Updates disposal bin pressurization

Also tweaks flasher power use.
This commit is contained in:
mwerezak
2014-08-07 19:31:17 -04:00
parent 319b9181e6
commit 47b32122d4
3 changed files with 434 additions and 435 deletions

View File

@@ -202,8 +202,6 @@ datum/pipeline
//surface must be the surface area in m^2
proc/radiate_heat_to_space(surface, thermal_conductivity)
var/total_heat_capacity = air.heat_capacity()
//if the h/e pipes radiate less than the AVERAGE_SOLAR_RADIATION, then they will heat up, otherwise they will cool down. It turns out the critical temperature is -26 C
var/heat_gain = surface*(AVERAGE_SOLAR_RADIATION - STEFAN_BOLTZMANN_CONSTANT*thermal_conductivity*(air.temperature - COSMIC_RADIATION_TEMPERATURE) ** 4)

View File

@@ -64,7 +64,7 @@
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
flick("[base_state]_flash", src)
src.last_flash = world.time
use_power(1000)
use_power(1500)
for (var/mob/O in viewers(src, null))
if (get_dist(src, O) > src.range)

View File

@@ -5,7 +5,9 @@
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
#define SEND_PRESSURE 0.05*ONE_ATMOSPHERE
#define SEND_PRESSURE 700 //kPa. 7 bar - Based on existing pneumatic conveyor pressures.
#define PRESSURE_TANK_VOLUME 70 //L - a 0.3 m diameter * 1 m long cylindrical tank. Happens to be the same volume as the regular oxygen tanks, so seems appropriate.
#define PUMP_MAX_FLOW_RATE 50 //L/s - 2 m/s using a 15 cm by 15 cm inlet
/obj/machinery/disposal
name = "disposal unit"
@@ -22,460 +24,459 @@
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/last_sound = 0
active_power_usage = 600
active_power_usage = 1500 //the pneumatic pump power. 2 HP ~ 1500W
idle_power_usage = 100
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
New()
..()
spawn(5)
trunk = locate() in src.loc
if(!trunk)
mode = 0
flush = 0
else
trunk.linked = src // link the pipe trunk to self
air_contents = new/datum/gas_mixture()
//gas.volume = 1.05 * CELLSTANDARD
update()
// attack by item places it in to disposal
attackby(var/obj/item/I, var/mob/user)
if(stat & BROKEN || !I || !user)
return
if(isrobot(user) && !istype(I, /obj/item/weapon/storage/bag/trash))
return
src.add_fingerprint(user)
if(mode<=0) // It's off
if(istype(I, /obj/item/weapon/screwdriver))
if(contents.len > 0)
user << "Eject the items first!"
return
if(mode==0) // It's off but still not unscrewed
mode=-1 // Set it to doubleoff l0l
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You remove the screws around the power connection."
return
else if(mode==-1)
mode=0
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You attach the screws around the power connection."
return
else if(istype(I,/obj/item/weapon/weldingtool) && mode==-1)
if(contents.len > 0)
user << "Eject the items first!"
return
var/obj/item/weapon/weldingtool/W = I
if(W.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "You start slicing the floorweld off the disposal unit."
if(do_after(user,20))
if(!src || !W.isOn()) return
user << "You sliced the floorweld off the disposal unit."
var/obj/structure/disposalconstruct/C = new (src.loc)
src.transfer_fingerprints_to(C)
C.ptype = 6 // 6 = disposal unit
C.anchored = 1
C.density = 1
C.update()
del(src)
return
else
user << "You need more welding fuel to complete this task."
return
if(istype(I, /obj/item/weapon/melee/energy/blade))
user << "You can't place that item inside the disposal unit."
return
if(istype(I, /obj/item/weapon/storage/bag/trash))
var/obj/item/weapon/storage/bag/trash/T = I
user << "\blue You empty the bag."
