Code formatting, EOL at EOF fixes, refactoring

This commit is contained in:
Amunak
2014-12-18 03:11:49 +01:00
parent edffbc680d
commit 4882074739
137 changed files with 197 additions and 243 deletions

View File

@@ -27,4 +27,4 @@
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )

View File

@@ -1414,4 +1414,4 @@ var/global/list/obj/item/device/pda/PDAs = list()
// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
/obj/item/device/pda/emp_act(severity)
for(var/atom/A in src)
A.emp_act(severity)
A.emp_act(severity)

View File

@@ -173,4 +173,4 @@
var/obj/item/rig_module/module = src.loc.loc
if(!module.holder || !direction)
return
module.holder.forced_move(direction)*/
module.holder.forced_move(direction)*/

View File

@@ -15,4 +15,4 @@
/obj/item/device/binoculars/attack_self(mob/user)
zoom()
zoom()

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@@ -142,4 +142,4 @@
/obj/effect/dummy/chameleon/Del()
master.disrupt(0)
..()
..()

View File

@@ -5,9 +5,9 @@
*/
/obj/item/device/debugger
icon = 'icons/obj/hacktool.dmi'
name = "debugger"
desc = "Used to debug electronic equipment."
icon = 'icons/obj/hacktool.dmi'
icon_state = "hacktool-g"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
@@ -43,4 +43,4 @@
user << "\red There is a software error with the device."
else
user << "\blue The device's software appears to be fine."
return 1
return 1

View File

@@ -223,4 +223,4 @@
icon_state = initial(icon_state)
/obj/item/device/flashlight/slime/attack_self(mob/user)
return //Bio-luminescence does not toggle.
return //Bio-luminescence does not toggle.

View File

@@ -191,4 +191,4 @@
#undef LIGHT_OK
#undef LIGHT_EMPTY
#undef LIGHT_BROKEN
#undef LIGHT_BURNED
#undef LIGHT_BURNED

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@@ -52,4 +52,4 @@
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
return
return
return

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@@ -69,4 +69,4 @@
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajara"
target_species = "Tajara"

View File

@@ -19,4 +19,4 @@
matter = list("metal" = 50,"glass" = 20)
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage

View File

@@ -1,8 +1,8 @@
// Powersink - used to drain station power
/obj/item/device/powersink
desc = "A nulling power sink which drains energy from electrical systems."
name = "power sink"
desc = "A nulling power sink which drains energy from electrical systems."
icon_state = "powersink0"
item_state = "electronic"
w_class = 4.0

View File

@@ -46,4 +46,4 @@
new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
del(src)
return
return

View File

@@ -31,7 +31,7 @@
return
user << "The following channels are built-in:"
user << radio_desc
user << radio_desc
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
if (channel == "special")
@@ -61,7 +61,7 @@
/obj/item/device/radio/headset/binary
origin_tech = "syndicate=3"
ks1type = /obj/item/device/encryptionkey/binary
ks1type = /obj/item/device/encryptionkey/binary
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"

View File

@@ -182,4 +182,4 @@
if (cell)
user << "The charge meter reads [round(cell.percent())]%."
else
user << "It doesn't have a power cell installed."
user << "It doesn't have a power cell installed."

View File

@@ -1,6 +1,6 @@
/obj/item/device/taperecorder
desc = "A device that can record up to an hour of dialogue and play it back. It automatically translates the content in playback."
name = "universal recorder"
desc = "A device that can record up to an hour of dialogue and play it back. It automatically translates the content in playback."
icon_state = "taperecorderidle"
item_state = "analyzer"
w_class = 2.0

View File

@@ -29,7 +29,6 @@ effective or pretty fucking useless.
var/times_used = 0 //Number of times it's been used.
var/max_uses = 2
/obj/item/device/batterer/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user) return
if(times_used >= max_uses)
@@ -55,7 +54,3 @@ effective or pretty fucking useless.
times_used += 1
if(times_used >= max_uses)
icon_state = "battererburnt"

