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[MIRROR] Soap & clean proc refactor (#10989)
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -446,7 +446,7 @@
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..()
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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C.clean_blood(TRUE)
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C.wash(CLEAN_SCRUB)
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if(istype(M, /mob/living/simple_mob/vore/aggressive/macrophage)) // Big ouch for viruses
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var/mob/living/simple_mob/macrophage = M
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@@ -454,7 +454,7 @@
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/datum/reagent/space_cleaner/touch_obj(var/obj/O)
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..()
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O.clean_blood()
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O.wash(CLEAN_SCRUB)
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/datum/reagent/space_cleaner/touch_turf(var/turf/T)
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..()
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@@ -462,7 +462,7 @@
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if(istype(T, /turf/simulated))
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var/turf/simulated/S = T
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S.dirt = 0
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T.clean_blood()
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T.wash(CLEAN_SCRUB)
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for(var/obj/effect/O in T)
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if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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qdel(O)
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@@ -477,32 +477,32 @@
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/datum/reagent/space_cleaner/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
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if(M.r_hand)
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M.r_hand.clean_blood()
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M.r_hand.wash(CLEAN_SCRUB)
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if(M.l_hand)
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M.l_hand.clean_blood()
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M.l_hand.wash(CLEAN_SCRUB)
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if(M.wear_mask)
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if(M.wear_mask.clean_blood())
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if(M.wear_mask.wash(CLEAN_SCRUB))
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M.update_inv_wear_mask(0)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(alien == IS_SLIME)
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M.adjustToxLoss(rand(5, 10))
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if(H.head)
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if(H.head.clean_blood())
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if(H.head.wash(CLEAN_SCRUB))
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H.update_inv_head(0)
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if(H.wear_suit)
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if(H.wear_suit.clean_blood())
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if(H.wear_suit.wash(CLEAN_SCRUB))
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H.update_inv_wear_suit(0)
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else if(H.w_uniform)
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if(H.w_uniform.clean_blood())
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if(H.w_uniform.wash(CLEAN_SCRUB))
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H.update_inv_w_uniform(0)
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if(H.shoes)
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if(H.shoes.clean_blood())
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if(H.shoes.wash(CLEAN_SCRUB))
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H.update_inv_shoes(0)
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else
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H.clean_blood(1)
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H.wash(CLEAN_SCRUB)
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return
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M.clean_blood()
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M.wash(CLEAN_SCRUB)
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/datum/reagent/space_cleaner/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien == IS_SLIME)
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