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Convert some bools to TRUE/FALSE instead of 1/0.
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@@ -5,12 +5,12 @@
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//Used to store information about the contents of the object.
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var/list/matter
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var/w_class // Size of the object.
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var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
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var/unacidable = FALSE //universal "unacidabliness" var, here so you can use it in any obj.
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animate_movement = 2
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var/throwforce = 1
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var/catchable = 1 // can it be caught on throws/flying?
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var/sharp = 0 // whether this object cuts
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var/edge = 0 // whether this object is more likely to dismember
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var/sharp = FALSE // whether this object cuts
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var/edge = FALSE // whether this object is more likely to dismember
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var/pry = 0 //Used in attackby() to open doors
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var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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var/damtype = "brute"
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