diff --git a/baystation12.dme b/baystation12.dme index 802db258a4..dde7faf436 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -848,6 +848,7 @@ #include "code\modules\mob\abilities.dm" #include "code\modules\mob\death.dm" #include "code\modules\mob\emote.dm" +#include "code\modules\mob\hear_say.dm" #include "code\modules\mob\inventory.dm" #include "code\modules\mob\language.dm" #include "code\modules\mob\login.dm" diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index 59d2123fa3..49c491b16e 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -231,8 +231,6 @@ Auto Patrol: []"}, continue if (istype(C, /mob/living/carbon/human)) threatlevel = src.assess_perp(C) - else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey")) - threatlevel = 4 //src.speak(C.real_name + text(": threat: []", threatlevel)) if (threatlevel < 4 ) continue @@ -637,8 +635,6 @@ Auto Patrol: []"}, if (istype(C, /mob/living/carbon/human)) src.threatlevel = src.assess_perp(C) - else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey")) - src.threatlevel = 4 if (!src.threatlevel) continue diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm index a3bea04fd1..2f443fdac1 100755 --- a/code/game/machinery/igniter.dm +++ b/code/game/machinery/igniter.dm @@ -14,8 +14,6 @@ return src.attack_hand(user) /obj/machinery/igniter/attack_paw(mob/user as mob) - if ((ticker && ticker.mode.name == "monkey")) - return src.attack_hand(user) return /obj/machinery/igniter/attack_hand(mob/user as mob) @@ -156,4 +154,4 @@ icon_state = "launcherbtt" active = 0 - return \ No newline at end of file + return diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 99308ddab4..0b16a5aee2 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -174,7 +174,7 @@ Class Procs: return 1 if ( ! (istype(usr, /mob/living/carbon/human) || \ istype(usr, /mob/living/silicon) || \ - istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") ) + istype(usr, /mob/living/carbon/monkey)) ) usr << "\red You don't have the dexterity to do this!" return 1 @@ -216,7 +216,7 @@ Class Procs: return 1 if ( ! (istype(usr, /mob/living/carbon/human) || \ istype(usr, /mob/living/silicon) || \ - istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") ) + istype(usr, /mob/living/carbon/monkey)) ) usr << "\red You don't have the dexterity to do this!" return 1 /* diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index 94b8ac1d47..16f421dab0 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -59,7 +59,9 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], - signal.data["realname"], signal.data["vname"],, signal.data["compression"], signal.data["level"], signal.frequency) + signal.data["realname"], signal.data["vname"],, + signal.data["compression"], signal.data["level"], signal.frequency, + signal.data["verb"], signal.data["language"] ) /** #### - Simple Broadcast - #### **/ @@ -84,7 +86,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], - signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], signal.data["level"], signal.frequency) + signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], signal.data["level"], signal.frequency, + signal.data["verb"], signal.data["language"]) if(!message_delay) message_delay = 1 @@ -147,14 +150,16 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], - signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency) + signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency, + signal.data["verb"], signal.data["language"]) else if(intercept) Broadcast_Message(signal.data["connection"], signal.data["mob"], signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], - signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], list(0), connection.frequency) + signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], list(0), connection.frequency, + signal.data["verb"], signal.data["language"]) @@ -218,7 +223,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept /proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M, var/vmask, var/vmessage, var/obj/item/device/radio/radio, var/message, var/name, var/job, var/realname, var/vname, - var/data, var/compression, var/list/level, var/freq) + var/data, var/compression, var/list/level, var/freq, var/verbage = "says", var/datum/language/speaking = null) + /* ###### Prepare the radio connection ###### */ @@ -371,7 +377,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept // syndies! if (display_freq == SYND_FREQ) part_a = "" - // centcomm channels (deathsquid and ert) else if (display_freq in CENT_FREQS) part_a = "" @@ -445,102 +450,40 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept //End of research and feedback code. - var/aitrack = "" - /* ###### Send the message ###### */ /* --- Process all the mobs that heard a masked voice (understood) --- */ if (length(heard_masked)) - var/N = name - var/J = job - var/rendered = "[part_a][N][part_b][quotedmsg][part_c]" for (var/mob/R in heard_masked) - aitrack = "" - if(data == 4) - aitrack = "" - - if(istype(R, /mob/living/silicon/ai)) - R.show_message("[part_a][aitrack][N] ([J]) [part_b][quotedmsg][part_c]", 2) - else - R.show_message(rendered, 2) + R.hear_radio(message,verbage, speaking, part_a, part_b, M) /* --- Process all the mobs that heard the voice normally (understood) --- */ if (length(heard_normal)) - var/rendered = "[part_a][realname][part_b][quotedmsg][part_c]" - for (var/mob/R in heard_normal) - aitrack = "" - if(data == 4) - aitrack = "" - - if(istype(R, /mob/living/silicon/ai)) - R.show_message("[part_a][aitrack][realname] ([job]) [part_b][quotedmsg][part_c]", 2) - else - R.show_message(rendered, 2) + R.hear_radio(message, verbage, speaking, part_a, part_b, M) /* --- Process all the mobs that heard the voice normally (did not understand) --- */ if (length(heard_voice)) - var/rendered = "[part_a][vname][part_b][vmessage][part_c]" - for (var/mob/R in heard_voice) - aitrack = "" - if(data == 4) - aitrack = "" - - - if(istype(R, /mob/living/silicon/ai)) - R.show_message("[part_a][aitrack][vname] ([job]) [part_b][vmessage]][part_c]", 2) - else - R.show_message(rendered, 2) + R.hear_radio(message,verbage, speaking, part_a, part_b, M) /* --- Process all the mobs that heard a garbled voice (did not understand) --- */ // Displays garbled message (ie "f*c* **u, **i*er!") if (length(heard_garbled)) - if(M) - quotedmsg = M.say_quote(stars(message)) - else - quotedmsg = stars(quotedmsg) - - var/rendered = "[part_a][vname][part_b][quotedmsg][part_c]" - for (var/mob/R in heard_garbled) - aitrack = "" - if(data == 4) - aitrack = "" - - - if(istype(R, /mob/living/silicon/ai)) - R.show_message("[part_a][aitrack][vname][part_b][quotedmsg][part_c]", 2) - else - R.show_message(rendered, 2) + R.hear_radio(message, verbage, speaking, part_a, part_b, M, 1) /* --- Complete gibberish. Usually happens when there's a compressed message --- */ if (length(heard_gibberish)) - if(M) - quotedmsg = M.say_quote(Gibberish(message, compression + 50)) - else - quotedmsg = Gibberish(quotedmsg, compression + 50) - - var/rendered = "[part_a][Gibberish(name, compression + 50)][part_b][quotedmsg][part_c]" - for (var/mob/R in heard_gibberish) - aitrack = "" - if(data == 4) - aitrack = "" - - - if(istype(R, /mob/living/silicon/ai)) - R.show_message("[part_a][aitrack][Gibberish(realname, compression + 50)] ([Gibberish(job, compression + 50)]) [part_b][quotedmsg][part_c]", 2) - else - R.show_message(rendered, 2) - + R.hear_radio(message, verbage, speaking, part_a, part_b, M, 1) /proc/Broadcast_SimpleMessage(var/source, var/frequency, var/text, var/data, var/mob/M, var/compression, var/level) diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm index f3d8372353..95995fa2b9 100644 --- a/code/game/machinery/telecomms/telecomunications.dm +++ b/code/game/machinery/telecomms/telecomunications.dm @@ -91,7 +91,9 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() "type" = signal.data["type"], "server" = signal.data["server"], "reject" = signal.data["reject"], - "level" = signal.data["level"] + "level" = signal.data["level"], + "verb" = signal.data["verb"], + "language" = signal.data["language"] ) // Keep the "original" signal constant diff --git a/code/game/objects/items/devices/pipe_painter.dm b/code/game/objects/items/devices/pipe_painter.dm index e066a0b168..3a062adca4 100644 --- a/code/game/objects/items/devices/pipe_painter.dm +++ b/code/game/objects/items/devices/pipe_painter.dm @@ -7,9 +7,15 @@ var/mode = "grey" /obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob) - if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated)) + if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A)) return