-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)

-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-07-23 00:48:51 +00:00
parent 68558e91ee
commit 459c558898
410 changed files with 1366 additions and 1325 deletions

View File

@@ -795,7 +795,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
del(G)
S.energy = 1750
S.current_size = 7
S.icon = '224x224.dmi'
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96
S.pixel_y = -96