mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Updates disposal bin pressurization
Also tweaks flasher power use.
This commit is contained in:
@@ -202,8 +202,6 @@ datum/pipeline
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//surface must be the surface area in m^2
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proc/radiate_heat_to_space(surface, thermal_conductivity)
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var/total_heat_capacity = air.heat_capacity()
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//if the h/e pipes radiate less than the AVERAGE_SOLAR_RADIATION, then they will heat up, otherwise they will cool down. It turns out the critical temperature is -26 C
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var/heat_gain = surface*(AVERAGE_SOLAR_RADIATION - STEFAN_BOLTZMANN_CONSTANT*thermal_conductivity*(air.temperature - COSMIC_RADIATION_TEMPERATURE) ** 4)
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@@ -64,7 +64,7 @@
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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flick("[base_state]_flash", src)
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src.last_flash = world.time
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use_power(1000)
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use_power(1500)
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for (var/mob/O in viewers(src, null))
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if (get_dist(src, O) > src.range)
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@@ -5,7 +5,9 @@
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// Automatically recharges air (unless off), will flush when ready if pre-set
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// Can hold items and human size things, no other draggables
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// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
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#define SEND_PRESSURE 0.05*ONE_ATMOSPHERE
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#define SEND_PRESSURE 700 //kPa. 7 bar - Based on existing pneumatic conveyor pressures.
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#define PRESSURE_TANK_VOLUME 70 //L - a 0.3 m diameter * 1 m long cylindrical tank. Happens to be the same volume as the regular oxygen tanks, so seems appropriate.
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#define PUMP_MAX_FLOW_RATE 50 //L/s - 2 m/s using a 15 cm by 15 cm inlet
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/obj/machinery/disposal
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name = "disposal unit"
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@@ -22,460 +24,459 @@
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var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
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var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
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var/last_sound = 0
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active_power_usage = 600
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active_power_usage = 1500 //the pneumatic pump power. 2 HP ~ 1500W
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idle_power_usage = 100
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// create a new disposal
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// find the attached trunk (if present) and init gas resvr.
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New()
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..()
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spawn(5)
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trunk = locate() in src.loc
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if(!trunk)
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mode = 0
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flush = 0
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else
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trunk.linked = src // link the pipe trunk to self
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air_contents = new/datum/gas_mixture()
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//gas.volume = 1.05 * CELLSTANDARD
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update()
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// attack by item places it in to disposal
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attackby(var/obj/item/I, var/mob/user)
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if(stat & BROKEN || !I || !user)
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return
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if(isrobot(user) && !istype(I, /obj/item/weapon/storage/bag/trash))
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return
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src.add_fingerprint(user)
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if(mode<=0) // It's off
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if(istype(I, /obj/item/weapon/screwdriver))
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if(contents.len > 0)
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user << "Eject the items first!"
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return
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if(mode==0) // It's off but still not unscrewed
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mode=-1 // Set it to doubleoff l0l
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You remove the screws around the power connection."
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return
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else if(mode==-1)
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mode=0
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You attach the screws around the power connection."
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return
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else if(istype(I,/obj/item/weapon/weldingtool) && mode==-1)
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if(contents.len > 0)
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user << "Eject the items first!"
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return
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var/obj/item/weapon/weldingtool/W = I
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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user << "You start slicing the floorweld off the disposal unit."
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if(do_after(user,20))
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if(!src || !W.isOn()) return
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user << "You sliced the floorweld off the disposal unit."
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var/obj/structure/disposalconstruct/C = new (src.loc)
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src.transfer_fingerprints_to(C)
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C.ptype = 6 // 6 = disposal unit
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C.anchored = 1
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C.density = 1
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C.update()
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del(src)
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return
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else
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user << "You need more welding fuel to complete this task."
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return
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if(istype(I, /obj/item/weapon/melee/energy/blade))
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user << "You can't place that item inside the disposal unit."