var/obj/machinery/atmospherics/pipe/P = A + + var/turf/T = P.loc + if (P.level < 2 && T.level==1 && isturf(T) && T.intact) + user << "\red You must remove the plating first." + return + P.pipe_color = mode user.visible_message("[user] paints \the [P] [mode].","You paint \the [P] [mode].") P.update_icon() diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index ea3a216878..569aad1c84 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -218,7 +218,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use del(A) return -/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel) +/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel, var/verb = "says", var/datum/language/speaking = null) if(!on) return // the device has to be on // Fix for permacell radios, but kinda eh about actually fixing them. if(!M || !message) return @@ -348,7 +348,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use "type" = 0, // determines what type of radio input it is: normal broadcast "server" = null, // the last server to log this signal "reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery - "level" = position.z // The source's z level + "level" = position.z, // The source's z level + "language" = speaking, + "verb" = verb ) signal.frequency = connection.frequency // Quick frequency set @@ -401,7 +403,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use "type" = 0, "server" = null, "reject" = 0, - "level" = position.z + "level" = position.z, + "language" = speaking, + "verb" = verb ) signal.frequency = connection.frequency // Quick frequency set @@ -423,7 +427,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use Broadcast_Message(connection, M, voicemask, pick(M.speak_emote), src, message, displayname, jobname, real_name, M.voice_name, - filter_type, signal.data["compression"], list(position.z), connection.frequency) + filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking) @@ -596,11 +600,13 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use else R.show_message(rendered, 2) -/obj/item/device/radio/hear_talk(mob/M as mob, msg) +/obj/item/device/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null) if (broadcasting) if(get_dist(src, M) <= canhear_range) - talk_into(M, msg) + talk_into(M, msg,null,verb,speaking) + + /* /obj/item/device/radio/proc/accept_rad(obj/item/device/radio/R as obj, message) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 868e2d4b8d..c53bd3f99b 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -17,7 +17,7 @@ if ( ! (istype(user, /mob/living/carbon/human) || \ istype(user, /mob/living/silicon) || \ - istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") ) + istype(user, /mob/living/carbon/monkey)) ) user << "\red You don't have the dexterity to do this!" return 1 diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index ee08d4ea66..3eacd36e32 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -69,6 +69,15 @@ ..() + +/mob/dead/observer/Topic(href, href_list) + if (href_list["track"]) + var/mob/target = locate(href_list["track"]) in mob_list + if(target) + ManualFollow(target) + + + /mob/dead/attackby(obj/item/W, mob/user) if(istype(W,/obj/item/weapon/tome)) var/mob/dead/M = src diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm new file mode 100644 index 0000000000..a175009a03 --- /dev/null +++ b/code/modules/mob/hear_say.dm @@ -0,0 +1,92 @@ +// At minimum every mob has a hear_say proc. + +/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null) + if(!client) + return + + var/style = "body" + if(language) + if(!say_understands(speaker,language)) + message = stars(message) + verb = language.speech_verb + style = language.colour + + var/speaker_name = speaker.name + if(istype(speaker, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = speaker + speaker_name = H.GetVoice() + + if(italics) + message = "[message]" + + var/track = null + if(istype(src, /mob/dead/observer)) + if(speaker_name != speaker.real_name) + speaker_name = "[speaker.real_name] ([speaker_name])" + track = "(follow) " + if(client.prefs.toggles & CHAT_GHOSTEARS && speaker in view(src)) + message = "[message]" + + if(sdisabilities & DEAF || ear_deaf) + if(speaker == src) + src << "You cannot hear yourself speak!" + else + src << "[speaker_name][alt_name] talks but you cannot hear them." + else + src << "[speaker_name][alt_name] [track][verb], \"[message]\"" + + +/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0) + if(!client) + return + var/track = null + + var/style = "body" + if(language) + if(!say_understands(speaker,language)) + message = stars(message) + verb = language.speech_verb + style = language.colour + + if(hard_to_hear) + message = stars(message) + + var/speaker_name = speaker.name + if(istype(speaker, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = speaker + if(H.voice) + speaker_name = H.voice + + if(hard_to_hear) + speaker_name = "unknown" + + if(istype(src, /mob/living/silicon/ai) && !hard_to_hear) + var/jobname // the mob's "job" + if (ishuman(speaker)) + var/mob/living/carbon/human/H = speaker + jobname = H.get_assignment() + else if (iscarbon(speaker)) // Nonhuman carbon mob + jobname = "No id" + else if (isAI(speaker)) + jobname = "AI" + else if (isrobot(speaker)) + jobname = "Cyborg" + else if (istype(speaker, /mob/living/silicon/pai)) + jobname = "Personal AI" + else + jobname = "Unknown" + + track = "[speaker_name] ([jobname])" + + if(istype(src, /mob/dead/observer)) + if(speaker_name != speaker.real_name) + speaker_name = "[speaker.real_name] ([speaker_name])" + track = "[speaker_name] (follow)" + + if(sdisabilities & DEAF || ear_deaf) + if(prob(20)) + src << "You feel your headset vibrate but can hear nothing from it!" + else if(track) + src << "[part_a][track][part_b] [verb], \"[message]\"" + else + src << "[part_a][speaker_name][part_b] [verb], \"[message]\"" diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 623ea112b4..a8a8648476 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -142,6 +142,7 @@ UpdateDamageIcon() hud_updateflag |= 1 << HEALTH_HUD updatehealth() + speech_problem_flag = 1 //Heal MANY external organs, in random order @@ -163,6 +164,7 @@ parts -= picked updatehealth() hud_updateflag |= 1 << HEALTH_HUD + speech_problem_flag = 1 if(update) UpdateDamageIcon() // damage MANY external organs, in random order diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 6036a076b4..f22eb0db41 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -48,6 +48,10 @@ var/icon/stand_icon = null var/icon/lying_icon = null + + var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life() + + var/speech_problem_flag = 0 var/miming = null //Toggle for the mime's abilities. var/special_voice = "" // For changing our voice. Used by a symptom. diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index e4d06c1391..13304b965f 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -66,6 +66,8 @@ if(life_tick%30==15) hud_updateflag = 1022 + voice = GetVoice() + //No need to update all of these procs if the guy is dead. if(stat != DEAD && !in_stasis) if(air_master.current_cycle%4==2 || failed_last_breath) //First, resolve location and get a breath @@ -143,7 +145,6 @@ return ONE_ATMOSPHERE - pressure_difference /mob/living/carbon/human - proc/handle_disabilities() if (disabilities & EPILEPSY) if ((prob(1) && paralysis < 1)) @@ -161,6 +162,7 @@ emote("cough") return if (disabilities & TOURETTES) + speech_problem_flag = 1 if ((prob(10) && paralysis <= 1)) Stun(10) spawn( 0 ) @@ -178,6 +180,7 @@ pixel_y = old_y return if (disabilities & NERVOUS) + speech_problem_flag = 1 if (prob(10)) stuttering = max(10, stuttering) // No. -- cib @@ -232,6 +235,7 @@ if(!gene.block) continue if(gene.is_active(src)) + speech_problem_flag = 1 gene.OnMobLife(src) if (radiation) @@ -1052,6 +1056,7 @@ if(halloss > 0) adjustHalLoss(-3) else if(sleeping) + speech_problem_flag = 1 handle_dreams() adjustHalLoss(-3) if (mind) @@ -1103,16 +1108,19 @@ //Other if(stunned) + speech_problem_flag = 1 AdjustStunned(-1) if(weakened) weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times if(stuttering) + speech_problem_flag = 1 stuttering = max(stuttering-1, 0) if (slurring) slurring = max(slurring-1, 0) if(silent) + speech_problem_flag = 1 silent = max(silent-1, 0) if(druggy) diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index f284a5fda8..3f3aa32c79 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -1,39 +1,132 @@ /mob/living/carbon/human/say(var/message) + var/verb = "says" + var/alt_name = "" + var/message_range = world.view + var/italics = 