mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
[MIRROR] Makes weaver TGUI (#11768)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
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4778981111
@@ -937,18 +937,6 @@
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/// COMSIG used to get messages where they need to go
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#define COMSIG_VISIBLE_MESSAGE "visible_message"
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// Weaver Component
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///from /mob/living/proc/check_silk_amount()
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#define COMSIG_CHECK_SILK_AMOUNT "check_silk_amount"
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///from /mob/living/proc/weave_structure()
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#define COMSIG_WEAVE_STRUCTURE "weave_structure"
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///from /mob/living/proc/toggle_silk_production()
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#define COMSIG_TOGGLE_SILK_PRODUCTION "toggle_silk_production"
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///from /mob/living/proc/weave_item()
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#define COMSIG_WEAVE_ITEM "weave_item"
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///from /mob/living/proc/set_silk_color()
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#define COMSIG_SET_SILK_COLOR "set_silk_color"
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// Gargoyle Component
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///from /mob/living/carbon/human/proc/gargoyle_transformation()
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#define COMSIG_GARGOYLE_TRANSFORMATION "gargoyle_transformation"
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@@ -630,10 +630,18 @@ GLOBAL_LIST_EMPTY(existing_solargrubs)
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continue //A prototype or something
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GLOB.weavable_items[instance.title] = instance
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paths = subtypesof(/datum/weaver_recipe)
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for(var/path in paths)
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var/datum/weaver_recipe/instance = new path()
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if(!instance.title)
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continue //A prototype or something
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GLOB.all_weavable[instance.title] = instance
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return 1 // Hooks must return 1
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GLOBAL_LIST_EMPTY(weavable_structures)
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GLOBAL_LIST_EMPTY(weavable_items)
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GLOBAL_LIST_EMPTY(all_weavable)
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GLOBAL_LIST_INIT(xenobio_metal_materials_normal, list(
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@@ -17,22 +17,12 @@
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return COMPONENT_INCOMPATIBLE
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owner = parent
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add_verb(owner, /mob/living/proc/check_silk_amount)
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add_verb(owner, /mob/living/proc/toggle_silk_production)
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add_verb(owner, /mob/living/proc/weave_structure)
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add_verb(owner, /mob/living/proc/weave_item)
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add_verb(owner, /mob/living/proc/set_silk_color)
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add_verb(owner, /mob/living/proc/weaver_control_panel)
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if(ishuman(parent))
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add_verb(owner, /mob/living/carbon/human/proc/enter_cocoon)
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//Processing
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RegisterSignal(owner, COMSIG_LIVING_LIFE, PROC_REF(process_component))
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//When procs are used
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RegisterSignal(owner, COMSIG_CHECK_SILK_AMOUNT, PROC_REF(check_silk_amount))
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RegisterSignal(owner, COMSIG_WEAVE_STRUCTURE, PROC_REF(weave_structure))
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RegisterSignal(owner, COMSIG_TOGGLE_SILK_PRODUCTION, PROC_REF(toggle_silk_production))
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RegisterSignal(owner, COMSIG_WEAVE_ITEM, PROC_REF(weave_item))
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RegisterSignal(owner, COMSIG_SET_SILK_COLOR, PROC_REF(set_silk_color))
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/datum/component/weaver/proc/process_component()
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if (QDELETED(parent))
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return
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@@ -40,16 +30,9 @@
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/datum/component/weaver/Destroy(force = FALSE)
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UnregisterSignal(owner, COMSIG_LIVING_LIFE) //IF we registered a signal, we need to unregister it.
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UnregisterSignal(owner, COMSIG_CHECK_SILK_AMOUNT)
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UnregisterSignal(owner, COMSIG_WEAVE_STRUCTURE)
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UnregisterSignal(owner, COMSIG_TOGGLE_SILK_PRODUCTION)
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UnregisterSignal(owner, COMSIG_WEAVE_ITEM)
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UnregisterSignal(owner, COMSIG_SET_SILK_COLOR)
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remove_verb(owner, /mob/living/proc/check_silk_amount)
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remove_verb(owner, /mob/living/proc/toggle_silk_production)
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remove_verb(owner, /mob/living/proc/weave_structure)
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remove_verb(owner, /mob/living/proc/weave_item)
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remove_verb(owner, /mob/living/proc/set_silk_color)
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remove_verb(owner, /mob/living/proc/weaver_control_panel)
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if(ishuman(parent))
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remove_verb(owner, /mob/living/carbon/human/proc/enter_cocoon)
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owner = null
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. = ..()
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@@ -58,105 +41,110 @@
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silk_reserve = min(silk_reserve + silk_generation_amount, silk_max_reserve)
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owner.adjust_nutrition(-(nutrtion_per_silk*silk_generation_amount))
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/mob/living/proc/check_silk_amount()
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set name = "Check Silk Amount"
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set category = "Abilities.Weaver"
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SEND_SIGNAL(src, COMSIG_CHECK_SILK_AMOUNT)
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/datum/component/weaver/proc/check_silk_amount()
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to_chat(owner, "Your silk reserves are at [silk_reserve]/[silk_max_reserve].")
