diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index d4f779fba9..af89f9a47a 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -215,7 +215,8 @@ damage = damage / 2 take_damage(damage) else - visible_message("\The [user] bonks \the [src] harmlessly.") + if (user.client) //CHOMPEdit addition - The space jellyfish bonks the window harmlessly.x1762 - they aren't doing any damage to it even, so there's no point in having this here other than showing they're attacking the window - constantly, every half a second. The attack animation can take care of that. + visible_message("\The [user] bonks \the [src] harmlessly.") user.do_attack_animation(src) return 1