View File

@@ -1,8 +1,8 @@
/obj/item/device/transfer_valve
icon = 'icons/obj/assemblies.dmi'
name = "tank transfer valve"
icon_state = "valve_1"
desc = "Regulates the transfer of air between two tanks"
icon = 'icons/obj/assemblies.dmi'
icon_state = "valve_1"
var/obj/item/weapon/tank/tank_one
var/obj/item/weapon/tank/tank_two
var/obj/item/device/attached_device
@@ -210,4 +210,4 @@
// this doesn't do anything but the timer etc. expects it to be here
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
/obj/item/device/transfer_valve/proc/c_state()
return
return

View File

@@ -390,4 +390,4 @@
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
return
return

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@@ -35,4 +35,4 @@
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
return
return
return

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@@ -45,4 +45,4 @@
/obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob)
if (can_puncture(W))
burst()
burst()

View File

@@ -178,4 +178,4 @@
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
Target.bulletholes.Add(src)
Target.bulletholes.Add(src)

View File

@@ -259,4 +259,4 @@
return
affecting.status |= ORGAN_SPLINTED
use(1)
return
return

View File

@@ -42,4 +42,4 @@
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>Nothing to fix in here.</span>"
user << "<span class='notice'>Nothing to fix in here.</span>"

View File

@@ -133,4 +133,4 @@
var/obj/item/stack/sheet/leather/HS = new(src.loc)
HS.amount = 1
wetness = initial(wetness)
src.use(1)
src.use(1)

View File

@@ -200,4 +200,4 @@ obj/item/stack/sheet/mineral/iron/New()
sheettype = "osmium"
origin_tech = "materials=5"
color = "#9999FF"
perunit = 2000
perunit = 2000

View File

@@ -200,4 +200,4 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
recipes = cardboard_recipes
return ..()
return ..()

View File

@@ -23,4 +23,4 @@
else
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
S.add(stack,user)
..()*/
..()*/

View File

@@ -265,4 +265,4 @@
New(title, recipes, req_amount = 1)
src.title = title
src.recipes = recipes
src.req_amount = req_amount
src.req_amount = req_amount

View File

@@ -33,4 +33,4 @@
new/obj/item/stack/light_w(user.loc)
if(amount <= 0)
user.drop_from_inventory(src)
del(src)
del(src)

View File

@@ -113,7 +113,7 @@
* Fake singularity
*/
/obj/item/toy/spinningtoy
name = "Gravitational Singularity"
name = "gravitational singularity"
desc = "\"Singulo\" brand spinning toy."
icon = 'icons/obj/singularity.dmi'
icon_state = "singularity_s1"
@@ -420,7 +420,7 @@
* Water flower
*/
/obj/item/toy/waterflower
name = "Water Flower"
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/harvest.dmi'
icon_state = "sunflower"
@@ -645,4 +645,4 @@
item_state = "inflatable"
flags = FPRINT | TABLEPASS
icon = 'icons/obj/clothing/belts.dmi'
slot_flags = SLOT_BELT
slot_flags = SLOT_BELT

