mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
TGUI Overmap Shuttle Controls
This commit is contained in:
@@ -189,6 +189,8 @@
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/datum/computer_file/program/proc/check_eye(var/mob/user)
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/datum/computer_file/program/proc/check_eye(var/mob/user)
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if(NM)
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if(NM)
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return NM.check_eye(user)
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return NM.check_eye(user)
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if(TM)
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return TM.check_eye(user)
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else
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else
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return -1
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return -1
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@@ -1,7 +1,7 @@
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/datum/computer_file/program/ship_nav
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/datum/computer_file/program/ship_nav
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filename = "navviewer"
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filename = "navviewer"
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filedesc = "Ship Navigational Screen"
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filedesc = "Ship Navigational Screen"
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nanomodule_path = /datum/nano_module/program/ship/nav
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tguimodule_path = /datum/tgui_module/ship/nav/ntos
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program_icon_state = "helm"
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program_icon_state = "helm"
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program_key_state = "generic_key"
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program_key_state = "generic_key"
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program_menu_icon = "pin-s"
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program_menu_icon = "pin-s"
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@@ -10,54 +10,3 @@
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requires_ntnet = 1
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requires_ntnet = 1
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network_destination = "ship position sensors"
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network_destination = "ship position sensors"
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size = 4
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size = 4
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/datum/nano_module/program/ship/nav
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name = "Navigation Display"
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/datum/nano_module/program/ship/nav/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
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if(!linked)
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to_chat(user, "<span class='warning'>You don't appear to be on a spaceship...</span>")
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if(program)
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program.kill_program()
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else if(ui)
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ui.close()
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return
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var/list/data = list()
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if(program)
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data = program.get_header_data()
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var/turf/T = get_turf(linked)
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var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
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data["sector"] = current_sector ? current_sector.name : "Deep Space"
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data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
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data["s_x"] = linked.x
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data["s_y"] = linked.y
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data["speed"] = round(linked.get_speed()*1000, 0.01)
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data["accel"] = round(linked.get_acceleration()*1000, 0.01)
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data["heading"] = linked.get_heading_degrees()
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data["viewing"] = viewing_overmap(user)
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if(linked.get_speed())
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data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
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else
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data["ETAnext"] = "N/A"
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "nav.tmpl", "[linked.name] Navigation Screen", 380, 530, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/datum/nano_module/program/ship/nav/OnTopic(var/mob/user, var/list/href_list)
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if(..())
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return TOPIC_HANDLED
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if (!linked)
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return TOPIC_NOACTION
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if (href_list["viewing"])
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viewing_overmap(user) ? unlook(user) : look(user)
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return TOPIC_REFRESH
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@@ -1,87 +0,0 @@
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/datum/nano_module/program/ship
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var/obj/effect/overmap/visitable/ship/linked
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var/list/viewers
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var/extra_view = 0
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/datum/nano_module/program/ship/New()
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..()
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sync_linked()
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if(linked)
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name = "[linked.name] [name]"
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/datum/nano_module/program/ship/Destroy()
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if(LAZYLEN(viewers))
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for(var/weakref/W in viewers)
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var/M = W.resolve()
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if(M)
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unlook(M)
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. = ..()
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/datum/nano_module/program/ship/proc/sync_linked()
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var/obj/effect/overmap/visitable/ship/sector = get_overmap_sector(get_z(nano_host()))
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if(!sector)
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return
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return attempt_hook_up_recursive(sector)
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/datum/nano_module/program/ship/proc/attempt_hook_up_recursive(obj/effect/overmap/visitable/ship/sector)
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if(attempt_hook_up(sector))
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return sector
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for(var/obj/effect/overmap/visitable/ship/candidate in sector)
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if((. = .(candidate)))
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return
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/datum/nano_module/program/ship/proc/attempt_hook_up(obj/effect/overmap/visitable/ship/sector)
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if(!istype(sector))
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return
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if(sector.check_ownership(nano_host()))
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linked = sector
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return 1
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/datum/nano_module/program/ship/proc/look(var/mob/user)
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if(linked)
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user.machine = nano_host()
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user.reset_view(linked)
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user.set_viewsize(world.view + extra_view)
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GLOB.moved_event.register(user, src, /datum/nano_module/program/ship/proc/unlook)
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LAZYDISTINCTADD(viewers, weakref(user))
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/datum/nano_module/program/ship/proc/unlook(var/mob/user)
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user.reset_view()
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user.set_viewsize() // reset to default
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GLOB.moved_event.unregister(user, src, /datum/nano_module/program/ship/proc/unlook)
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LAZYREMOVE(viewers, weakref(user))
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/datum/nano_module/program/ship/proc/viewing_overmap(mob/user)
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return (weakref(user) in viewers)
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/datum/nano_module/program/ship/proc/DefaultTopicState()
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return global.default_state
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/datum/nano_module/program/ship/Topic(var/href, var/href_list = list(), var/datum/topic_state/state)
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if((. = ..()))
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return
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state = state || DefaultTopicState() || global.default_state
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if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
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CouldUseTopic(usr)
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return OnTopic(usr, href_list, state)
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CouldNotUseTopic(usr)
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return TRUE
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/datum/nano_module/program/ship/proc/OnTopic(var/mob/user, var/href_list, var/datum/topic_state/state)
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return TOPIC_NOACTION
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/datum/nano_module/program/ship/proc/CouldNotUseTopic(mob/user)
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. = ..()
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unlook(user)
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/datum/nano_module/program/ship/proc/CouldUseTopic(mob/user)
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. = ..()
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if(viewing_overmap(user))
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look(user)
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/datum/nano_module/program/ship/check_eye(var/mob/user)
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if (!get_dist(user, nano_host()) > 1 || user.blinded || !linked )
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unlook(user)
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return -1
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else
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return 0
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@@ -118,14 +118,30 @@ obj/machinery/computer/ship/disperser/proc/is_valid_setup()
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if(B)
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if(B)
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return B
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return B
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/obj/machinery/computer/ship/disperser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = TRUE)
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/obj/machinery/computer/ship/disperser/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
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if(!linked)
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if(!linked)
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display_reconnect_dialog(user, "disperser synchronization")
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display_reconnect_dialog(user, "disperser synchronization")
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return
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return
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var/data[0]
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OvermapDisperser", "[linked.name] ORB control") // 400, 550
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ui.open()
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if (!link_parts())
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/obj/machinery/computer/ship/disperser/tgui_data(mob/user)
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var/list/data = list()
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data["faillink"] = FALSE
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data["calibration"] = null
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data["overmapdir"] = null
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data["cal_accuracy"] = 0
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data["strength"] = 0
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data["range"] = 0
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data["next_shot"] = -1
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data["nopower"] = TRUE
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data["skill"] = FALSE
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data["chargeload"] = null
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if(!link_parts())
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data["faillink"] = TRUE
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data["faillink"] = TRUE
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else
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else
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data["calibration"] = calibration
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data["calibration"] = calibration
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@@ -137,56 +153,58 @@ obj/machinery/computer/ship/disperser/proc/is_valid_setup()
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data["nopower"] = !data["faillink"] && (!front.powered() || !middle.powered() || !back.powered())
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data["nopower"] = !data["faillink"] && (!front.powered() || !middle.powered() || !back.powered())
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data["skill"] = user.get_skill_value(core_skill) > skill_offset
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data["skill"] = user.get_skill_value(core_skill) > skill_offset
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var/charge = "<b>UNKNOWN ERROR</b>"
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var/charge = "UNKNOWN ERROR"
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if(get_charge_type() == OVERMAP_WEAKNESS_NONE)
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if(get_charge_type() == OVERMAP_WEAKNESS_NONE)
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charge = "<b>ERROR</b>: No valid charge detected."
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charge = "ERROR: No valid charge detected."
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else
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else
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var/obj/structure/ship_munition/disperser_charge/B = get_charge()
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var/obj/structure/ship_munition/disperser_charge/B = get_charge()
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charge = B.chargedesc
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charge = B.chargedesc
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data["chargeload"] = charge
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data["chargeload"] = charge
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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return data
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if (!ui)
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ui = new(user, src, ui_key, "disperser.tmpl", "[linked.name] ORB control", 400, 550)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/ship/disperser/OnTopic(mob/user, list/href_list, state)
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/obj/machinery/computer/ship/disperser/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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. = ..()
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if(..())
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if(.)
