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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Balances fm-t2, nerfs burstfire
Conflicts: code/modules/projectiles/guns/projectile/automatic.dm
This commit is contained in:
@@ -29,14 +29,14 @@
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fire_sound = 'sound/weapons/Taser.ogg'
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max_shots = 12
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projectile_type = /obj/item/projectile/beam/stun
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projectile_type = /obj/item/projectile/beam/stun/weak
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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modifystate = "fm-2tstun"
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firemodes = list(
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list(name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="stun", projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="stun 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(name="lethal", projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(name="lethal 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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)
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@@ -1,4 +1,4 @@
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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude //Except burstfire isn't fit for an rp server --Mark
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name = "prototype SMG"
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desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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@@ -12,9 +12,9 @@
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multi_aim = 1
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burst_delay = 2
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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// list(name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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@@ -66,9 +66,9 @@
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magazine_type = /obj/item/ammo_magazine/c762
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
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// list(name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
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@@ -37,6 +37,15 @@
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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impact_type = /obj/effect/projectile/laser_heavy/impact
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/obj/item/projectile/beam/weaklaser
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name = "weak laser"
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icon_state = "laser"
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damage = 15
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muzzle_type = /obj/effect/projectile/laser_heavy/muzzle
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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impact_type = /obj/effect/projectile/laser_heavy/impact
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/obj/item/projectile/beam/xray
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name = "xray beam"
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icon_state = "xray"
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@@ -146,7 +155,19 @@
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taser_effect = 1
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agony = 40
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damage_type = HALLOSS
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muzzle_type = /obj/effect/projectile/stun/muzzle
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tracer_type = /obj/effect/projectile/stun/tracer
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impact_type = /obj/effect/projectile/stun/impact
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/obj/item/projectile/beam/stun/weak
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name = "weak stun beam"
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icon_state = "stun"
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nodamage = 1
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taser_effect = 1
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agony = 25
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damage_type = HALLOSS
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muzzle_type = /obj/effect/projectile/stun/muzzle
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tracer_type = /obj/effect/projectile/stun/tracer
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impact_type = /obj/effect/projectile/stun/impact
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