View File

@@ -2,56 +2,71 @@
//TODO: Make this an item var or something...
//Added by Jack Rost
/obj/item/trash
icon = 'icons/obj/trash.dmi'
obj/item/trash
icon = 'iconsobj/trash.dmi'
w_class = 2.0
desc = "This is rubbish."
raisins
name = "4no raisins"
obj/item/trash/raisins
name = "\improper 4no raisins"
icon_state= "4no_raisins"
candy
name = "Candy"
obj/item/trash/candy
name = "candy"
icon_state= "candy"
cheesie
name = "Cheesie honkers"
obj/item/trash/cheesie
name = "\improper Cheesie Honkers"
icon_state = "cheesie_honkers"
chips
name = "Chips"
obj/item/trash/chips
name = "chips"
icon_state = "chips"
popcorn
name = "Popcorn"
obj/item/trash/popcorn
name = "popcorn"
icon_state = "popcorn"
sosjerky
obj/item/trash/sosjerky
name = "Scaredy's Private Reserve Beef Jerky"
icon_state = "sosjerky"
syndi_cakes
name = "Syndi cakes"
obj/item/trash/syndi_cakes
name = "syndi cakes"
icon_state = "syndi_cakes"
waffles
name = "Waffles"
obj/item/trash/waffles
name = "waffles"
icon_state = "waffles"
plate
name = "Plate"
obj/item/trash/plate
name = "plate"
icon_state = "plate"
snack_bowl
name = "Snack bowl"
obj/item/trash/snack_bowl
name = "snack bowl"
icon_state = "snack_bowl"
pistachios
name = "Pistachios pack"
obj/item/trash/pistachios
name = "pistachios pack"
icon_state = "pistachios_pack"
semki
name = "Semki pack"
obj/item/trash/semki
name = "semki pack"
icon_state = "semki_pack"
tray
name = "Tray"
obj/item/trash/tray
name = "tray"
icon_state = "tray"
candle
obj/item/trash/candle
name = "candle"
icon = 'icons/obj/candle.dmi'
icon = 'iconsobj/candle.dmi'
icon_state = "candle4"
liquidfood
obj/item/trash/liquidfood
name = "\improper \"LiquidFood\" ration"
icon_state = "liquidfood"
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
return

View File

@@ -1,6 +1,6 @@
//Contains the rapid construction device.
/obj/item/weapon/rcd
name = "rapid-construction-device (RCD)"
name = "rapid construction device (RCD)"
desc = "A device used to rapidly build walls and floors."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
@@ -174,4 +174,4 @@
return 0
/obj/item/weapon/rcd/mounted/attackby()
return
return

View File

@@ -112,4 +112,4 @@ RSF
R.cell.use(used_energy)
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
user << "The RSF now holds [stored_matter]/30 fabrication-units."

View File

@@ -65,4 +65,4 @@
src.add_fingerprint(user)
spawn(20)
spam_flag = 0
return
return

View File

@@ -26,4 +26,4 @@
icon_state = "[name][result]"
user.visible_message("<span class='notice'>[user] has thrown [src]. It lands on [result]. [comment]</span>", \
"<span class='notice'>You throw [src]. It lands on a [result]. [comment]</span>", \
"<span class='notice'>You hear [src] landing on a [result]. [comment]</span>")
"<span class='notice'>You hear [src] landing on a [result]. [comment]</span>")

View File

@@ -144,4 +144,4 @@
step(user, user.inertia_dir)
else
return ..()
return
return

View File

@@ -218,4 +218,4 @@
igniter.secured = 0
status = 1
update_icon()
return
return

View File

@@ -187,4 +187,4 @@
else
user << "\blue You need more paper."
else
user << "They are moving around too much. A straightjacket would help."
user << "They are moving around too much. A straightjacket would help."

View File

@@ -9,4 +9,3 @@
if(empulse(src, 4, 10))
del(src)
return

View File

@@ -180,4 +180,4 @@
var/dettime = rand(15,60)
spawn(dettime)
prime()
..()
..()

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@@ -108,4 +108,4 @@
/obj/item/weapon/grenade/attack_hand()
walk(src, null, null)
..()
return
return

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@@ -41,4 +41,4 @@
name = "carp delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/carp
deliveryamt = 5
origin_tech = "materials=3;magnets=4;syndicate=4"
origin_tech = "materials=3;magnets=4;syndicate=4"

View File

@@ -166,4 +166,4 @@ var/last_chew = 0
if(!C) return
if(p_loc == user.loc && p_loc_m == C.loc)
C.handcuffed = new /obj/item/weapon/handcuffs(C)
C.update_inv_handcuffed()
C.update_inv_handcuffed()

View File

@@ -498,4 +498,4 @@ the implant may become unstable and either pre-maturely inject the subject or si
return 1
islegal()
return 0
return 0

View File

@@ -67,5 +67,3 @@ mechanisms<BR>
life can drive down to only 1 use.<HR>
No Implant Specifics"}
return dat