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/mob/living/proc/toggle_silk_production()
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set name = "Toggle Silk Production"
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set category = "Abilities.Weaver"
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SEND_SIGNAL(src, COMSIG_TOGGLE_SILK_PRODUCTION)
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/datum/component/weaver/proc/toggle_silk_production()
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silk_production = !(silk_production)
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to_chat(owner, "You are [silk_production ? "now" : "no longer"] producing silk.")
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/mob/living/proc/weave_structure()
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set name = "Weave Structure"
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set category = "Abilities.Weaver"
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SEND_SIGNAL(src, COMSIG_WEAVE_STRUCTURE)
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/datum/component/weaver/proc/weave_structure()
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var/choice
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var/datum/weaver_recipe/structure/desired_result
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var/finalized = "No"
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while(finalized == "No" && owner.client)
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choice = tgui_input_list(owner,"What would you like to weave?", "Weave Choice", GLOB.weavable_structures)
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desired_result = GLOB.weavable_structures[choice]
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if(!desired_result || !istype(desired_result))
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return
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if(choice)
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finalized = tgui_alert(owner, "Are you sure you want to weave [desired_result.title]? It will cost you [desired_result.cost] silk.","Confirmation",list("Yes","No"))
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if(!desired_result || !istype(desired_result))
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return
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if(desired_result.cost > silk_reserve)
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to_chat(owner, span_warning("You don't have enough silk to weave that!"))
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return
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if(owner.stat)
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to_chat(owner, span_warning("You can't do that in your current state!"))
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return
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if(locate(desired_result.result_type) in owner.loc)
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to_chat(owner, span_warning("You can't create another weaversilk [desired_result.title] here!"))
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return
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if(!isturf(owner.loc))
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to_chat(owner, span_warning("You can't weave here!"))
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return
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if(do_after(owner, desired_result.time, target = owner))
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if(desired_result.cost > silk_reserve)
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to_chat(owner, span_warning("You don't have enough silk to weave that!"))
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return
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if(locate(desired_result.result_type) in owner.loc)
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to_chat(owner, span_warning("You can't create another weaversilk [desired_result.title] here!"))
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return
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if(!isturf(owner.loc))
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to_chat(owner, span_warning("You can't weave here!"))
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return
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silk_reserve = max(silk_reserve - desired_result.cost, 0)
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var/atom/O = new desired_result.result_type(owner.loc)
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O.color = silk_color
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/mob/living/proc/weave_item()
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set name = "Weave Item"
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set category = "Abilities.Weaver"
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SEND_SIGNAL(src, COMSIG_WEAVE_ITEM)
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/datum/component/weaver/proc/weave_item()
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var/choice
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var/datum/weaver_recipe/item/desired_result
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var/finalized = "No"
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while(finalized == "No" && owner.client)
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choice = tgui_input_list(owner,"What would you like to weave?", "Weave Choice", GLOB.weavable_items)
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desired_result = GLOB.weavable_items[choice]
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choice = tgui_input_list(owner,"What would you like to weave?", "Weave Choice", GLOB.all_weavable)
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desired_result = GLOB.all_weavable[choice]
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if(!desired_result || !istype(desired_result))
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return
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if(choice)
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finalized = tgui_alert(owner, "Are you sure you want to weave [desired_result.title]? It will cost you [desired_result.cost] silk.","Confirmation",list("Yes","No"))
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if(!desired_result || !istype(desired_result))
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return
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weave_check(desired_result.cost, desired_result.result_type)
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if(desired_result.cost > silk_reserve)
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//TGUI Weaver Panel
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/datum/component/weaver/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "WeaverConfig", "Weaver Config")
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ui.open()
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/mob/living/proc/weaver_control_panel()
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set name = "Weaver Control Panel"
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set desc = "Allows you to adjust the settings of various weaver settings!"
