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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into Robot
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@@ -316,3 +316,16 @@
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shirts["red hawaii shirt"] = /obj/item/clothing/accessory/hawaii/red
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shirts["random colored hawaii shirt"] = /obj/item/clothing/accessory/hawaii/random
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gear_tweaks += new/datum/gear_tweak/path(shirts)
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/datum/gear/accessory/sweater
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display_name = "Sweater Selection"
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path = /obj/item/clothing/accessory/sweater
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/datum/gear/accessory/sweater/New()
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..()
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var/list/sweaters = list()
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for(var/sweater in typesof(/obj/item/clothing/accessory/sweater))
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var/obj/item/clothing/suit/sweater_type = sweater
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sweaters[initial(sweater_type.name)] = sweater_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sweaters))
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@@ -87,3 +87,7 @@
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display_name = "universal translator"
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path = /obj/item/device/universal_translator
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cost = 8
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/datum/gear/utility/pen
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display_name = "Fountain Pen"
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path = /obj/item/weapon/pen/fountain
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@@ -119,6 +119,11 @@
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name = "flower-pattern shirt"
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desc = "You probably need some welder googles to look at this."
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icon_state = "hawaii"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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slot_flags = SLOT_OCLOTHING | SLOT_TIE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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siemens_coefficient = 0.9
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w_class = ITEMSIZE_NORMAL
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/obj/item/clothing/accessory/hawaii/red
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icon_state = "hawaii2"
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@@ -172,4 +177,54 @@
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/obj/item/clothing/accessory/wcoat/swvest/red
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name = "red sweatervest"
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icon_state = "sweatervest_red"
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icon_state = "sweatervest_red"
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/obj/item/clothing/accessory/sweater
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name = "sweater"
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desc = "A warm knit sweater."
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icon_override = 'icons/mob/ties.dmi'
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icon_state = "sweater"
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slot_flags = SLOT_OCLOTHING | SLOT_TIE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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siemens_coefficient = 0.9
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w_class = ITEMSIZE_NORMAL
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/obj/item/clothing/accessory/sweater/pink
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name = "pink sweater"
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desc = "A warm knit sweater. This one's pink in color."
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icon_state = "sweater_pink"
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/obj/item/clothing/accessory/sweater/mint
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name = "mint sweater"
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desc = "A warm knit sweater. This one has a minty tint to it."
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icon_state = "mint_sweater"
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/obj/item/clothing/accessory/sweater/blue
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name = "blue sweater"
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desc = "A warm knit sweater. This one's colored in a lighter blue."
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icon_state = "sweater_blue"
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/obj/item/clothing/accessory/sweater/heart
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name = "heart sweater"
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desc = "A warm knit sweater. This one's colored in a lighter blue, and has a big pink heart right in the center!"
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icon_state = "sweater_blueheart"
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/obj/item/clothing/accessory/sweater/nt
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name = "dark blue sweater"
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desc = "A warm knit sweater. This one's a darker blue."
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icon_state = "sweater_nt"
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/obj/item/clothing/accessory/sweater/keyhole
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name = "keyhole sweater"
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desc = "A lavender sweater with an open chest."
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icon_state = "keyholesweater"
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/obj/item/clothing/accessory/sweater/blackneck
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name = "black turtleneck"
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desc = "A tight turtleneck, entirely black in coloration."
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icon_state = "turtleneck_black"
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/obj/item/clothing/accessory/sweater/winterneck
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name = "Christmas turtleneck"
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desc = "A really cheesy holiday sweater, it actually kinda itches."
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icon_state = "turtleneck_winterred"
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@@ -769,3 +769,10 @@
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name = "sweater"
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icon_state = "turtleneck"
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worn_state = "turtleneck"
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/obj/item/clothing/under/medigown
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name = "medical gown"
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desc = "A flimsy examination gown, the back ties never close."
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icon_state = "medicalgown"
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worn_state = "medicalgown"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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@@ -105,6 +105,7 @@
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var/friendly = "nuzzles" // What mobs do to people when they aren't really hostile
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var/attack_sound = null // Sound to play when I attack
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var/environment_smash = 0 // How much environment damage do I do when I hit stuff?
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var/melee_miss_chance = 25 // percent chance to miss a melee attack.
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//Special attacks
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var/spattack_prob = 0 // Chance of the mob doing a special attack (0 for never)
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@@ -1117,9 +1118,18 @@
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/mob/living/simple_animal/proc/PunchTarget()
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if(!Adjacent(target_mob))
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return
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sleep(rand(8) + 8)
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if(isliving(target_mob))
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var/mob/living/L = target_mob
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L.attack_generic(src,rand(melee_damage_lower,melee_damage_upper),attacktext)
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if(prob(melee_miss_chance))
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src.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [L.name] ([L.ckey])</font>")
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L.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [src.name] ([src.ckey])</font>")
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src.visible_message("<span class='danger'>[src] misses [L]!</span>")
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src.do_attack_animation(src)
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return L
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else
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L.attack_generic(src,rand(melee_damage_lower,melee_damage_upper),attacktext)
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return L
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if(istype(target_mob,/obj/mecha))
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var/obj/mecha/M = target_mob
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@@ -35,6 +35,10 @@
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icon_state = "pen_red"
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colour = "red"
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/obj/item/weapon/pen/fountain
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desc = "A well made fountain pen."
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icon_state = "pen_fountain"
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/obj/item/weapon/pen/multi
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desc = "It's a pen with multiple colors of ink!"
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var/selectedColor = 1
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