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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-31 09:09:49 +01:00
Mob refactoring.
Updates Bump() code. Intents now use constants. Simple animals can now use languages without overriding say(). There is now a difference between being able to smash normal and reinforced walls. Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
This commit is contained in:
@@ -1,49 +1,49 @@
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/datum/artifact_effect/hurt
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effecttype = "hurt"
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effect_type = 5
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/datum/artifact_effect/hurt/DoEffectTouch(var/mob/toucher)
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if(toucher)
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var/weakness = GetAnomalySusceptibility(toucher)
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if(iscarbon(toucher) && prob(weakness * 100))
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var/mob/living/carbon/C = toucher
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C << "\red A painful discharge of energy strikes you!"
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C.adjustOxyLoss(rand(5,25) * weakness)
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C.adjustToxLoss(rand(5,25) * weakness)
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C.adjustBruteLoss(rand(5,25) * weakness)
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C.adjustFireLoss(rand(5,25) * weakness)
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C.adjustBrainLoss(rand(5,25) * weakness)
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C.radiation += 25 * weakness
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C.nutrition -= min(50 * weakness, C.nutrition)
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C.make_dizzy(6 * weakness)
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C.weakened += 6 * weakness
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/datum/artifact_effect/hurt/DoEffectAura()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/mob/living/carbon/C in range(src.effectrange,T))
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var/weakness = GetAnomalySusceptibility(C)
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if(prob(weakness * 100))
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if(prob(10))
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C << "\red You feel a painful force radiating from something nearby."
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C.adjustBruteLoss(1 * weakness)
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C.adjustFireLoss(1 * weakness)
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C.adjustToxLoss(1 * weakness)
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C.adjustOxyLoss(1 * weakness)
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C.adjustBrainLoss(1 * weakness)
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C.updatehealth()
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/datum/artifact_effect/hurt/DoEffectPulse()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/mob/living/carbon/C in range(effectrange, T))
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var/weakness = GetAnomalySusceptibility(C)
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if(prob(weakness * 100))
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C << "\red A wave of painful energy strikes you!"
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C.adjustBruteLoss(3 * weakness)
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C.adjustFireLoss(3 * weakness)
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C.adjustToxLoss(3 * weakness)
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C.adjustOxyLoss(3 * weakness)
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C.adjustBrainLoss(3 * weakness)
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C.updatehealth()
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/datum/artifact_effect/hurt
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effecttype = I_HURT
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effect_type = 5
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/datum/artifact_effect/hurt/DoEffectTouch(var/mob/toucher)
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if(toucher)
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var/weakness = GetAnomalySusceptibility(toucher)
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if(iscarbon(toucher) && prob(weakness * 100))
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var/mob/living/carbon/C = toucher
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C << "\red A painful discharge of energy strikes you!"
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C.adjustOxyLoss(rand(5,25) * weakness)
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C.adjustToxLoss(rand(5,25) * weakness)
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C.adjustBruteLoss(rand(5,25) * weakness)
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C.adjustFireLoss(rand(5,25) * weakness)
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C.adjustBrainLoss(rand(5,25) * weakness)
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C.radiation += 25 * weakness
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C.nutrition -= min(50 * weakness, C.nutrition)
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C.make_dizzy(6 * weakness)
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C.weakened += 6 * weakness
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/datum/artifact_effect/hurt/DoEffectAura()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/mob/living/carbon/C in range(src.effectrange,T))
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var/weakness = GetAnomalySusceptibility(C)
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if(prob(weakness * 100))
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if(prob(10))
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C << "\red You feel a painful force radiating from something nearby."
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C.adjustBruteLoss(1 * weakness)
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C.adjustFireLoss(1 * weakness)
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C.adjustToxLoss(1 * weakness)
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C.adjustOxyLoss(1 * weakness)
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C.adjustBrainLoss(1 * weakness)
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C.updatehealth()
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/datum/artifact_effect/hurt/DoEffectPulse()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/mob/living/carbon/C in range(effectrange, T))
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var/weakness = GetAnomalySusceptibility(C)
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if(prob(weakness * 100))
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C << "\red A wave of painful energy strikes you!"
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C.adjustBruteLoss(3 * weakness)
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C.adjustFireLoss(3 * weakness)
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C.adjustToxLoss(3 * weakness)
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C.adjustOxyLoss(3 * weakness)
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C.adjustBrainLoss(3 * weakness)
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C.updatehealth()
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