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return TRUE
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return
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if(!linked)
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if(!linked)
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return TOPIC_HANDLED
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return FALSE
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if (href_list["choose"])
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switch(action)
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overmapdir = sanitize_integer(text2num(href_list["choose"]), 0, 9, 0)
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if("choose")
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reset_calibration()
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overmapdir = sanitize_integer(text2num(params["dir"]), 0, 9, 0)
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reset_calibration()
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. = TRUE
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if(href_list["calibration"])
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if("calibration")
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var/input = input("0-9", "disperser calibration", 0) as num|null
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var/input = input("0-9", "disperser calibration", 0) as num|null
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if(!isnull(input)) //can be zero so we explicitly check for null
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if(!isnull(input)) //can be zero so we explicitly check for null
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var/calnum = sanitize_integer(text2num(href_list["calibration"]), 0, caldigit)//sanitiiiiize
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var/calnum = sanitize_integer(text2num(params["calibration"]), 0, caldigit)//sanitiiiiize
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calibration[calnum + 1] = sanitize_integer(input, 0, 9, 0)//must add 1 because nanoui indexes from 0
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calibration[calnum + 1] = sanitize_integer(input, 0, 9, 0)//must add 1 because js indexes from 0
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. = TRUE
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if(href_list["skill_calibration"])
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if("skill_calibration")
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for(var/i = 1 to min(caldigit, user.get_skill_value(core_skill) - skill_offset))
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for(var/i = 1 to min(caldigit, usr.get_skill_value(core_skill) - skill_offset))
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calibration[i] = calexpected[i]
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calibration[i] = calexpected[i]
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. = TRUE
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if(href_list["strength"])
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if("strength")
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var/input = input("1-5", "disperser strength", 1) as num|null
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var/input = input("1-5", "disperser strength", 1) as num|null
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if(input && CanInteract(user, state))
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if(input && tgui_status(usr, state) == STATUS_INTERACTIVE)
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strength = sanitize_integer(input, 1, 5, 1)
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strength = sanitize_integer(input, 1, 5, 1)
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middle.update_idle_power_usage(strength * range * 100)
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middle.update_idle_power_usage(strength * range * 100)
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. = TRUE
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if(href_list["range"])
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if("range")
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var/input = input("1-5", "disperser radius", 1) as num|null
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var/input = input("1-5", "disperser radius", 1) as num|null
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if(input && CanInteract(user, state))
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if(input && tgui_status(usr, state) == STATUS_INTERACTIVE)
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range = sanitize_integer(input, 1, 5, 1)
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range = sanitize_integer(input, 1, 5, 1)
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middle.update_idle_power_usage(strength * range * 100)
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middle.update_idle_power_usage(strength * range * 100)
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. = TRUE
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if(href_list["fire"])
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if("fire")
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fire(user)
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fire(usr)
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. = TRUE
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return TOPIC_REFRESH
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if(. && !issilicon(usr))
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playsound(src, "terminal_type", 50, 1)
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@@ -54,22 +54,8 @@
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//
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//
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// Topic
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// Topic
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//
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//
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/obj/machinery/computer/ship/tgui_state()
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/obj/machinery/computer/ship/proc/DefaultTopicState()
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return GLOB.tgui_default_state
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return global.default_state
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/obj/machinery/computer/ship/Topic(var/href, var/href_list = list(), var/datum/topic_state/state)
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if((. = ..()))
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return
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state = state || DefaultTopicState() || global.default_state
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if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
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CouldUseTopic(usr)
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return OnTopic(usr, href_list, state)
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CouldNotUseTopic(usr)
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return TRUE
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/obj/machinery/computer/ship/proc/OnTopic(var/mob/user, var/href_list, var/datum/topic_state/state)
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return TOPIC_NOACTION
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//
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//
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// Interaction
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// Interaction
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@@ -80,11 +66,11 @@
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// If you perform direct interactions in here, you are responsible for ensuring that full interactivity checks have been made (i.e CanInteract).
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// If you perform direct interactions in here, you are responsible for ensuring that full interactivity checks have been made (i.e CanInteract).
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// The checks leading in to here only guarantee that the user should be able to view a UI.
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// The checks leading in to here only guarantee that the user should be able to view a UI.
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/obj/machinery/computer/ship/proc/interface_interact(var/mob/user)
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/obj/machinery/computer/ship/proc/interface_interact(var/mob/user)
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ui_interact(user)
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tgui_interact(user)
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return TRUE
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return TRUE
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||||||
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/obj/machinery/computer/ship/attack_ai(mob/user)
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/obj/machinery/computer/ship/attack_ai(mob/user)
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if(CanUseTopic(user, DefaultTopicState()) > STATUS_CLOSE)
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if(tgui_status(user, tgui_state()) > STATUS_CLOSE)
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return interface_interact(user)
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return interface_interact(user)
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||||||
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// After a recent rework this should mostly be safe.
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// After a recent rework this should mostly be safe.
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||||||
@@ -98,6 +84,6 @@
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|||||||
return
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return
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||||||
if(!allowed(user))
|
if(!allowed(user))
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||||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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||||||
return 1
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return TRUE
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if(CanUseTopic(user, DefaultTopicState()) > STATUS_CLOSE)
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if(tgui_status(user, tgui_state()) > STATUS_CLOSE)
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||||||
return interface_interact(user)
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return interface_interact(user)
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||||||
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|||||||
@@ -5,92 +5,92 @@
|
|||||||
icon_keyboard = "tech_key"
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icon_keyboard = "tech_key"
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||||||
icon_screen = "engines"
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icon_screen = "engines"
|
||||||
circuit = /obj/item/weapon/circuitboard/engine
|
circuit = /obj/item/weapon/circuitboard/engine
|
||||||
var/display_state = "status"
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/engines/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
/obj/machinery/computer/ship/engines/tgui_interact(mob/user, datum/tgui/ui)
|
||||||
if(!linked)
|
if(!linked)
|
||||||
display_reconnect_dialog(user, "ship control systems")
|
display_reconnect_dialog(user, "ship control systems")
|
||||||
return
|
return
|
||||||
|
|
||||||
var/data[0]
|
ui = SStgui.try_update_ui(user, src, ui)
|
||||||
data["state"] = display_state
|
if(!ui)
|
||||||
|
ui = new(user, src, "OvermapEngines", "[linked.name] Engines Control") // 390, 530
|
||||||
|
ui.open()
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/engines/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
|
||||||
|
var/list/data = list()
|
||||||
data["global_state"] = linked.engines_state
|
data["global_state"] = linked.engines_state
|
||||||
data["global_limit"] = round(linked.thrust_limit*100)
|
data["global_limit"] = round(linked.thrust_limit*100)
|
||||||
var/total_thrust = 0
|
var/total_thrust = 0
|
||||||
|
|
||||||
var/list/enginfo[0]
|
var/list/enginfo = list()
|
||||||
for(var/datum/ship_engine/E in linked.engines)
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
var/list/rdata[0]
|
var/list/rdata = list()
|
||||||
rdata["eng_type"] = E.name
|
rdata["eng_type"] = E.name
|
||||||
rdata["eng_on"] = E.is_on()
|
rdata["eng_on"] = E.is_on()
|
||||||
rdata["eng_thrust"] = E.get_thrust()
|
rdata["eng_thrust"] = E.get_thrust()
|
||||||
rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100)
|
rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100)
|
||||||
rdata["eng_status"] = E.get_status()
|
var/list/status = E.get_status()
|
||||||
|
if(!islist(status))
|
||||||
|
log_runtime(EXCEPTION("Warning, ship [E.name] (\ref[E]) for [linked.name] returned a non-list status!"))
