mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Convert some bools to TRUE/FALSE instead of 1/0.
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@@ -21,8 +21,8 @@
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icon = 'icons/obj/hoists.dmi'
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icon_state = "hoist_hook"
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var/obj/structure/hoist/source_hoist
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can_buckle = 1
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anchored = 1
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can_buckle = TRUE
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anchored = TRUE
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description_info = "Click and drag someone (or any object) to this to attach them to the clamp. If you are within reach, when you click and drag this to a turf adjacent to you, it will move the attached object there and release it."
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/obj/effect/hoist_hook/attack_hand(mob/living/user)
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@@ -91,8 +91,8 @@
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icon = 'icons/obj/hoists.dmi'
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icon_state = "hoist_base"
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var/broken = 0
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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name = "hoist"
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desc = "A manual hoist, uses a clamp and pulley to hoist things."
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var/atom/movable/hoistee
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@@ -6,9 +6,9 @@
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name = "ladder assembly"
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icon = 'icons/obj/structures.dmi'
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icon_state = "ladder00"
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density = 0
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density = FALSE
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opacity = 0
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anchored = 0
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anchored = FALSE
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w_class = ITEMSIZE_HUGE
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var/state = 0
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@@ -3,9 +3,9 @@
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desc = "A ladder. You can climb it up and down."
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icon_state = "ladder01"
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icon = 'icons/obj/structures/multiz.dmi'
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density = 0
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density = FALSE
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opacity = 0
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anchored = 1
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anchored = TRUE
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var/allowed_directions = DOWN
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var/obj/structure/ladder/target_up
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@@ -3,10 +3,10 @@
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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density = TRUE
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unacidable = TRUE//Can't destroy energy portals.
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var/failchance = 0
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anchored = 1
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anchored = TRUE
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var/obj/structure/portal_subtle/target
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/obj/structure/portal_subtle/Destroy()
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@@ -64,9 +64,9 @@
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs_vr.dmi'
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icon_state = "portalgateway"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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anchored = 1
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density = TRUE
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unacidable = TRUE//Can't destroy energy portals.
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anchored = TRUE
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/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
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if(istype(M,/mob) && !(istype(M,/mob/living)))
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@@ -6,8 +6,8 @@
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icon = 'icons/obj/structures/multiz.dmi'
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icon_state = "stair"
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opacity = 0
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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layer = STAIRS_LAYER
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/obj/structure/stairs/Initialize()
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@@ -48,7 +48,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
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icon = 'icons/turf/floors.dmi'
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icon_state = "invisible"
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desc = "Watch your step!"
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density = 0
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density = FALSE
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plane = OPENSPACE_PLANE
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pathweight = 100000 //Seriously, don't try and path over this one numbnuts
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dynamic_lighting = 0 // Someday lets do proper lighting z-transfer. Until then we are leaving this off so it looks nicer.
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