mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-26 01:53:02 +00:00
Fix most nullspace items, rewrite floor tiles not to del() on every place/remove
This commit is contained in:
@@ -170,7 +170,7 @@
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New()
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New()
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..()
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..()
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beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large()
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beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
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spawn( 5 )
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spawn( 5 )
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if(orient == "RIGHT")
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if(orient == "RIGHT")
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icon_state = "sleeper_0-r"
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icon_state = "sleeper_0-r"
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@@ -228,7 +228,7 @@
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if((!src.target || src.target == null) && emagged == 2)
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if((!src.target || src.target == null) && emagged == 2)
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if(!src.target || src.target == null)
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if(!src.target || src.target == null)
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for (var/turf/simulated/floor/D in view(7,src))
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for (var/turf/simulated/floor/D in view(7,src))
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if(!(D in floorbottargets) && D != src.oldtarget && D.floor_tile)
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if(!(D in floorbottargets) && D != src.oldtarget && D.floor_type)
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src.oldtarget = D
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src.oldtarget = D
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src.target = D
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src.target = D
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break
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break
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@@ -296,10 +296,9 @@ var/global/list/holodeck_programs = list(
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/turf/simulated/floor/holofloor/grass
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/turf/simulated/floor/holofloor/grass
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name = "Lush Grass"
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name = "Lush Grass"
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icon_state = "grass1"
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icon_state = "grass1"
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floor_tile = new/obj/item/stack/tile/grass
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floor_type = /obj/item/stack/tile/grass
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New()
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New()
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floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
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icon_state = "grass[pick("1","2","3","4")]"
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icon_state = "grass[pick("1","2","3","4")]"
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..()
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..()
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spawn(4)
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spawn(4)
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@@ -71,54 +71,55 @@
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setup()
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setup()
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/obj/machinery/porta_turret/proc/setup()
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/obj/machinery/porta_turret/proc/setup()
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var/obj/item/weapon/gun/energy/E = new installation //All energy-based weapons are applicable
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var/obj/item/weapon/gun/energy/E = installation //All energy-based weapons are applicable
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//var/obj/item/ammo_casing/shottype = E.projectile_type
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//var/obj/item/ammo_casing/shottype = E.projectile_type
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projectile = E.projectile_type
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projectile = intial(E.projectile_type)
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eprojectile = projectile
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eprojectile = projectile
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shot_sound = E.fire_sound
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shot_sound = intial(E.fire_sound)
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eshot_sound = shot_sound
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eshot_sound = shot_sound
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weapon_setup(E)
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weapon_setup(installation)
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/obj/machinery/porta_turret/proc/weapon_setup(var/obj/item/weapon/gun/energy/E)
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/obj/machinery/porta_turret/proc/weapon_setup(var/guntype)
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if(/obj/item/weapon/gun/energy/laser/practice)
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switch(guntype)
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iconholder = 1
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if(/obj/item/weapon/gun/energy/laser/practice)
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eprojectile = /obj/item/projectile/beam
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iconholder = 1
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eprojectile = /obj/item/projectile/beam
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// if(/obj/item/weapon/gun/energy/laser/practice/sc_laser)
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// if(/obj/item/weapon/gun/energy/laser/practice/sc_laser)
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// iconholder = 1
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// iconholder = 1
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// eprojectile = /obj/item/projectile/beam
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// eprojectile = /obj/item/projectile/beam
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if(/obj/item/weapon/gun/energy/laser/retro)
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if(/obj/item/weapon/gun/energy/laser/retro)
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iconholder = 1
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iconholder = 1
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// if(/obj/item/weapon/gun/energy/laser/retro/sc_retro)
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// if(/obj/item/weapon/gun/energy/laser/retro/sc_retro)
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// iconholder = 1
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// iconholder = 1
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if(/obj/item/weapon/gun/energy/laser/captain)
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if(/obj/item/weapon/gun/energy/laser/captain)
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iconholder = 1
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iconholder = 1
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if(/obj/item/weapon/gun/energy/lasercannon)
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if(/obj/item/weapon/gun/energy/lasercannon)
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iconholder = 1
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iconholder = 1
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if(/obj/item/weapon/gun/energy/taser)
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if(/obj/item/weapon/gun/energy/taser)
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eprojectile = /obj/item/projectile/beam
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eprojectile = /obj/item/projectile/beam
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eshot_sound = 'sound/weapons/Laser.ogg'
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eshot_sound = 'sound/weapons/Laser.ogg'
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if(/obj/item/weapon/gun/energy/stunrevolver)
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if(/obj/item/weapon/gun/energy/stunrevolver)
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eprojectile = /obj/item/projectile/beam
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eprojectile = /obj/item/projectile/beam
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eshot_sound = 'sound/weapons/Laser.ogg'
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eshot_sound = 'sound/weapons/Laser.ogg'
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if(/obj/item/weapon/gun/energy/gun)
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if(/obj/item/weapon/gun/energy/gun)
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eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
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eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
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eshot_sound = 'sound/weapons/Laser.ogg'
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eshot_sound = 'sound/weapons/Laser.ogg'
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egun = 1
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egun = 1
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if(/obj/item/weapon/gun/energy/gun/nuclear)
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if(/obj/item/weapon/gun/energy/gun/nuclear)
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eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
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eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
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eshot_sound = 'sound/weapons/Laser.ogg'
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eshot_sound = 'sound/weapons/Laser.ogg'
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egun = 1
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egun = 1
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/obj/machinery/porta_turret/update_icon()
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/obj/machinery/porta_turret/update_icon()
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if(!anchored)
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if(!anchored)
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@@ -130,7 +130,6 @@
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var/price = prices[typepath]
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var/price = prices[typepath]
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if(isnull(amount)) amount = 1
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if(isnull(amount)) amount = 1
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var/atom/temp = new typepath(null)
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var/datum/data/vending_product/R = new /datum/data/vending_product()
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var/datum/data/vending_product/R = new /datum/data/vending_product()
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R.product_path = typepath
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R.product_path = typepath
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@@ -151,7 +150,8 @@
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if(delay_product_spawn)
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if(delay_product_spawn)
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sleep(5) //sleep(1) did not seem to cut it, so here we are.
