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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds werebeast event species
-Adds new customizable carbonspecies for werebeast shenanigans. -Stats-wise somewhat faster, tougher, and hungrier compared to base humans. Also darksight. -Added whatever the code needed to make it possible to have taller carbonspecies. -As a side effect, the forementioned also makes it possible to do long necked species and more. -The werebeast can use the tail, hair, ear, and markings customization. This will be messy on tails that rely heavily on human silhouette. The hair and ear customization is fully functional using unedited human assets with a coded offset. -The hair/ears offset is a modifiable var for the species specific head organ subtype, and can be used by other species that use custom headtypes. -The werebeast has a set of markings as well, restricted to the species. face, belly, socks, and nose. Currently the werebeast ready clothing is limited to: -Back: basic backpack, basic satchel, leather satchel, basic courier bag, and basic duffle. -Belt: toolbelt and security belt. -Eyes: most sunglasses and sunglass huds, welding goggles, regular and 3d glasses, plain, meson, and science goggles. -Feet: black and brown basic shoes, galoshes, jackboots, and toeless jackboots. -Hands: latex/white, nitrile, yellow/insulated, black, and fingerless gloves. -Head: the entire selection of vanilla headgear. -Suit: labcoat, regular and white hazard vest, and 4 flavors of varsity jackets. -Uniform: white pants, white shorts, white, orange, yellow, black, grey, robo, engie, and janitor jumpsuits, swept and nurse skirt. Everything else will likely not show up at all, but more can be added whenever needed.
This commit is contained in:
@@ -35,3 +35,4 @@
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#define SPECIES_MONKEY_NEVREAN "Sparra"
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#define SPECIES_MONKEY_SERGAL "Saru"
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#define SPECIES_MONKEY_VULPKANIN "Wolpin"
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#define SPECIES_WEREBEAST "Werebeast"
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@@ -17,3 +17,6 @@
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centComm = 1
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ks2type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset
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sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
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@@ -128,4 +128,9 @@
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/obj/item/weapon/storage/backpack/dufflebag/fluff //Black dufflebag without syndie buffs.
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name = "plain black dufflebag"
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desc = "A large dufflebag for holding extra tactical supplies."
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icon_state = "duffle_syndie"
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icon_state = "duffle_syndie"
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/obj/item/weapon/storage/backpack
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/back.dmi')
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4
code/game/objects/items/weapons/storage/belt_vr.dm
Normal file
4
code/game/objects/items/weapons/storage/belt_vr.dm
Normal file
@@ -0,0 +1,4 @@
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/obj/item/weapon/storage/belt
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/belt.dmi')
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@@ -4,6 +4,10 @@
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/obj/item/clothing/shoes
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var/list/inside_emotes = list()
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var/recent_squish = 0
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/shoes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/feet.dmi')
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/obj/item/clothing/shoes/New()
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inside_emotes = list(
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@@ -51,6 +55,17 @@
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..()
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/obj/item/clothing/gloves
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/gloves.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/hands.dmi')
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/obj/item/clothing/ears
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
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/obj/item/clothing/relaymove(var/mob/living/user,var/direction)
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if(recent_struggle)
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@@ -98,13 +113,18 @@
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SPECIES_ZORREN_FLAT = 'icons/mob/species/fennec/mask_vr.dmi',
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SPECIES_AKULA = 'icons/mob/species/akula/mask_vr.dmi',
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SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/mask.dmi',
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SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi'
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SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/masks.dmi'
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)
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//"Spider" = 'icons/mob/species/spider/mask_vr.dmi' Add this later when they have custom mask sprites and everything.
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//Switch to taur sprites if a taur equips
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/obj/item/clothing/suit
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var/taurized = FALSE //Easier than trying to 'compare icons' to see if it's a taur suit
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi')
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/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
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var/normalize = TRUE
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@@ -137,6 +157,10 @@
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/obj/item/clothing/under
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sensor_mode = 3
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var/sensorpref = 5
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/uniform.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/uniform.dmi')
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//TFF 5/8/19 - define numbers and specifics for suit sensor settings
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/obj/item/clothing/under/New(var/mob/living/carbon/human/H)
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@@ -150,4 +174,10 @@
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if(5) sensor_mode = pick(0,1,2,3) //Select a random setting
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else
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sensor_mode = pick(0,1,2,3)
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log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
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log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
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/obj/item/clothing/head
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi')
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@@ -111,3 +111,10 @@
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item_state = "tajblind_meson"
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off_state = "tajblind"
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body_parts_covered = EYES
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/obj/item/clothing/glasses
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/eyes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/eyes.dmi'
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)
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@@ -382,3 +382,63 @@
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H.eye_blurry = 5
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H.shock_stage = min(H.shock_stage + coldshock, 160) //cold hurts and gives them pain messages, eventually weakening and paralysing, but doesn't damage.
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return
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/datum/species/werebeast
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name = SPECIES_WEREBEAST
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name_plural = "Werebeasts"
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icobase = 'icons/mob/human_races/r_werebeast.dmi'
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deform = 'icons/mob/human_races/r_def_werebeast.dmi'
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icon_template = 'icons/mob/human_races/r_werebeast.dmi'
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tail = "tail"
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
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total_health = 200
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brute_mod = 0.85
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burn_mod = 0.85
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metabolic_rate = 2
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item_slowdown_mod = 0.25
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hunger_factor = 0.4
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darksight = 8
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mob_size = MOB_LARGE
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num_alternate_languages = 3
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secondary_langs = list(LANGUAGE_CANILUNZT)
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name_language = LANGUAGE_CANILUNZT
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primitive_form = "Wolpin"
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color_mult = 1
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min_age = 18
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max_age = 200
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blurb = "Big buff werewolves. These are a limited functionality event species that are not balanced for regular gameplay. Adminspawn only."
