[MIRROR] Soap & clean proc refactor (#10989)

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-06-02 10:18:12 -07:00
committed by GitHub
parent 6badc27205
commit 4558eaab04
39 changed files with 465 additions and 327 deletions

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@@ -0,0 +1,217 @@
/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/soap.dmi'
icon_state = "soap"
flags = NOCONDUCT
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_HOLSTER
throwforce = 0
throw_speed = 4
throw_range = 20
var/randomize = TRUE
var/square_chance = 10
var/cleanspeed = 35
var/uses = 100
/obj/item/soap/Initialize(mapload)
if(randomize && prob(square_chance))
icon_state = "[icon_state]-alt"
create_reagents(5)
wet()
. = ..()
/obj/item/soap/examine(mob/user)
. = ..()
var/max_uses = initial(uses)
var/msg = "It looks like it just came out of the package."
if(uses != max_uses)
var/percentage_left = uses / max_uses
switch(percentage_left)
if(0 to 0.15)
msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer."
if(0.15 to 0.30)
msg = "It's dissolved quite a bit, but there's still some life to it."
if(0.30 to 0.50)
msg = "It's past its prime, but it's definitely still good."
if(0.50 to 0.75)
msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while."
else
msg = "It's seen some light use, but it's still pretty fresh."
. += span_notice("[msg]")
/obj/item/soap/proc/wet()
reagents.add_reagent(REAGENT_ID_CLEANER, 5)
/obj/item/soap/Crossed(atom/movable/AM as mob|obj)
if(AM.is_incorporeal())
return
if(isliving(AM))
var/mob/living/M = AM
M.slip("the [src.name]",3)
/obj/item/soap/afterattack(atom/target, mob/user as mob, proximity)
. = ..()
if(!proximity)
return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
if(user.client && (target in user.client.screen))
to_chat(user, span_warning("You need to take that [target.name] off before cleaning it."))
else if(istype(target,/obj/effect/decal/cleanable))
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", span_warning("You begin to scrub \the [target.name] out with [src]..."))
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, span_notice("You scrub \the [target.name] out."))
qdel(target)
decreaseUses(user)
else if(istype(target,/turf))
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", span_warning("You begin to scrub \the [target.name] out with [src]..."))
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, span_notice("You scrub \the [target.name] clean."))
var/turf/T = target
T.wash(CLEAN_SCRUB)
decreaseUses(user)
else if(ishuman(target) && user.zone_sel.selecting == O_MOUTH)
if(target == user)
var/mob/living/carbon/human/H = user
to_chat(user, span_notice("You take a bite of \the [src] and swallow it."))
reagents.trans_to_holder(H.ingested, 1)
else
user.visible_message(span_danger("\The [user] washes \the [target]'s mouth out with \the [src]!"))
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
decreaseUses(user, 5)
else if(istype(target,/obj/structure/sink))
to_chat(user, span_notice("You wet \the [src] in the sink."))
wet()
else
user.visible_message("[user] begins to clean \the [target.name] with [src]...", span_notice("You begin to clean \the [target.name] with [src]..."))
if(do_after(user, src.cleanspeed, target = target))
target.wash(CLEAN_SCRUB)
decreaseUses(user)
return
/obj/item/soap/proc/decreaseUses(mob/user, var/used_up = 1)
uses -= used_up
if(uses <= 0)
to_chat(user, span_warning("[src] crumbles into tiny bits!"))
qdel(src)
/obj/item/soap/nanotrasen
name = "Soap (Nanotrasen)"
desc = "A NanoTrasen-brand bar of soap. Smells of phoron, a years-old marketing gimmick."
icon_state = "soapnt"
cleanspeed = 28
uses = 300 // Good soap, good soap
/obj/item/soap/deluxe
name = "Soap (Deluxe)"
icon_state = "soapdeluxe"
uses = 150 // Good soap
cleanspeed = 20 // But fast too
/obj/item/soap/deluxe/Initialize(mapload)
. = ..()
desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
/obj/item/soap/syndie
name = "Soap (Syndicate)"
desc = "An untrustworthy bar of soap. Smells of fear."
icon_state = "soapsyndie"
cleanspeed = 5 // Nyoom soap
/obj/item/soap/space_soap
name = "Soap (Space)"
desc = "Smells like hot metal and walnuts."
icon_state = "space_soap"
/obj/item/soap/water_soap
name = "Soap (Pool)"
desc = "Smells like chlorine."
icon_state = "water_soap"
/obj/item/soap/fire_soap
name = "Soap (Fire)"
desc = "Smells like a campfire."
icon_state = "fire_soap"
/obj/item/soap/rainbow_soap
name = "Soap (Rainbow)"
desc = "Smells sickly sweet."
icon_state = "rainbow_soap"
/obj/item/soap/diamond_soap
name = "Soap (Diamond)"
desc = "Smells like saffron and vanilla."
icon_state = "diamond_soap"
/obj/item/soap/uranium_soap
name = "Soap (Uranium)"
desc = "Smells not great... Not terrible."
icon_state = "uranium_soap"
/obj/item/soap/silver_soap
name = "Soap (Silver)"
desc = "Smells like birch and amaranth."
icon_state = "silver_soap"
/obj/item/soap/brown_soap
name = "Soap (Brown)"
desc = "Smells like cinnamon and cognac."
icon_state = "brown_soap"
/obj/item/soap/white_soap
name = "Soap (Nutty)"
desc = "Smells like nutmeg and oats."
icon_state = "white_soap"
/obj/item/soap/grey_soap
name = "Soap (Grey)"
desc = "Smells like bergamot and lilies."
icon_state = "grey_soap"
/obj/item/soap/pink_soap
name = "Soap (Gum)"
desc = "Smells like bubblegum."
icon_state = "pink_soap"
/obj/item/soap/purple_soap
name = "Soap (Lavender)"
desc = "Smells like lavender."
icon_state = "purple_soap"
/obj/item/soap/blue_soap
name = "Soap (Blue)"
desc = "Smells like cardamom."
icon_state = "blue_soap"
/obj/item/soap/cyan_soap
name = "Soap (Berries)"
desc = "Smells like bluebells and peaches."
icon_state = "cyan_soap"
/obj/item/soap/green_soap
name = "Soap (Grass)"
desc = "Smells like a freshly mowed lawn."
icon_state = "green_soap"
/obj/item/soap/yellow_soap
name = "Soap (Lemon)"
desc = "Smells like citron and ginger."
icon_state = "yellow_soap"
/obj/item/soap/orange_soap
name = "Soap (Orange)"
desc = "Smells like oranges and dark chocolate."
icon_state = "orange_soap"
/obj/item/soap/red_soap
name = "Soap (Orange)"
desc = "Smells like cherries."
icon_state = "red_soap"
/obj/item/soap/golden_soap
name = "Soap (Honey)"
desc = "Smells like honey."
icon_state = "golden_soap"