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return
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if(istype(I, /obj/item/weapon/storage/bag/trash))
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var/obj/item/weapon/storage/bag/trash/T = I
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user << "\blue You empty the bag."
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for(var/obj/item/O in T.contents)
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T.remove_from_storage(O,src)
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T.update_icon()
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update()
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return
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var/obj/item/weapon/grab/G = I
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if(istype(G)) // handle grabbed mob
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if(ismob(G.affecting))
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var/mob/GM = G.affecting
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for (var/mob/V in viewers(usr))
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V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
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if(do_after(usr, 20))
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if (GM.client)
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GM.client.perspective = EYE_PERSPECTIVE
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GM.client.eye = src
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GM.loc = src
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for (var/mob/C in viewers(src))
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C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
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del(G)
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usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [GM.name] ([GM.ckey]) in disposals.</font>")
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GM.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [usr.name] ([usr.ckey])</font>")
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msg_admin_attack("[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
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return
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if(!I) return
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user.drop_item()
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if(I)
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I.loc = src
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user << "You place \the [I] into the [src]."
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for(var/mob/M in viewers(src))
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if(M == user)
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continue
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M.show_message("[user.name] places \the [I] into the [src].", 3)
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update()
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// mouse drop another mob or self
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//
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MouseDrop_T(mob/target, mob/user)
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if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
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return
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if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
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src.add_fingerprint(user)
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var/target_loc = target.loc
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var/msg
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for (var/mob/V in viewers(usr))
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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V.show_message("[usr] starts climbing into the disposal.", 3)
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.anchored) return
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V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
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if(!do_after(usr, 20))
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return
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if(target_loc != target.loc)
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return
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
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// must be awake, not stunned or whatever
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msg = "[user.name] climbs into the [src]."
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user << "You climb into the [src]."
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else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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msg = "[user.name] stuffs [target.name] into the [src]!"
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user << "You stuff [target.name] into the [src]!"
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [target.name] ([target.ckey]) in disposals.</font>")
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [user.name] ([user.ckey])</font>")
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msg_admin_attack("[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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else
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return
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if (target.client)
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target.client.perspective = EYE_PERSPECTIVE
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target.client.eye = src
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target.loc = src
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for (var/mob/C in viewers(src))
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if(C == user)
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continue
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C.show_message(msg, 3)
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update()
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return
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// can breath normally in the disposal
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alter_health()
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return get_turf(src)
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// attempt to move while inside
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relaymove(mob/user as mob)
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if(user.stat || src.flushing)
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return
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src.go_out(user)
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return
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// leave the disposal
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proc/go_out(mob/user)
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if (user.client)
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user.client.eye = user.client.mob
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user.client.perspective = MOB_PERSPECTIVE
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user.loc = src.loc
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update()
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return
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// monkeys can only pull the flush lever
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attack_paw(mob/user as mob)
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if(stat & BROKEN)
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return
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flush = !flush
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update()
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return
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// ai as human but can't flush
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attack_ai(mob/user as mob)
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interact(user, 1)
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// human interact with machine
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attack_hand(mob/user as mob)
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if(user && user.loc == src)
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usr << "\red You cannot reach the controls from inside."
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return
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/*
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if(mode==-1)
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usr << "\red The disposal units power is disabled."
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return
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*/
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interact(user, 0)
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// user interaction
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interact(mob/user, var/ai=0)
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src.add_fingerprint(user)
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if(stat & BROKEN)
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user.unset_machine()
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return
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var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
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if(!ai) // AI can't pull flush handle
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if(flush)
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dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
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else
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dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
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dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
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if(mode <= 0)
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dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
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else if(mode == 1)
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dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
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else
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dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
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var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
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dat += "Pressure: [round(per, 1)]%<BR></body>"
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user.set_machine(src)
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user << browse(dat, "window=disposal;size=360x170")
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onclose(user, "disposal")
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// handle machine interaction
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Topic(href, href_list)
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if(usr.loc == src)
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usr << "\red You cannot reach the controls from inside."
