mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Tyr Update 13 (#11950)
This commit is contained in:
@@ -5,6 +5,12 @@
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icon = 'modular_chomp/icons/obj/tribal_gear.dmi'
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icon_state = "elevator"
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anchored = TRUE
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var/descendx
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var/descendy
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/obj/structure/prop/tyr_elevator/attackby(var/obj/item/W as obj, var/mob/user as mob)
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if (do_after(user, 30, target = src))
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do_teleport(user, locate(descendx,descendy,src.z), channel = TELEPORT_CHANNEL_QUANTUM)
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/obj/machinery/door/blast/puzzle/tyrdoor
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name = "strange door"
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@@ -41,3 +41,10 @@
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target_turf.visible_message(span_warning("\The [src] appears!"))
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s2.start()
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attackcycle = next_cycle
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/mob/living/simple_mob/mechanical/mecha/eclipse/proc/gravity_surge(atom/target, var/next_cycle, var/pull_radius, var/pull_strength)
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if(!target)
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return
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for(target in range(pull_radius, src))
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target.singularity_pull(src, pull_strength)
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attackcycle = next_cycle
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@@ -21,6 +21,7 @@
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unacidable = TRUE
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special_attack_min_range = 0
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special_attack_max_range = 7
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wreckage = /obj/item/prop/tyrlore/drones
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loot_list = list(/obj/item/gun/energy/curse_tyrshotgun = 30,
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/obj/item/gun/energy/energyballchain = 30,
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@@ -45,8 +46,8 @@
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/obj/item/melee/energy/tyr_sabre = 30
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)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chambera //poison boss
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name = "experiment 20"
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss
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name = "experiment 5"
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desc = "A strange furball fused with plant life."
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icon_state = "poison_boss"
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icon_living = "poison_boss"
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@@ -54,7 +55,7 @@
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projectiletype = /obj/item/projectile/energy/neurotoxin/toxic/tyr_flora
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var/regeneration_strength = -30
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chambera/load_default_bellies()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss/load_default_bellies()
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. = ..()
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var/obj/belly/B = vore_selected
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B.name = "flora gut"
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@@ -65,7 +66,7 @@
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B.absorbchance = 0
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B.escapechance = 15
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chambera/bullet_act(obj/item/projectile/P) //removal of E net cheese
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss/bullet_act(obj/item/projectile/P) //removal of E net cheese
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if(P == /obj/item/projectile/energy/neurotoxin/toxic/tyr_flora)
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return
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if(P.damage_type && P.damage_type == BURN && P.damage)
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@@ -75,7 +76,7 @@
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..()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chambera/do_special_attack(atom/A)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss/do_special_attack(atom/A)
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rng_cycle = rand(1,4)
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switch(attackcycle)
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if(1)
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@@ -91,8 +92,8 @@
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addtimer(CALLBACK(src, PROC_REF(bullet_blossom), A, rng_cycle, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberb //knock back boss
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name = "experiment 3"
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/sonic_boss
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name = "experiment 10"
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desc = "A strange furball, the air vibrating around it."
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specialattackprojectile = /obj/item/projectile/knockback/slow
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icon_state = "sonic_boss"
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@@ -100,7 +101,7 @@
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projectiletype = /obj/item/projectile/knockback/slow
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wreckage = /obj/item/prop/tyrlore/basicsonic
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberb/load_default_bellies()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/sonic_boss/load_default_bellies()
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. = ..()
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var/obj/belly/B = vore_selected
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B.name = "alien gut"
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@@ -114,7 +115,7 @@
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/obj/item/projectile/knockback/slow
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speed = 10
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberb/do_special_attack(atom/A)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/sonic_boss/do_special_attack(atom/A)
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rng_cycle = rand(1,4)
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switch(attackcycle)
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if(1)
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@@ -130,8 +131,8 @@
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addtimer(CALLBACK(src, PROC_REF(hole_in_wall), A, rng_cycle, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberc //wierd shields
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name = "experiment 7"
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/shield_boss
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name = "experiment 15"
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desc = "A strange furball gaurded by a transparent barrier."