|
||||||
|
status = list("Error")
|
||||||
|
rdata["eng_status"] = status
|
||||||
rdata["eng_reference"] = "\ref[E]"
|
rdata["eng_reference"] = "\ref[E]"
|
||||||
total_thrust += E.get_thrust()
|
total_thrust += E.get_thrust()
|
||||||
enginfo.Add(list(rdata))
|
enginfo.Add(list(rdata))
|
||||||
|
|
||||||
data["engines_info"] = enginfo
|
data["engines_info"] = enginfo
|
||||||
data["total_thrust"] = total_thrust
|
data["total_thrust"] = total_thrust
|
||||||
|
return data
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
/obj/machinery/computer/ship/engines/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||||
if (!ui)
|
|
||||||
ui = new(user, src, ui_key, "engines_control.tmpl", "[linked.name] Engines Control", 390, 530)
|
|
||||||
ui.set_initial_data(data)
|
|
||||||
ui.open()
|
|
||||||
ui.set_auto_update(1)
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/engines/OnTopic(var/mob/user, var/list/href_list, state)
|
|
||||||
if(..())
|
if(..())
|
||||||
return ..()
|
return TRUE
|
||||||
|
|
||||||
if(href_list["state"])
|
switch(action)
|
||||||
display_state = href_list["state"]
|
if("global_toggle")
|
||||||
return TOPIC_REFRESH
|
linked.engines_state = !linked.engines_state
|
||||||
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
|
if(linked.engines_state == !E.is_on())
|
||||||
|
E.toggle()
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if(href_list["global_toggle"])
|
if("set_global_limit")
|
||||||
linked.engines_state = !linked.engines_state
|
var/newlim = input("Input new thrust limit (0..100%)", "Thrust limit", linked.thrust_limit*100) as num
|
||||||
for(var/datum/ship_engine/E in linked.engines)
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
if(linked.engines_state == !E.is_on())
|
return FALSE
|
||||||
E.toggle()
|
linked.thrust_limit = clamp(newlim/100, 0, 1)
|
||||||
return TOPIC_REFRESH
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
|
E.set_thrust_limit(linked.thrust_limit)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if(href_list["set_global_limit"])
|
if("global_limit")
|
||||||
var/newlim = input("Input new thrust limit (0..100%)", "Thrust limit", linked.thrust_limit*100) as num
|
linked.thrust_limit = clamp(linked.thrust_limit + text2num(params["global_limit"]), 0, 1)
|
||||||
if(!CanInteract(user, state))
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
return TOPIC_NOACTION
|
E.set_thrust_limit(linked.thrust_limit)
|
||||||
linked.thrust_limit = CLAMP(newlim/100, 0, 1)
|
. = TRUE
|
||||||
for(var/datum/ship_engine/E in linked.engines)
|
|
||||||
E.set_thrust_limit(linked.thrust_limit)
|
|
||||||
return TOPIC_REFRESH
|
|
||||||
|
|
||||||
if(href_list["global_limit"])
|
if("set_limit")
|
||||||
linked.thrust_limit = CLAMP(linked.thrust_limit + text2num(href_list["global_limit"]), 0, 1)
|
var/datum/ship_engine/E = locate(params["engine"])
|
||||||
for(var/datum/ship_engine/E in linked.engines)
|
|
||||||
E.set_thrust_limit(linked.thrust_limit)
|
|
||||||
return TOPIC_REFRESH
|
|
||||||
|
|
||||||
if(href_list["engine"])
|
|
||||||
if(href_list["set_limit"])
|
|
||||||
var/datum/ship_engine/E = locate(href_list["engine"])
|
|
||||||
var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num
|
var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num
|
||||||
if(!CanInteract(user, state))
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
return
|
return FALSE
|
||||||
var/limit = CLAMP(newlim/100, 0, 1)
|
var/limit = clamp(newlim/100, 0, 1)
|
||||||
if(istype(E))
|
if(istype(E))
|
||||||
E.set_thrust_limit(limit)
|
E.set_thrust_limit(limit)
|
||||||
return TOPIC_REFRESH
|
. = TRUE
|
||||||
if(href_list["limit"])
|
|
||||||
var/datum/ship_engine/E = locate(href_list["engine"])
|
|
||||||
var/limit = CLAMP(E.get_thrust_limit() + text2num(href_list["limit"]), 0, 1)
|
|
||||||
if(istype(E))
|
|
||||||
E.set_thrust_limit(limit)
|
|
||||||
return TOPIC_REFRESH
|
|
||||||
|
|
||||||
if(href_list["toggle"])
|
if("limit")
|
||||||
var/datum/ship_engine/E = locate(href_list["engine"])
|
var/datum/ship_engine/E = locate(params["engine"])
|
||||||
|
var/limit = clamp(E.get_thrust_limit() + text2num(params["limit"]), 0, 1)
|
||||||
|
if(istype(E))
|
||||||
|
E.set_thrust_limit(limit)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
|
if("toggle")
|
||||||
|
var/datum/ship_engine/E = locate(params["engine"])
|
||||||
if(istype(E))
|
if(istype(E))
|
||||||
E.toggle()
|
E.toggle()
|
||||||
return TOPIC_REFRESH
|
. = TRUE
|
||||||
return TOPIC_REFRESH
|
|
||||||
return TOPIC_NOACTION
|
if(. && !issilicon(usr))
|
||||||
|
playsound(src, "terminal_type", 50, 1)
|
||||||
@@ -22,6 +22,7 @@ GLOBAL_LIST_EMPTY(all_waypoints)
|
|||||||
circuit = /obj/item/weapon/circuitboard/helm
|
circuit = /obj/item/weapon/circuitboard/helm
|
||||||
core_skill = /datum/skill/pilot
|
core_skill = /datum/skill/pilot
|
||||||
var/autopilot = 0
|
var/autopilot = 0
|
||||||
|
var/autopilot_disabled = TRUE
|
||||||
var/list/known_sectors = list()
|
var/list/known_sectors = list()
|
||||||
var/dx //desitnation
|
var/dx //desitnation
|
||||||
var/dy //coordinates
|
var/dy //coordinates
|
||||||
@@ -36,7 +37,7 @@ GLOBAL_LIST_EMPTY(all_waypoints)
|
|||||||
/obj/machinery/computer/ship/helm/proc/get_known_sectors()
|
/obj/machinery/computer/ship/helm/proc/get_known_sectors()
|
||||||
var/area/overmap/map = locate() in world
|
var/area/overmap/map = locate() in world
|
||||||
for(var/obj/effect/overmap/visitable/sector/S in map)
|
for(var/obj/effect/overmap/visitable/sector/S in map)
|
||||||
if (S.known)
|
if(S.known)
|
||||||
var/datum/computer_file/data/waypoint/R = new()
|
var/datum/computer_file/data/waypoint/R = new()
|
||||||
R.fields["name"] = S.name
|
R.fields["name"] = S.name
|
||||||
R.fields["x"] = S.x
|
R.fields["x"] = S.x
|
||||||
@@ -45,7 +46,7 @@ GLOBAL_LIST_EMPTY(all_waypoints)
|
|||||||
|
|
||||||
/obj/machinery/computer/ship/helm/process()
|
/obj/machinery/computer/ship/helm/process()
|
||||||
..()
|
..()
|
||||||
if (autopilot && dx && dy)
|
if(autopilot && dx && dy && !autopilot_disabled)
|
||||||
var/turf/T = locate(dx,dy,global.using_map.overmap_z)
|
var/turf/T = locate(dx,dy,global.using_map.overmap_z)
|
||||||
if(linked.loc == T)
|
if(linked.loc == T)
|
||||||
if(linked.is_still())
|
if(linked.is_still())
|
||||||
@@ -60,13 +61,13 @@ GLOBAL_LIST_EMPTY(all_waypoints)
|
|||||||
var/heading = linked.get_heading()
|
var/heading = linked.get_heading()
|
||||||
|
|
||||||
// Destination is current grid or speedlimit is exceeded
|
// Destination is current grid or speedlimit is exceeded
|
||||||
if ((get_dist(linked.loc, T) <= brake_path) || speed > speedlimit)
|
if((get_dist(linked.loc, T) <= brake_path) || speed > speedlimit)
|
||||||
linked.decelerate()
|
linked.decelerate()
|
||||||
// Heading does not match direction
|
// Heading does not match direction
|
||||||
else if (heading & ~direction)
|
else if(heading & ~direction)
|
||||||
linked.accelerate(turn(heading & ~direction, 180), accellimit)
|
linked.accelerate(turn(heading & ~direction, 180), accellimit)
|
||||||
// All other cases, move toward direction
|
// All other cases, move toward direction
|
||||||
else if (speed + acceleration <= speedlimit)
|
else if(speed + acceleration <= speedlimit)
|
||||||
linked.accelerate(direction, accellimit)
|
linked.accelerate(direction, accellimit)
|
||||||
linked.operator_skill = null//if this is on you can't dodge meteors
|
linked.operator_skill = null//if this is on you can't dodge meteors
|
||||||
return
|
return
|
||||||
@@ -78,149 +79,176 @@ GLOBAL_LIST_EMPTY(all_waypoints)
|
|||||||
linked.relaymove(user, direction, accellimit)
|
linked.relaymove(user, direction, accellimit)