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return
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if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
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usr << "\red The disposal units power is disabled."
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return
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..()
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src.add_fingerprint(usr)
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if(stat & BROKEN)
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return
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if(usr.stat || usr.restrained() || src.flushing)
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return
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if (in_range(src, usr) && istype(src.loc, /turf))
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usr.set_machine(src)
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if(href_list["close"])
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usr.unset_machine()
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usr << browse(null, "window=disposal")
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return
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if(href_list["pump"])
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if(text2num(href_list["pump"]))
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mode = 1
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else
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mode = 0
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update()
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if(href_list["handle"])
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flush = text2num(href_list["handle"])
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update()
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if(href_list["eject"])
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eject()
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else
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usr << browse(null, "window=disposal")
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usr.unset_machine()
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return
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return
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// eject the contents of the disposal unit
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proc/eject()
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for(var/atom/movable/AM in src)
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AM.loc = src.loc
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AM.pipe_eject(0)
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update()
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// update the icon & overlays to reflect mode & status
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proc/update()
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overlays.Cut()
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if(stat & BROKEN)
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icon_state = "disposal-broken"
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// create a new disposal
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// find the attached trunk (if present) and init gas resvr.
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/obj/machinery/disposal/New()
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..()
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spawn(5)
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trunk = locate() in src.loc
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if(!trunk)
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mode = 0
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flush = 0
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return
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else
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trunk.linked = src // link the pipe trunk to self
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// flush handle
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if(flush)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle")
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// only handle is shown if no power
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if(stat & NOPOWER || mode == -1)
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return
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// check for items in disposal - occupied light
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if(contents.len > 0)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-full")
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// charging and ready light
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if(mode == 1)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-charge")
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else if(mode == 2)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-ready")
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// timed process
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// charge the gas reservoir and perform flush if ready
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process()
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use_power = 0
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if(stat & BROKEN) // nothing can happen if broken
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return
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if(!air_contents) // Potentially causes a runtime otherwise (if this is really shitty, blame pete //Donkie)
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return
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flush_count++
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if( flush_count >= flush_every_ticks )
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if( contents.len )
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if(mode == 2)
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spawn(0)
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feedback_inc("disposal_auto_flush",1)
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flush()
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flush_count = 0
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src.updateDialog()
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if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
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flush()
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if(stat & NOPOWER) // won't charge if no power
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return
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use_power = 1
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if(mode != 1) // if off or ready, no need to charge
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return
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// otherwise charge
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use_power = 2
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var/atom/L = loc // recharging from loc turf
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var/datum/gas_mixture/env = L.return_air()
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var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
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if(env.temperature > 0)
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var/transfer_moles = 0.1 * pressure_delta*air_contents.volume/(env.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = env.remove(transfer_moles)
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air_contents.merge(removed)
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air_contents = new/datum/gas_mixture()
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air_contents.volume = PRESSURE_TANK_VOLUME
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update()
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// if full enough, switch to ready mode
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if(air_contents.return_pressure() >= SEND_PRESSURE)
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mode = 2
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update()
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// attack by item places it in to disposal
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/obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user)
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if(stat & BROKEN || !I || !user)
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return
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// perform a flush
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proc/flush()
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if(isrobot(user) && !istype(I, /obj/item/weapon/storage/bag/trash))
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return
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src.add_fingerprint(user)
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if(mode<=0) // It's off
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if(istype(I, /obj/item/weapon/screwdriver))
|
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if(contents.len > 0)
|
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user << "Eject the items first!"
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return
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if(mode==0) // It's off but still not unscrewed
|
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mode=-1 // Set it to doubleoff l0l
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You remove the screws around the power connection."
|
||||
return
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else if(mode==-1)
|
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mode=0
|
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You attach the screws around the power connection."
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||||
return
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else if(istype(I,/obj/item/weapon/weldingtool) && mode==-1)
|
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if(contents.len > 0)
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user << "Eject the items first!"