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sleep(5) //sleep(1) did not seem to cut it, so here we are.
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R.product_name = temp.name
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var/atom/temp = typepath
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R.product_name = initial(temp.name)
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// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
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// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
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return
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return
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@@ -337,7 +337,7 @@
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var/turf/simulated/floor/T = new_turf
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var/turf/simulated/floor/T = new_turf
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if(!T.is_plating())
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if(!T.is_plating())
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if(!T.broken && !T.burnt)
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if(!T.broken && !T.burnt)
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new T.floor_tile.type(T)
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new T.floor_type(T)
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T.make_plating()
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T.make_plating()
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return !new_turf.intact
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return !new_turf.intact
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@@ -48,7 +48,7 @@
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// temporary fix for broken icon until somebody gets around to make these player-buildable
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// temporary fix for broken icon until somebody gets around to make these player-buildable
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/turf/simulated/floor/mech_bay_recharge_floor/attackby(obj/item/C as obj, mob/user as mob)
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/turf/simulated/floor/mech_bay_recharge_floor/attackby(obj/item/C as obj, mob/user as mob)
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..()
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..()
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if(floor_tile)
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if(floor_type)
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icon_state = "recharge_floor"
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icon_state = "recharge_floor"
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else
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else
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icon_state = "support_lattice"
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icon_state = "support_lattice"
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@@ -15,9 +15,15 @@
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var/obj/item/device/encryptionkey/keyslot2 = null
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var/obj/item/device/encryptionkey/keyslot2 = null
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maxf = 1489
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maxf = 1489
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var/ks1type = /obj/item/device/encryptionkey
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var/ks2type = null
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/obj/item/device/radio/headset/New()
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/obj/item/device/radio/headset/New()
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..()
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..()
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keyslot1 = new /obj/item/device/encryptionkey/
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if(ks1type)
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keyslot1 = new ks1type(src)
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if(ks2type)
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keyslot2 = new ks2type(src)
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recalculateChannels(1)
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recalculateChannels(1)
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/obj/item/device/radio/headset/examine(mob/user)
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/obj/item/device/radio/headset/examine(mob/user)
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@@ -25,7 +31,7 @@
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return
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return
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user << "The following channels are built-in:"
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user << "The following channels are built-in:"
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user << radio_desc
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user << radio_desc
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/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
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/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
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if (channel == "special")
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if (channel == "special")
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@@ -50,76 +56,68 @@
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/obj/item/device/radio/headset/syndicate
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/obj/item/device/radio/headset/syndicate
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/syndicate/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/syndicate
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syndie = 1
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syndie = 1
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recalculateChannels(1)
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ks1type = /obj/item/device/encryptionkey/syndicate
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/obj/item/device/radio/headset/binary
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/obj/item/device/radio/headset/binary
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/binary/New()
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ks1type = /obj/item/device/encryptionkey/binary
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/binary
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recalculateChannels(1)
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/obj/item/device/radio/headset/headset_sec
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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name = "security radio headset"
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desc = "This is used by your elite security force."
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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icon_state = "sec_headset"
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item_state = "headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sec
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ks2type = /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls."
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset"
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icon_state = "eng_headset"
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item_state = "headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_eng
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ks2type = /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists who cannot decide between departments."
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desc = "Made specifically for the roboticists who cannot decide between departments."
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icon_state = "rob_headset"
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icon_state = "rob_headset"
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item_state = "headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_rob
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ks2type = /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay."
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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icon_state = "med_headset"
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item_state = "headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_med
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ks2type = /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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name = "science radio headset"
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desc = "A sciency headset. Like usual."
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desc = "A sciency headset. Like usual."