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/obj/machinery/computer/ship/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
/obj/machinery/computer/ship/helm/tgui_interact(mob/user, datum/tgui/ui)
|
||||||
var/data[0]
|
|
||||||
|
|
||||||
if(!linked)
|
if(!linked)
|
||||||
display_reconnect_dialog(user, "helm")
|
display_reconnect_dialog(user, "helm")
|
||||||
|
return
|
||||||
|
|
||||||
|
ui = SStgui.try_update_ui(user, src, ui)
|
||||||
|
if(!ui)
|
||||||
|
ui = new(user, src, "OvermapHelm", "[linked.name] Helm Control") // 565, 545
|
||||||
|
ui.open()
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/helm/tgui_data(mob/user)
|
||||||
|
var/list/data = ..()
|
||||||
|
|
||||||
|
var/turf/T = get_turf(linked)
|
||||||
|
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
|
||||||
|
|
||||||
|
data["sector"] = current_sector ? current_sector.name : "Deep Space"
|
||||||
|
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
|
||||||
|
data["landed"] = linked.get_landed_info()
|
||||||
|
data["s_x"] = linked.x
|
||||||
|
data["s_y"] = linked.y
|
||||||
|
data["dest"] = dy && dx
|
||||||
|
data["d_x"] = dx
|
||||||
|
data["d_y"] = dy
|
||||||
|
data["speedlimit"] = speedlimit ? speedlimit*1000 : "Halted"
|
||||||
|
data["accel"] = min(round(linked.get_acceleration()*1000, 0.01),accellimit*1000)
|
||||||
|
data["heading"] = linked.get_heading_degrees()
|
||||||
|
data["autopilot_disabled"] = autopilot_disabled
|
||||||
|
data["autopilot"] = autopilot
|
||||||
|
data["manual_control"] = viewing_overmap(user)
|
||||||
|
data["canburn"] = linked.can_burn()
|
||||||
|
data["accellimit"] = accellimit*1000
|
||||||
|
|
||||||
|
var/speed = round(linked.get_speed()*1000, 0.01)
|
||||||
|
var/speed_color = null
|
||||||
|
if(linked.get_speed() < SHIP_SPEED_SLOW)
|
||||||
|
speed_color = "good"
|
||||||
|
if(linked.get_speed() > SHIP_SPEED_FAST)
|
||||||
|
speed_color = "average"
|
||||||
|
data["speed"] = speed
|
||||||
|
data["speed_color"] = speed_color
|
||||||
|
|
||||||
|
if(linked.get_speed())
|
||||||
|
data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
|
||||||
else
|
else
|
||||||
var/turf/T = get_turf(linked)
|
data["ETAnext"] = "N/A"
|
||||||
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
|
|
||||||
|
|
||||||
data["sector"] = current_sector ? current_sector.name : "Deep Space"
|
var/list/locations[0]
|
||||||
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
|
for (var/key in known_sectors)
|
||||||
data["landed"] = linked.get_landed_info()
|
var/datum/computer_file/data/waypoint/R = known_sectors[key]
|
||||||
data["s_x"] = linked.x
|
var/list/rdata[0]
|
||||||
data["s_y"] = linked.y
|
rdata["name"] = R.fields["name"]
|
||||||
data["dest"] = dy && dx
|
rdata["x"] = R.fields["x"]
|
||||||
data["d_x"] = dx
|
rdata["y"] = R.fields["y"]
|
||||||
data["d_y"] = dy
|
rdata["reference"] = "\ref[R]"
|
||||||
data["speedlimit"] = speedlimit ? speedlimit*1000 : "Halted"
|
locations.Add(list(rdata))
|
||||||
data["accel"] = min(round(linked.get_acceleration()*1000, 0.01),accellimit*1000)
|
|
||||||
data["heading"] = linked.get_heading_degrees()
|
|
||||||
data["autopilot"] = autopilot
|
|
||||||
data["manual_control"] = viewing_overmap(user)
|
|
||||||
data["canburn"] = linked.can_burn()
|
|
||||||
data["accellimit"] = accellimit*1000
|
|
||||||
|
|
||||||
var/speed = round(linked.get_speed()*1000, 0.01)
|
data["locations"] = locations
|
||||||
if(linked.get_speed() < SHIP_SPEED_SLOW)
|
return data
|
||||||
speed = "<span class='good'>[speed]</span>"
|
|
||||||
if(linked.get_speed() > SHIP_SPEED_FAST)
|
|
||||||
speed = "<span class='average'>[speed]</span>"
|
|
||||||
data["speed"] = speed
|
|
||||||
|
|
||||||
if(linked.get_speed())
|
/obj/machinery/computer/ship/helm/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||||
data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
|
|
||||||
else
|
|
||||||
data["ETAnext"] = "N/A"
|
|
||||||
|
|
||||||
var/list/locations[0]
|
|
||||||
for (var/key in known_sectors)
|
|
||||||
var/datum/computer_file/data/waypoint/R = known_sectors[key]
|
|
||||||
var/list/rdata[0]
|
|
||||||
rdata["name"] = R.fields["name"]
|
|
||||||
rdata["x"] = R.fields["x"]
|
|
||||||
rdata["y"] = R.fields["y"]
|
|
||||||
rdata["reference"] = "\ref[R]"
|
|
||||||
locations.Add(list(rdata))
|
|
||||||
|
|
||||||
data["locations"] = locations
|
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
||||||
if (!ui)
|
|
||||||
ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 565, 545)
|
|
||||||
ui.set_initial_data(data)
|
|
||||||
ui.open()
|
|
||||||
ui.set_auto_update(1)
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/helm/OnTopic(var/mob/user, var/list/href_list, state)
|
|
||||||
if(..())
|
if(..())
|
||||||
return TOPIC_HANDLED
|
return TRUE
|
||||||
|
|
||||||
if(!linked)
|
if(!linked)
|
||||||
return TOPIC_HANDLED
|
return FALSE
|
||||||
|
|
||||||
if (href_list["add"])
|
switch(action)
|
||||||
var/datum/computer_file/data/waypoint/R = new()
|
if("add")
|
||||||
var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
|
var/datum/computer_file/data/waypoint/R = new()
|
||||||
if(!CanInteract(user,state))
|
var/sec_name = input("Input navigation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
|
||||||
return TOPIC_NOACTION
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
if(!sec_name)
|
return FALSE
|
||||||
sec_name = "Sector #[known_sectors.len]"
|
if(!sec_name)
|
||||||
R.fields["name"] = sec_name
|
sec_name = "Sector #[known_sectors.len]"
|
||||||
if(sec_name in known_sectors)
|
R.fields["name"] = sec_name
|
||||||
to_chat(user, "<span class='warning'>Sector with that name already exists, please input a different name.</span>")
|
if(sec_name in known_sectors)
|
||||||
return TOPIC_REFRESH
|
to_chat(usr, "<span class='warning'>Sector with that name already exists, please input a different name.</span>")
|
||||||
switch(href_list["add"])
|
return TRUE
|
||||||
if("current")
|
switch(params["add"])
|
||||||
R.fields["x"] = linked.x
|
if("current")
|
||||||
R.fields["y"] = linked.y
|
R.fields["x"] = linked.x
|
||||||
if("new")
|
R.fields["y"] = linked.y
|
||||||
var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
|
if("new")
|
||||||
if(!CanInteract(user,state))
|
var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
|
||||||
return TOPIC_REFRESH
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
|
return TRUE
|
||||||
if(!CanInteract(user,state))
|
var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
|
||||||
return TOPIC_NOACTION
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
R.fields["x"] = CLAMP(newx, 1, world.maxx)
|
return FALSE
|
||||||
R.fields["y"] = CLAMP(newy, 1, world.maxy)
|
R.fields["x"] = CLAMP(newx, 1, world.maxx)
|
||||||
known_sectors[sec_name] = R
|
R.fields["y"] = CLAMP(newy, 1, world.maxy)
|
||||||
|
known_sectors[sec_name] = R
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["remove"])
|
if("remove")
|
||||||
var/datum/computer_file/data/waypoint/R = locate(href_list["remove"])
|
var/datum/computer_file/data/waypoint/R = locate(params["remove"])
|
||||||
if(R)
|
if(R)
|
||||||
known_sectors.Remove(R.fields["name"])
|
known_sectors.Remove(R.fields["name"])
|
||||||
qdel(R)
|
qdel(R)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["setx"])
|
if("setcoord")
|
||||||
var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
|
if(params["setx"])
|
||||||
if(!CanInteract(user,state))
|
var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
|
||||||
return
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
if (newx)
|
return
|
||||||
dx = CLAMP(newx, 1, world.maxx)
|
if(newx)
|
||||||
|
dx = CLAMP(newx, 1, world.maxx)
|
||||||
|
|
||||||
if (href_list["sety"])
|
if(params["sety"])
|
||||||
var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
