diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index d4f779fba9..af89f9a47a 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -215,7 +215,8 @@
damage = damage / 2
take_damage(damage)
else
- visible_message("\The [user] bonks \the [src] harmlessly.")
+ if (user.client) //CHOMPEdit addition - The space jellyfish bonks the window harmlessly.x1762 - they aren't doing any damage to it even, so there's no point in having this here other than showing they're attacking the window - constantly, every half a second. The attack animation can take care of that.
+ visible_message("\The [user] bonks \the [src] harmlessly.")
user.do_attack_animation(src)
return 1