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set category = "Abilities.Weaver"
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var/datum/component/weaver/weave = get_weaver_component()
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if(!weave)
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to_chat(src, span_warning("Only a weaver can use that!"))
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return FALSE
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weave.tgui_interact(src)
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/mob/living/proc/get_weaver_component()
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var/datum/component/weaver/weave = GetComponent(/datum/component/weaver)
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if(weave)
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return weave
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/datum/component/weaver/tgui_data(mob/user)
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var/data = list(
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"silk_reserve" = silk_reserve,
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"silk_max_reserve" = silk_max_reserve,
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"silk_color" = silk_color,
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"silk_production" = silk_production,
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"savefile_selected" = correct_savefile_selected()
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)
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return data
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/datum/component/weaver/tgui_close(mob/user)
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SScharacter_setup.queue_preferences_save(user?.client?.prefs)
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. = ..()
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/datum/component/weaver/proc/correct_savefile_selected()
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if(owner.client.prefs.default_slot == owner.mind.loaded_from_slot)
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return TRUE
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return FALSE
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/datum/component/weaver/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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if(..())
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return TRUE
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switch(action)
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if("new_silk_color")
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var/set_new_color = tgui_color_picker(ui.user, "Select a color you wish your silk to be!", "Color Selector", silk_color)
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if(!set_new_color)
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return FALSE
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silk_color = set_new_color
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return TRUE
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if("toggle_silk_production")
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silk_production = !(silk_production)
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to_chat(owner, span_info("You are [silk_production ? "now" : "no longer"] producing silk."))
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return FALSE
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if("check_silk_amount")
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to_chat(owner, span_info("Your silk reserves are at [silk_reserve]/[silk_max_reserve]."))
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return FALSE
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/* //Unused.
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if("weave_item") //The global list of items.
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weave_item()
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return TRUE
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*/
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if("weave_binding")
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weave_check(50, /obj/item/clothing/suit/weaversilk_bindings)
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return TRUE
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if("weave_floor")
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weave_check(25, /obj/effect/weaversilk/floor)
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return TRUE
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if("weave_wall")
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weave_check(100, /obj/effect/weaversilk/wall)
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return TRUE
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if("weave_nest")
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weave_check(100, /obj/structure/bed/double/weaversilk_nest)
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return TRUE
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if("weave_trap")
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weave_check(250, /obj/effect/weaversilk/trap)
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return TRUE
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/*
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* Checks to see if we can create the object
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*/
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/datum/component/weaver/proc/weave_check(cost, weaved_object)
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if(cost > silk_reserve)
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to_chat(owner, span_warning("You don't have enough silk to weave that!"))
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return
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@@ -168,8 +156,12 @@
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to_chat(owner, span_warning("You can't weave here!"))
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return
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if(do_after(owner, desired_result.time, target = owner))
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if(desired_result.cost > silk_reserve)
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if(locate(weaved_object) in owner.loc)
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to_chat(owner, span_warning("You can't create another one in the same tile here!"))
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return
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if(do_after(owner, ((cost/25) SECONDS), target = owner))
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if(cost > silk_reserve)
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to_chat(owner, span_warning("You don't have enough silk to weave that!"))
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return
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@@ -177,17 +169,11 @@
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to_chat(owner, span_warning("You can't weave here!"))
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return
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silk_reserve = max(silk_reserve - desired_result.cost, 0)
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if(locate(weaved_object) in owner.loc)
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to_chat(owner, span_warning("You can't create another one in the same tile!"))
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return
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var/atom/O = new desired_result.result_type(owner.loc)
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O.color = silk_color
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/mob/living/proc/set_silk_color()
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set name = "Set Silk Color"
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set category = "Abilities.Weaver"
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SEND_SIGNAL(src, COMSIG_SET_SILK_COLOR)
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/datum/component/weaver/proc/set_silk_color()
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var/new_silk_color = tgui_color_picker(owner, "Pick a color for your woven products:","Silk Color", silk_color)
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if(new_silk_color)
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silk_color = new_silk_color
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silk_reserve = max(silk_reserve - cost, 0)
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var/atom/object = new weaved_object(owner.loc)
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object.color = silk_color
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return
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@@ -262,6 +262,7 @@
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has_preferences = list("silk_production" = list(TRAIT_PREF_TYPE_BOOLEAN, "Silk production on spawn", TRAIT_NO_VAREDIT_TARGET), \
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"silk_color" = list(TRAIT_PREF_TYPE_COLOR, "Silk color", TRAIT_NO_VAREDIT_TARGET))
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added_component_path = /datum/component/weaver
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excludes = list(/datum/trait/positive/cocoon_tf)
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/datum/trait/positive/weaver/apply(var/datum/species/S,var/mob/living/carbon/human/H, var/list/trait_prefs)
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..()
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@@ -304,6 +305,7 @@
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cost = 1
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// allowed_species = list(SPECIES_HANNER, SPECIES_CUSTOM) //So it only shows up for custom species and hanner CHOMPEDIT: It's a roleplay trait. Will things explode if more folks have it?