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icon_state = "com_headset"
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icon_state = "com_headset"
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item_state = "headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sci
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ks2type = /obj/item/device/encryptionkey/headset_sci
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|
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/obj/item/device/radio/headset/headset_medsci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science."
|
desc = "A headset that is a result of the mating between medical and science."
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icon_state = "med_headset"
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icon_state = "med_headset"
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item_state = "headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
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ks2type = /obj/item/device/encryptionkey/headset_medsci
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||||||
|
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/obj/item/device/radio/headset/headset_com
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/obj/item/device/radio/headset/headset_com
|
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name = "command radio headset"
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name = "command radio headset"
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||||||
desc = "A headset with a commanding channel."
|
desc = "A headset with a commanding channel."
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icon_state = "com_headset"
|
icon_state = "com_headset"
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item_state = "headset"
|
item_state = "headset"
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||||||
keyslot2 = new /obj/item/device/encryptionkey/headset_com
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ks2type = /obj/item/device/encryptionkey/headset_com
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||||||
|
|
||||||
/obj/item/device/radio/headset/heads/captain
|
/obj/item/device/radio/headset/heads/captain
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||||||
name = "captain's headset"
|
name = "captain's headset"
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||||||
desc = "The headset of the boss."
|
desc = "The headset of the boss."
|
||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
|
ks2type = /obj/item/device/encryptionkey/heads/captain
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
|
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
|
||||||
name = "AI Subspace Transceiver"
|
name = "AI Subspace Transceiver"
|
||||||
@@ -127,7 +125,7 @@
|
|||||||
icon = 'icons/obj/robot_component.dmi'
|
icon = 'icons/obj/robot_component.dmi'
|
||||||
icon_state = "radio"
|
icon_state = "radio"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/ai_integrated
|
ks2type = /obj/item/device/encryptionkey/heads/ai_integrated
|
||||||
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
|
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
|
||||||
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
|
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
|
||||||
|
|
||||||
@@ -141,35 +139,35 @@
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|||||||
desc = "Headset of the researching God."
|
desc = "Headset of the researching God."
|
||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
|
ks2type = /obj/item/device/encryptionkey/heads/rd
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/hos
|
/obj/item/device/radio/headset/heads/hos
|
||||||
name = "head of security's headset"
|
name = "head of security's headset"
|
||||||
desc = "The headset of the man who protects your worthless lifes."
|
desc = "The headset of the man who protects your worthless lifes."
|
||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
|
ks2type = /obj/item/device/encryptionkey/heads/hos
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/ce
|
/obj/item/device/radio/headset/heads/ce
|
||||||
name = "chief engineer's headset"
|
name = "chief engineer's headset"
|
||||||
desc = "The headset of the guy who is in charge of morons"
|
desc = "The headset of the guy who is in charge of morons"
|
||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
|
ks2type = /obj/item/device/encryptionkey/heads/ce
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/cmo
|
/obj/item/device/radio/headset/heads/cmo
|
||||||
name = "chief medical officer's headset"
|
name = "chief medical officer's headset"
|
||||||
desc = "The headset of the highly trained medical chief."
|
desc = "The headset of the highly trained medical chief."
|
||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
|
ks2type = /obj/item/device/encryptionkey/heads/cmo
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/hop
|
/obj/item/device/radio/headset/heads/hop
|
||||||
name = "head of personnel's headset"
|
name = "head of personnel's headset"
|
||||||
desc = "The headset of the guy who will one day be captain."
|
desc = "The headset of the guy who will one day be captain."
|
||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
|
ks2type = /obj/item/device/encryptionkey/heads/hop
|
||||||
/*
|
/*
|
||||||
/obj/item/device/radio/headset/headset_mine
|
/obj/item/device/radio/headset/headset_mine
|
||||||
name = "mining radio headset"
|
name = "mining radio headset"
|
||||||
@@ -190,14 +188,14 @@
|
|||||||
desc = "A headset used by the QM and his slaves."
|
desc = "A headset used by the QM and his slaves."