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@@ -20,4 +20,4 @@
/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
hidden_uplink.check_trigger(source, emote, activation_emote)
return
return

View File

@@ -13,4 +13,4 @@
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (OXYLOSS)
return (OXYLOSS)

View File

@@ -8,4 +8,4 @@
user.visible_message("[user] dumbly fumbles to find a place on [M] to plug in [src].", "There aren't any ports on [M] that match the jack belonging to [src].")
/obj/item/weapon/pai_cable/attack(obj/machinery/M as obj, mob/user as mob)
src.plugin(M, user)
src.plugin(M, user)

View File

@@ -87,4 +87,4 @@
user.loc = pick(L)
smoke.start()
src.uses -= 1
src.uses -= 1

View File

@@ -111,4 +111,4 @@
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
else
return
return

View File

@@ -252,4 +252,4 @@
/obj/item/weapon/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by medical members of a Nanotrasen Emergency Response Team."
icon_state = "ert_medical"
icon_state = "ert_medical"

View File

@@ -281,4 +281,4 @@
/obj/item/weapon/storage/lockbox/vials/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
update_icon()
update_icon()

View File

@@ -82,4 +82,4 @@
return 1
/obj/item/weapon/storage/internal/Adjacent(var/atom/neighbor)
return master_item.Adjacent(neighbor)
return master_item.Adjacent(neighbor)

View File

@@ -492,4 +492,4 @@
if (!cur_atom)
return -1 //inside something with a null loc.
return depth
return depth

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@@ -83,4 +83,4 @@
new /obj/item/weapon/crowbar(src)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)

View File

@@ -139,4 +139,4 @@
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/weapon/gun/projectile/chameleon(src)
new /obj/item/ammo_magazine/chameleon(src)
new /obj/item/ammo_magazine/chameleon(src)

View File

@@ -88,4 +88,4 @@
if(item2_type)
new item2_type(src)
if(item3_type)
new item3_type(src)
new item3_type(src)

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@@ -68,4 +68,4 @@
del(src)
return 1
return 0
return 0

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@@ -134,4 +134,3 @@
return
else
return ..()

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@@ -81,4 +81,4 @@
if("Close the lighter.")
src.icon_state = "c-4detonator_0"
user << "You close the lighter."
pr_open = 0
pr_open = 0

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@@ -121,4 +121,4 @@
R.add_fingerprint(user)
user.drop_item()
del(src)
return
return

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@@ -144,4 +144,4 @@
if(allgases >= 0.005)
return 1
del(G)
return
return

View File

@@ -87,4 +87,4 @@
if(dir_offset & NORTH)
pixel_y += 32
else if(dir_offset & SOUTH)
pixel_y -= 32
pixel_y -= 32

View File

@@ -172,5 +172,3 @@ Frequency:
P.creator = src
src.add_fingerprint(user)
return

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@@ -394,20 +394,20 @@
/obj/item/weapon/weldingtool/largetank
name = "Industrial Welding Tool"
name = "industrial welding tool"
max_fuel = 40
matter = list("metal" = 70, "glass" = 60)
origin_tech = "engineering=2"
/obj/item/weapon/weldingtool/hugetank
name = "Upgraded Welding Tool"
name = "upgraded welding tool"
max_fuel = 80
w_class = 3.0
matter = list("metal" = 70, "glass" = 120)
origin_tech = "engineering=3"
/obj/item/weapon/weldingtool/experimental
name = "Experimental Welding Tool"
name = "experimental welding tool"
max_fuel = 40
w_class = 3.0
matter = list("metal" = 70, "glass" = 120)
@@ -518,4 +518,4 @@
var/resolved = target.attackby(tool,user)
if(!resolved && tool && target)
tool.afterattack(target,user,1)
return 1
return 1

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@@ -198,4 +198,3 @@
/obj/item/weapon/twohanded/spear/update_icon()
icon_state = "spearglass[wielded]"
return

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@@ -482,4 +482,4 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
/obj/effect/energy_net/attackby(obj/item/weapon/W as obj, mob/user as mob)
health -= W.force
healthcheck()
..()
..()

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@@ -16,5 +16,3 @@
else
user << "\blue You are not using this to lay wire..."
return

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@@ -103,4 +103,4 @@
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool,\
prob(2);/obj/item/weapon/tape_roll)
prob(2);/obj/item/weapon/tape_roll)

View File

@@ -21,4 +21,4 @@
else
sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else
src.ChangeSign(sign_type)
user << "You change the barsign."
user << "You change the barsign."