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@@ -14,56 +14,6 @@
if(isliving(AM))
var/mob/living/M = AM
M.slip("the [src.name]",4)
/*
* Soap
*/
/obj/item/soap/Initialize(mapload)
. = ..()
create_reagents(5)
wet()
/obj/item/soap/proc/wet()
reagents.add_reagent(REAGENT_ID_CLEANER, 5)
/obj/item/soap/Crossed(atom/movable/AM as mob|obj)
if(AM.is_incorporeal())
return
if(isliving(AM))
var/mob/living/M = AM
M.slip("the [src.name]",3)
/obj/item/soap/afterattack(atom/target, mob/user as mob, proximity)
if(!proximity) return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
if(user.client && (target in user.client.screen))
to_chat(user, span_notice("You need to take that [target.name] off before cleaning it."))
else if(istype(target,/obj/effect/decal/cleanable/blood))
to_chat(user, span_notice("You scrub \the [target.name] out."))
target.clean_blood()
return //Blood is a cleanable decal, therefore needs to be accounted for before all cleanable decals.
else if(istype(target,/obj/effect/decal/cleanable))
to_chat(user, span_notice("You scrub \the [target.name] out."))
qdel(target)
else if(istype(target,/turf))
to_chat(user, span_notice("You scrub \the [target.name] clean."))
var/turf/T = target
T.clean(src, user)
else if(istype(target,/obj/structure/sink))
to_chat(user, span_notice("You wet \the [src] in the sink."))
wet()
else
to_chat(user, span_notice("You clean \the [target.name]."))
target.clean_blood(TRUE)
return
//attack_as_weapon
/obj/item/soap/attack(mob/living/target, mob/living/user, var/target_zone)
if(target && user && ishuman(target) && ishuman(user) && !user.incapacitated() && user.zone_sel &&user.zone_sel.selecting == "mouth" )
user.visible_message(span_danger("\The [user] washes \the [target]'s mouth out with soap!"))
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //prevent spam
return
..()
/*
* Bike Horns

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@@ -34,7 +34,7 @@ GLOBAL_LIST_BOILERPLATE(all_mops, /obj/item/mop)
if(do_after(user, 40))
var/turf/T = get_turf(A)
if(T)
T.clean(src, user)
T.wash(CLEAN_SCRUB)
to_chat(user, span_notice("You have finished mopping!"))
@@ -75,5 +75,5 @@ GLOBAL_LIST_BOILERPLATE(all_mops, /obj/item/mop)
if(do_after(user, 20))
var/turf/T = get_turf(A)
if(T)
T.clean(src, user)
T.wash(CLEAN_SCRUB)
to_chat(user, span_notice("You have finished mopping!"))

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@@ -22,7 +22,7 @@
/turf/proc/clean_deploy(atom/source)
if(source.reagents.has_reagent(REAGENT_ID_WATER, 1))
clean_blood()
wash(CLEAN_SCRUB)
if(istype(src, /turf/simulated))
var/turf/simulated/T = src
T.dirt = 0