Indirect VoreFX (#7518)

This commit is contained in:
Eli
2024-01-18 14:03:02 +11:00
committed by GitHub
parent c820b6f0e5
commit 46d9a4979f
7 changed files with 97 additions and 26 deletions

View File

@@ -2,6 +2,7 @@
var/spawn_mob_name = "A mob"
var/obj/belly/in_gut = null
/* No longer need the vorefx additions as these will be handled for all indirect viewers now, including those in capture crystals
// Signals detect important procs from the host belly. Necessary to update visuals and sound loop for the player inside.
/obj/item/capture_crystal/enter_belly(obj/belly/B)
if(isbelly(B)) // Sanity
@@ -128,6 +129,7 @@
UnregisterSignal(in_gut, COMSIG_BELLY_UPDATE_VORE_FX)
UnregisterSignal(in_gut, COMSIG_BELLY_UPDATE_PREY_LOOP)
in_gut = null
*/
/obj/item/capture_crystal/loadout
active = TRUE