Merge pull request #3448 from Anewbe/ling_claws

Adds ling claw power
This commit is contained in:
Neerti
2017-06-20 00:54:23 -04:00
committed by GitHub
6 changed files with 73 additions and 25 deletions

View File

@@ -13,48 +13,66 @@
set name = "Arm Blade (20)"
if(src.mind.changeling.recursive_enhancement)
if(changeling_generic_weapon(/obj/item/weapon/melee/arm_blade/greater))
if(changeling_generic_weapon(/obj/item/weapon/melee/changeling/arm_blade/greater))
src << "<span class='notice'>We prepare an extra sharp blade.</span>"
return 1
else
if(changeling_generic_weapon(/obj/item/weapon/melee/arm_blade))
if(changeling_generic_weapon(/obj/item/weapon/melee/changeling/arm_blade))
return 1
return 0
/obj/item/weapon/melee/arm_blade
name = "arm blade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
//Claws
/datum/power/changeling/claw
name = "Claw"
desc = "We reform one of our arms into a deadly claw."
helptext = "We may retract our claw by dropping it."
enhancedtext = "The claw will have armor peneratration."
ability_icon_state = "ling_claw"
genomecost = 1
verbpath = /mob/proc/changeling_claw
//Grows a scary, and powerful arm blade.
/mob/proc/changeling_claw()
set category = "Changeling"
set name = "Claw (15)"
if(src.mind.changeling.recursive_enhancement)
if(changeling_generic_weapon(/obj/item/weapon/melee/changeling/claw/greater, 1, 15))
src << "<span class='notice'>We prepare an extra sharp claw.</span>"
return 1
else
if(changeling_generic_weapon(/obj/item/weapon/melee/changeling/claw, 1, 15))
return 1
return 0
/obj/item/weapon/melee/changeling
name = "arm weapon"
desc = "A grotesque weapon made out of bone and flesh that cleaves through people as a hot knife through butter."
icon = 'icons/obj/weapons.dmi'
icon_state = "arm_blade"
w_class = ITEMSIZE_HUGE
force = 40
sharp = 1
edge = 1
pry = 1
force = 5
anchored = 1
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/mob/living/creator //This is just like ninja swords, needed to make sure dumb shit that removes the sword doesn't make it stay around.
var/weapType = "weapon"
var/weapLocation = "arm"
/obj/item/weapon/melee/arm_blade/greater
name = "arm greatblade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people and armor as a hot knife through butter."
armor_penetration = 30
/obj/item/weapon/melee/arm_blade/New(location)
/obj/item/weapon/melee/changeling/New(location)
..()
processing_objects |= src
if(ismob(loc))
visible_message("<span class='warning'>A grotesque blade forms around [loc.name]\'s arm!</span>",
"<span class='warning'>Our arm twists and mutates, transforming it into a deadly blade.</span>",
visible_message("<span class='warning'>A grotesque weapon forms around [loc.name]\'s arm!</span>",
"<span class='warning'>Our arm twists and mutates, transforming it into a deadly weapon.</span>",
"<span class='italics'>You hear organic matter ripping and tearing!</span>")
src.creator = loc
/obj/item/weapon/melee/arm_blade/dropped(mob/user)
visible_message("<span class='warning'>With a sickening crunch, [creator] reforms their arm blade into an arm!</span>",
/obj/item/weapon/melee/changeling/dropped(mob/user)
visible_message("<span class='warning'>With a sickening crunch, [creator] reforms their arm!</span>",
"<span class='notice'>We assimilate the weapon back into our body.</span>",
"<span class='italics'>You hear organic matter ripping and tearing!</span>")
playsound(src, 'sound/effects/blobattack.ogg', 30, 1)
@@ -62,16 +80,16 @@
if(src)
qdel(src)
/obj/item/weapon/melee/arm_blade/Destroy()
/obj/item/weapon/melee/changeling/Destroy()
processing_objects -= src
creator = null
..()
/obj/item/weapon/melee/arm_blade/suicide_act(mob/user)
/obj/item/weapon/melee/changeling/suicide_act(mob/user)
viewers(user) << "<span class='danger'>[user] is impaling \himself the [src.name]! It looks like \he's trying to commit suicide.</span>"
return(BRUTELOSS)
/obj/item/weapon/melee/arm_blade/process() //Stolen from ninja swords.
/obj/item/weapon/melee/changeling/process() //Stolen from ninja swords.
if(!creator || loc != creator || !creator.item_is_in_hands(src))
// Tidy up a bit.
if(istype(loc,/mob/living))
@@ -87,3 +105,33 @@
spawn(1)
if(src)
qdel(src)
/obj/item/weapon/melee/changeling/arm_blade
name = "arm blade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
icon_state = "arm_blade"
force = 40
armor_penetration = 15
sharp = 1
edge = 1
pry = 1
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/melee/changeling/arm_blade/greater
name = "arm greatblade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people and armor as a hot knife through butter."
armor_penetration = 30
/obj/item/weapon/melee/changeling/claw
name = "hand claw"
desc = "A grotesque claw made out of bone and flesh that cleaves through people as a hot knife through butter."
icon_state = "ling_claw"
force = 15
sharp = 1
edge = 1
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/melee/changeling/claw/greater
name = "hand greatclaw"
force = 20
armor_penetration = 20

View File

@@ -130,7 +130,7 @@
break_to_parts()
return
if(istype(W, /obj/item/weapon/melee/arm_blade))
if(istype(W, /obj/item/weapon/melee/changeling/arm_blade))
user.visible_message("<span class='danger'>\The [src] was sliced apart by [user]!</span>")
break_to_parts()
return

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