|
||||||
icon_state = "cargo_headset"
|
icon_state = "cargo_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
|
ks2type = /obj/item/device/encryptionkey/headset_cargo
|
||||||
|
|
||||||
/obj/item/device/radio/headset/headset_service
|
/obj/item/device/radio/headset/headset_service
|
||||||
name = "service radio headset"
|
name = "service radio headset"
|
||||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
||||||
icon_state = "srv_headset"
|
icon_state = "srv_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/headset_service
|
ks2type = /obj/item/device/encryptionkey/headset_service
|
||||||
|
|
||||||
/obj/item/device/radio/headset/ert
|
/obj/item/device/radio/headset/ert
|
||||||
name = "CentCom Response Team headset"
|
name = "CentCom Response Team headset"
|
||||||
@@ -205,7 +203,7 @@
|
|||||||
icon_state = "com_headset"
|
icon_state = "com_headset"
|
||||||
item_state = "headset"
|
item_state = "headset"
|
||||||
freerange = 1
|
freerange = 1
|
||||||
keyslot2 = new /obj/item/device/encryptionkey/ert
|
ks2type = /obj/item/device/encryptionkey/ert
|
||||||
|
|
||||||
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
// ..()
|
// ..()
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
/obj/structure/closet/fireaxecabinet
|
/obj/structure/closet/fireaxecabinet
|
||||||
name = "Fire Axe Cabinet"
|
name = "Fire Axe Cabinet"
|
||||||
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
|
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
|
||||||
var/obj/item/weapon/twohanded/fireaxe/fireaxe = new/obj/item/weapon/twohanded/fireaxe
|
var/obj/item/weapon/twohanded/fireaxe/fireaxe
|
||||||
icon_state = "fireaxe1000"
|
icon_state = "fireaxe1000"
|
||||||
icon_closed = "fireaxe1000"
|
icon_closed = "fireaxe1000"
|
||||||
icon_opened = "fireaxe1100"
|
icon_opened = "fireaxe1100"
|
||||||
@@ -14,6 +14,10 @@
|
|||||||
var/locked = 1
|
var/locked = 1
|
||||||
var/smashed = 0
|
var/smashed = 0
|
||||||
|
|
||||||
|
New()
|
||||||
|
..()
|
||||||
|
fireaxe = new /obj/item/weapon/twohanded/fireaxe(src)
|
||||||
|
|
||||||
attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||||
//..() //That's very useful, Erro
|
//..() //That's very useful, Erro
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
new /obj/item/clothing/under/sl_suit(src)
|
new /obj/item/clothing/under/sl_suit(src)
|
||||||
new /obj/item/clothing/under/rank/bartender(src)
|
new /obj/item/clothing/under/rank/bartender(src)
|
||||||
new /obj/item/clothing/under/rank/bartender(src)
|
new /obj/item/clothing/under/rank/bartender(src)
|
||||||
new /obj/item/clothing/under/dress/dress_saloon
|
new /obj/item/clothing/under/dress/dress_saloon(src)
|
||||||
new /obj/item/clothing/suit/wcoat(src)
|
new /obj/item/clothing/suit/wcoat(src)
|
||||||
new /obj/item/clothing/suit/wcoat(src)
|
new /obj/item/clothing/suit/wcoat(src)
|
||||||
new /obj/item/clothing/shoes/black(src)
|
new /obj/item/clothing/shoes/black(src)
|
||||||
|
|||||||
@@ -21,7 +21,9 @@
|
|||||||
/obj/structure/closet/secure_closet/personal/patient/New()
|
/obj/structure/closet/secure_closet/personal/patient/New()
|
||||||
..()
|
..()
|
||||||
spawn(4)
|
spawn(4)
|
||||||
contents = list()
|
// Not really the best way to do this, but it's better than "contents = list()"!
|
||||||
|
for(var/atom/movable/AM in contents)
|
||||||
|
del(AM)
|
||||||
new /obj/item/clothing/under/color/white( src )
|
new /obj/item/clothing/under/color/white( src )
|
||||||
new /obj/item/clothing/shoes/white( src )
|
new /obj/item/clothing/shoes/white( src )
|
||||||
return
|
return
|
||||||
@@ -51,7 +53,9 @@
|
|||||||
/obj/structure/closet/secure_closet/personal/cabinet/New()
|
/obj/structure/closet/secure_closet/personal/cabinet/New()
|
||||||
..()
|
..()
|
||||||
spawn(4)
|
spawn(4)
|
||||||
contents = list()
|
// Not really the best way to do this, but it's better than "contents = list()"!
