Convert some bools to TRUE/FALSE instead of 1/0.

This commit is contained in:
Chompstation Bot
2021-07-16 17:44:40 +00:00
parent 1be5570337
commit 481c0e314e
523 changed files with 6976 additions and 1284 deletions

View File

@@ -21,8 +21,8 @@
icon = 'icons/obj/hoists.dmi'
icon_state = "hoist_hook"
var/obj/structure/hoist/source_hoist
can_buckle = 1
anchored = 1
can_buckle = TRUE
anchored = TRUE
description_info = "Click and drag someone (or any object) to this to attach them to the clamp. If you are within reach, when you click and drag this to a turf adjacent to you, it will move the attached object there and release it."
/obj/effect/hoist_hook/attack_hand(mob/living/user)
@@ -91,8 +91,8 @@
icon = 'icons/obj/hoists.dmi'
icon_state = "hoist_base"
var/broken = 0
density = 1
anchored = 1
density = TRUE
anchored = TRUE
name = "hoist"
desc = "A manual hoist, uses a clamp and pulley to hoist things."
var/atom/movable/hoistee

View File

@@ -6,9 +6,9 @@
name = "ladder assembly"
icon = 'icons/obj/structures.dmi'
icon_state = "ladder00"
density = 0
density = FALSE
opacity = 0
anchored = 0
anchored = FALSE
w_class = ITEMSIZE_HUGE
var/state = 0

View File

@@ -3,9 +3,9 @@
desc = "A ladder. You can climb it up and down."
icon_state = "ladder01"
icon = 'icons/obj/structures/multiz.dmi'
density = 0
density = FALSE
opacity = 0
anchored = 1
anchored = TRUE
var/allowed_directions = DOWN
var/obj/structure/ladder/target_up

View File

@@ -3,10 +3,10 @@
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = 1//Can't destroy energy portals.
density = TRUE
unacidable = TRUE//Can't destroy energy portals.
var/failchance = 0
anchored = 1
anchored = TRUE
var/obj/structure/portal_subtle/target
/obj/structure/portal_subtle/Destroy()
@@ -64,9 +64,9 @@
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs_vr.dmi'
icon_state = "portalgateway"
density = 1
unacidable = 1//Can't destroy energy portals.
anchored = 1
density = TRUE
unacidable = TRUE//Can't destroy energy portals.
anchored = TRUE
/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
if(istype(M,/mob) && !(istype(M,/mob/living)))

View File

@@ -6,8 +6,8 @@
icon = 'icons/obj/structures/multiz.dmi'
icon_state = "stair"
opacity = 0
density = 0
anchored = 1
density = FALSE
anchored = TRUE
layer = STAIRS_LAYER
/obj/structure/stairs/Initialize()

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@@ -48,7 +48,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
icon = 'icons/turf/floors.dmi'
icon_state = "invisible"
desc = "Watch your step!"
density = 0
density = FALSE
plane = OPENSPACE_PLANE
pathweight = 100000 //Seriously, don't try and path over this one numbnuts
dynamic_lighting = 0 // Someday lets do proper lighting z-transfer. Until then we are leaving this off so it looks nicer.