Deprecate the stream operator

This commit is contained in:
Arokha Sieyes
2020-02-12 17:26:44 -05:00
committed by Leshana
parent c8a8987610
commit 47ccc655db
762 changed files with 4492 additions and 4464 deletions

View File

@@ -24,7 +24,7 @@
user.visible_message("<span class='notice'>\The [user] applied some [src] on [R]'s damaged areas.</span>",\
"<span class='notice'>You apply some [src] at [R]'s damaged areas.</span>")
else
user << "<span class='notice'>All [R]'s systems are nominal.</span>"
to_chat(user, "<span class='notice'>All [R]'s systems are nominal.</span>")
if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs
var/mob/living/carbon/human/H = M

View File

@@ -26,17 +26,17 @@
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if (get_amount() < 1 || CC.get_amount() < 5)
user << "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>"
to_chat(user, "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>")
return
CC.use(5)
use(1)
user << "<span class='notice'>You attach wire to the [name].</span>"
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
new /obj/item/stack/light_w(user.loc)
else if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/V = W
if (V.get_amount() < 1 || get_amount() < 1)
user << "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>"
to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>")
return
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)

View File

@@ -107,7 +107,7 @@
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
usr.visible_message("<span class='notice'>\The [usr] starts cutting hair off \the [src]</span>", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
if(do_after(user,50))
usr << "<span class='notice'>You cut the hair from this [src.singular_name]</span>"
to_chat(usr, "<span class='notice'>You cut the hair from this [src.singular_name]</span>")
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/material/hairlesshide/HS in usr.loc)
if(HS.amount < 50)

View File

@@ -58,9 +58,9 @@
/obj/item/stack/examine(mob/user)
if(..(user, 1))
if(!uses_charge)
user << "There are [src.amount] [src.singular_name]\s in the stack."
to_chat(user, "There are [src.amount] [src.singular_name]\s in the stack.")
else
user << "There is enough charge for [get_amount()]."
to_chat(user, "There is enough charge for [get_amount()].")
/obj/item/stack/attack_self(mob/user as mob)
list_recipes(user)
@@ -126,21 +126,21 @@
if (!can_use(required))
if (produced>1)
user << "<span class='warning'>You haven't got enough [src] to build \the [produced] [recipe.title]\s!</span>"
to_chat(user, "<span class='warning'>You haven't got enough [src] to build \the [produced] [recipe.title]\s!</span>")
else
user << "<span class='warning'>You haven't got enough [src] to build \the [recipe.title]!</span>"
to_chat(user, "<span class='warning'>You haven't got enough [src] to build \the [recipe.title]!</span>")
return
if (recipe.one_per_turf && (locate(recipe.result_type) in user.loc))
user << "<span class='warning'>There is another [recipe.title] here!</span>"
to_chat(user, "<span class='warning'>There is another [recipe.title] here!</span>")
return
if (recipe.on_floor && !isfloor(user.loc))
user << "<span class='warning'>\The [recipe.title] must be constructed on the floor!</span>"
to_chat(user, "<span class='warning'>\The [recipe.title] must be constructed on the floor!</span>")
return
if (recipe.time)
user << "<span class='notice'>Building [recipe.title] ...</span>"
to_chat(user, "<span class='notice'>Building [recipe.title] ...</span>")
if (!do_after(user, recipe.time))
return
@@ -326,7 +326,7 @@
continue
var/transfer = src.transfer_to(item)
if (transfer)
user << "<span class='notice'>You add a new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s.</span>"
to_chat(user, "<span class='notice'>You add a new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s.</span>")
if(!amount)
break

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@@ -16,11 +16,11 @@
safe_blink(target, 14)
use(5)
else
user << "<span class='warning'>There are not enough telecrystals to do that.</span>"
to_chat(user, "<span class='warning'>There are not enough telecrystals to do that.</span>")
/obj/item/stack/telecrystal/attack_self(mob/user as mob)
if(user.mind.accept_tcrystals) //Checks to see if antag type allows for tcrystals
user << "<span class='notice'>You use \the [src], adding [src.amount] to your balance.</span>"
to_chat(user, "<span class='notice'>You use \the [src], adding [src.amount] to your balance.</span>")
user.mind.tcrystals += amount
use(amount)
return