for(var/obj/item/O in T.contents)
T.remove_from_storage(O,src)
T.update_icon()
update()
return
var/obj/item/weapon/grab/G = I
if(istype(G)) // handle grabbed mob
if(ismob(G.affecting))
var/mob/GM = G.affecting
for (var/mob/V in viewers(usr))
V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
if(do_after(usr, 20))
if (GM.client)
GM.client.perspective = EYE_PERSPECTIVE
GM.client.eye = src
GM.loc = src
for (var/mob/C in viewers(src))
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
del(G)
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [GM.name] ([GM.ckey]) in disposals.</font>")
GM.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [usr.name] ([usr.ckey])</font>")
msg_admin_attack("[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
return
if(!I) return
user.drop_item()
if(I)
I.loc = src
user << "You place \the [I] into the [src]."
for(var/mob/M in viewers(src))
if(M == user)
continue
M.show_message("[user.name] places \the [I] into the [src].", 3)
update()
// mouse drop another mob or self
//
MouseDrop_T(mob/target, mob/user)
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
return
if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
src.add_fingerprint(user)
var/target_loc = target.loc
var/msg
for (var/mob/V in viewers(usr))
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
V.show_message("[usr] starts climbing into the disposal.", 3)
if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
if(target.anchored) return
V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
if(!do_after(usr, 20))
return
if(target_loc != target.loc)
return
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
// must be awake, not stunned or whatever
msg = "[user.name] climbs into the [src]."
user << "You climb into the [src]."
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
msg = "[user.name] stuffs [target.name] into the [src]!"
user << "You stuff [target.name] into the [src]!"
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [target.name] ([target.ckey]) in disposals.</font>")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [user.name] ([user.ckey])</font>")
msg_admin_attack("[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
else
return
if (target.client)
target.client.perspective = EYE_PERSPECTIVE
target.client.eye = src
target.loc = src
for (var/mob/C in viewers(src))
if(C == user)
continue
C.show_message(msg, 3)
update()
return
// can breath normally in the disposal
alter_health()
return get_turf(src)
// attempt to move while inside
relaymove(mob/user as mob)
if(user.stat || src.flushing)
return
src.go_out(user)
return
// leave the disposal
proc/go_out(mob/user)
if (user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
user.loc = src.loc
update()
return
// monkeys can only pull the flush lever
attack_paw(mob/user as mob)
if(stat & BROKEN)
return
flush = !flush
update()
return
// ai as human but can't flush
attack_ai(mob/user as mob)
interact(user, 1)
// human interact with machine
attack_hand(mob/user as mob)
if(user && user.loc == src)
usr << "\red You cannot reach the controls from inside."
return
/*
if(mode==-1)
usr << "\red The disposal units power is disabled."
return
*/
interact(user, 0)
// user interaction
interact(mob/user, var/ai=0)
src.add_fingerprint(user)
if(stat & BROKEN)
user.unset_machine()
return
var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
if(!ai) // AI can't pull flush handle
if(flush)
dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
else
dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
if(mode <= 0)
dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
else if(mode == 1)
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
else
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
dat += "Pressure: [round(per, 1)]%<BR></body>"
user.set_machine(src)
user << browse(dat, "window=disposal;size=360x170")
onclose(user, "disposal")
// handle machine interaction
Topic(href, href_list)
if(usr.loc == src)
usr << "\red You cannot reach the controls from inside."
return
if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
usr << "\red The disposal units power is disabled."