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||||
return
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var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.remove_fuel(0,user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
user << "You start slicing the floorweld off the disposal unit."
|
||||
|
||||
flushing = 1
|
||||
flick("[icon_state]-flush", src)
|
||||
if(do_after(user,20))
|
||||
if(!src || !W.isOn()) return
|
||||
user << "You sliced the floorweld off the disposal unit."
|
||||
var/obj/structure/disposalconstruct/C = new (src.loc)
|
||||
src.transfer_fingerprints_to(C)
|
||||
C.ptype = 6 // 6 = disposal unit
|
||||
C.anchored = 1
|
||||
C.density = 1
|
||||
C.update()
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "You need more welding fuel to complete this task."
|
||||
return
|
||||
|
||||
var/wrapcheck = 0
|
||||
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
|
||||
// travels through the pipes.
|
||||
//Hacky test to get drones to mail themselves through disposals.
|
||||
for(var/mob/living/silicon/robot/drone/D in src)
|
||||
wrapcheck = 1
|
||||
if(istype(I, /obj/item/weapon/melee/energy/blade))
|
||||
user << "You can't place that item inside the disposal unit."
|
||||
return
|
||||
|
||||
for(var/obj/item/smallDelivery/O in src)
|
||||
wrapcheck = 1
|
||||
|
||||
if(wrapcheck == 1)
|
||||
H.tomail = 1
|
||||
|
||||
|
||||
air_contents = new() // new empty gas resv.
|
||||
|
||||
sleep(10)
|
||||
if(last_sound < world.time + 1)
|
||||
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
|
||||
last_sound = world.time
|
||||
sleep(5) // wait for animation to finish
|
||||
|
||||
|
||||
H.init(src) // copy the contents of disposer to holder
|
||||
|
||||
H.start(src) // start the holder processing movement
|
||||
flushing = 0
|
||||
// now reset disposal state
|
||||
flush = 0
|
||||
if(mode == 2) // if was ready,
|
||||
mode = 1 // switch to charging
|
||||
if(istype(I, /obj/item/weapon/storage/bag/trash))
|
||||
var/obj/item/weapon/storage/bag/trash/T = I
|
||||
user << "\blue You empty the bag."
|
||||
for(var/obj/item/O in T.contents)
|
||||
T.remove_from_storage(O,src)
|
||||
T.update_icon()
|
||||
update()
|
||||
return
|
||||
|
||||
|
||||
// called when area power changes
|
||||
power_change()
|
||||
..() // do default setting/reset of stat NOPOWER bit
|
||||
update() // update icon
|
||||
var/obj/item/weapon/grab/G = I
|
||||
if(istype(G)) // handle grabbed mob
|
||||
if(ismob(G.affecting))
|
||||
var/mob/GM = G.affecting
|
||||
for (var/mob/V in viewers(usr))
|
||||
V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
|
||||
if(do_after(usr, 20))
|
||||
if (GM.client)
|
||||
GM.client.perspective = EYE_PERSPECTIVE
|
||||
GM.client.eye = src
|
||||
GM.loc = src
|
||||
for (var/mob/C in viewers(src))
|
||||
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
|
||||
del(G)
|
||||
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [GM.name] ([GM.ckey]) in disposals.</font>")
|
||||
GM.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [usr.name] ([usr.ckey])</font>")
|
||||
msg_admin_attack("[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
|
||||
return
|
||||
|
||||
if(!I) return
|
||||
|
||||
// called when holder is expelled from a disposal
|
||||
// should usually only occur if the pipe network is modified
|
||||
proc/expel(var/obj/structure/disposalholder/H)
|
||||
user.drop_item()
|
||||
if(I)
|
||||
I.loc = src
|
||||
|
||||
var/turf/target
|
||||
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
||||
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
|
||||
for(var/atom/movable/AM in H)
|
||||
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
|
||||
user << "You place \the [I] into the [src]."