0 - if(wear_mask) - if(istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja) && wear_mask:voice == "Unknown") - if(copytext(message, 1, 2) != "*") - var/list/temp_message = text2list(message, " ") - var/list/pick_list = list() - for(var/i = 1, i <= temp_message.len, i++) - pick_list += i - for(var/i=1, i <= abs(temp_message.len/3), i++) - var/H = pick(pick_list) - if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue - temp_message[H] = ninjaspeak(temp_message[H]) - pick_list -= H - message = list2text(temp_message, " ") - message = replacetext(message, "o", "¤") - message = replacetext(message, "p", "þ") - message = replacetext(message, "l", "£") - message = replacetext(message, "s", "§") - message = replacetext(message, "u", "µ") - message = replacetext(message, "b", "ß") + if(client) + if(client.prefs.muted & MUTE_IC) + src << "\red You cannot speak in IC (Muted)." + return + + if(stat == 2) + return say_dead(message) - else if(istype(wear_mask, /obj/item/clothing/mask/horsehead)) - var/obj/item/clothing/mask/horsehead/hoers = wear_mask - if(hoers.voicechange) - if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling"))) - message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!") + if(copytext(message,1,2) == "*") + return emote(copytext(message,2)) - if ((HULK in mutations) && health >= 25 && length(message)) - if(copytext(message, 1, 2) != "*") - message = "[uppertext(message)]!!" //because I don't know how to code properly in getting vars from other files -Bro + if(name != GetVoice()) + alt_name = "(as [get_id_name("Unknown")])" + + var/message_mode = null + var/datum/language/speaking = null + + if(copytext(message,1,2) == ";") + message_mode = "headset" + message = copytext(message,2) - if (src.slurring) - if(copytext(message, 1, 2) != "*") - message = slur(message) - ..(message) + if(length(message) >= 2) + var/channel_prefix = copytext(message, 1 ,3) + var/check_language_and_radio = copytext(message,3,5) + if(languages.len) + for(var/datum/language/L in languages) + if(lowertext(channel_prefix) == ":[L.key]" || lowertext(check_language_and_radio) == ":[L.key]") + verb = L.speech_verb + speaking = L + break + if(!message_mode) + message_mode = department_radio_keys[channel_prefix] + + if(speaking || copytext(message,1,2) == ":") + var/positioncut = 3 + if(speaking && (message_mode && copytext(message,3,4)==":")) + positioncut += 2 + message = trim(copytext(message,positioncut)) + + + message = capitalize(trim_left(message)) + + if(speech_problem_flag) + var/list/handle_r = handle_speech_problems(message) + message = handle_r[1] + verb = handle_r[2] + speech_problem_flag = handle_r[3] + + if(!message || stat) + return + + var/ending = copytext(message, length(message)) + if(ending=="!") + verb=pick("exclaims","shouts","yells") + if(ending=="?") + verb="asks" + + var/list/obj/item/used_radios = new + + switch (message_mode) + if("headset") + if(l_ear && istype(l_ear,/obj/item/device/radio)) + var/obj/item/device/radio/R = l_ear + R.talk_into(src,message,null,verb,speaking) + used_radios += l_ear + else if(r_ear && istype(r_ear,/obj/item/device/radio)) + var/obj/item/device/radio/R = r_ear + R.talk_into(src,message,null,verb,speaking) + used_radios += r_ear + + if("right_ear") + if(r_ear && istype(r_ear,/obj/item/device/radio)) + var/obj/item/device/radio/R = r_ear + R.talk_into(src,message,verb,speaking) + used_radios += r_ear + + + if("left_ear") + if(l_ear && istype(l_ear,/obj/item/device/radio)) + var/obj/item/device/radio/R = l_ear + R.talk_into(src,message,verb,speaking) + used_radios += l_ear + + if("intercom") + for(var/obj/item/device/radio/intercom/I in view(1, null)) + I.talk_into(src, message, verb, speaking) + used_radios += I + if("whisper") + whisper(message) + return + if("binary") + if(robot_talk_understand || binarycheck()) + robot_talk(message) + return + if("changeling") + if(mind && mind.changeling) + for(var/mob/Changeling in mob_list) + if((Changeling.mind && Changeling.mind.changeling) || istype(Changeling, /mob/dead/observer)) + Changeling << "[mind.changeling.changelingID]: [message]" + return + else + if(message_mode) + if(message_mode in radiochannels) + if(l_ear && istype(l_ear,/obj/item/device/radio)) + l_ear.talk_into(src,message, message_mode, verb, speaking) + used_radios += l_ear + else if(r_ear && istype(r_ear,/obj/item/device/radio)) + r_ear.talk_into(src,message, message_mode, verb, speaking) + used_radios += r_ear + + + if(used_radios.len) + italics = 1 + message_range = 3 + + var/datum/gas_mixture/environment = loc.return_air() + if(environment) + var/pressure = environment.return_pressure() + if(pressure < SAY_MINIMUM_PRESSURE) + italics = 1 + message_range =1 + + ..(message, speaking, verb, alt_name, italics, message_range, used_radios) /mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null) @@ -71,3 +164,47 @@ /mob/living/carbon/human/proc/GetSpecialVoice() return special_voice + +/mob/living/carbon/human/proc/handle_speech_problems(var/message) + var/list/returns[3] + var/verb = "says" + var/handled = 0 + if(silent) + message = "" + handled = 1 + if(sdisabilities & MUTE) + message = "" + handled = 1 + if(wear_mask) + if(istype(wear_mask, /obj/item/clothing/mask/horsehead)) + var/obj/item/clothing/mask/horsehead/hoers = wear_mask + if(hoers.voicechange) + if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling") + message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!") + verb = pick("whinnies","neighs", "says") + handled = 1 + + if((HULK in mutations) && health >= 25 && length(message)) + message = "[uppertext(message)]!!!" + verb = pick("yells","roars","hollers") + handled = 1 + if(slurring) + message = slur(message) + verb = pick("stammers","stutters") + handled = 1 + + var/braindam = getBrainLoss() + if(braindam >= 60) + handled = 1 + if(prob(braindam/4)) + message = stutter(message) + verb = pick("stammers", "stutters") + if(prob(braindam)) + message = uppertext(message) + verb = pick("yells like an idiot","says rather loudly") + + returns[1] = message + returns[2] = verb + returns[3] = handled + + return returns diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 92edb9aacd..b42f51c9ec 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -513,7 +513,4 @@ /mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools - if(!ticker) return 0 - if(!ticker.mode.name == "monkey") return 0 - return 1 - + return 0 diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index e64f2ca019..8a0e797aea 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -81,366 +81,52 @@ var/list/department_radio_keys = list( if(!istype(dongle)) return if(dongle.translate_binary) return 1 -/mob/living/say(var/message) - - /* - Formatting and sanitizing. - */ - - message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) - - /* - Sanity checking and speech failure. - */ - - if (!message) - return - - if(silent) - return - - if (stat == 2) // Dead. - return say_dead(message) - else if (stat) // Unconcious. - return - - if (src.client) - if(client.prefs.muted & MUTE_IC) - src << "\red You cannot speak in IC (muted)." - return - if (src.client.handle_spam_prevention(message, MUTE_IC)) - return - - // Mute disability - if (sdisabilities & MUTE) - return - - // Muzzled. - if (istype(wear_mask, /obj/item/clothing/mask/muzzle)) - return - - // Emotes. - if (copytext(message, 1, 2) == "*" && !stat) - return emote(copytext(message, 2)) - - /* - Identity hiding. - */ - var/alt_name = "" - if (istype(src, /mob/living/carbon/human) && name != GetVoice()) - var/mob/living/carbon/human/H = src - alt_name = " (as [H.get_id_name("Unknown")])" - - /* - Now we get into the real meat of the say processing. Determining the message mode. - */ - - var/italics = 0 - var/message_range = null - var/message_mode = null - var/datum/language/speaking = null //For use if a specific language is being spoken. - - var/braindam = getBrainLoss() - if (braindam >= 60) - if(prob(braindam/4)) - message = stutter(message) - if(prob(braindam)) - message = uppertext(message) - - // General public key. Special message handling - else if (copytext(message, 1, 2) == ";" || prob(braindam/2)) - if (ishuman(src)) - message_mode = "headset" - else if(ispAI(src) || isrobot(src)) - message_mode = "pAI" - message = copytext(message, 2) - // Begin checking for either a message mode or a language to speak. - else if (length(message) >= 2) - var/channel_prefix = copytext(message, 1, 3) - - //Check if the person is speaking a language that they know. - if(languages.len) - for(var/datum/language/L in languages) - if(lowertext(channel_prefix) == ":[L.key]") - speaking = L - break - message_mode = department_radio_keys[channel_prefix] - if (message_mode || speaking || copytext(message,1,2) == ":") - message = trim(copytext(message, 3)) - if (!