|
var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
|
||||||
if(!CanInteract(user,state))
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
return
|
return
|
||||||
if (newy)
|
if(newy)
|
||||||
dy = CLAMP(newy, 1, world.maxy)
|
dy = CLAMP(newy, 1, world.maxy)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["x"] && href_list["y"])
|
if("setds")
|
||||||
dx = text2num(href_list["x"])
|
dx = text2num(params["x"])
|
||||||
dy = text2num(href_list["y"])
|
dy = text2num(params["y"])
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["reset"])
|
if("reset")
|
||||||
dx = 0
|
dx = 0
|
||||||
dy = 0
|
dy = 0
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["speedlimit"])
|
if("speedlimit")
|
||||||
var/newlimit = input("Input new speed limit for autopilot (0 to brake)", "Autopilot speed limit", speedlimit*1000) as num|null
|
var/newlimit = input("Input new speed limit for autopilot (0 to brake)", "Autopilot speed limit", speedlimit*1000) as num|null
|
||||||
if(newlimit)
|
if(newlimit)
|
||||||
speedlimit = CLAMP(newlimit/1000, 0, 100)
|
speedlimit = CLAMP(newlimit/1000, 0, 100)
|
||||||
if (href_list["accellimit"])
|
. = TRUE
|
||||||
var/newlimit = input("Input new acceleration limit", "Acceleration limit", accellimit*1000) as num|null
|
|
||||||
if(newlimit)
|
|
||||||
accellimit = max(newlimit/1000, 0)
|
|
||||||
|
|
||||||
if (href_list["move"])
|
if("accellimit")
|
||||||
var/ndir = text2num(href_list["move"])
|
var/newlimit = input("Input new acceleration limit", "Acceleration limit", accellimit*1000) as num|null
|
||||||
if(prob(user.skill_fail_chance(/datum/skill/pilot, 50, linked.skill_needed, factor = 1)))
|
if(newlimit)
|
||||||
ndir = turn(ndir,pick(90,-90))
|
accellimit = max(newlimit/1000, 0)
|
||||||
linked.relaymove(user, ndir, accellimit)
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["brake"])
|
if("move")
|
||||||
linked.decelerate()
|
var/ndir = text2num(params["dir"])
|
||||||
|
if(prob(usr.skill_fail_chance(/datum/skill/pilot, 50, linked.skill_needed, factor = 1)))
|
||||||
|
ndir = turn(ndir,pick(90,-90))
|
||||||
|
linked.relaymove(usr, ndir, accellimit)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["apilot"])
|
if("brake")
|
||||||
autopilot = !autopilot
|
linked.decelerate()
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["manual"])
|
if("apilot")
|
||||||
viewing_overmap(user) ? unlook(user) : look(user)
|
if(autopilot_disabled)
|
||||||
|
autopilot = FALSE
|
||||||
|
else
|
||||||
|
autopilot = !autopilot
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
|
if("apilot_lock")
|
||||||
|
autopilot_disabled = !autopilot_disabled
|
||||||
|
autopilot = FALSE
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
add_fingerprint(user)
|
if("manual")
|
||||||
updateUsrDialog()
|
viewing_overmap(usr) ? unlook(usr) : look(usr)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
|
add_fingerprint(usr)
|
||||||
|
if(. && !issilicon(usr))
|
||||||
|
playsound(src, "terminal_type", 50, 1)
|
||||||
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/navigation
|
/obj/machinery/computer/ship/navigation
|
||||||
@@ -228,49 +256,21 @@ GLOBAL_LIST_EMPTY(all_waypoints)
|
|||||||
icon_keyboard = "generic_key"
|
icon_keyboard = "generic_key"
|
||||||
icon_screen = "helm"
|
icon_screen = "helm"
|
||||||
circuit = /obj/item/weapon/circuitboard/nav
|
circuit = /obj/item/weapon/circuitboard/nav
|
||||||
|
var/datum/tgui_module/ship/nav/nav_tgui
|
||||||
|
|
||||||
/obj/machinery/computer/ship/navigation/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
/obj/machinery/computer/ship/navigation/Initialize()
|
||||||
if(!linked)
|
. = ..()
|
||||||
display_reconnect_dialog(user, "Navigation")
|
nav_tgui = new(src)
|
||||||
return
|
|
||||||
|
|
||||||
var/data[0]
|
/obj/machinery/computer/ship/navigation/Destroy()
|
||||||
|
QDEL_NULL(nav_tgui)
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/navigation/sync_linked(user)
|
||||||
|
return nav_tgui?.sync_linked()
|
||||||
|
|
||||||
var/turf/T = get_turf(linked)
|
/obj/machinery/computer/ship/navigation/tgui_interact(mob/user, datum/tgui/ui)
|
||||||
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
|
return nav_tgui?.tgui_interact(user, ui)
|
||||||
|
|
||||||
data["sector"] = current_sector ? current_sector.name : "Deep Space"
|
|
||||||
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
|
|
||||||
data["s_x"] = linked.x
|
|
||||||
data["s_y"] = linked.y
|
|
||||||
data["speed"] = round(linked.get_speed()*1000, 0.01)
|
|
||||||
data["accel"] = round(linked.get_acceleration()*1000, 0.01)
|
|
||||||
data["heading"] = linked.get_heading_degrees()
|
|
||||||
data["viewing"] = viewing_overmap(user)
|
|
||||||
|
|
||||||
if(linked.get_speed())
|
|
||||||
data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
|
|
||||||
else
|
|
||||||
data["ETAnext"] = "N/A"
|
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
||||||
if (!ui)
|
|
||||||
ui = new(user, src, ui_key, "nav.tmpl", "[linked.name] Navigation Screen", 380, 530)
|
|
||||||
ui.set_initial_data(data)
|
|
||||||
ui.open()
|
|
||||||
ui.set_auto_update(1)
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/navigation/OnTopic(var/mob/user, var/list/href_list)
|
|
||||||
if(..())
|
|
||||||
return TOPIC_HANDLED
|
|
||||||
|
|
||||||
if (!linked)
|
|
||||||
return TOPIC_NOACTION
|
|
||||||
|
|
||||||
if (href_list["viewing"])
|
|
||||||
viewing_overmap(user) ? unlook(user) : look(user)
|
|
||||||
return TOPIC_REFRESH
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/navigation/telescreen //little hacky but it's only used on one ship so it should be okay
|
/obj/machinery/computer/ship/navigation/telescreen //little hacky but it's only used on one ship so it should be okay
|
||||||
icon_state = "tele_nav"
|
icon_state = "tele_nav"
|
||||||
|
|||||||
@@ -20,14 +20,29 @@
|
|||||||
sensors = S
|
sensors = S
|
||||||
break
|
break
|
||||||
|
|
||||||
/obj/machinery/computer/ship/sensors/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
/obj/machinery/computer/ship/sensors/tgui_interact(mob/user, datum/tgui/ui)
|
||||||
if(!linked)
|
if(!linked)
|
||||||
display_reconnect_dialog(user, "sensors")
|
display_reconnect_dialog(user, "sensors")
|
||||||
return
|
return
|
||||||
|
|
||||||
var/data[0]
|
ui = SStgui.try_update_ui(user, src, ui)
|
||||||
|
if(!ui)
|
||||||
|
ui = new(user, src, "OvermapShipSensors", "[linked.name] Sensors Control") // 420, 530
|
||||||
|
ui.open()
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/tgui_data(mob/user)
|
||||||
|
var/list/data = list()
|
||||||
|
|
||||||
data["viewing"] = viewing_overmap(user)
|
data["viewing"] = viewing_overmap(user)
|
||||||
|
data["on"] = 0
|
||||||
|
data["range"] = "N/A"
|
||||||
|
data["health"] = 0
|
||||||
|
data["max_health"] = 0
|
||||||
|
data["heat"] = 0
|
||||||
|
data["critical_heat"] = 0
|
||||||
|
data["status"] = "MISSING"
|
||||||
|
data["contacts"] = list()
|
||||||
|
|
||||||
if(sensors)
|
if(sensors)
|
||||||
data["on"] = sensors.use_power
|
data["on"] = sensors.use_power
|
||||||
data["range"] = sensors.range
|
data["range"] = sensors.range
|
||||||
@@ -53,54 +68,48 @@
|
|||||||
if(bearing < 0)
|
if(bearing < 0)
|
||||||
bearing += 360
|
bearing += 360
|
||||||
contacts.Add(list(list("name"=O.name, "ref"="\ref[O]", "bearing"=bearing)))
|
contacts.Add(list(list("name"=O.name, "ref"="\ref[O]", "bearing"=bearing)))
|
||||||
if(contacts.len)
|
data["contacts"] = contacts
|
||||||
data["contacts"] = contacts
|
|
||||||
else
|
|
||||||
data["status"] = "MISSING"
|
|
||||||
data["range"] = "N/A"
|
|
||||||
data["on"] = 0
|
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
return data
|
||||||
if (!ui)
|
|
||||||