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user)
|
||||
continue
|
||||
M.show_message("[user.name] places \the [I] into the [src].", 3)
|
||||
|
||||
AM.loc = src.loc
|
||||
AM.pipe_eject(0)
|
||||
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
|
||||
spawn(1)
|
||||
if(AM)
|
||||
AM.throw_at(target, 5, 1)
|
||||
update()
|
||||
|
||||
H.vent_gas(loc)
|
||||
del(H)
|
||||
// mouse drop another mob or self
|
||||
//
|
||||
/obj/machinery/disposal/MouseDrop_T(mob/target, mob/user)
|
||||
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
|
||||
return
|
||||
if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
|
||||
src.add_fingerprint(user)
|
||||
var/target_loc = target.loc
|
||||
var/msg
|
||||
for (var/mob/V in viewers(usr))
|
||||
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
|
||||
V.show_message("[usr] starts climbing into the disposal.", 3)
|
||||
if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
|
||||
if(target.anchored) return
|
||||
V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
|
||||
if(!do_after(usr, 20))
|
||||
return
|
||||
if(target_loc != target.loc)
|
||||
return
|
||||
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
|
||||
// must be awake, not stunned or whatever
|
||||
msg = "[user.name] climbs into the [src]."
|
||||
user << "You climb into the [src]."
|
||||
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
|
||||
msg = "[user.name] stuffs [target.name] into the [src]!"
|
||||
user << "You stuff [target.name] into the [src]!"
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover,/obj/item) && mover.throwing)
|
||||
var/obj/item/I = mover
|
||||
if(istype(I, /obj/item/projectile))
|
||||
return
|
||||
if(prob(75))
|
||||
I.loc = src
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] lands in \the [src].", 3)
|
||||
else
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3)
|
||||
return 0
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [target.name] ([target.ckey]) in disposals.</font>")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [user.name] ([user.ckey])</font>")
|
||||
msg_admin_attack("[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
else
|
||||
return
|
||||
if (target.client)
|
||||
target.client.perspective = EYE_PERSPECTIVE
|
||||
target.client.eye = src
|
||||
target.loc = src
|
||||
|
||||
for (var/mob/C in viewers(src))
|
||||
if(C == user)
|
||||
continue
|
||||
C.show_message(msg, 3)
|
||||
|
||||
update()
|
||||
return
|
||||
|
||||
// can breath normally in the disposal
|
||||
/obj/machinery/disposal/alter_health()
|
||||
return get_turf(src)
|
||||
|
||||
// attempt to move while inside
|
||||
/obj/machinery/disposal/relaymove(mob/user as mob)
|
||||
if(user.stat || src.flushing)
|
||||
return
|
||||
src.go_out(user)
|
||||
return
|
||||
|
||||
// leave the disposal
|
||||
/obj/machinery/disposal/proc/go_out(mob/user)
|
||||
|
||||
if (user.client)
|
||||
user.client.eye = user.client.mob
|
||||
user.client.perspective = MOB_PERSPECTIVE
|
||||
user.loc = src.loc
|
||||
update()
|
||||
return
|
||||
|
||||
|
||||
// monkeys can only pull the flush lever
|
||||
/obj/machinery/disposal/attack_paw(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
flush = !flush
|
||||
update()
|
||||
return
|
||||
|
||||
// ai as human but can't flush
|
||||
/obj/machinery/disposal/attack_ai(mob/user as mob)
|
||||
interact(user, 1)
|
||||
|
||||
// human interact with machine
|
||||
/obj/machinery/disposal/attack_hand(mob/user as mob)
|
||||
if(user && user.loc == src)
|
||||
usr << "\red You cannot reach the controls from inside."
|
||||
return
|
||||
/*
|
||||
if(mode==-1)
|
||||
usr << "\red The disposal units power is disabled."