return
..()
src.add_fingerprint(usr)
if(stat & BROKEN)
return
if(usr.stat || usr.restrained() || src.flushing)
return
if (in_range(src, usr) && istype(src.loc, /turf))
usr.set_machine(src)
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=disposal")
return
if(href_list["pump"])
if(text2num(href_list["pump"]))
mode = 1
else
mode = 0
update()
if(href_list["handle"])
flush = text2num(href_list["handle"])
update()
if(href_list["eject"])
eject()
else
usr << browse(null, "window=disposal")
usr.unset_machine()
return
return
// eject the contents of the disposal unit
proc/eject()
for(var/atom/movable/AM in src)
AM.loc = src.loc
AM.pipe_eject(0)
update()
// update the icon & overlays to reflect mode & status
proc/update()
overlays.Cut()
if(stat & BROKEN)
icon_state = "disposal-broken"
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
/obj/machinery/disposal/New()
..()
spawn(5)
trunk = locate() in src.loc
if(!trunk)
mode = 0
flush = 0
return
else
trunk.linked = src // link the pipe trunk to self
// flush handle
if(flush)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle")
// only handle is shown if no power
if(stat & NOPOWER || mode == -1)
return
// check for items in disposal - occupied light
if(contents.len > 0)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-full")
// charging and ready light
if(mode == 1)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-charge")
else if(mode == 2)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-ready")
// timed process
// charge the gas reservoir and perform flush if ready
process()
use_power = 0
if(stat & BROKEN) // nothing can happen if broken
return
if(!air_contents) // Potentially causes a runtime otherwise (if this is really shitty, blame pete //Donkie)
return
flush_count++
if( flush_count >= flush_every_ticks )
if( contents.len )
if(mode == 2)
spawn(0)
feedback_inc("disposal_auto_flush",1)
flush()
flush_count = 0
src.updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
flush()
if(stat & NOPOWER) // won't charge if no power
return
use_power = 1
if(mode != 1) // if off or ready, no need to charge
return
// otherwise charge
use_power = 2
var/atom/L = loc // recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
if(env.temperature > 0)
var/transfer_moles = 0.1 * pressure_delta*air_contents.volume/(env.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = env.remove(transfer_moles)
air_contents.merge(removed)
air_contents = new/datum/gas_mixture()
air_contents.volume = PRESSURE_TANK_VOLUME
update()
// if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
mode = 2
update()
// attack by item places it in to disposal
/obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user)
if(stat & BROKEN || !I || !user)
return
// perform a flush
proc/flush()
if(isrobot(user) && !istype(I, /obj/item/weapon/storage/bag/trash))
return
src.add_fingerprint(user)
if(mode<=0) // It's off
if(istype(I, /obj/item/weapon/screwdriver))
if(contents.len > 0)
user << "Eject the items first!"
return
if(mode==0) // It's off but still not unscrewed
mode=-1 // Set it to doubleoff l0l
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You remove the screws around the power connection."
return
else if(mode==-1)
mode=0
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You attach the screws around the power connection."
return
else if(istype(I,/obj/item/weapon/weldingtool) && mode==-1)
if(contents.len > 0)
user << "Eject the items first!"
return
var/obj/item/weapon/weldingtool/W = I
if(W.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "You start slicing the floorweld off the disposal unit."
flushing = 1
flick("[icon_state]-flush", src)
if(do_after(user,20))
if(!src || !W.isOn()) return
user << "You sliced the floorweld off the disposal unit."
var/obj/structure/disposalconstruct/C = new (src.loc)
src.transfer_fingerprints_to(C)
C.ptype = 6 // 6 = disposal unit
C.anchored = 1
C.density = 1
C.update()
del(src)
return
else
user << "You need more welding fuel to complete this task."
return
var/wrapcheck = 0
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
// travels through the pipes.
//Hacky test to get drones to mail themselves through disposals.
for(var/mob/living/silicon/robot/drone/D in src)
wrapcheck = 1
if(istype(I, /obj/item/weapon/melee/energy/blade))
user << "You can't place that item inside the disposal unit."
return
for(var/obj/item/smallDelivery/O in src)
wrapcheck = 1
if(wrapcheck == 1)
H.tomail = 1
air_contents = new() // new empty gas resv.
sleep(10)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
last_sound = world.time
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
if(istype(I, /obj/item/weapon/storage/bag/trash))
var/obj/item/weapon/storage/bag/trash/T = I
user << "\blue You empty the bag."