ui = new(user, src, ui_key, "shipsensors.tmpl", "[linked.name] Sensors Control", 420, 530, src)
|
|
||||||
ui.set_initial_data(data)
|
|
||||||
ui.open()
|
|
||||||
ui.set_auto_update(1)
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/sensors/OnTopic(var/mob/user, var/list/href_list, state)
|
/obj/machinery/computer/ship/sensors/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||||
if(..())
|
if(..())
|
||||||
return TOPIC_HANDLED
|
return TRUE
|
||||||
|
|
||||||
if (!linked)
|
if(!linked)
|
||||||
return TOPIC_NOACTION
|
return FALSE
|
||||||
|
|
||||||
if (href_list["viewing"])
|
switch(action)
|
||||||
if(user && !isAI(user))
|
if("viewing")
|
||||||
viewing_overmap(user) ? unlook(user) : look(user)
|
if(usr && !isAI(usr))
|
||||||
return TOPIC_REFRESH
|
viewing_overmap(usr) ? unlook(usr) : look(usr)
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["link"])
|
if("link")
|
||||||
find_sensors()
|
find_sensors()
|
||||||
return TOPIC_REFRESH
|
. = TRUE
|
||||||
|
|
||||||
|
if("scan")
|
||||||
|
var/obj/effect/overmap/O = locate(params["scan"])
|
||||||
|
if(istype(O) && !QDELETED(O) && (O in view(7,linked)))
|
||||||
|
new/obj/item/weapon/paper/(get_turf(src), O.get_scan_data(usr), "paper (Sensor Scan - [O])")
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if(sensors)
|
if(sensors)
|
||||||
if (href_list["range"])
|
switch(action)
|
||||||
var/nrange = input("Set new sensors range", "Sensor range", sensors.range) as num|null
|
if("range")
|
||||||
if(!CanInteract(user,state))
|
var/nrange = input("Set new sensors range", "Sensor range", sensors.range) as num|null
|
||||||
return TOPIC_NOACTION
|
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
|
||||||
if (nrange)
|
return FALSE
|
||||||
sensors.set_range(CLAMP(nrange, 1, world.view))
|
if(nrange)
|
||||||
return TOPIC_REFRESH
|
sensors.set_range(CLAMP(nrange, 1, world.view))
|
||||||
if (href_list["toggle"])
|
. = TRUE
|
||||||
sensors.toggle()
|
if("toggle")
|
||||||
return TOPIC_REFRESH
|
sensors.toggle()
|
||||||
|
. = TRUE
|
||||||
|
|
||||||
if (href_list["scan"])
|
if(. && !issilicon(usr))
|
||||||
var/obj/effect/overmap/O = locate(href_list["scan"])
|
playsound(src, "terminal_type", 50, 1)
|
||||||
if(istype(O) && !QDELETED(O) && (O in view(7,linked)))
|
|
||||||
playsound(src, "sound/machines/dotprinter.ogg", 30, 1)
|
|
||||||
new/obj/item/weapon/paper/(get_turf(src), O.get_scan_data(user), "paper (Sensor Scan - [O])")
|
|
||||||
return TOPIC_HANDLED
|
|
||||||
|
|
||||||
/obj/machinery/computer/ship/sensors/process()
|
/obj/machinery/computer/ship/sensors/process()
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -37,22 +37,31 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
|
|||||||
popup.set_content("<center><strong><font color = 'red'>Error</strong></font><br>Unable to connect to [flavor].<br><a href='?src=\ref[src];sync=1'>Reconnect</a></center>")
|
popup.set_content("<center><strong><font color = 'red'>Error</strong></font><br>Unable to connect to [flavor].<br><a href='?src=\ref[src];sync=1'>Reconnect</a></center>")
|
||||||
popup.open()
|
popup.open()
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/Topic(href, href_list)
|
||||||
|
if(..())
|
||||||
|
return TRUE
|
||||||
|
if(href_list["sync"])
|
||||||
|
if(sync_linked(usr))
|
||||||
|
interface_interact(usr)
|
||||||
|
return TRUE
|
||||||
|
|
||||||
// In computer_shims for now - we had to define it.
|
// In computer_shims for now - we had to define it.
|
||||||
// /obj/machinery/computer/ship/interface_interact(var/mob/user)
|
// /obj/machinery/computer/ship/interface_interact(var/mob/user)
|
||||||
// ui_interact(user)
|
// ui_interact(user)
|
||||||
// return TRUE
|
// return TRUE
|
||||||
|
|
||||||
/obj/machinery/computer/ship/OnTopic(var/mob/user, var/list/href_list)
|
/obj/machinery/computer/ship/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||||
if(..())
|
if(..())
|
||||||
return TOPIC_HANDLED
|
return TRUE
|
||||||
if(href_list["sync"])
|
switch(action)
|
||||||
sync_linked(user)
|
if("sync")
|
||||||
return TOPIC_REFRESH
|
sync_linked(usr)
|
||||||
if(href_list["close"])
|
return TRUE
|
||||||
unlook(user)
|
if("close")
|
||||||
user.unset_machine()
|
unlook(usr)
|
||||||
return TOPIC_HANDLED
|
usr.unset_machine()
|
||||||
return TOPIC_NOACTION
|
return TRUE
|
||||||
|
return FALSE
|
||||||
|
|
||||||
// Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back.
|
// Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back.
|
||||||
|
|
||||||
@@ -60,6 +69,7 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
|
|||||||
if(linked)
|
if(linked)
|
||||||
apply_visual(user)
|
apply_visual(user)
|
||||||
user.reset_view(linked)
|
user.reset_view(linked)
|
||||||
|
user.set_machine(src)
|
||||||
user.set_viewsize(world.view + extra_view)
|
user.set_viewsize(world.view + extra_view)
|
||||||
GLOB.moved_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
|
GLOB.moved_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
|
||||||
// TODO GLOB.stat_set_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
|
// TODO GLOB.stat_set_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
|
||||||
@@ -75,17 +85,21 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
|
|||||||
/obj/machinery/computer/ship/proc/viewing_overmap(mob/user)
|
/obj/machinery/computer/ship/proc/viewing_overmap(mob/user)
|
||||||
return (weakref(user) in viewers)
|
return (weakref(user) in viewers)
|
||||||
|
|
||||||
/obj/machinery/computer/ship/CouldNotUseTopic(mob/user)
|
/obj/machinery/computer/ship/tgui_status(mob/user)
|
||||||
. = ..()
|
. = ..()
|
||||||
|
if(. > STATUS_DISABLED)
|
||||||
|
if(viewing_overmap(user))
|
||||||
|
look(user)
|
||||||
|
return
|
||||||
unlook(user)
|
unlook(user)
|
||||||
|
|
||||||
/obj/machinery/computer/ship/CouldUseTopic(mob/user)
|
/obj/machinery/computer/ship/tgui_close(mob/user)
|
||||||
. = ..()
|
. = ..()
|
||||||
if(viewing_overmap(user))
|
user.unset_machine()
|
||||||
look(user)
|
unlook(user)
|
||||||
|
|
||||||
/obj/machinery/computer/ship/check_eye(var/mob/user)
|
/obj/machinery/computer/ship/check_eye(var/mob/user)
|
||||||
if (!get_dist(user, src) > 1 || user.blinded || !linked )
|
if(!get_dist(user, src) > 1 || user.blinded || !linked)
|
||||||
unlook(user)
|
unlook(user)
|
||||||
return -1
|
return -1
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ var/list/ship_engines = list()
|
|||||||
|
|
||||||
//Returns status string for this engine
|
//Returns status string for this engine
|
||||||
/datum/ship_engine/proc/get_status()
|
/datum/ship_engine/proc/get_status()
|
||||||
return "All systems nominal"
|
return list("All systems nominal")
|
||||||
|
|
||||||
/datum/ship_engine/proc/get_thrust()
|
/datum/ship_engine/proc/get_thrust()
|
||||||
return 1
|
return 1
|
||||||
|
|||||||
@@ -103,18 +103,17 @@
|
|||||||
. = list()
|
. = list()
|
||||||
.+= "Location: [get_area(src)]."
|
.+= "Location: [get_area(src)]."
|
||||||
if(stat & NOPOWER)
|
if(stat & NOPOWER)
|
||||||
.+= "<span class='average'>Insufficient power to operate.</span>"
|
.+= list(list("Insufficient power to operate.", "bad"))
|
||||||
if(!check_fuel())
|
if(!check_fuel())
|
||||||
.+= "<span class='average'>Insufficient fuel for a burn.</span>"
|
.+= list(list("Insufficient fuel for a burn.", "bad"))
|
||||||
if(stat & BROKEN)
|
if(stat & BROKEN)
|
||||||
.+= "<span class='average'>Inoperable engine configuration.</span>"
|
.+= list(list("Inoperable engine configuration.", "bad"))
|
||||||
if(blockage)
|
if(blockage)
|
||||||
.+= "<span class='average'>Obstruction of airflow detected.</span>"
|
.+= list(list("Obstruction of airflow detected.", "bad"))
|
||||||
|
|
||||||
.+= "Propellant total mass: [round(air_contents.get_mass(),0.01)] kg."