View File

@@ -93,8 +93,6 @@ LINEN BINS
item_color = "brown"
/obj/structure/bedsheetbin
name = "linen bin"
desc = "A linen bin. It looks rather cosy."
@@ -183,4 +181,4 @@ LINEN BINS
hidden = null
add_fingerprint(user)
add_fingerprint(user)

View File

@@ -50,4 +50,4 @@
if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat/cmo))
overlays += image(icon, icon_state = "coat_cmo")
if (istype(coat, /obj/item/clothing/suit/storage/det_suit))
overlays += image(icon, icon_state = "coat_det")
overlays += image(icon, icon_state = "coat_det")

View File

@@ -305,4 +305,4 @@
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
dump_contents()
spawn(1) del(src)
return 1
return 1

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@@ -9,4 +9,4 @@
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened

View File

@@ -3,4 +3,4 @@
desc = "A crate which can sustain life for a while."
icon_state = "critter"
icon_opened = "critteropen"
icon_closed = "critter"
icon_closed = "critter"

View File

@@ -207,4 +207,4 @@
return
close()
return
return

View File

@@ -71,4 +71,4 @@
new /obj/item/weapon/gun/energy/laser/bluetag(src)
new /obj/item/weapon/gun/energy/laser/bluetag(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/clothing/suit/bluetag(src)

View File

@@ -134,4 +134,3 @@
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)

View File

@@ -97,4 +97,4 @@
new /obj/item/clothing/under/lawyer/purpsuit(src)
new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)

View File

@@ -70,4 +70,4 @@
..()
contents = list()
new /obj/item/clothing/suit/bio_suit/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )

View File

@@ -1,4 +1,3 @@
/obj/structure/closet/malf/suits
desc = "It's a storage unit for operational gear."
icon_state = "syndicate"
@@ -13,4 +12,4 @@
new /obj/item/clothing/suit/space/void(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cell(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)

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@@ -33,4 +33,4 @@
else
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened

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@@ -40,4 +40,4 @@
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/clothing/head/soft(src)
return
return

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@@ -91,11 +91,3 @@
for(var/i = 0, i < 6, i++)
new /obj/item/weapon/spacecash/c200(src)
return

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@@ -50,4 +50,4 @@
else if (locked)
overlays += icon(src.icon,"locked")
else
overlays += icon(src.icon,"open")
overlays += icon(src.icon,"open")

View File

@@ -24,4 +24,4 @@
new /obj/item/weapon/minihoe(src)
new /obj/item/weapon/hatchet(src)
// new /obj/item/weapon/bee_net(src) //No more bees, March 2014
return
return

View File

@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personnel. The first card swiped gains control."
name = "personal closet"
desc = "It's a secure locker for personnel. The first card swiped gains control."
req_access = list(access_all_personal_lockers)
var/registered_name = null
@@ -120,4 +120,4 @@
src.icon_state = src.icon_locked
src.registered_name = null
src.desc = "It's a secure locker for personnel. The first card swiped gains control."
return
return

View File

@@ -48,4 +48,4 @@
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/flash(src)
return
return

View File

@@ -128,4 +128,4 @@
if(welded)
overlays += "welded"
else
icon_state = icon_opened
icon_state = icon_opened

View File

@@ -144,4 +144,4 @@
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount
return
return

View File

@@ -230,4 +230,4 @@
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened

View File

@@ -420,4 +420,4 @@
new /obj/item/clothing/under/suit_jacket/female(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/clothing/under/suit_jacket/red(src)
new /obj/item/clothing/under/scratch(src)
new /obj/item/clothing/under/scratch(src)