|
||||||
|
for(var/atom/movable/AM in contents)
|
||||||
|
del(AM)
|
||||||
new /obj/item/weapon/storage/backpack/satchel/withwallet( src )
|
new /obj/item/weapon/storage/backpack/satchel/withwallet( src )
|
||||||
new /obj/item/device/radio/headset( src )
|
new /obj/item/device/radio/headset( src )
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -246,9 +246,9 @@
|
|||||||
new /obj/item/clothing/shoes/white(src)
|
new /obj/item/clothing/shoes/white(src)
|
||||||
new /obj/item/clothing/shoes/white(src)
|
new /obj/item/clothing/shoes/white(src)
|
||||||
new /obj/item/clothing/shoes/white(src)
|
new /obj/item/clothing/shoes/white(src)
|
||||||
new /obj/item/clothing/shoes/slippers
|
new /obj/item/clothing/shoes/slippers(src)
|
||||||
new /obj/item/clothing/shoes/slippers
|
new /obj/item/clothing/shoes/slippers(src)
|
||||||
new /obj/item/clothing/shoes/slippers
|
new /obj/item/clothing/shoes/slippers(src)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -5,9 +5,12 @@
|
|||||||
icon_state = "extinguisher_closed"
|
icon_state = "extinguisher_closed"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
density = 0
|
density = 0
|
||||||
var/obj/item/weapon/extinguisher/has_extinguisher = new/obj/item/weapon/extinguisher
|
var/obj/item/weapon/extinguisher/has_extinguisher
|
||||||
var/opened = 0
|
var/opened = 0
|
||||||
|
|
||||||
|
/obj/structure/extinguisher_cabinet/New()
|
||||||
|
..()
|
||||||
|
has_extinguisher = new/obj/item/weapon/extinguisher(src)
|
||||||
|
|
||||||
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
|
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
|
||||||
if(isrobot(user))
|
if(isrobot(user))
|
||||||
|
|||||||
@@ -34,8 +34,23 @@ var/list/wood_icons = list("wood","wood-broken")
|
|||||||
var/broken = 0
|
var/broken = 0
|
||||||
var/burnt = 0
|
var/burnt = 0
|
||||||
var/mineral = "metal"
|
var/mineral = "metal"
|
||||||
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
|
var/floor_type = /obj/item/stack/tile/plasteel
|
||||||
|
var/lightfloor_state // for light floors, this is the state of the tile. 0-7, 0x4 is on-bit
|
||||||
|
|
||||||
|
proc/get_lightfloor_state()
|
||||||
|
return lightfloor_state & 3
|
||||||
|
|
||||||
|
proc/get_lightfloor_on()
|
||||||
|
return lightfloor_state & 4
|
||||||
|
|
||||||
|
proc/set_lightfloor_state(n)
|
||||||
|
lightfloor_state = get_lightfloor_on() | n
|
||||||
|
|
||||||
|
proc/set_lightfloor_on(n)
|
||||||
|
lightfloor_state = get_lightfloor_state() | n
|
||||||
|
|
||||||
|
proc/toggle_lightfloor_on()
|
||||||
|
lightfloor_state ^= 4
|
||||||
|
|
||||||
/turf/simulated/floor/New()
|
/turf/simulated/floor/New()
|
||||||
..()
|
..()
|
||||||
@@ -103,9 +118,8 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
if(!broken && !burnt)
|
if(!broken && !burnt)
|
||||||
icon_state = icon_plating //Because asteroids are 'platings' too.
|
icon_state = icon_plating //Because asteroids are 'platings' too.
|
||||||
else if(is_light_floor())
|
else if(is_light_floor())
|
||||||
var/obj/item/stack/tile/light/T = floor_tile
|
if(get_lightfloor_on())
|
||||||
if(T.on)
|
switch(get_lightfloor_state())
|
||||||
switch(T.state)
|
|
||||||
if(0)
|
if(0)
|
||||||
icon_state = "light_on"
|
icon_state = "light_on"
|
||||||
SetLuminosity(5)
|
SetLuminosity(5)
|
||||||
@@ -194,8 +208,7 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
|
|
||||||
/turf/simulated/floor/attack_hand(mob/user as mob)
|
/turf/simulated/floor/attack_hand(mob/user as mob)
|
||||||
if (is_light_floor())
|
if (is_light_floor())
|
||||||
var/obj/item/stack/tile/light/T = floor_tile
|
toggle_lightfloor_on()
|
||||||
T.on = !T.on
|
|
||||||
update_icon()
|
update_icon()
|
||||||
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
||||||
return
|
return
|
||||||
@@ -227,37 +240,37 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
break_tile()
|
break_tile()
|
||||||
|
|
||||||
/turf/simulated/floor/is_plasteel_floor()
|
/turf/simulated/floor/is_plasteel_floor()
|
||||||
if(istype(floor_tile,/obj/item/stack/tile/plasteel))
|
if(ispath(floor_type, /obj/item/stack/tile/plasteel))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
/turf/simulated/floor/is_light_floor()
|
/turf/simulated/floor/is_light_floor()
|
||||||
if(istype(floor_tile,/obj/item/stack/tile/light))
|
if(ispath(floor_type, /obj/item/stack/tile/light))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
/turf/simulated/floor/is_grass_floor()
|
/turf/simulated/floor/is_grass_floor()
|
||||||
if(istype(floor_tile,/obj/item/stack/tile/grass))
|
if(ispath(floor_type, /obj/item/stack/tile/grass))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
/turf/simulated/floor/is_wood_floor()
|
/turf/simulated/floor/is_wood_floor()
|
||||||
if(istype(floor_tile,/obj/item/stack/tile/wood))
|
if(ispath(floor_type, /obj/item/stack/tile/wood))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
/turf/simulated/floor/is_carpet_floor()
|
/turf/simulated/floor/is_carpet_floor()
|
||||||
if(istype(floor_tile,/obj/item/stack/tile/carpet))
|
if(ispath(floor_type, /obj/item/stack/tile/carpet))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
/turf/simulated/floor/is_plating()
|
/turf/simulated/floor/is_plating()
|
||||||
if(!floor_tile)
|
if(!floor_type)
|
||||||
return 1
|
return 1
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
@@ -308,7 +321,7 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
src.icon_state = "sand[pick("1","2","3")]"
|
src.icon_state = "sand[pick("1","2","3")]"
|
||||||
burnt = 1
|
burnt = 1
|
||||||
|
|
||||||
//This proc will delete the floor_tile and the update_iocn() proc will then change the icon_state of the turf
|
//This proc will delete the floor_ tile and the update_iocn() proc will then change the icon_state of the turf
|
||||||
//This proc auto corrects the grass tiles' siding.
