-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)

-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-07-23 00:48:51 +00:00
parent 68558e91ee
commit 459c558898
410 changed files with 1366 additions and 1325 deletions

View File

@@ -1,7 +1,7 @@
/obj/item/ammo_casing
name = "bullet casing"
desc = "A bullet casing."
icon = 'ammo.dmi'
icon = 'icons/obj/ammo.dmi'
icon_state = "s-casing"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
@@ -27,7 +27,7 @@
name = "ammo box (.357)"
desc = "A box of ammo"
icon_state = "357"
icon = 'ammo.dmi'
icon = 'icons/obj/ammo.dmi'
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"

View File

@@ -1,7 +1,7 @@
/obj/item/weapon/gun
name = "gun"
desc = "Its a gun. It's pretty terrible, though."
icon = 'gun.dmi'
icon = 'icons/obj/gun.dmi'
icon_state = "detective"
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY

View File

@@ -24,7 +24,7 @@
obj/item/weapon/gun/energy/staff
name = "staff of change"
desc = "an artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
icon = 'gun.dmi'
icon = 'icons/obj/gun.dmi'
icon_state = "staffofchange"
item_state = "staffofchange"
fire_sound = 'emitter.ogg'

View File

@@ -11,7 +11,7 @@
/obj/item/projectile
name = "projectile"
icon = 'projectiles.dmi'
icon = 'icons/obj/projectiles.dmi'
icon_state = "bullet"
density = 1
unacidable = 1