|
||||
return
|
||||
*/
|
||||
interact(user, 0)
|
||||
|
||||
// user interaction
|
||||
/obj/machinery/disposal/interact(mob/user, var/ai=0)
|
||||
|
||||
src.add_fingerprint(user)
|
||||
if(stat & BROKEN)
|
||||
user.unset_machine()
|
||||
return
|
||||
|
||||
var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
|
||||
|
||||
if(!ai) // AI can't pull flush handle
|
||||
if(flush)
|
||||
dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
|
||||
else
|
||||
return ..(mover, target, height, air_group)
|
||||
dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
|
||||
|
||||
dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
|
||||
|
||||
if(mode <= 0)
|
||||
dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
|
||||
else if(mode == 1)
|
||||
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
|
||||
else
|
||||
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
|
||||
|
||||
var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
|
||||
|
||||
dat += "Pressure: [round(per, 1)]%<BR></body>"
|
||||
|
||||
|
||||
user.set_machine(src)
|
||||
user << browse(dat, "window=disposal;size=360x170")
|
||||
onclose(user, "disposal")
|
||||
|
||||
// handle machine interaction
|
||||
|
||||
/obj/machinery/disposal/Topic(href, href_list)
|
||||
if(usr.loc == src)
|
||||
usr << "\red You cannot reach the controls from inside."
|
||||
return
|
||||
|
||||
if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
|
||||
usr << "\red The disposal units power is disabled."
|
||||
return
|
||||
..()
|
||||
src.add_fingerprint(usr)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(usr.stat || usr.restrained() || src.flushing)
|
||||
return
|
||||
|
||||
if (in_range(src, usr) && istype(src.loc, /turf))
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=disposal")
|
||||
return
|
||||
|
||||
if(href_list["pump"])
|
||||
if(text2num(href_list["pump"]))
|
||||
mode = 1
|
||||
else
|
||||
mode = 0
|
||||
update()
|
||||
|
||||
if(href_list["handle"])
|
||||
flush = text2num(href_list["handle"])
|
||||
update()
|
||||
|
||||
if(href_list["eject"])
|
||||
eject()
|
||||
else
|
||||
usr << browse(null, "window=disposal")
|
||||
usr.unset_machine()
|
||||
return
|
||||
return
|
||||
|
||||
// eject the contents of the disposal unit
|
||||
/obj/machinery/disposal/proc/eject()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.loc = src.loc
|
||||
AM.pipe_eject(0)
|
||||
update()
|
||||
|
||||
// update the icon & overlays to reflect mode & status
|
||||
/obj/machinery/disposal/proc/update()
|
||||
overlays.Cut()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "disposal-broken"
|
||||
mode = 0
|
||||
flush = 0
|
||||
return
|
||||
|
||||
// flush handle
|
||||
if(flush)
|
||||
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle")
|
||||
|
||||
// only handle is shown if no power
|
||||
if(stat & NOPOWER || mode == -1)
|
||||
return
|
||||
|
||||
// check for items in disposal - occupied light
|
||||
if(contents.len > 0)
|
||||
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-full")
|
||||
|
||||
// charging and ready light
|
||||
if(mode == 1)
|
||||
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-charge")
|
||||
else if(mode == 2)
|
||||
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-ready")
|
||||
|
||||
// timed process
|
||||
// charge the gas reservoir and perform flush if ready
|
||||
/obj/machinery/disposal/process()
|
||||
if(!air_contents || (stat & BROKEN)) // nothing can happen if broken
|
||||
update_use_power(0)
|
||||
return
|
||||
|
||||
flush_count++
|
||||
if( flush_count >= flush_every_ticks )
|
||||
if( contents.len )
|
||||
if(mode == 2)
|
||||
spawn(0)
|
||||
feedback_inc("disposal_auto_flush",1)
|
||||
flush()
|
||||
flush_count = 0
|
||||
|
||||