(istype(src,/mob/living/carbon/human) || istype(src,/mob/living/carbon/monkey) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels)))) - message_mode = null //only humans can use headsets - - if(src.stunned > 2 || (traumatic_shock > 61 && prob(50))) - message_mode = null //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it - - message = capitalize(trim_left(message)) - - if (!message) - return - - if (stuttering) - message = stutter(message) - - var/list/obj/item/used_radios = new - var/is_speaking_radio = 0 - - switch (message_mode) - if ("headset") - if (src:l_ear && istype(src:l_ear,/obj/item/device/radio)) - src:l_ear.talk_into(src, message) - used_radios += src:l_ear - is_speaking_radio = 1 - else if (src:r_ear) - src:r_ear.talk_into(src, message) - used_radios += src:r_ear - is_speaking_radio = 1 - - message_range = 1 - italics = 1 - - if ("right ear") - if (src:r_ear) - src:r_ear.talk_into(src, message) - used_radios += src:r_ear - is_speaking_radio = 1 - - message_range = 1 - italics = 1 - - if ("left ear") - if (src:l_ear) - src:l_ear.talk_into(src, message) - used_radios += src:l_ear - is_speaking_radio = 1 - - message_range = 1 - italics = 1 - - if ("intercom") - for (var/obj/item/device/radio/intercom/I in view(1, null)) - I.talk_into(src, message) - used_radios += I - is_speaking_radio = 1 - - message_range = 1 - italics = 1 - - //I see no reason to restrict such way of whispering - if ("whisper") - whisper(message) - return - - if ("binary") - if(robot_talk_understand || binarycheck()) - //message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant - robot_talk(message) - return - - if ("alientalk") - if(alien_talk_understand || hivecheck()) - //message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant - alien_talk(message) - return - - if ("department") - if(istype(src, /mob/living/carbon)) - if (src:l_ear && istype(src:l_ear,/obj/item/device/radio)) - src:l_ear.talk_into(src, message, message_mode) - used_radios += src:l_ear - is_speaking_radio = 1 - if (src:r_ear) - src:r_ear.talk_into(src, message, message_mode) - used_radios += src:r_ear - is_speaking_radio = 1 - else if(istype(src, /mob/living/silicon/robot)) - if (src:radio) - src:radio.talk_into(src, message, message_mode) - used_radios += src:radio - message_range = 1 - italics = 1 - - if ("pAI") - if (src:radio) - src:radio.talk_into(src, message) - used_radios += src:radio - message_range = 1 - italics = 1 - - if("changeling") - if(mind && mind.changeling) - for(var/mob/Changeling in mob_list) - if((Changeling.mind && Changeling.mind.changeling) || istype(Changeling, /mob/dead/observer)) - Changeling << "[mind.changeling.changelingID]: [message]" - return -////SPECIAL HEADSETS START - else - //world << "SPECIAL HEADSETS" - if (message_mode in radiochannels) - if(isrobot(src))//Seperates robots to prevent runtimes from the ear stuff - var/mob/living/silicon/robot/R = src - if(R.radio)//Sanityyyy - R.radio.talk_into(src, message, message_mode) - used_radios += R.radio - else - if (src:l_ear && istype(src:l_ear,/obj/item/device/radio)) - src:l_ear.talk_into(src, message, message_mode) - used_radios += src:l_ear - else if (src:r_ear) - src:r_ear.talk_into(src, message, message_mode) - used_radios += src:r_ear - message_range = 1 - italics = 1 -/////SPECIAL HEADSETS END - - var/datum/gas_mixture/environment = loc.return_air() - if(environment) - var/pressure = environment.return_pressure() - if (pressure < SAY_MINIMUM_PRESSURE) //in space no one can hear you scream - italics = 1 - message_range = 1 - - var/list/listening - - listening = get_mobs_in_view(message_range, src) - var/list/onscreen = viewers() - for(var/mob/M in player_list) - if (!M.client) - continue //skip monkeys and leavers - if (istype(M, /mob/new_player)) - continue - if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && src.client) // src.client is so that ghosts don't have to listen to mice - listening|=M +/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list()) var/turf/T = get_turf(src) - var/list/W = hear(message_range, T) + + var/list/listening = list() + if(T) - for (var/obj/O in ((W | contents)-used_radios)) - W |= O + var/list/hear = hear(message_range, T) + var/list/hearturfs = list() - for (var/mob/M in W) - W |= M.contents - - for (var/atom/A in W) - if(istype(A, /mob/living/simple_animal/parrot)) //Parrot speech mimickry - if(A == src) - continue //Dont imitate ourselves - - var/mob/living/simple_animal/parrot/P = A - if(P.speech_buffer.len >= 10) - P.speech_buffer.Remove(pick(P.speech_buffer)) - P.speech_buffer.Add(message) - - if(istype(A, /obj/)) //radios in pockets and backpacks work - var/obj/O = A - spawn (0) - if(O) - O.hear_talk(src, message) - - -/* Commented out as replaced by code above from BS12 - for (var/obj/O in ((V | contents)-used_radios)) //radio in pocket could work, radio in backpack wouldn't --rastaf0 - spawn (0) - if (O) - O.hear_talk(src, message) -*/ - -/* if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess. - for(var/obj/O in loc)//Kinda ugly but whatever. - if(O) - spawn(0) - O.hear_talk(src, message) -*/ - - - var/list/heard_a = list() // understood us - var/list/heard_b = list() // didn't understand us - - for (var/M in listening) - if(hascall(M,"say_understands")) - if (M:say_understands(src,speaking)) - heard_a += M - else - heard_b += M - else - heard_a += M + for(var/I in hear) + if(istype(I, /mob/)) + var/mob/M = I + listening += M + hearturfs += M.locs[1] + for(var/obj/item/device/radio/R in contents) + spawn(0) + R.hear_talk(src, message, verb, speaking) + else if(istype(I, /obj/)) + var/obj/O = I + hearturfs += O.locs[1] + if(istype(O, /obj/item/device/radio)) + spawn(0) + O.hear_talk(src, message, verb, speaking) + for(var/mob/M in player_list) + if(M.stat == DEAD && client && (M.client.prefs.toggles & CHAT_GHOSTEARS)) + listening |= M + continue + if(M.locs[1] in hearturfs) + listening |= M var/speech_bubble_test = say_test(message) var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]") spawn(30) del(speech_bubble) - for(var/mob/M in hearers(5, src)) - if(M != src && is_speaking_radio) - M:show_message("[src] talks into [used_radios.len ? used_radios[1] : "radio"]") - - var/rendered = null - - if (length(heard_a)) - var/message_a = say_quote(message,speaking) - - if (italics) - message_a = "[message_a]" - - var/message_ghost = "[message_a]" // bold so ghosts know the person is in view. - rendered = "[GetVoice()][alt_name] [message_a]" - var/rendered_ghost = "[GetVoice()][alt_name] [message_ghost]" - for (var/mob/M in heard_a) - if(M.client) - if(hascall(M,"show_message")) - var/deaf_message = "" - var/deaf_type = 1 - if(M != src) - deaf_message = "[name][alt_name] talks but you cannot hear them." - else - deaf_message = "You cannot hear yourself!" - deaf_type = 2 // Since you should be able to hear yourself without looking - if (M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && M in onscreen) - M:show_message(rendered_ghost, 2, deaf_message, deaf_type) - else - M:show_message(rendered, 2, deaf_message, deaf_type) - M << speech_bubble - - if (length(heard_b)) - - var/message_b - message_b = stars(message) - message_b = say_quote(message_b,speaking) - - if (italics) - message_b = "[message_b]" - - rendered = "[name][alt_name] [message_b]" //Voice_name isn't too useful. You'd be able to tell who was talking presumably. + if(used_radios.len) + for(var/mob/living/M in hearers(5, src)) + if(M != src) + M.show_message("[src] talks into [used_radios.len ? used_radios[1] : "radio"]") - for (var/M in heard_b) - if(hascall(M,"show_message")) - M:show_message(rendered, 2) - M << speech_bubble + for(var/mob/M in listening) + if(M.client) + M << speech_bubble + M.hear_say(message,verb,speaking,alt_name, italics, src) - /* - if(M.client) - - if(!M.client.bubbles || M == src) - var/image/I = image('icons/effects/speechbubble.dmi', B, "override") - I.override = 1 - M << I - */ /* - - flick("[presay]say", B) - - if(istype(loc, /turf)) - B.loc = loc - else - B.loc = loc.loc - - spawn() - sleep(11) - del(B) - */ - - //talking items - for(var/obj/item/weapon/O in view(3,src)) - if(O.listening_to_players) - O.catchMessage(message, src) log_say("[name]/[key] : [message]") @@ -449,5 +135,3 @@ var/list/department_radio_keys = list( /mob/living/proc/GetVoice() return name - - diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 8fd90aa571..62331233a8 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -405,9 +405,13 @@ var/list/ai_list = list() if (href_list["track"]) var/mob/target = locate(href_list["track"]) in mob_list +/* var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list if(A && target) A.ai_actual_track(target) +*/ + if(target) + ai_actual_track(target) return else if (href_list["faketrack"]) diff --git a/code/modules/mob/living/silicon/say.dm b/code/modules/mob/living/silicon/say.dm index 7c63628ced..520ff0a0f3 100644 --- a/code/modules/mob/living/silicon/say.dm +++ b/code/modules/mob/living/silicon/say.dm @@ -2,11 +2,15 @@ var/ending = copytext(text, length(text)) if (ending == "?") - return "queries, \"[text]\""; + return "queries" else if (ending == "!") - return "declares, \"[text]\""; + return "declares" - return "states, \"[text]\""; + return "states" + +#define IS_AI 1 +#define IS_ROBOT 2 +#define IS_PAI 3 /mob/living/silicon/say(var/message) if (!message) @@ -23,39 +27,98 @@ message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) return say_dead(message) + var/bot_type = 0 //Let's not do a fuck ton of type checks, thanks. + if(istype(src, /mob/living/silicon/ai)) + bot_type = IS_AI + else if(istype(src, /mob/living/silicon/robot)) + bot_type = IS_ROBOT + else if(istype(src, /mob/living/silicon/pai)) + bot_type = IS_PAI + + var/mob/living/silicon/ai/AI = src //and let's not declare vars over and over and over for these guys. + var/mob/living/silicon/robot/R = src + var/mob/living/silicon/pai/P = src + + //Must be concious to speak if (stat) return - if (length(message) >= 2) - var/prefix = copytext(message, 1, 3) - if (department_radio_keys[prefix] == "binary") - if(istype(src, /mob/living/silicon/pai)) - return ..(message) - message = copytext(message, 3) - message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) + var/verb = say_quote(message) + var/message_mode = null - // TODO: move the component system up to silicon so we don't have to use this ugly hack.. - if(istype(src, /mob/living/silicon/robot)) - var/mob/living/silicon/robot/R = src - if(!R.is_component_functioning("comms")) - src << "\red Your binary communications component isn't functional." + + if(copytext(message,1,2) == ";") + message_mode = "general" // I don't know why but regular radio = fuck you we ain't broadcasting, pAI mode was what was in old say code. + message = trim(copytext(message,2)) + + else if(length(message) >= 2) + var/channel_prefix = copytext(message, 1 ,3) + if(!message_mode) + message_mode = department_radio_keys[channel_prefix] + + if(message_mode && bot_type == IS_ROBOT) + if(message_mode != "binary" && !R.is_component_functioning("radio")) + src << "\red Your radio isn't functional at this time." + return + + + if(message_mode && message_mode != "general") + message = trim(copytext(message,3)) + + switch(message_mode) + if("department") + switch(bot_type) + if(IS_AI) + AI.holopad_talk(message) + if(IS_ROBOT) + log_say("[key_name(src)] : [message]") + R.radio.talk_into(src,message,message_mode,verb) + if(IS_PAI) + log_say("[key_name(src)] : [message]") + P.radio.talk_into(src,message,message_mode,verb) + return + + if("binary") + switch(bot_type) + if(IS_ROBOT) + if(!R.is_component_functioning("comms")) + src << "\red Your binary communications component isn't functional." + return + if(IS_PAI) + src << "You do not appear to have that function" return robot_talk(message) - else if (department_radio_keys[prefix] == "department") - if(isAI(src)&&client)//For patching directly into AI holopads. - var/mob/living/silicon/ai/U = src - message = copytext(message, 3) - message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) - U.holopad_talk(message) - else//Will not allow anyone by an active AI to use this function. - src << "This function is not available to you." - return + return + if("general") + switch(bot_type) + if(IS_AI) + src << "Yeah, not yet, sorry" + if(IS_ROBOT) + log_say("[key_name(src)] : [message]") + R.radio.talk_into(src,message,null,verb) + if(IS_PAI) + log_say("[key_name(src)] : [message]") + P.radio.talk_into(src,message,null,verb) + return + else - return ..(message) - else - return ..(message) + if(message_mode && message_mode in radiochannels) + switch(bot_type) + if(IS_AI) + src << "You don't have this function yet, I'm working on it" + return + if(IS_ROBOT) + log_say("[key_name(src)] : [message]") + R.radio.talk_into(src,message,message_mode,verb) + if(IS_PAI) + log_say("[key_name(src)] : [message]") + P.radio.talk_into(src,message,message_mode,verb) + return + + + return ..(message,null,verb) //For holopads only. Usable by AI. /mob/living/silicon/ai/proc/holopad_talk(var/message) @@ -146,4 +209,8 @@ for (var/mob/M in dead_mob_list) if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping - M.show_message(rendered, 2) \ No newline at end of file + M.show_message(rendered, 2) + +#undef IS_AI +#undef IS_ROBOT +#undef IS_PAI diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index 592114f73f..da2d8a8e6f 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -331,6 +331,61 @@ icon_state = "ipc_blue" species_allowed = list("Machine") + icp_screen_breakout + name = "breakout IPC screen" + icon_state = "ipc_breakout" + species_allowed = list("Machine") + + icp_screen_eight + name = "eight IPC screen" + icon_state = "ipc_eight" + species_allowed = list("Machine") + + icp_screen_goggles + name = "goggles IPC screen" + icon_state = "ipc_goggles" + species_allowed = list("Machine") + + icp_screen_heart + name = "heart IPC screen" + icon_state = "ipc_heart" + species_allowed = list("Machine") + + icp_screen_monoeye + name = "monoeye IPC screen" + icon_state = "ipc_monoeye" + species_allowed = list("Machine") + + icp_screen_nature + name = "nature IPC screen" + icon_state = "ipc_nature" + species_allowed = list("Machine") + + icp_screen_orange + name = "orange IPC screen" + icon_state = "ipc_orange" + species_allowed = list("Machine") + + icp_screen_purple + name = "purple IPC screen" + icon_state = "ipc_purple" + species_allowed = list("Machine") + + icp_screen_shower + name = "shower IPC screen" + icon_state = "ipc_shower" + species_allowed = list("Machine") + + icp_screen_static + name = "static IPC screen" + icon_state = "ipc_static" + species_allowed = list("Machine") + + icp_screen_yellow + name = "yellow IPC screen" + icon_state = "ipc_yellow" + species_allowed = list("Machine") + /* /////////////////////////////////// / =---------------------------= / diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index a76b8de25d..fc71edff2a 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -84,7 +84,7 @@ /obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj) - if((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey"))) + if((istype(usr, /mob/living/carbon/human))) var/mob/M = usr if(!( istype(over_object, /obj/screen) )) return ..() diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index a68c385e35..8959bd1734 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -144,7 +144,7 @@ init() else area = src.loc.loc:master - area.apc |= src + area.apc |= src opened = 1 operating = 0 name = "[area.name] APC" @@ -171,7 +171,7 @@ cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value) var/area/A = src.loc.loc - + //if area isn't specified use current if(isarea(A) && src.areastring == null) @@ -913,7 +913,7 @@ return 0 if ( ! (istype(user, /mob/living/carbon/human) || \ istype(user, /mob/living/silicon) || \ - istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) ) + istype(user, /mob/living/carbon/monkey)) ) user << "\red You don't have the dexterity to use this [src]!" nanomanager.close_user_uis(user, src) @@ -1241,7 +1241,7 @@ autoflag = 3 area.poweralert(1, src) if(cell.charge >= 4000) - area.poweralert(1, src) + area.poweralert(1, src) else if(cell.charge < 1250 && cell.charge > 750 && longtermpower < 0) // <30%, turn off equipment if(autoflag != 2) equipment = autoset(equipment, 2) @@ -1307,7 +1307,7 @@ environ = autoset(environ, 0) area.poweralert(0, src) autoflag = 0 - + // update icon & area power if anything changed diff --git a/code/unused/gamemodes/monkey.dm b/code/unused/gamemodes/monkey.dm deleted file mode 100644 index 04b0689f6a..0000000000 --- a/code/unused/gamemodes/monkey.dm +++ /dev/null @@ -1,131 +0,0 @@ -#define MONKEY_MODE_RUNNING 0 -#define MONKEY_MODE_NO_RABID_LEFT 1 -#define MONKEY_MODE_SHUTTLE_CAPTURED 2 -#define MONKEY_MODE_SHUTTLE_WITH_HUMANS 3 - -#define MONKEY_MODE_MONKEYS 4 - -/datum/game_mode/monkey - name = "monkey" - config_tag = "monkey" - var/state = MONKEY_MODE_RUNNING - var/list/datum/mind/initial_monkeys = new - -/datum/game_mode/monkey/announce() - world << "The current game mode is - Monkey!" - world << "Some of your crew members have been infected by a mutageous virus!" - world << "Escape on the shuttle but the humans have precedence!" - -/datum/game_mode/monkey/can_start() - if (num_players()<2) - return 0 - for(var/mob/new_player/P in player_list) - if(P.client && P.ready && !jobban_isbanned(P, "Syndicate")) - return 1 - return 0 - -/datum/game_mode/monkey/pre_setup() - var/list/possible_monkeys = get_players_for_role(BE_MONKEY) - - // stop setup if no possible monkeys - if(!possible_monkeys.len) - return 0 - - var/num_monkeys = MONKEY_MODE_MONKEYS - var/num_players = num_players() - - if (num_players<=num_monkeys) - num_monkeys = round(num_players/2) - - for(var/j = 1 to num_monkeys) - if (!possible_monkeys.len) - break - var/datum/mind/monkey = pick(possible_monkeys) - possible_monkeys-=monkey - initial_monkeys += monkey - monkey.special_role = "monkey" - - if(!initial_monkeys.len) - return 0 - return 1 - -/datum/game_mode/monkey/post_setup() - spawn (50) - for (var/datum/mind/monkey in initial_monkeys) - var/mob/living/carbon/human/H = monkey.current - var/mob/living/carbon/monkey/new_monkey = H.monkeyize() - new_monkey << "Your goal is to capture the entire human civilization and your first target is Centcom. Hijack the shuttle without humans aboard!" - - for (var/mob/living/carbon/monkey/rabid_monkey in mob_list) - if (!(rabid_monkey.mind in initial_monkeys) && (!isturf(rabid_monkey.loc) || rabid_monkey.z!=1)) - continue - rabid_monkey.contract_disease(new /datum/disease/jungle_fever,1,0) - del(initial_monkeys) - ..() - -/datum/game_mode/monkey/proc/is_important_monkey(var/mob/living/carbon/monkey/M as mob) - var/turf/T = get_turf(M) - var/area/A = get_area(M) - if(M.stat!=2) - - for(var/datum/disease/D in M.viruses) - if(istype(D, /datum/disease/jungle_fever) && ( T.z==1 || is_type_in_list(A, centcom_areas))) - return 1 - - -/datum/game_mode/monkey/check_win() - if (state==MONKEY_MODE_SHUTTLE_CAPTURED || state==MONKEY_MODE_SHUTTLE_WITH_HUMANS) - return - var/infected_count = 0 - for (var/mob/living/carbon/monkey/rabid_monkey in mob_list) - if (is_important_monkey(rabid_monkey)) - infected_count++ - if (infected_count==0) - state = MONKEY_MODE_NO_RABID_LEFT - -/datum/game_mode/monkey/check_finished() - return (emergency_shuttle.location==2) || (state>0) - -/datum/game_mode/monkey/declare_completion() - var/monkeywin = 0 - if (state != MONKEY_MODE_NO_RABID_LEFT) - for(var/mob/living/carbon/monkey/monkey_player in mob_list) - if (is_important_monkey(monkey_player)) - var/area/A = get_area(monkey_player) - if ( is_type_in_list(A, centcom_areas)) - monkeywin = 1 - break - - if(monkeywin) - for(var/mob/living/carbon/human/human_player in mob_list) - if (human_player.stat != 2) - var/area/A = get_area(human_player) - if (istype(A, /area/shuttle/escape/centcom)) - monkeywin = 0 - break - - if (monkeywin) - feedback_set_details("round_end_result","win - monkey win") - world << "The monkeys have won! Humanity is doomed!" - for (var/mob/living/carbon/human/player in player_list) - spawn(rand(0,150)) - player.monkeyize() - sleep(200) - else - feedback_set_details("round_end_result","loss - crew win") - world << "The Research Staff has stopped the monkey invasion!" - ..() - return 1 - - -/datum/game_mode/proc/auto_declare_completion_monkey() - for(var/mob/living/carbon/monkey/monkey_player in mob_list) - for(var/datum/disease/D in monkey_player.viruses) - if (istype(D, /datum/disease/jungle_fever) && monkey_player.ckey) - world << "[monkey_player.ckey] was played infested [monkey_player]. [monkey_player.stat == 2 ? "(DEAD)" : ""]" - return 1 - -#undef MONKEY_MODE_RUNNING -#undef MONKEY_MODE_NO_RABID_LEFT -#undef MONKEY_MODE_SHUTTLE_CAPTURED -#undef MONKEY_MODE_SHUTTLE_WITH_HUMANS diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi index d0c5c1f959..50b164e284 100644 Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ diff --git a/interface/skin.dmf b/interface/skin.dmf index 6f3bb88d76..0795bdd0bf 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -313,6 +313,14 @@ macro "hotkeymode" name = "CTRL+G" command = "a-intent right" is-disabled = false + elem + name = "H" + command = "holster" + is-disabled = false + elem + name = "CTRL+H" + command = "holster" + is-disabled = false elem name = "Q" command = ".northwest" @@ -1346,6 +1354,8 @@ window "mapwindow" on-size = "" icon-size = 0 text-mode = false + letterbox = true + zoom = 0 on-show = ".winset\"mainwindow.mainvsplit.left=mapwindow\"" on-hide = ".winset\"mainwindow.mainvsplit.left=\"" style = "" @@ -1818,4 +1828,6 @@ window "infowindow" on-show = ".winset\"rpane.infob.is-visible=true;rpane.browseb.is-visible=true?rpane.infob.pos=130,0:rpane.infob.pos=65,0 rpane.textb.is-visible=true rpane.infob.is-checked=true rpane.rpanewindow.pos=0,30 rpane.rpanewindow.size=0x0 rpane.rpanewindow.left=infowindow\"" on-hide = ".winset\"rpane.infob.is-visible=false;rpane.browseb.is-visible=true?rpane.browseb.is-checked=true rpane.rpanewindow.left=browserwindow:rpane.textb.is-visible=true rpane.rpanewindow.pos=0,30 rpane.rpanewindow.size=0x0 rpane.rpanewindow.left=\"" on-tab = "" + prefix-color = none + suffix-color = none diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index b681ca7eeb..1437f7ad77 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -145,10766 +145,10746 @@ "acO" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) "acP" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) "acQ" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acR" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acS" = (/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acT" = (/obj/machinery/door/airlock/highsecurity{name = "Tactical Equipment"; req_access_txt = "58"},/turf/simulated/floor{icon_state = "dark"},/area/security/main) -"acU" = (/turf/simulated/floor{icon_state = "dark"},/area/security/main) -"acV" = (/turf/simulated/wall/r_wall,/area) -"acW" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/security/prison) -"acX" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) -"acZ" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/camera{c_tag = "Prison Wing Hallway"; dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"ada" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adb" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adc" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"add" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"ade" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range) -"adf" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"},/area/security/range) -"adg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range) -"adh" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adk" = (/obj/machinery/washing_machine,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/security/main) -"adm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/security/main) -"adn" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/main) -"ado" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adp" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adq" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; 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1 Ablative Vest
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1 Chemical Implant Kit
1 Tracking Implant Kit
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info = "
To the incoming CMO of Exodus:


I wish you and your crew well. Do take note:


The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.

I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.

The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.

Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.

There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.

The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.

The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.

Emergency Cryo bags are beside the emergency entrance, along with a kit.

Spare paper cups for the reception are on the left side of the reception desk.

I've fed Runtime. She should be fine.


That should be all. Good luck!