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wikilink="N/A"
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catalogue_data = list(/datum/category_item/catalogue/fauna/vulpkanin)
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spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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inherent_verbs = list(
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/mob/living/proc/shred_limb,
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/mob/living/proc/eat_trash)
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flesh_color = "#AFA59E"
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base_color = "#777777"
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heat_discomfort_strings = list(
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"Your fur prickles in the heat.",
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"You feel uncomfortably warm.",
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"Your overheated skin itches."
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)
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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BP_HEAD = list("path" = /obj/item/organ/external/head/vr/werebeast),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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)
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@@ -295,7 +295,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
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//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
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if(part.icon_position & (LEFT | RIGHT))
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var/icon/temp2 = new('icons/mob/human.dmi',"blank")
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var/icon/temp2 = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi', icon_state = "blank")
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temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
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temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
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if(!(part.icon_position & LEFT))
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@@ -440,8 +440,13 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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// VOREStation Edit - START
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var/icon/ears_s = get_ears_overlay()
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if (ears_s)
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if(ears_s)
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face_standing.Blend(ears_s, ICON_OVERLAY)
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if(istype(head_organ,/obj/item/organ/external/head/vr))
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var/obj/item/organ/external/head/vr/head_organ_vr = head_organ
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overlays_standing[HAIR_LAYER] = image(face_standing, layer = BODY_LAYER+HAIR_LAYER, "pixel_y" = head_organ_vr.head_offset)
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apply_layer(HAIR_LAYER)
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return
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// VOREStation Edit - END
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if(head_organ.nonsolid)
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@@ -8,7 +8,7 @@
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//var/icon_add = 'icons/mob/human_face.dmi' //Already defined in sprite_accessories.dm line 49.
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var/color_blend_mode = ICON_MULTIPLY
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This lets all races use the default hairstyles.
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astolfo
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name = "Astolfo"
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@@ -87,14 +87,14 @@
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name = "Bald"
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icon_state = "bald"
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gender = MALE
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //Lets all the races be bald if they want.
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //Lets all the races be bald if they want.
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ponytail6_fixed //Eggnerd's done with waiting for upstream fixes lmao.
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name = "Ponytail 6 but fixed"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_ponytail6"
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA,SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE)
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA,SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST)
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una_hood
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name = "Cobra Hood"
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@@ -477,13 +477,13 @@
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/datum/sprite_accessory/facial_hair
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icon = 'icons/mob/human_face_or_vr.dmi'
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var/color_blend_mode = ICON_MULTIPLY
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the facial hair styles.
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This lets all races use the facial hair styles.
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shaved
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name = "Shaved"
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icon_state = "bald"
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gender = NEUTER
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This needed to be manually defined, apparantly.
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This needed to be manually defined, apparantly.
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vulp_none
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@@ -1064,4 +1064,36 @@
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name = "Heterochromia"
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icon_state = "heterochromia"
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body_parts = list(BP_HEAD)
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species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
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species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This lets all races use the default hairstyles.
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werewolf_nose
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name = "Werewolf nose"
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icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
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icon_state = "werewolf_nose"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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species_allowed = list(SPECIES_WEREBEAST)
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werewolf_face
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name = "Werewolf face"
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icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
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icon_state = "werewolf"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
|
||||
species_allowed = list(SPECIES_WEREBEAST)
|
||||
|
||||
werewolf_belly
|
||||
name = "Werewolf belly"
|
||||
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||
icon_state = "werewolf"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_GROIN,BP_TORSO)
|
||||
species_allowed = list(SPECIES_WEREBEAST)
|
||||
|
||||
werewolf_socks
|
||||
name = "Werewolf socks"
|
||||
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||
icon_state = "werewolf"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
|
||||
species_allowed = list(SPECIES_WEREBEAST)
|
||||
@@ -37,7 +37,7 @@
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
|
||||
overlays |= facial_s
|
||||
overlays |= image(facial_s, "pixel_y" = head_offset)
|
||||
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
||||
@@ -45,14 +45,20 @@
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
|
||||
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
|
||||
overlays |= hair_s
|
||||
overlays |= image(hair_s, "pixel_y" = head_offset)
|
||||
|
||||
return mob_icon
|
||||
|
||||
/obj/item/organ/external/head/vr
|
||||
var/eye_icons_vr = 'icons/mob/human_face_vr.dmi'
|
||||
var/eye_icon_vr = "blank_eyes"
|
||||
var/head_offset = 0
|
||||
eye_icon = "blank_eyes"
|
||||
|
||||
/obj/item/organ/external/head/vr/sergal
|
||||
eye_icon_vr = "eyes_sergal"
|
||||
|
||||
/obj/item/organ/external/head/vr/werebeast
|
||||
eye_icons_vr = 'icons/mob/werebeast_face_vr.dmi'
|
||||
eye_icon_vr = "werebeast_eyes"
|
||||
head_offset = 6
|
||||
Reference in New Issue
Block a user