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specialattackprojectile = /obj/item/projectile/energy/eclipse/tyrjavelin
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health = 450
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@@ -143,7 +144,7 @@
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var/fullshield = 200
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var/shieldrage = 200
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberc/load_default_bellies()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/shield_boss/load_default_bellies()
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. = ..()
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var/obj/belly/B = vore_selected
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B.name = "alien gut"
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@@ -154,7 +155,7 @@
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B.absorbchance = 0
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B.escapechance = 15
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberc/bullet_act(obj/item/projectile/P)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/shield_boss/bullet_act(obj/item/projectile/P)
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if(fullshield > 0)
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fullshield -= P.damage
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if(P == /obj/item/projectile/ion)
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@@ -175,7 +176,7 @@
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visible_message(span_boldwarning(span_orange("The shield reactivates!!.")))
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icon_state = "UPshield_boss"
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberc/do_special_attack(atom/A)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/shield_boss/do_special_attack(atom/A)
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rng_cycle = rand(1,4)
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switch(attackcycle)
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if(1)
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@@ -191,7 +192,45 @@
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addtimer(CALLBACK(src, PROC_REF(gattlingfire), A, rng_cycle, 8, 7), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chambere
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/crystal_boss
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name = "experiment 20"
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icon_state = "crystalized"
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icon_living = "crystalized"
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specialattackprojectile = /obj/item/projectile/arc/fragmentation/tyr_mortar
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/crystal_boss/do_special_attack(atom/A)
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rng_cycle = rand(1,3)
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switch(attackcycle)
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if(1)
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addtimer(CALLBACK(src, PROC_REF(quad_random_firing), A, 20, rng_cycle, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(2)
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, rng_cycle, 5), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(3)
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addtimer(CALLBACK(src, PROC_REF(gattlingfire), A, rng_cycle, 8, 7), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/naga_boss
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name = "experiment 25"
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icon_state = "naga_boss"
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icon_living = "naga_boss"
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/naga_boss/do_special_attack(atom/A)
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rng_cycle = rand(1,3)
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switch(attackcycle)
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if(1)
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, rng_cycle, 5), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(2)
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addtimer(CALLBACK(src, PROC_REF(gravity_surge), A, rng_cycle, 7, 1), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(3)
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addtimer(CALLBACK(src, PROC_REF(rising_star), A, rng_cycle, 15), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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//The Ai control units of Tyr
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/defense_ai
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name = "defense automaton"
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desc = "A large, very important looking ai. Plating appears similiar to albative plating."
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icon = 'modular_chomp/icons/mob/hivebot.dmi'
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@@ -202,7 +241,7 @@
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wreckage = /obj/item/prop/tyrlore/ants
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specialattackprojectile = /obj/item/projectile/bullet/astral_blade
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chambere/do_special_attack(atom/A)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/defense_ai/do_special_attack(atom/A)
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switch(attackcycle)
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if(1)
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addtimer(CALLBACK(src, PROC_REF(bomb_lines), A, 3), 1.5 SECONDS, TIMER_DELETE_ME)
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@@ -218,7 +257,7 @@
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addtimer(CALLBACK(src, PROC_REF(summon_puddles), A, 1, /datum/modifier/mmo_drop/blade_boss_short), 2.5 SECONDS, TIMER_DELETE_ME)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberf //the enginer robot's fighting style is quite simple, restrain your movement so it can hit you with it's main projectile
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/engi_ai //the enginer robot's fighting style is quite simple, restrain your movement so it can hit you with it's main projectile
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name = "engineering automaton"
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desc = "A large important looking robot, crackling with lighting."
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icon = 'modular_chomp/icons/mob/hivebot.dmi'
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@@ -229,7 +268,7 @@
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specialattackprojectile = /obj/item/projectile/energy/lightingspark/nanoweave
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projectiletype = /obj/item/projectile/energy/lightingspark/nanoweave
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/chamberf/do_special_attack(atom/A)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/engi_ai/do_special_attack(atom/A)
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switch(attackcycle)
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if(1)
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, 3, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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@@ -244,7 +283,7 @@
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attackcycle = 0
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addtimer(CALLBACK(src, PROC_REF(cutoff_ulti), A, 1, 5, 15), 0.5 SECONDS, TIMER_DELETE_ME)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/massswarm
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/swarm_ai
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name = "swarm controler"
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desc = "A massive hivebot that has shifting bits of metal upon it's body."