|
//This proc auto corrects the grass tiles' siding.
|
||||||
/turf/simulated/floor/proc/make_plating()
|
/turf/simulated/floor/proc/make_plating()
|
||||||
if(istype(src,/turf/simulated/floor/engine)) return
|
if(istype(src,/turf/simulated/floor/engine)) return
|
||||||
@@ -326,11 +339,10 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
var/turf/simulated/floor/FF = get_step(src,direction)
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
||||||
FF.update_icon() //so siding get updated properly
|
FF.update_icon() //so siding get updated properly
|
||||||
|
|
||||||
if(!floor_tile) return
|
if(!floor_type) return
|
||||||
del(floor_tile)
|
|
||||||
icon_plating = "plating"
|
icon_plating = "plating"
|
||||||
SetLuminosity(0)
|
SetLuminosity(0)
|
||||||
floor_tile = null
|
floor_type = null
|
||||||
intact = 0
|
intact = 0
|
||||||
broken = 0
|
broken = 0
|
||||||
burnt = 0
|
burnt = 0
|
||||||
@@ -348,7 +360,7 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
SetLuminosity(0)
|
SetLuminosity(0)
|
||||||
if(T)
|
if(T)
|
||||||
if(istype(T,/obj/item/stack/tile/plasteel))
|
if(istype(T,/obj/item/stack/tile/plasteel))
|
||||||
floor_tile = T
|
floor_type = T.type
|
||||||
if (icon_regular_floor)
|
if (icon_regular_floor)
|
||||||
icon_state = icon_regular_floor
|
icon_state = icon_regular_floor
|
||||||
else
|
else
|
||||||
@@ -358,7 +370,7 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
levelupdate()
|
levelupdate()
|
||||||
return
|
return
|
||||||
//if you gave a valid parameter, it won't get thisf ar.
|
//if you gave a valid parameter, it won't get thisf ar.
|
||||||
floor_tile = new/obj/item/stack/tile/plasteel
|
floor_type = /obj/item/stack/tile/plasteel
|
||||||
icon_state = "floor"
|
icon_state = "floor"
|
||||||
icon_regular_floor = icon_state
|
icon_regular_floor = icon_state
|
||||||
|
|
||||||
@@ -374,12 +386,12 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
intact = 1
|
intact = 1
|
||||||
if(T)
|
if(T)
|
||||||
if(istype(T,/obj/item/stack/tile/light))
|
if(istype(T,/obj/item/stack/tile/light))
|
||||||
floor_tile = T
|
floor_type = T.type
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
return
|
return
|
||||||
//if you gave a valid parameter, it won't get thisf ar.
|
//if you gave a valid parameter, it won't get thisf ar.
|
||||||
floor_tile = new/obj/item/stack/tile/light
|
floor_type = /obj/item/stack/tile/light
|
||||||
|
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
@@ -392,12 +404,12 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
intact = 1
|
intact = 1
|
||||||
if(T)
|
if(T)
|
||||||
if(istype(T,/obj/item/stack/tile/grass))
|
if(istype(T,/obj/item/stack/tile/grass))
|
||||||
floor_tile = T
|
floor_type = T.type
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
return
|
return
|
||||||
//if you gave a valid parameter, it won't get thisf ar.
|
//if you gave a valid parameter, it won't get thisf ar.
|
||||||
floor_tile = new/obj/item/stack/tile/grass
|
floor_type = /obj/item/stack/tile/grass
|
||||||
|
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
@@ -410,12 +422,12 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
intact = 1
|
intact = 1
|
||||||
if(T)
|
if(T)
|
||||||
if(istype(T,/obj/item/stack/tile/wood))
|
if(istype(T,/obj/item/stack/tile/wood))
|
||||||
floor_tile = T
|
floor_type = T.type
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
return
|
return
|
||||||
//if you gave a valid parameter, it won't get thisf ar.
|
//if you gave a valid parameter, it won't get thisf ar.
|
||||||
floor_tile = new/obj/item/stack/tile/wood
|
floor_type = /obj/item/stack/tile/wood
|
||||||
|
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
@@ -428,12 +440,12 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
intact = 1
|
intact = 1
|
||||||
if(T)
|
if(T)
|
||||||
if(istype(T,/obj/item/stack/tile/carpet))
|
if(istype(T,/obj/item/stack/tile/carpet))
|
||||||
floor_tile = T
|
floor_type = T.type
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
return
|
return
|
||||||
//if you gave a valid parameter, it won't get thisf ar.
