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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-14 03:14:41 +00:00
Creates SSplanets subsystem
For SPEEDYNESS It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
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@@ -69,17 +69,16 @@
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im_list_ui[++im_list_ui.len] = list("address" = I["address"], "to_address" = I["to_address"], "im" = I["im"])
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//Weather reports.
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if(planet_controller)
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for(var/datum/planet/planet in planet_controller.planets)
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if(planet.weather_holder && planet.weather_holder.current_weather)
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var/list/W = list(
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"Planet" = planet.name,
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"Time" = planet.current_time.show_time("hh:mm"),
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"Weather" = planet.weather_holder.current_weather.name,
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"Temperature" = planet.weather_holder.temperature - T0C,
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"High" = planet.weather_holder.current_weather.temp_high - T0C,
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"Low" = planet.weather_holder.current_weather.temp_low - T0C)
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weather[++weather.len] = W
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for(var/datum/planet/planet in SSplanets.planets)
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if(planet.weather_holder && planet.weather_holder.current_weather)
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var/list/W = list(
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"Planet" = planet.name,
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"Time" = planet.current_time.show_time("hh:mm"),
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"Weather" = planet.weather_holder.current_weather.name,
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"Temperature" = planet.weather_holder.temperature - T0C,
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"High" = planet.weather_holder.current_weather.temp_high - T0C,
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"Low" = planet.weather_holder.current_weather.temp_low - T0C)
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weather[++weather.len] = W
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injection = "<div>Test</div>"
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@@ -1,5 +1,4 @@
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var/list/turf_edge_cache = list()
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var/list/outdoor_turfs = list()
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/turf/
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// If greater than 0, this turf will apply edge overlays on top of other turfs cardinally adjacent to it, if those adjacent turfs are of a different icon_state,
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@@ -24,24 +23,21 @@ var/list/outdoor_turfs = list()
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/turf/simulated/floor/New()
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if(outdoors)
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outdoor_turfs.Add(src)
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SSplanets.addTurf(src)
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..()
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/turf/simulated/floor/Destroy()
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if(outdoors)
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planet_controller.unallocateTurf(src)
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SSplanets.removeTurf(src)
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return ..()
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/turf/simulated/proc/make_outdoors()
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outdoors = TRUE
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outdoor_turfs.Add(src)
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SSplanets.addTurf(src)
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/turf/simulated/proc/make_indoors()
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outdoors = FALSE
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if(planet_controller)
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planet_controller.unallocateTurf(src)
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else // This is happening during map gen, if there's no planet_controller (hopefully).
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outdoor_turfs -= src
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SSplanets.removeTurf(src)
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/turf/simulated/post_change()
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..()
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@@ -14,7 +14,7 @@
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/turf/simulated/sky/initialize()
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. = ..()
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outdoor_turfs.Add(src)
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SSplanets.addTurf(src)
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set_light(2, 2, "#FFFFFF")
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/turf/simulated/sky/north
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@@ -1,7 +1,5 @@
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// This is a wall you surround the area of your "planet" with, that makes the atmosphere inside stay within bounds, even if canisters
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// are opened or other strange things occur.
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var/list/planetary_walls = list()
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/turf/unsimulated/wall/planetary
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name = "railroading"
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desc = "Choo choo!"
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@@ -21,10 +19,10 @@ var/list/planetary_walls = list()
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/turf/unsimulated/wall/planetary/New()
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..()
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planetary_walls.Add(src)
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SSplanets.addTurf(src)
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/turf/unsimulated/wall/planetary/Destroy()
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planetary_walls.Remove(src)
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SSplanets.removeTurf(src)
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..()
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/turf/unsimulated/wall/planetary/proc/set_temperature(var/new_temperature)
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