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-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -795,7 +795,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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del(G)
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S.energy = 1750
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S.current_size = 7
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S.icon = '224x224.dmi'
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S.icon = 'icons/effects/224x224.dmi'
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S.icon_state = "singularity_s7"
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S.pixel_x = -96
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S.pixel_y = -96
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