|
//if you gave a valid parameter, it won't get thisf ar.
|
||||||
floor_tile = new/obj/item/stack/tile/carpet
|
floor_type = /obj/item/stack/tile/carpet
|
||||||
|
|
||||||
update_icon()
|
update_icon()
|
||||||
levelupdate()
|
levelupdate()
|
||||||
@@ -445,11 +457,10 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
|
|
||||||
if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles
|
if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles
|
||||||
if(is_light_floor())
|
if(is_light_floor())
|
||||||
var/obj/item/stack/tile/light/T = floor_tile
|
if(get_lightfloor_state())
|
||||||
if(T.state)
|
|
||||||
user.drop_item(C)
|
user.drop_item(C)
|
||||||
del(C)
|
del(C)
|
||||||
T.state = C //fixing it by bashing it with a light bulb, fun eh?
|
set_lightfloor_state(0) //fixing it by bashing it with a light bulb, fun eh?
|
||||||
update_icon()
|
update_icon()
|
||||||
user << "\blue You replace the light bulb."
|
user << "\blue You replace the light bulb."
|
||||||
else
|
else
|
||||||
@@ -462,8 +473,8 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
if(is_wood_floor())
|
if(is_wood_floor())
|
||||||
user << "\red You forcefully pry off the planks, destroying them in the process."
|
user << "\red You forcefully pry off the planks, destroying them in the process."
|
||||||
else
|
else
|
||||||
user << "\red You remove the [floor_tile.name]."
|
var/obj/item/I = new floor_type(src)
|
||||||
new floor_tile.type(src)
|
user << "\red You remove the [I.name]."
|
||||||
|
|
||||||
make_plating()
|
make_plating()
|
||||||
playsound(src, 'sound/items/Crowbar.ogg', 80, 1)
|
playsound(src, 'sound/items/Crowbar.ogg', 80, 1)
|
||||||
@@ -476,7 +487,7 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
else
|
else
|
||||||
if(is_wood_floor())
|
if(is_wood_floor())
|
||||||
user << "\red You unscrew the planks."
|
user << "\red You unscrew the planks."
|
||||||
new floor_tile.type(src)
|
new floor_type(src)
|
||||||
|
|
||||||
make_plating()
|
make_plating()
|
||||||
playsound(src, 'sound/items/Screwdriver.ogg', 80, 1)
|
playsound(src, 'sound/items/Screwdriver.ogg', 80, 1)
|
||||||
@@ -506,13 +517,12 @@ turf/simulated/floor/proc/update_icon()
|
|||||||
var/obj/item/stack/tile/T = C
|
var/obj/item/stack/tile/T = C
|
||||||
if (T.get_amount() < 1)
|
if (T.get_amount() < 1)
|
||||||
return
|
return
|
||||||
floor_tile = new T.type
|
floor_type = T.type
|
||||||
intact = 1
|
intact = 1
|
||||||
if(istype(T,/obj/item/stack/tile/light))
|
if(istype(T,/obj/item/stack/tile/light))
|
||||||
var/obj/item/stack/tile/light/L = T
|
var/obj/item/stack/tile/light/L = T
|
||||||
var/obj/item/stack/tile/light/F = floor_tile
|
set_lightfloor_state(L.state)
|
||||||
F.state = L.state
|
set_lightfloor_on(L.on)
|
||||||
F.on = L.on
|
|
||||||
if(istype(T,/obj/item/stack/tile/grass))
|
if(istype(T,/obj/item/stack/tile/grass))
|
||||||
for(var/direction in cardinal)
|
for(var/direction in cardinal)
|
||||||
if(istype(get_step(src,direction),/turf/simulated/floor))
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
||||||
|
|||||||
@@ -16,17 +16,16 @@
|
|||||||
name = "catwalk"
|
name = "catwalk"
|
||||||
icon = 'icons/turf/catwalks.dmi'
|
icon = 'icons/turf/catwalks.dmi'
|
||||||
icon_state = "catwalk0"
|
icon_state = "catwalk0"
|
||||||
floor_tile = null
|
floor_type = null
|
||||||
intact = 0
|
intact = 0
|
||||||
|
|
||||||
/turf/simulated/floor/light
|
/turf/simulated/floor/light
|
||||||
name = "Light floor"
|
name = "Light floor"
|
||||||
luminosity = 5
|
luminosity = 5
|
||||||
icon_state = "light_on"
|
icon_state = "light_on"
|
||||||
floor_tile = new/obj/item/stack/tile/light
|
floor_type = /obj/item/stack/tile/light
|
||||||
|
|
||||||
New()
|
New()
|
||||||
floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
|
|
||||||
var/n = name //just in case commands rename it in the ..() call
|
var/n = name //just in case commands rename it in the ..() call
|
||||||
..()
|
..()
|
||||||
spawn(4)
|
spawn(4)
|
||||||
@@ -39,7 +38,7 @@
|
|||||||
/turf/simulated/floor/wood
|
/turf/simulated/floor/wood
|
||||||
name = "floor"
|
name = "floor"
|
||||||
icon_state = "wood"
|
icon_state = "wood"
|
||||||