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health = 600
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@@ -258,50 +297,33 @@
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melee_damage_lower = 20
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melee_damage_upper = 20
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attack_armor_pen = 50
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grab_resist = 100
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movement_cooldown = 4
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/massswarm/bullet_act(obj/item/projectile/P)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/swarm_ai/bullet_act(obj/item/projectile/P)
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for(var/i =1 to 3)
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new /mob/living/simple_mob/mechanical/hivebot/nanoevent/bright_green/tyr(src.loc)
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new /mob/living/simple_mob/mechanical/hivebot/tyr/swarm(src.loc)
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..()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/massswarm/attackby(var/obj/item/O as obj, var/mob/user as mob)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/swarm_ai/attackby(var/obj/item/O as obj, var/mob/user as mob)
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for(var/i =1 to 3)
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new /mob/living/simple_mob/mechanical/hivebot/nanoevent/bright_green/tyr(src.loc)
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new /mob/living/simple_mob/mechanical/hivebot/tyr/swarm(src.loc)
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..()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/massswarm/do_special_attack(atom/A)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/swarm_ai/do_special_attack(atom/A)
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for(var/i =1 to 3)
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new /mob/living/simple_mob/mechanical/hivebot/nanoevent/bright_green/tyr(src.loc)
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new /mob/living/simple_mob/mechanical/hivebot/tyr/swarm(src.loc)
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/*
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/heart
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name = "memeory program"
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health = 700
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maxHealth = 700
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projectiletype = /obj/item/projectile/energy/eclipse/tyrjavelin
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icon_state = "guardian"
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icon_living = "guardian"
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wreckage = /obj/item/prop/tyrlore/drones
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/meteor_ai
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name = "swarm controler"
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desc = "A massive hivebot that has shifting bits of metal upon it's body."
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icon_state = "orange"
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icon_living = "orange"
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icon = 'modular_chomp/icons/mob/hivebot.dmi'
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size_multiplier = 3
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specialattackprojectile = /obj/item/projectile/arc/blue_energy/precusor
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projectiletype = /obj/item/projectile/arc/blue_energy/precusor
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/heart/bullet_act(obj/item/projectile/P)
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if(P == /obj/item/projectile/energy/eclipse/tyrjavelin) //no friendly fire
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return
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else
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..()
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/heart
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name = "guardian program A"
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size_multiplier = 0.8
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health = 10
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maxHealth = 10
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/heart
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||||
name = "guardian program B"
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||||
size_multiplier = 0.8
|
||||
health = 10
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||||
maxHealth = 10
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||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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||||
*/
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/meteor_ai/do_special_attack(atom/A, var/strike_downx, var/strikedowny)
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||||
strike_downx = rand(-7,7)
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||||
strikedowny = rand(-7,7)
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||||
bullet_heck(A, strike_downx, strikedowny)
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||||
|
||||
@@ -20,14 +20,6 @@
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||||
pass_flags = PASSTABLE
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||||
movement_cooldown = -1
|
||||
|
||||
/mob/living/simple_mob/mechanical/hivebot/nanoevent/bright_green/tyr
|
||||
faction = FACTION_TYR
|
||||
movement_cooldown = 0
|
||||
maxHealth = 0.2 LASERS_TO_KILL // 10 HP
|
||||
health = 0.2 LASERS_TO_KILL
|
||||
melee_damage_lower = 12
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||||
melee_damage_upper = 12
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||||
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||||
/mob/living/simple_mob/mechanical/hivebot/nanoevent/cyan //cracks the shell
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||||
name = "nanoweave cracker hivebot"
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||||
icon_state = "cyan"
|
||||
|
||||
@@ -16,19 +16,27 @@
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||||
projectiletype = /obj/item/projectile/arc //Polaris, don't make the same mob twice.
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||||
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||||
/mob/living/simple_mob/mechanical/hivebot/tyr
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||||
name = "terraforming hivebot"
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||||
name = "tyrian hivebot"
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||||
maxHealth = 0.5 LASERS_TO_KILL // 20 hp
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||||
health = 0.5 LASERS_TO_KILL
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||||
icon = 'modular_chomp/icons/mob/hivebot.dmi'
|
||||
desc = "A robot with strange gardening looking gear."