for(var/obj/item/O in T.contents)
T.remove_from_storage(O,src)
T.update_icon()
update()
return
// called when area power changes
power_change()
..() // do default setting/reset of stat NOPOWER bit
update() // update icon
var/obj/item/weapon/grab/G = I
if(istype(G)) // handle grabbed mob
if(ismob(G.affecting))
var/mob/GM = G.affecting
for (var/mob/V in viewers(usr))
V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
if(do_after(usr, 20))
if (GM.client)
GM.client.perspective = EYE_PERSPECTIVE
GM.client.eye = src
GM.loc = src
for (var/mob/C in viewers(src))
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
del(G)
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [GM.name] ([GM.ckey]) in disposals.</font>")
GM.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [usr.name] ([usr.ckey])</font>")
msg_admin_attack("[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
return
if(!I) return
// called when holder is expelled from a disposal
// should usually only occur if the pipe network is modified
proc/expel(var/obj/structure/disposalholder/H)
user.drop_item()
if(I)
I.loc = src
var/turf/target
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
user << "You place \the [I] into the [src]."
for(var/mob/M in viewers(src))
if(M == user)
continue
M.show_message("[user.name] places \the [I] into the [src].", 3)
AM.loc = src.loc
AM.pipe_eject(0)
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
update()
H.vent_gas(loc)
del(H)
// mouse drop another mob or self
//
/obj/machinery/disposal/MouseDrop_T(mob/target, mob/user)
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
return
if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
src.add_fingerprint(user)
var/target_loc = target.loc
var/msg
for (var/mob/V in viewers(usr))
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
V.show_message("[usr] starts climbing into the disposal.", 3)
if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
if(target.anchored) return
V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
if(!do_after(usr, 20))
return
if(target_loc != target.loc)
return
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
// must be awake, not stunned or whatever
msg = "[user.name] climbs into the [src]."
user << "You climb into the [src]."
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
msg = "[user.name] stuffs [target.name] into the [src]!"
user << "You stuff [target.name] into the [src]!"
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if (istype(mover,/obj/item) && mover.throwing)
var/obj/item/I = mover
if(istype(I, /obj/item/projectile))
return
if(prob(75))
I.loc = src
for(var/mob/M in viewers(src))
M.show_message("\the [I] lands in \the [src].", 3)
else
for(var/mob/M in viewers(src))
M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3)
return 0
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has placed [target.name] ([target.ckey]) in disposals.</font>")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been placed in disposals by [user.name] ([user.ckey])</font>")
msg_admin_attack("[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
else
return
if (target.client)
target.client.perspective = EYE_PERSPECTIVE
target.client.eye = src
target.loc = src
for (var/mob/C in viewers(src))
if(C == user)
continue
C.show_message(msg, 3)
update()
return
// can breath normally in the disposal
/obj/machinery/disposal/alter_health()
return get_turf(src)
// attempt to move while inside
/obj/machinery/disposal/relaymove(mob/user as mob)
if(user.stat || src.flushing)
return
src.go_out(user)
return
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
if (user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
user.loc = src.loc
update()
return
// monkeys can only pull the flush lever
/obj/machinery/disposal/attack_paw(mob/user as mob)
if(stat & BROKEN)
return
flush = !flush
update()
return
// ai as human but can't flush
/obj/machinery/disposal/attack_ai(mob/user as mob)
interact(user, 1)
// human interact with machine
/obj/machinery/disposal/attack_hand(mob/user as mob)
if(user && user.loc == src)
usr << "\red You cannot reach the controls from inside."
return
/*
if(mode==-1)
usr << "\red The disposal units power is disabled."
return
*/
interact(user, 0)
// user interaction
/obj/machinery/disposal/interact(mob/user, var/ai=0)
src.add_fingerprint(user)
if(stat & BROKEN)
user.unset_machine()
return
var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
if(!ai) // AI can't pull flush handle
if(flush)
dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
else
return ..(mover, target, height, air_group)
dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
if(mode <= 0)
dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
else if(mode == 1)
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
else
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
dat += "Pressure: [round(per, 1)]%<BR></body>"
user.set_machine(src)
user << browse(dat, "window=disposal;size=360x170")
onclose(user, "disposal")
// handle machine interaction
/obj/machinery/disposal/Topic(href, href_list)
if(usr.loc == src)
usr << "\red You cannot reach the controls from inside."
