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Automatic changelog compile [ci skip]
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@@ -1,22 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- rscadd: "phasing vore pref"
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- rscadd: "stripping pref for prey"
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- rscadd: "apply liquids pref for prey"
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- rscadd: "temporary/saving auto accept for pred / prey spwan, 0-30 seconds until accept (requires tgui input framework enabled)"
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- rscadd: "shadekin spont prey, phase into preds if prefs align"
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- qol: "reworked the vorepanel settings page into categories"
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- qol: "reworked the examine mechanical prefs to hide unapplyable subprefs"
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- qol: "selective mode now shows current selection and is colour coded"
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- qol: "reagents are now colour coded, neutral (blue), feedable (teal), beneficial (green), acids (red), damaging to some livings (orange)"
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- qol: "liquid splash message shows now always when liquids are inside the belly"
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- qol: "liquid settings only apply when the main toggle is on now"
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- bugfix: "heal belly pref will now prevent healing from healing bellies (and beneficial reagents)"
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- bugfix: "save prefs not showing on belly liquid changes"
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- bugfix: "some prefs in examine mechanical prefs not updating without saving the preferences"
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- bugfix: "some prefs not saving / transferring properly"
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- bugfix: "spawn as mob with vorebellies proc locking until a belly is selected"
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- bugfix: "space cleaner reagent missing in selection"
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- bugfix: "a runtime on robot liquid generation if no powercell is installed"
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- balance: "simple mobs are no longer vore belly stripable"
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@@ -1,4 +0,0 @@
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author: "Raeschen"
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delete-after: True
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changes:
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- rscadd: "'Hide' neutral trait."
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- balance: "adds inaprovaline to the explohound sleeper"
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@@ -1,7 +0,0 @@
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author: "FluffMedic"
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delete-after: True
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changes:
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- bugfix: "Eclipse foes should all have some form of remains now"
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- bugfix: "The hades mecha should now be buildable in it's gateway"
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- bugfix: "the elemental gun should properly swap sprites and have the intended burst for each mode"
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- bugfix: "The crystal rigsuit should be using the proper sprites"
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@@ -1,4 +0,0 @@
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author: "TheCaramelion"
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delete-after: True
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changes:
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- bugfix: "Virus event will no longer pick immune species"
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@@ -37,3 +37,39 @@
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- qol: Digesting as an item now lets you use the belly digested respawn timer
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Kashargul:
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- qol: girders now refund a stack of 2 steel sheets
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2024-02-05:
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FluffMedic:
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- bugfix: Eclipse foes should all have some form of remains now
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- bugfix: The hades mecha should now be buildable in it's gateway
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- bugfix: the elemental gun should properly swap sprites and have the intended burst
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for each mode
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- bugfix: The crystal rigsuit should be using the proper sprites
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Kashargul:
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- rscadd: phasing vore pref
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- rscadd: stripping pref for prey
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- rscadd: apply liquids pref for prey
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- rscadd: temporary/saving auto accept for pred / prey spwan, 0-30 seconds until
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accept (requires tgui input framework enabled)
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- rscadd: shadekin spont prey, phase into preds if prefs align
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- qol: reworked the vorepanel settings page into categories
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- qol: reworked the examine mechanical prefs to hide unapplyable subprefs
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- qol: selective mode now shows current selection and is colour coded
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- qol: reagents are now colour coded, neutral (blue), feedable (teal), beneficial
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(green), acids (red), damaging to some livings (orange)
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- qol: liquid splash message shows now always when liquids are inside the belly
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- qol: liquid settings only apply when the main toggle is on now
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- bugfix: heal belly pref will now prevent healing from healing bellies (and beneficial
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reagents)
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- bugfix: save prefs not showing on belly liquid changes
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- bugfix: some prefs in examine mechanical prefs not updating without saving the
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preferences
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- bugfix: some prefs not saving / transferring properly
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- bugfix: spawn as mob with vorebellies proc locking until a belly is selected
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- bugfix: space cleaner reagent missing in selection
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- bugfix: a runtime on robot liquid generation if no powercell is installed
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- balance: simple mobs are no longer vore belly stripable
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- balance: adds inaprovaline to the explohound sleeper
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Raeschen:
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- rscadd: '''Hide'' neutral trait.'
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TheCaramelion:
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- bugfix: Virus event will no longer pick immune species
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