|
||||
loot_list = list(/obj/structure/foamedmetal = 100
|
||||
)
|
||||
pass_flags = PASSTABLE
|
||||
hovering = TRUE
|
||||
movement_cooldown = -3
|
||||
icon_state = "janitor"
|
||||
icon_living = "janitor"
|
||||
faction = FACTION_TYR
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
icon_state = "orange"
|
||||
icon_living = "orange"
|
||||
|
||||
/mob/living/simple_mob/mechanical/hivebot/tyr/swarm
|
||||
maxHealth = 1
|
||||
health = 1
|
||||
icon_state = "bright_green"
|
||||
icon_living = "bright_green"
|
||||
|
||||
/mob/living/simple_mob/mechanical/hivebot/tyr/meteor
|
||||
projectiletype = /obj/item/projectile/arc/blue_energy/precusor
|
||||
|
||||
/mob/living/simple_mob/mechanical/mecha/eclipse/hivebot/tyr
|
||||
name = "ai control center"
|
||||
@@ -82,17 +90,6 @@
|
||||
addtimer(CALLBACK(src, PROC_REF(quad_random_firing), A, 12, 1, 0.5 SECONDS), 1 SECOND, TIMER_DELETE_ME)
|
||||
attackcycle = 0
|
||||
|
||||
|
||||
/mob/living/simple_mob/mechanical/mecha/eclipse/hivebot/tyr/proc/summon_janitor(atom/target, var/amount, var/next_cycle)
|
||||
if(!target)
|
||||
return
|
||||
new /mob/living/simple_mob/mechanical/hivebot/tyr(src.loc)
|
||||
amount--
|
||||
if(amount > 0)
|
||||
addtimer(CALLBACK(src, PROC_REF(summon_janitor), target, amount, next_cycle), 0.5 SECONDS, TIMER_DELETE_ME)
|
||||
else
|
||||
attackcycle = next_cycle
|
||||
|
||||
/obj/item/projectile/energy/spikeenergy_ball/boss
|
||||
damage = 40
|
||||
armor_penetration = 60
|
||||
|
||||
@@ -173,6 +173,10 @@
|
||||
/obj/item/projectile/energy/eclipse/tyrjavelin/speed
|
||||
speed = 7
|
||||
|
||||
/obj/item/projectile/energy/eclipse/tyrjavelin/super_slow
|
||||
speed = 15
|
||||
damage = 30
|
||||
|
||||
/obj/item/projectile/bullet/astral_blade
|
||||
name = "bluespace slash"
|
||||
icon_state = "astral_sea_blade"
|
||||
@@ -204,3 +208,12 @@
|
||||
agony = 0
|
||||
speed = 12
|
||||
armor_penetration = 50
|
||||
|
||||
/obj/item/projectile/arc/fragmentation/tyr_mortar
|
||||
icon_state = "mortar"
|
||||
fragment_amount = 10
|
||||
spread_range = 3
|
||||
fragment_types = list(
|
||||
/obj/item/projectile/energy/eclipse/tyrjavelin, /obj/item/projectile/energy/eclipse/tyrjavelin, \
|
||||
/obj/item/projectile/energy/eclipse/tyrjavelin, /obj/item/projectile/energy/eclipse/tyrjavelin/super_slow
|
||||
)
|
||||
|
||||
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|
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@@ -1,6 +1,6 @@
|
||||
//Atmosphere properties //CHOMP Comment: Tyr. A toasty planet. More so in lore but with the purpose of this project lessing it. Also something something anomalous site
|
||||
#define TYR_ONE_ATMOSPHERE 101.5 //kPa
|
||||
#define TYR_AVG_TEMP 323 //kelvin
|
||||
#define TYR_AVG_TEMP 303 //kelvin
|
||||
|
||||
#define TYR_PER_N2 0.65 //percent
|
||||
#define TYR_PER_O2 0.35
|
||||
@@ -33,9 +33,9 @@
|
||||
skybox_offset_x = 128
|
||||
skybox_offset_y = 128
|
||||
surface_color = "#E5A76E"
|
||||
mountain_color = "#C48C65"
|
||||
water_color = "#51323E"
|
||||
ice_color = "#E5A76E"
|
||||
mountain_color = "#E5A76E"
|
||||
water_color = "#C48C65"
|
||||
ice_color = "#C48C65"
|
||||
atmosphere_color = "#54c0ce"
|
||||
icon_state = "desert"
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
outdoors = OUTDOORS_NO
|
||||
|
||||
/area/surface/tyr/precursorruins/finale
|
||||
name = "Advanced Mass Production"
|
||||
name = "Facility Final Ark"
|
||||
flags = RAD_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT | AREA_SECRET_NAME | AREA_FORBID_EVENTS | PHASE_SHIELDED
|
||||
|
||||
/area/surface/tyr/precursorruins/southeast
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user