floor_tile = new/obj/item/stack/tile/wood
|
floor_type = /obj/item/stack/tile/wood
|
||||||
|
|
||||||
/turf/simulated/floor/vault
|
/turf/simulated/floor/vault
|
||||||
icon_state = "rockvault"
|
icon_state = "rockvault"
|
||||||
@@ -100,7 +99,7 @@
|
|||||||
/turf/simulated/floor/plating
|
/turf/simulated/floor/plating
|
||||||
name = "plating"
|
name = "plating"
|
||||||
icon_state = "plating"
|
icon_state = "plating"
|
||||||
floor_tile = null
|
floor_type = null
|
||||||
intact = 0
|
intact = 0
|
||||||
|
|
||||||
/turf/simulated/floor/plating/airless
|
/turf/simulated/floor/plating/airless
|
||||||
@@ -183,10 +182,9 @@
|
|||||||
/turf/simulated/floor/grass
|
/turf/simulated/floor/grass
|
||||||
name = "Grass patch"
|
name = "Grass patch"
|
||||||
icon_state = "grass1"
|
icon_state = "grass1"
|
||||||
floor_tile = new/obj/item/stack/tile/grass
|
floor_type = /obj/item/stack/tile/grass
|
||||||
|
|
||||||
New()
|
New()
|
||||||
floor_tile.New() //I guess New() isn't ran on objects spawned without the definition of a turf to house them, ah well.
|
|
||||||
icon_state = "grass[pick("1","2","3","4")]"
|
icon_state = "grass[pick("1","2","3","4")]"
|
||||||
..()
|
..()
|
||||||
spawn(4)
|
spawn(4)
|
||||||
@@ -200,10 +198,9 @@
|
|||||||
/turf/simulated/floor/carpet
|
/turf/simulated/floor/carpet
|
||||||
name = "Carpet"
|
name = "Carpet"
|
||||||
icon_state = "carpet"
|
icon_state = "carpet"
|
||||||
floor_tile = new/obj/item/stack/tile/carpet
|
floor_type = /obj/item/stack/tile/carpet
|
||||||
|
|
||||||
New()
|
New()
|
||||||
floor_tile.New() //I guess New() isn't ran on objects spawned without the definition of a turf to house them, ah well.
|
|
||||||
if(!icon_state)
|
if(!icon_state)
|
||||||
icon_state = "carpet"
|
icon_state = "carpet"
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
var/max_w_class = 3 // Hopper intake size.
|
var/max_w_class = 3 // Hopper intake size.
|
||||||
var/max_combined_w_class = 20 // Total internal storage size.
|
var/max_combined_w_class = 20 // Total internal storage size.
|
||||||
var/obj/item/weapon/tank/tank = null // Tank of gas for use in firing the cannon.
|
var/obj/item/weapon/tank/tank = null // Tank of gas for use in firing the cannon.
|
||||||
var/obj/item/weapon/storage/tank_container = new() // Something to hold the tank item so we don't accidentally fire it.
|
var/obj/item/weapon/storage/tank_container // Something to hold the tank item so we don't accidentally fire it.
|
||||||
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
|
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
|
||||||
var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
|
var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
|
||||||
var/minimum_tank_pressure = 10 // Minimum pressure to fire the gun.
|
var/minimum_tank_pressure = 10 // Minimum pressure to fire the gun.
|
||||||
@@ -23,6 +23,7 @@
|
|||||||
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
|
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
|
||||||
/obj/item/weapon/gun/launcher/pneumatic/New()
|
/obj/item/weapon/gun/launcher/pneumatic/New()
|
||||||
..()
|
..()
|
||||||
|
tank_container = new(src)
|
||||||
tank_container.tag = "gas_tank_holder"
|
tank_container.tag = "gas_tank_holder"
|
||||||
|
|
||||||
/obj/item/weapon/gun/launcher/pneumatic/verb/set_pressure() //set amount of tank pressure.
|
/obj/item/weapon/gun/launcher/pneumatic/verb/set_pressure() //set amount of tank pressure.
|
||||||
|
|||||||
@@ -40,8 +40,8 @@
|
|||||||
//-------------------------------------------
|
//-------------------------------------------
|
||||||
/obj/vehicle/train/cargo/engine/New()
|
/obj/vehicle/train/cargo/engine/New()
|
||||||
..()
|
..()
|
||||||
cell = new /obj/item/weapon/cell/high
|
cell = new /obj/item/weapon/cell/high(src)
|
||||||
key = new()
|
key = new(src)
|
||||||
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs
|
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs
|
||||||
overlays += I
|
overlays += I
|
||||||
turn_off() //so engine verbs are correctly set
|
turn_off() //so engine verbs are correctly set
|
||||||
|
|||||||
Reference in New Issue
Block a user