|
.+= "Propellant total mass: [round(air_contents.get_mass(),0.01)] kg."
|
||||||
.+= "Propellant used per burn: [round(air_contents.get_mass() * volume_per_burn * thrust_limit / air_contents.volume,0.01)] kg."
|
.+= "Propellant used per burn: [round(air_contents.get_mass() * volume_per_burn * thrust_limit / air_contents.volume,0.01)] kg."
|
||||||
.+= "Propellant pressure: [round(air_contents.return_pressure()/1000,0.1)] MPa."
|
.+= "Propellant pressure: [round(air_contents.return_pressure()/1000,0.1)] MPa."
|
||||||
. = jointext(.,"<br>")
|
|
||||||
|
|
||||||
/obj/machinery/atmospherics/unary/engine/power_change()
|
/obj/machinery/atmospherics/unary/engine/power_change()
|
||||||
. = ..()
|
. = ..()
|
||||||
|
|||||||
@@ -61,9 +61,7 @@
|
|||||||
. = list()
|
. = list()
|
||||||
.+= "Location: [get_area(src)]."
|
.+= "Location: [get_area(src)]."
|
||||||
if(!powered())
|
if(!powered())
|
||||||
.+= "Insufficient power to operate."
|
.+= list(list("Insufficient power to operate.", "bad"))
|
||||||
|
|
||||||
. = jointext(.,"<br>")
|
|
||||||
|
|
||||||
/obj/machinery/ion_engine/proc/burn()
|
/obj/machinery/ion_engine/proc/burn()
|
||||||
if(!on && !powered())
|
if(!on && !powered())
|
||||||
|
|||||||
@@ -26,6 +26,9 @@ Code is pretty much ripped verbatim from nano modules, but with un-needed stuff
|
|||||||
if(host)
|
if(host)
|
||||||
host.tgui_close(user)
|
host.tgui_close(user)
|
||||||
|
|
||||||
|
/datum/tgui_module/proc/check_eye(mob/user)
|
||||||
|
return -1
|
||||||
|
|
||||||
/datum/tgui_module/proc/can_still_topic(mob/user, datum/tgui_state/state)
|
/datum/tgui_module/proc/can_still_topic(mob/user, datum/tgui_state/state)
|
||||||
return (tgui_status(user, state) == STATUS_INTERACTIVE)
|
return (tgui_status(user, state) == STATUS_INTERACTIVE)
|
||||||
|
|
||||||
|
|||||||
137
code/modules/tgui/modules/overmap.dm
Normal file
137
code/modules/tgui/modules/overmap.dm
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
/datum/tgui_module/ship
|
||||||
|
var/obj/effect/overmap/visitable/ship/linked
|
||||||
|
var/list/viewers
|
||||||
|
var/extra_view = 0
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/New()
|
||||||
|
. = ..()
|
||||||
|
sync_linked()
|
||||||
|
if(linked)
|
||||||
|
name = "[linked.name] [name]"
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/Destroy()
|
||||||
|
if(LAZYLEN(viewers))
|
||||||
|
for(var/weakref/W in viewers)
|
||||||
|
var/M = W.resolve()
|
||||||
|
if(M)
|
||||||
|
unlook(M)
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/tgui_status(mob/user)
|
||||||
|
. = ..()
|
||||||
|
if(. > STATUS_DISABLED)
|
||||||
|
if(viewing_overmap(user))
|
||||||
|
look(user)
|
||||||
|
return
|
||||||
|
unlook(user)
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/tgui_close(mob/user)
|
||||||
|
. = ..()
|
||||||
|
user.unset_machine()
|
||||||
|
unlook(user)
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/proc/sync_linked()
|
||||||
|
var/obj/effect/overmap/visitable/ship/sector = get_overmap_sector(get_z(tgui_host()))
|
||||||
|
if(!sector)
|
||||||
|
return
|
||||||
|
return attempt_hook_up_recursive(sector)
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/proc/attempt_hook_up_recursive(obj/effect/overmap/visitable/ship/sector)
|
||||||
|
if(attempt_hook_up(sector))
|
||||||
|
return sector
|
||||||
|
for(var/obj/effect/overmap/visitable/ship/candidate in sector)
|
||||||
|
if((. = .(candidate)))
|
||||||
|
return
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/proc/attempt_hook_up(obj/effect/overmap/visitable/ship/sector)
|
||||||
|
if(!istype(sector))
|
||||||
|
return
|
||||||
|
if(sector.check_ownership(tgui_host()))
|
||||||
|
linked = sector
|
||||||
|
return 1
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/proc/look(var/mob/user)
|
||||||
|
if(linked)
|
||||||
|
user.set_machine(tgui_host())
|
||||||
|
user.reset_view(linked)
|
||||||
|
user.set_viewsize(world.view + extra_view)
|
||||||
|
GLOB.moved_event.register(user, src, /datum/tgui_module/ship/proc/unlook)
|
||||||
|
LAZYDISTINCTADD(viewers, weakref(user))
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/proc/unlook(var/mob/user)
|
||||||
|
user.reset_view()
|
||||||
|
user.set_viewsize() // reset to default
|
||||||
|
GLOB.moved_event.unregister(user, src, /datum/tgui_module/ship/proc/unlook)
|
||||||
|
LAZYREMOVE(viewers, weakref(user))
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/proc/viewing_overmap(mob/user)
|
||||||
|
return (weakref(user) in viewers)
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/check_eye(var/mob/user)
|
||||||
|
if(!get_dist(user, tgui_host()) > 1 || user.blinded || !linked)
|
||||||
|
unlook(user)
|
||||||
|
return -1
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
|
||||||
|
// Navigation
|
||||||
|
/datum/tgui_module/ship/nav
|
||||||
|
name = "Navigation Display"
|
||||||
|
tgui_id = "OvermapNavigation"
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/nav/tgui_interact(mob/user, datum/tgui/ui)
|
||||||
|
if(!linked)
|
||||||
|
var/obj/machinery/computer/ship/navigation/host = tgui_host()
|
||||||
|
if(istype(host))
|
||||||
|
// Real Computer path
|
||||||
|
host.display_reconnect_dialog(user, "Navigation")
|
||||||
|
return
|
||||||
|
|
||||||
|
// NTOS Path
|
||||||
|
if(!sync_linked())
|
||||||
|
to_chat(user, "<span class='warning'>You don't appear to be on a spaceship...</span>")
|
||||||
|
if(ui)
|
||||||
|
ui.close(can_be_suspended = FALSE)
|
||||||
|
if(ntos)
|
||||||
|
var/obj/item/modular_computer/M = tgui_host()
|
||||||
|
if(istype(M))
|
||||||
|
M.kill_program()
|
||||||
|
return
|
||||||
|
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/nav/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
|
||||||
|
var/list/data = ..()
|
||||||
|
|
||||||
|
var/turf/T = get_turf(linked)
|
||||||
|
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
|
||||||
|
|
||||||
|
data["sector"] = current_sector ? current_sector.name : "Deep Space"
|
||||||
|
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
|
||||||
|
data["s_x"] = linked.x
|
||||||
|
data["s_y"] = linked.y
|
||||||
|
data["speed"] = round(linked.get_speed()*1000, 0.01)
|
||||||
|
data["accel"] = round(linked.get_acceleration()*1000, 0.01)
|
||||||
|
data["heading"] = linked.get_heading_degrees()
|
||||||
|
data["viewing"] = viewing_overmap(user)
|
||||||
|
|
||||||
|
if(linked.get_speed())
|
||||||
|
data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
|
||||||
|
else
|
||||||
|
data["ETAnext"] = "N/A"
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/nav/tgui_act(action, params)
|
||||||
|
if(..())
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
if(!linked)
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
if(action == "viewing")
|
||||||
|
viewing_overmap(usr) ? unlook(usr) : look(usr)
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/tgui_module/ship/nav/ntos
|
||||||
|
ntos = TRUE
|
||||||
@@ -1,91 +0,0 @@
|
|||||||
{{if data.faillink}}
|
|
||||||
<div class='notice'>
|
|
||||||
ERROR: Machine is incomplete, out of range, or misaligned!
