mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Polaris sync
This commit is contained in:
@@ -89,11 +89,11 @@
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src, W.usesound, 75, 1)
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anchored = !anchored
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
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"You hear a ratchet")
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"You hear a ratchet.")
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if(anchored)
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if(dir & (NORTH|SOUTH))
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@@ -11,15 +11,15 @@
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desc = "A one-way air valve that can be used to regulate input or output pressure, and flow rate. Does not require power."
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use_power = 0
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var/unlocked = 0 //If 0, then the valve is locked closed, otherwise it is open(-able, it's a one-way valve so it closes if gas would flow backwards).
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var/target_pressure = ONE_ATMOSPHERE
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var/max_pressure_setting = 15000 //kPa
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var/set_flow_rate = ATMOS_DEFAULT_VOLUME_PUMP * 2.5
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var/regulate_mode = REGULATE_OUTPUT
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var/flowing = 0 //for icons - becomes zero if the valve closes itself due to regulation mode
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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@@ -46,9 +46,9 @@
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/obj/machinery/atmospherics/binary/passive_gate/process()
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..()
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last_flow_rate = 0
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if(!unlocked)
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return 0
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@@ -61,35 +61,35 @@
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pressure_delta = input_starting_pressure - target_pressure
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if (REGULATE_OUTPUT)
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pressure_delta = target_pressure - output_starting_pressure
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//-1 if pump_gas() did not move any gas, >= 0 otherwise
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var/returnval = -1
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if((regulate_mode == REGULATE_NONE || pressure_delta > 0.01) && (air1.temperature > 0 || air2.temperature > 0)) //since it's basically a valve, it makes sense to check both temperatures
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flowing = 1
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//flow rate limit
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var/transfer_moles = (set_flow_rate/air1.volume)*air1.total_moles
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//Figure out how much gas to transfer to meet the target pressure.
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switch (regulate_mode)
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if (REGULATE_INPUT)
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transfer_moles = min(transfer_moles, calculate_transfer_moles(air2, air1, pressure_delta, (network1)? network1.volume : 0))
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if (REGULATE_OUTPUT)
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transfer_moles = min(transfer_moles, calculate_transfer_moles(air1, air2, pressure_delta, (network2)? network2.volume : 0))
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//pump_gas() will return a negative number if no flow occurred
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returnval = pump_gas_passive(src, air1, air2, transfer_moles)
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if (returnval >= 0)
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if(network1)
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network1.update = 1
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if(network2)
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network2.update = 1
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if (last_flow_rate)
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flowing = 1
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update_icon()
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@@ -178,7 +178,7 @@
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// this is the data which will be sent to the ui
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var/data[0]
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data = list(
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"on" = unlocked,
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"pressure_set" = round(target_pressure*100), //Nano UI can't handle rounded non-integers, apparently.
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@@ -203,16 +203,16 @@
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/obj/machinery/atmospherics/binary/passive_gate/Topic(href,href_list)
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if(..()) return 1
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if(href_list["toggle_valve"])
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unlocked = !unlocked
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if(href_list["regulate_mode"])
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switch(href_list["regulate_mode"])
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if ("off") regulate_mode = REGULATE_NONE
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if ("input") regulate_mode = REGULATE_INPUT
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if ("output") regulate_mode = REGULATE_OUTPUT
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switch(href_list["set_press"])
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if ("min")
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target_pressure = 0
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@@ -221,7 +221,7 @@
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if ("set")
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var/new_pressure = input(usr,"Enter new output pressure (0-[max_pressure_setting]kPa)","Pressure Control",src.target_pressure) as num
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src.target_pressure = between(0, new_pressure, max_pressure_setting)
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switch(href_list["set_flow_rate"])
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if ("min")
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set_flow_rate = 0
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@@ -230,7 +230,7 @@
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if ("set")
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var/new_flow_rate = input(usr,"Enter new flow rate limit (0-[air1.volume]kPa)","Flow Rate Control",src.set_flow_rate) as num
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src.set_flow_rate = between(0, new_flow_rate, air1.volume)
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usr.set_machine(src) //Is this even needed with NanoUI?
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src.update_icon()
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src.add_fingerprint(usr)
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@@ -248,9 +248,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -86,6 +86,7 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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anchored = !anchored
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
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if(anchored)
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@@ -257,6 +258,7 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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anchored = !anchored
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playsound(src, W.usesound, 50, 1)
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turbine = null
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user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
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updateConnection()
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@@ -227,9 +227,9 @@ Thus, the two variables affect pump operation are set in New():
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user << "<span class='warning'>You cannot unwrench this [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -91,8 +91,8 @@
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add_fingerprint(user)
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return 1
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 40))
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playsound(src, W.usesound, 50, 1)
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -142,9 +142,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -137,9 +137,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -68,7 +68,7 @@
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air1.volume = ATMOS_DEFAULT_VOLUME_MIXER
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air2.volume = ATMOS_DEFAULT_VOLUME_MIXER
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air3.volume = ATMOS_DEFAULT_VOLUME_MIXER * 1.5
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if (!mixing_inputs)
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mixing_inputs = list(src.air1 = node1_concentration, src.air2 = node2_concentration)
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@@ -112,9 +112,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -354,9 +354,9 @@
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user << "<span class='warnng'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -78,9 +78,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -358,9 +358,9 @@
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0,user))
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user << "<span class='notice'>Now welding the vent.</span>"
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if(do_after(user, 20))
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if(do_after(user, 20 * WT.toolspeed))
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if(!src || !WT.isOn()) return
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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playsound(src.loc, WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("<span class='notice'>\The [user] welds the vent shut.</span>", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
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welded = 1
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@@ -407,9 +407,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -107,6 +107,7 @@
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"filter_co2" = ("carbon_dioxide" in scrubbing_gas),
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"filter_phoron" = ("phoron" in scrubbing_gas),
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"filter_n2o" = ("sleeping_agent" in scrubbing_gas),
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"filter_fuel" = ("volatile_fuel" in scrubbing_gas),
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"sigtype" = "status"
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)
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if(!initial_loc.air_scrub_names[id_tag])
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@@ -233,6 +234,11 @@
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else if(signal.data["toggle_n2o_scrub"])
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toggle += "sleeping_agent"
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if(!isnull(signal.data["fuel_scrub"]) && text2num(signal.data["fuel_scrub"]) != ("volatile_fuel" in scrubbing_gas))
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toggle += "volatile_fuel"
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else if(signal.data["toggle_fuel_scrub"])
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toggle += "volatile_fuel"
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scrubbing_gas ^= toggle
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if(signal.data["init"] != null)
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@@ -272,9 +278,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -298,9 +298,9 @@
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user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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Reference in New Issue
Block a user