src.updateDialog()
|
||||
|
||||
if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
|
||||
flush()
|
||||
|
||||
if(mode != 1) // if off or ready, no need to charge
|
||||
update_use_power(1)
|
||||
return
|
||||
|
||||
// otherwise charge
|
||||
src.pressurize()
|
||||
|
||||
// if full enough, switch to ready mode
|
||||
if(air_contents.return_pressure() >= SEND_PRESSURE)
|
||||
mode = 2
|
||||
update()
|
||||
return
|
||||
|
||||
/obj/machinery/disposal/proc/pressurize()
|
||||
if(stat & NOPOWER) // won't charge if no power
|
||||
update_use_power(0)
|
||||
return
|
||||
|
||||
var/atom/L = loc // recharging from loc turf
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
|
||||
var/power_draw = -1
|
||||
if(env && env.temperature > 0)
|
||||
var/transfer_moles = (PUMP_MAX_FLOW_RATE/env.volume)*env.total_moles //group_multiplier is divided out here
|
||||
power_draw = pump_gas(src, env, air_contents, transfer_moles, active_power_usage)
|
||||
|
||||
if (power_draw < 0)
|
||||
//update_use_power(0)
|
||||
use_power = 1 //don't force update - easier on CPU
|
||||
else
|
||||
handle_power_draw(power_draw)
|
||||
|
||||
// perform a flush
|
||||
/obj/machinery/disposal/proc/flush()
|
||||
|
||||
flushing = 1
|
||||
flick("[icon_state]-flush", src)
|
||||
|
||||
var/wrapcheck = 0
|
||||
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
|
||||
// travels through the pipes.
|
||||
//Hacky test to get drones to mail themselves through disposals.
|
||||
for(var/mob/living/silicon/robot/drone/D in src)
|
||||
wrapcheck = 1
|
||||
|
||||
for(var/obj/item/smallDelivery/O in src)
|
||||
wrapcheck = 1
|
||||
|
||||
if(wrapcheck == 1)
|
||||
H.tomail = 1
|
||||
|
||||
|
||||
air_contents = new() // new empty gas resv.
|
||||
|
||||
sleep(10)
|
||||
if(last_sound < world.time + 1)
|
||||
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
|
||||
last_sound = world.time
|
||||
sleep(5) // wait for animation to finish
|
||||
|
||||
|
||||
H.init(src) // copy the contents of disposer to holder
|
||||
|
||||
H.start(src) // start the holder processing movement
|
||||
flushing = 0
|
||||
// now reset disposal state
|
||||
flush = 0
|
||||
if(mode == 2) // if was ready,
|
||||
mode = 1 // switch to charging
|
||||
update()
|
||||
return
|
||||
|
||||
|
||||
// called when area power changes
|
||||
/obj/machinery/disposal/power_change()
|
||||
..() // do default setting/reset of stat NOPOWER bit
|
||||
update() // update icon
|
||||
return
|
||||
|
||||
|
||||
// called when holder is expelled from a disposal
|
||||
// should usually only occur if the pipe network is modified
|
||||
/obj/machinery/disposal/proc/expel(var/obj/structure/disposalholder/H)
|
||||
|
||||
var/turf/target
|
||||
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
||||
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
|
||||
for(var/atom/movable/AM in H)
|
||||
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
|
||||
|
||||
AM.loc = src.loc
|
||||
AM.pipe_eject(0)
|
||||
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
|
||||
spawn(1)
|
||||
if(AM)
|
||||
AM.throw_at(target, 5, 1)
|
||||
|
||||
H.vent_gas(loc)
|
||||
del(H)
|
||||
|
||||
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover,/obj/item) && mover.throwing)
|
||||
var/obj/item/I = mover
|
||||
if(istype(I, /obj/item/projectile))
|
||||
return
|
||||
if(prob(75))
|
||||
I.loc = src
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] lands in \the [src].", 3)
|
||||
else
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3)
|
||||
return 0
|
||||
else
|
||||
return ..(mover, target, height, air_group)
|
||||
|
||||
// virtual disposal object
|
||||
// travels through pipes in lieu of actual items
|
||||
|
||||
Reference in New Issue
Block a user