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custom_only = FALSE
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excludes = list(/datum/trait/positive/weaver)
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/datum/trait/positive/cocoon_tf/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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152
tgui/packages/tgui/interfaces/WeaverConfig.tsx
Normal file
152
tgui/packages/tgui/interfaces/WeaverConfig.tsx
Normal file
@@ -0,0 +1,152 @@
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import { useBackend } from 'tgui/backend';
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import { Window } from 'tgui/layouts';
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import {
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Button,
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ColorBox,
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LabeledList,
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NoticeBox,
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Section,
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Stack,
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} from 'tgui-core/components';
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import type { BooleanLike } from 'tgui-core/react';
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type Data = {
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silk_reserve: number;
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silk_max_reserve: number;
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silk_color: string | null;
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silk_production: number;
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savefile_selected: BooleanLike;
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};
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export const WeaverConfig = (props) => {
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const { act, data } = useBackend<Data>();
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const {
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silk_reserve,
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silk_max_reserve,
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silk_color,
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silk_production,
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savefile_selected
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} = data;
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const windowHeight =
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(savefile_selected ? 0 : 90);
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return (
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<Window width={305} height={345+windowHeight} theme="spookyconsole">
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<Window.Content>
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<Stack vertical fill>
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<Stack.Item>
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<NoticeBox>Silk Reserves currently at {silk_reserve} out of {silk_max_reserve}</NoticeBox>
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</Stack.Item>
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{!savefile_selected && (
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<Stack.Item>
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<NoticeBox>
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WARNING: Your current selected savefile (in Character Setup) is
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not the same as your currently loaded savefile. Please select it
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to prevent savefile corruption.
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</NoticeBox>
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</Stack.Item>
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)}
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<Stack.Item>
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<Section fill title="Generation Settings">
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<LabeledList>
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<LabeledList.Item label="Silk Color">
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<Stack align="center">
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<Stack.Item>
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<Button
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onClick={() => act('new_silk_color')}
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tooltip="Select a color you wish for your silk to be."
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>
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Set Color
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</Button>
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</Stack.Item>
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<Stack.Item>
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<ColorBox color={silk_color || '#FFFFFF'} />
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</Stack.Item>
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</Stack>
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</LabeledList.Item>
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<LabeledList.Item label="Production">
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<Button.Checkbox
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tooltip="Toggle your silk production."
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checked={silk_production}
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onClick={() => act('toggle_silk_production')}
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/>
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</LabeledList.Item>
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</LabeledList>
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</Section>
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</Stack.Item>
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<Stack.Item>
|
||||
<Section fill title="Create Objects">
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Bindings">
|
||||
<Stack align="center">
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() => act('weave_binding')}
|
||||
tooltip="Requires 50 silk!"
|
||||
>
|
||||
Weave Bindings (50)
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Floor">
|
||||
<Stack align="center">
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() => act('weave_floor')}
|
||||
disabled={silk_reserve < 25}
|
||||
tooltip="Requires 25 silk."
|
||||
>
|
||||
Weave Floor (25)
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Wall">
|
||||
<Stack align="center">
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() => act('weave_wall')}
|
||||
disabled={silk_reserve < 100}
|
||||
tooltip="Requires 100 silk."
|
||||
>
|
||||
Weave Wall (100)
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Nest">
|
||||
<Stack align="center">
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() => act('weave_nest')}
|
||||
disabled={silk_reserve < 100}
|
||||
tooltip="Requires 100 silk."
|
||||
>
|
||||
Weave Nest (100)
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Trap">
|
||||
<Stack align="center">
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() => act('weave_trap')}
|
||||
disabled={silk_reserve < 250}
|
||||
tooltip="Requires 250 silk."
|
||||
>
|
||||
Weave Trap (250)
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user