View File

@@ -486,4 +486,4 @@
// new /obj/item/weapon/weedspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)

View File

@@ -77,4 +77,4 @@
ME.attach(H)
ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
ME.attach(H)
..()
..()

View File

@@ -1,6 +1,6 @@
/obj/structure/curtain
icon = 'icons/obj/curtain.dmi'
name = "curtain"
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
layer = MOB_LAYER + 0.1
opacity = 1

View File

@@ -92,5 +92,3 @@
src.health -= 2
healthcheck()
return

View File

@@ -1,7 +1,6 @@
obj/structure/door_assembly
icon = 'icons/obj/doors/door_assembly.dmi'
name = "airlock assembly"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_as_0"
anchored = 0
density = 1
@@ -17,91 +16,91 @@ obj/structure/door_assembly
New()
update_state()
door_assembly_com
obj/structure/door_assembly/door_assembly_com
base_icon_state = "com"
base_name = "Command Airlock"
glass_type = "/glass_command"
airlock_type = "/command"
door_assembly_sec
obj/structure/door_assembly/door_assembly_sec
base_icon_state = "sec"
base_name = "Security Airlock"
glass_type = "/glass_security"
airlock_type = "/security"
door_assembly_eng
obj/structure/door_assembly/door_assembly_eng
base_icon_state = "eng"
base_name = "Engineering Airlock"
glass_type = "/glass_engineering"
airlock_type = "/engineering"
door_assembly_min
obj/structure/door_assembly/door_assembly_min
base_icon_state = "min"
base_name = "Mining Airlock"
glass_type = "/glass_mining"
airlock_type = "/mining"
door_assembly_atmo
obj/structure/door_assembly/door_assembly_atmo
base_icon_state = "atmo"
base_name = "Atmospherics Airlock"
glass_type = "/glass_atmos"
airlock_type = "/atmos"
door_assembly_research
obj/structure/door_assembly/door_assembly_research
base_icon_state = "res"
base_name = "Research Airlock"
glass_type = "/glass_research"
airlock_type = "/research"
door_assembly_science
obj/structure/door_assembly/door_assembly_science
base_icon_state = "sci"
base_name = "Science Airlock"
glass_type = "/glass_science"
airlock_type = "/science"
door_assembly_med
obj/structure/door_assembly/door_assembly_med
base_icon_state = "med"
base_name = "Medical Airlock"
glass_type = "/glass_medical"
airlock_type = "/medical"
door_assembly_mai
obj/structure/door_assembly/door_assembly_mai
base_icon_state = "mai"
base_name = "Maintenance Airlock"
airlock_type = "/maintenance"
glass = -1
door_assembly_ext
obj/structure/door_assembly/door_assembly_ext
base_icon_state = "ext"
base_name = "External Airlock"
airlock_type = "/external"
glass = -1
door_assembly_fre
obj/structure/door_assembly/door_assembly_fre
base_icon_state = "fre"
base_name = "Freezer Airlock"
airlock_type = "/freezer"
glass = -1
door_assembly_hatch
obj/structure/door_assembly/door_assembly_hatch
base_icon_state = "hatch"
base_name = "Airtight Hatch"
airlock_type = "/hatch"
glass = -1
door_assembly_mhatch
obj/structure/door_assembly/door_assembly_mhatch
base_icon_state = "mhatch"
base_name = "Maintenance Hatch"
airlock_type = "/maintenance_hatch"
glass = -1
door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
base_icon_state = "highsec"
base_name = "High Security Airlock"
airlock_type = "/highsecurity"
glass = -1
multi_tile
obj/structure/door_assembly/multi_tile
icon = 'icons/obj/doors/door_assembly2x1.dmi'
dir = EAST
var/width = 1

View File

@@ -74,4 +74,4 @@
A.power_light = light
A.updateicon()
return
return

View File

@@ -331,4 +331,3 @@
desc = "A wall with sandstone plating."
icon_state = ""
mineral = "sandstone"
//------------wtf?------------end

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