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dir = 1},/area/toxins/mixing) -"bMl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing) -"bMm" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/toxins/mixing) -"bMn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/toxins/mixing) -"bMo" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/toxins/mixing) -"bMp" = (/obj/machinery/driver_button{dir = 2; id = "toxinsdriver"; pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor,/area/toxins/mixing) -"bMq" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor,/area/toxins/mixing) -"bMr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/toxins/mixing) -"bMs" = (/turf/simulated/floor/airless{dir = 9; icon_state = "warning"},/area/toxins/test_area) -"bMt" = (/turf/simulated/floor/airless{icon_state = "warning"; dir = 1},/area/toxins/test_area) -"bMu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) -"bMv" = (/obj/item/weapon/ore/silver,/obj/item/weapon/ore/silver,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/quartermaster/miningdock) -"bMw" = (/obj/machinery/camera{c_tag = "Mining Dock External"; dir = 8},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{icon_state = "warning"},/area/quartermaster/miningdock) -"bMx" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/wall,/area/quartermaster/miningdock) -"bMy" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 10; icon_state = "brown"},/area/quartermaster/miningdock) -"bMz" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/quartermaster/miningdock) -"bMA" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) -"bMB" = (/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = 3},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) -"bMC" = (/obj/machinery/door/airlock/maintenance{name = "Mining Maintenance"; req_access_txt = "48"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/miningdock) -"bMD" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) -"bME" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/aft) -"bMF" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bMG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/aft) -"bMH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = 15},/turf/simulated/floor/plating,/area/maintenance/aft) -"bMI" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) -"bMJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/aft) -"bMK" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/storage/tech) -"bML" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/borgupload{pixel_x = -1; pixel_y = 1},/obj/item/weapon/circuitboard/aiupload{pixel_x = 2; pixel_y = -2},/turf/simulated/floor,/area/storage/tech) -"bMM" = (/obj/machinery/camera{c_tag = "Secure Tech Storage"; dir = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/storage/tech) -"bMN" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/storage/tech) -"bMO" = (/obj/structure/table,/obj/item/device/aicard,/obj/item/weapon/aiModule/reset,/turf/simulated/floor/plating,/area/storage/tech) -"bMP" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/pandemic{pixel_x = -3; pixel_y = 3},/obj/item/weapon/circuitboard/rdconsole,/obj/item/weapon/circuitboard/rdserver{pixel_x = 3; pixel_y = -3},/obj/item/weapon/circuitboard/destructive_analyzer,/obj/item/weapon/circuitboard/protolathe,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/storage/tech) -"bMQ" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/autolathe{pixel_x = 3; pixel_y = -3},/obj/item/weapon/circuitboard/security{name = "Circuit board (Mining Monitor)"; network = list("MINE")},/turf/simulated/floor/plating,/area/storage/tech) -"bMR" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/arcade,/obj/item/weapon/circuitboard/message_monitor{pixel_y = -5},/turf/simulated/floor/plating,/area/storage/tech) -"bMS" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor/plating,/area/storage/tech) -"bMT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) -"bMU" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/hallway/primary/aft) -"bMV" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"bMW" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor,/area/janitor) -"bMX" = (/obj/structure/table,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/machinery/requests_console{department = "Janitorial"; departmentType = 1; pixel_y = -29},/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/janitor) -"bMY" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/janitor) -"bMZ" = (/obj/structure/janitorialcart,/turf/simulated/floor,/area/janitor) -"bNa" = (/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/mousetraps,/turf/simulated/floor,/area/janitor) -"bNb" = (/turf/simulated/floor,/area/janitor) -"bNc" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/janitor) -"bNd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/janitor) -"bNe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bNf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bNg" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bNh" = (/turf/simulated/wall,/area/medical/surgery) -"bNi" = (/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bNj" = (/obj/structure/closet,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"bNk" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"bNl" = (/turf/simulated/floor{icon_state = "white_2"},/area/medical/medbay2) -"bNm" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo) -"bNn" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/cmo) -"bNo" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo) -"bNp" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Chief Medical Officer"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "cmooffice"; name = "CMO Privacy Shutters"; pixel_x = 38; pixel_y = 21},/obj/machinery/door_control{desc = "A remote control switch for the CMO's office."; id = "cmodoor"; name = "CMO Office Door Control"; normaldoorcontrol = 1; pixel_x = 28; pixel_y = 21; range = 6},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Emergency Lockdown Control"; pixel_x = -15; pixel_y = 38; req_access_txt = "5"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "medbayquar"; name = "Medbay Emergency Lockdown Control"; pixel_x = -15; pixel_y = 30; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo) -"bNq" = (/obj/structure/table,/obj/item/weapon/folder/white{pixel_y = 10},/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/weapon/stamp/cmo,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/cmo) -"bNr" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo) -"bNs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) -"bNt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bNu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbreak) -"bNv" = (/obj/machinery/computer/crew,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbreak) -"bNw" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_a) -"bNx" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_a) -"bNy" = (/obj/machinery/door_control{id = "medpriva"; name = "Privacy Shutters"; pixel_y = 25},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_a) -"bNz" = (/turf/simulated/wall,/area/medical/patient_a) -"bNA" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_b) -"bNB" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_b) -"bNC" = (/obj/machinery/door_control{id = "medprivb"; name = "Privacy Shutters"; pixel_y = 25},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/turf/simulated/floor{dir = 5; 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dir = 8},/area/tdome/tdomeobserve) -"deD" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"deE" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"deF" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"deG" = (/obj/structure/table,/obj/machinery/microwave,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"deH" = (/obj/structure/table/reinforced{dir = 4; icon_state = "reinf_tabledir"},/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"deI" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"deJ" = (/obj/item/device/camera,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"deK" = (/obj/structure/disposalpipe/segment,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"deL" = (/obj/structure/stool/bed/chair,/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"deM" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/weapon/melee/energy/axe,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"deN" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/turf/simulated/floor,/area/tdome) -"deO" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/tdome) -"deP" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/weapon/melee/energy/axe,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"deQ" = (/obj/machinery/door/poddoor{id = "thunderdomeaxe"; name = "Axe Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"deR" = (/obj/machinery/igniter,/turf/simulated/floor,/area/tdome) -"deS" = (/turf/simulated/floor,/area/tdome) -"deT" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/tdome) -"deU" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/red,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"deV" = (/obj/machinery/door/poddoor{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"deW" = (/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) -"deX" = (/obj/machinery/door/poddoor{id = "thunderdome"; name = "Thunderdome Blast Door"},/turf/unsimulated/floor{name = "plating"},/area/tdome) -"deY" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/tdome) -"deZ" = (/turf/simulated/floor{icon_state = "green"; dir = 4},/area/tdome) -"dfa" = (/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) -"dfb" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/green,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"dfc" = (/obj/machinery/recharger{pixel_y = 4},/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) -"dfd" = (/obj/machinery/recharger{pixel_y = 4},/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) -"dfe" = (/obj/machinery/camera{pixel_x = 11; pixel_y = -9; network = list("thunder"); c_tag = "Red Team"},/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) -"dff" = (/turf/simulated/floor/bluegrid,/area/tdome) -"dfg" = (/obj/machinery/flasher{id = "flash"; name = "Thunderdome Flash"},/turf/simulated/floor/bluegrid,/area/tdome) -"dfh" = (/obj/machinery/camera{pixel_x = 12; pixel_y = -10; network = list("thunder"); c_tag = "Green Team"},/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) -"dfi" = (/obj/machinery/atmospherics/pipe/vent,/turf/simulated/floor/bluegrid,/area/tdome) -"dfj" = (/obj/machinery/camera{pixel_x = 10; network = list("thunder"); c_tag = "Arena"},/turf/simulated/floor/bluegrid,/area/tdome) -"dfk" = (/turf/unsimulated/beach/sand{density = 1; opacity = 1},/area/beach) -"dfl" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/tdome) -"dfm" = (/obj/machinery/atmospherics/pipe/manifold/visible{tag = "icon-manifold (NORTH)"; icon_state = "manifold"; dir = 1},/turf/simulated/floor,/area/tdome) -"dfn" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/tdome) -"dfo" = (/turf/unsimulated/beach/sand,/area/beach) -"dfp" = (/obj/structure/signpost,/turf/unsimulated/beach/sand,/area/beach) -"dfq" = (/obj/structure/closet,/turf/unsimulated/beach/sand,/area/beach) -"dfr" = (/obj/machinery/door/poddoor{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"dfs" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/tdome) -"dft" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/beach) -"dfu" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"dfv" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = null; req_access_txt = "102"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"dfw" = (/obj/machinery/door/poddoor{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"dfx" = (/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"dfy" = (/turf/unsimulated/floor{icon_state = "redcorner"; dir = 8},/area/tdome) -"dfz" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"dfA" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = null; req_access_txt = "102"},/turf/simulated/floor,/area/tdome) -"dfB" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/tdome) -"dfC" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"dfD" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/tdome) -"dfE" = (/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfF" = (/obj/structure/stool/bed/chair{dir = 1},/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfG" = (/obj/item/weapon/extinguisher,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfH" = (/obj/machinery/atmospherics/valve,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfI" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfJ" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) -"dfK" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfL" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfM" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfN" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfO" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfP" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/turf/unsimulated/beach/sand,/area/beach) -"dfQ" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) -"dfR" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfS" = (/obj/structure/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfT" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfU" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfV" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfW" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfX" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfY" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dfZ" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dga" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dgb" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dgc" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"dgd" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) -"dge" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/beach/sand,/area/beach) -"dgf" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) -"dgg" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) -"dgh" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) -"dgi" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) -"dgj" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) -"dgk" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) -"dgl" = (/turf/unsimulated/beach/coastline,/area/beach) -"dgm" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) -"dgn" = (/turf/unsimulated/beach/water,/area/beach) -"dgo" = (/turf/unsimulated/wall,/area/wizard_station) -"dgp" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station) -"dgq" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dgr" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dgs" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dgt" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dgu" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dgv" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/nuclear,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dgw" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"dgx" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/tcommsat/entrance) -"dqA" = (/obj/machinery/bluespace_beacon,/turf/simulated/floor,/area/tcommsat/entrance) -"dqB" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 29; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/entrance) -"dqC" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/airless,/area) -"dqD" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/night,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance) -"dqE" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/tcommsat/entrance) -"dqF" = (/obj/structure/closet/crate,/obj/item/device/aicard,/obj/item/device/multitool,/obj/machinery/camera{c_tag = "Entrance South"; dir = 1; network = list("Tcomsat")},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance) -"dqG" = (/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/tcommsat/entrance) -"dqH" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/tcommsat/entrance) -"dqI" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dqJ" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dqK" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dqL" = (/obj/machinery/camera{c_tag = "South Solars"; dir = 4; network = list("Tcomsat")},/turf/space,/area) -"dqM" = (/turf/space,/area/syndicate_station/commssat) -"dqN" = (/turf/simulated/wall/r_wall,/area/AIsattele) -"dqO" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele) -"dqP" = (/obj/machinery/teleport/station,/obj/structure/cable{icon_state = "0-2"; 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dir = 5},/area/djstation) -"drP" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"drQ" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"drR" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"drS" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"drT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) -"drU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"drV" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"drW" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"drX" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"drY" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"drZ" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dsa" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.