RADIATION (1 << 5)
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#define CLEAN_TYPE_DISEASE (1 << 6)
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#define CLEAN_TYPE_WEAK (1 << 7) // Special type, add this flag to make some cleaning processes non-instant.
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#define CLEAN_TYPE_PAINT (1 << 8)
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/// Cleans decals such as dirt and oil off the floor
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#define CLEAN_TYPE_LIGHT_DECAL (1 << 9)
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/// Cleans decals such as cobwebs off the floor
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#define CLEAN_TYPE_HARD_DECAL (1 << 10)
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// Different cleaning methods.
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// Use these when calling the wash proc for your cleaning apparatus
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#define CLEAN_WASH (CLEAN_TYPE_BLOOD | CLEAN_TYPE_RUNES | CLEAN_TYPE_DISEASE | CLEAN_TYPE_LIGHT_DECAL | CLEAN_TYPE_BELLY)
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#define CLEAN_SCRUB (CLEAN_WASH | CLEAN_TYPE_FINGERPRINTS | CLEAN_TYPE_FIBERS | CLEAN_TYPE_PAINT | CLEAN_TYPE_HARD_DECAL)
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#define CLEAN_RAD CLEAN_TYPE_RADIATION
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#define CLEAN_ALL (ALL & ~CLEAN_TYPE_WEAK)
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@@ -615,8 +615,6 @@
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#define COMSIG_TURF_IS_WET "check_turf_wet"
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///(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
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#define COMSIG_TURF_MAKE_DRY "make_turf_try"
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///called on an object to clean it of cleanables. Usualy with soap: (num/strength)
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#define COMSIG_COMPONENT_CLEAN_ACT "clean_act"
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//Creamed
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@@ -0,0 +1,2 @@
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///Called on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.
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#define COMSIG_COMPONENT_CLEAN_ACT "clean_act"
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@@ -83,3 +83,5 @@ GLOBAL_VAR_INIT(magic_appearance_detecting_image, new /image) // appearances are
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/// NaN isn't a number, damn it. Infinity is a problem too.
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#define isnum_safe(x) ( isnum((x)) && !isnan((x)) && !isinf((x)) )
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#define ismopable(A) (A && (A.layer <= ABOVE_JUNK_LAYER)) //If something can be cleaned by floor-cleaning devices such as mops or clean bots
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