return
if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
usr << "\red The disposal units power is disabled."
return
..()
src.add_fingerprint(usr)
if(stat & BROKEN)
return
if(usr.stat || usr.restrained() || src.flushing)
return
if (in_range(src, usr) && istype(src.loc, /turf))
usr.set_machine(src)
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=disposal")
return
if(href_list["pump"])
if(text2num(href_list["pump"]))
mode = 1
else
mode = 0
update()
if(href_list["handle"])
flush = text2num(href_list["handle"])
update()
if(href_list["eject"])
eject()
else
usr << browse(null, "window=disposal")
usr.unset_machine()
return
return
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
for(var/atom/movable/AM in src)
AM.loc = src.loc
AM.pipe_eject(0)
update()
// update the icon & overlays to reflect mode & status
/obj/machinery/disposal/proc/update()
overlays.Cut()
if(stat & BROKEN)
icon_state = "disposal-broken"
mode = 0
flush = 0
return
// flush handle
if(flush)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle")
// only handle is shown if no power
if(stat & NOPOWER || mode == -1)
return
// check for items in disposal - occupied light
if(contents.len > 0)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-full")
// charging and ready light
if(mode == 1)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-charge")
else if(mode == 2)
overlays += image('icons/obj/pipes/disposal.dmi', "dispover-ready")
// timed process
// charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/process()
if(!air_contents || (stat & BROKEN)) // nothing can happen if broken
update_use_power(0)
return
flush_count++
if( flush_count >= flush_every_ticks )
if( contents.len )
if(mode == 2)
spawn(0)
feedback_inc("disposal_auto_flush",1)
flush()
flush_count = 0
src.updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
flush()
if(mode != 1) // if off or ready, no need to charge
update_use_power(1)
return
// otherwise charge
src.pressurize()
// if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
mode = 2
update()
return
/obj/machinery/disposal/proc/pressurize()
if(stat & NOPOWER) // won't charge if no power
update_use_power(0)
return
var/atom/L = loc // recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
var/power_draw = -1
if(env && env.temperature > 0)
var/transfer_moles = (PUMP_MAX_FLOW_RATE/env.volume)*env.total_moles //group_multiplier is divided out here
power_draw = pump_gas(src, env, air_contents, transfer_moles, active_power_usage)
if (power_draw < 0)
//update_use_power(0)
use_power = 1 //don't force update - easier on CPU
else
handle_power_draw(power_draw)
// perform a flush
/obj/machinery/disposal/proc/flush()
flushing = 1
flick("[icon_state]-flush", src)
var/wrapcheck = 0
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
// travels through the pipes.
//Hacky test to get drones to mail themselves through disposals.
for(var/mob/living/silicon/robot/drone/D in src)
wrapcheck = 1
for(var/obj/item/smallDelivery/O in src)
wrapcheck = 1
if(wrapcheck == 1)
H.tomail = 1
air_contents = new() // new empty gas resv.
sleep(10)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
last_sound = world.time
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
update()
return
// called when area power changes
/obj/machinery/disposal/power_change()
..() // do default setting/reset of stat NOPOWER bit
update() // update icon
return
// called when holder is expelled from a disposal
// should usually only occur if the pipe network is modified
/obj/machinery/disposal/proc/expel(var/obj/structure/disposalholder/H)
var/turf/target
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
AM.loc = src.loc
AM.pipe_eject(0)
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(loc)
del(H)
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if (istype(mover,/obj/item) && mover.throwing)
var/obj/item/I = mover
if(istype(I, /obj/item/projectile))
return
if(prob(75))
I.loc = src
for(var/mob/M in viewers(src))
M.show_message("\the [I] lands in \the [src].", 3)
else
for(var/mob/M in viewers(src))
M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3)
return 0
else
return ..(mover, target, height, air_group)
// virtual disposal object
// travels through pipes in lieu of actual items