|
|
||||||
</div>
|
|
||||||
{{else}}
|
|
||||||
<div style="float:left;width:50%">
|
|
||||||
<h3>Targeting</h3>
|
|
||||||
<div class='block'>
|
|
||||||
<div class='item'>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('', 'triangle-1-nw', { 'choose' : 9 }, data.overmapdir == 9 ? 'selected' : null, null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-n', { 'choose' : 1 }, data.overmapdir == 1 ? 'selected' : null, null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-ne', { 'choose' : 5 }, data.overmapdir == 5 ? 'selected' : null, null)}}
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('', 'triangle-1-w', { 'choose' : 8 }, data.overmapdir == 8 ? 'selected' : null, null)}}
|
|
||||||
{{:helper.link('', 'circle-close', { 'choose' : 0 }, data.overmapdir == 0 ? 'selected' : null, null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-e', { 'choose' : 4 }, data.overmapdir == 4 ? 'selected' : null, null)}}
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('', 'triangle-1-sw', { 'choose' : 10 }, data.overmapdir == 10 ? 'selected' : null, null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-s', { 'choose' : 2 }, data.overmapdir == 2 ? 'selected' : null, null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-se', { 'choose' : 6 }, data.overmapdir == 6 ? 'selected' : null, null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div style="float:right;width:50%">
|
|
||||||
<h3>Charge</h3>
|
|
||||||
<div class='block'>
|
|
||||||
{{if data.nopower}}
|
|
||||||
<b>At least one part of the machine is unpowered.</b>
|
|
||||||
{{/if}}
|
|
||||||
<div class='itemLabelWidest'>
|
|
||||||
Charge Load Type
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:data.chargeload}}
|
|
||||||
</div>
|
|
||||||
<div class='itemLabelWidest'>
|
|
||||||
Cooldown
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{if data.next_shot == 0}}
|
|
||||||
Ready
|
|
||||||
{{else}}
|
|
||||||
{{:data.next_shot}} seconds
|
|
||||||
<br><i>Warning: Do not fire during cooldown.</i>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<hr>
|
|
||||||
<div style="float:left;width:50%">
|
|
||||||
<h3>Calibration</h3>
|
|
||||||
<div class='block'>
|
|
||||||
<div class='itemLabelWidest'>
|
|
||||||
{{:data.cal_accuracy}}%
|
|
||||||
</div>
|
|
||||||
<div class='itemLabelWidest'>
|
|
||||||
{{:helper.link('Pre-Calibration', 'transfer-e-w', { 'skill_calibration' : 1 }, data.skill ? null : 'disabled', null)}}
|
|
||||||
</div><br>
|
|
||||||
{{for data.calibration}}
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link(value, 'shuffle', { 'calibration' : index }, null, null)}}
|
|
||||||
<br>
|
|
||||||
</div>
|
|
||||||
{{/for}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div style="float:right;width:50%">
|
|
||||||
<h3>Setup</h3>
|
|
||||||
<div class='block'>
|
|
||||||
<div class='itemLabelWidest'>
|
|
||||||
Strength
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link(data.strength, 'lightbulb', { 'strength' : 1 }, null, null)}}
|
|
||||||
</div>
|
|
||||||
<div class='itemLabelWidest'>
|
|
||||||
Radius
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link(data.range, 'arrow-4-diag', { 'range' : 1 }, null, null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link("Fire", 'alert', { 'fire' : 1 }, null, null)}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
@@ -1,110 +0,0 @@
|
|||||||
<div class="item">
|
|
||||||
{{:helper.link('Overall info', 'note', {'state' :'status'}, null, data.state == 'status' ? 'selected' : null)}}
|
|
||||||
{{:helper.link('Details', 'note', {'state' : 'engines'}, null, data.state == 'engines' ? 'selected' : null)}}
|
|
||||||
</div>
|
|
||||||
<div class="item">
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Global controls:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link(data.global_state ? 'Shut all down' : 'Power all up', 'power', {'global_toggle' : 1}, null, data.global_state ? 'selected' : null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Volume limit:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link('', 'circle-plus', { 'global_limit' : 0.1}, null, null)}}
|
|
||||||
{{:helper.link(data.global_limit+'%', null, { 'set_global_limit' : 1 }, null, null)}}
|
|
||||||
{{:helper.link('', 'circle-minus', { 'global_limit' : -0.1}, null, null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Total thrust:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
<span class='white'>{{:data.total_thrust}}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{if data.state == "engines"}}
|
|
||||||
{{if data.engines_info}}
|
|
||||||
{{for data.engines_info}}
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='white'>Engine #{{:(index + 1)}}:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link(value.eng_on ? 'Shutdown' : 'Power up', 'power', { 'toggle' : 1, 'engine' : value.eng_reference }, null, value.eng_on ? value.eng_on == 1 ? 'linkOn' : 'yellowButton' : null)}}
|
|
||||||
</div>
|
|
||||||
<div class='statusDisplay'>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Type:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
<span class='white'>{{:value.eng_type}}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Status:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
<span class='{{:value.eng_on ? value.eng_on == 1 ? 'good' : 'average' : 'bad'}}'>{{:value.eng_on ? value.eng_on == 1 ? 'Online' : 'Booting' : 'Offline'}}</span><br>
|
|
||||||
<span class='white'>{{:value.eng_status}}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Current thrust:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
<span class='white'>{{:value.eng_thrust}}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Volume limit:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link('', 'circle-plus', { 'limit' : 0.1, 'engine' : value.eng_reference }, null, null)}}
|
|
||||||
{{:helper.link(value.eng_thrust_limiter+'%', null, { 'set_limit' : 1, 'engine' : value.eng_reference }, null, null)}}
|
|
||||||
{{:helper.link('', 'circle-minus', { 'limit' : -0.1, 'engine' : value.eng_reference }, null, null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/for}}
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
{{if data.state == "status"}}
|
|
||||||
{{if data.engines_info}}
|
|
||||||
{{for data.engines_info}}
|
|
||||||
<div class='block'>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='white'>Engine #{{:(index + 1)}}:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link(value.eng_on ? 'Shutdown' : 'Power up', 'power', { 'toggle' : 1, 'engine' : value.eng_reference }, null, value.eng_on ? value.eng_on == 1 ? 'linkOn' : 'yellowButton' : null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Thrust:</span>
|
|
||||||
<br>
|
|
||||||
<span class='average'>Volume limit:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
<span class='white'>{{:value.eng_thrust}}</span>
|
|
||||||
<br>
|
|
||||||
<span class='white'>{{:value.eng_thrust_limiter}}%</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/for}}
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
@@ -1,159 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div style="float:left;width:45%;">
|
|
||||||
<fieldset style="min-height:180px;background-color: #202020;">
|
|
||||||
<legend style="text-align:center">Flight data</legend>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWider">
|
|
||||||
ETA to next grid:
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.ETAnext}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWider">
|
|
||||||
Speed:
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.speed}} Gm/h
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWider">
|
|
||||||
Acceleration:
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.accel}} Gm/h
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWider">
|
|
||||||
Heading:
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.heading}}°
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWider">
|
|
||||||
Acceleration limiter:
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:helper.link(data.accellimit, null, { 'accellimit' : 1}, null, null)}} Gm/h
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div style="float:left;width:25%">
|
|
||||||
<fieldset style="min-height:180px;background-color: #202020;">
|
|
||||||
<legend style="text-align:center">Manual control</legend>
|
|
||||||
<div class='item'>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('', 'triangle-1-nw', { 'move' : 9 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-n', { 'move' : 1 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-ne', { 'move' : 5 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('', 'triangle-1-w', { 'move' : 8 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
{{:helper.link('', 'circle-close', { 'brake' : 1 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-e', { 'move' : 4 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('', 'triangle-1-sw', { 'move' : 10 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-s', { 'move' : 2 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
{{:helper.link('', 'triangle-1-se', { 'move' : 6 }, data.canburn ? null : 'disabled', null)}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class='item'>
|
|
||||||
<span class='white'>Direct control</span>
|
|
||||||
<br>
|
|
||||||
{{:helper.link(data.manual_control ? 'Engaged' : 'Disengaged', 'shuffle', { 'manual' : 1 }, null, data.manual_control ? 'selected' : null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div style="float:left;width:30%">
|
|
||||||
<fieldset style="min-height:180px;background-color: #202020;">
|
|
||||||
<legend style="text-align:center">Autopilot</legend>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWide">
|
|
||||||
Target:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{if data.dest}}
|
|
||||||
{{:helper.link(data.d_x, null, { 'setx' : 1 }, null, null)}} {{:helper.link(data.d_y, null, { 'sety' : 1 }, null, null)}}
|
|
||||||
{{else}}
|
|
||||||
{{:helper.link('None', null, { 'sety' : 1, 'setx' : 1 }, null, null)}}
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabelWide">
|
|
||||||
Speed limit:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link(data.speedlimit, null, { 'speedlimit' : 1 }, null, null)}} Gm/h
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="item">
|
|
||||||
{{:helper.link(data.autopilot ? 'Engaged' : 'Disengaged', 'gear', { 'apilot' : 1 }, data.dest ? null : 'disabled', data.autopilot ? 'selected' : null)}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class='block' style='clear: both;'>
|
|
||||||
<h3>Navigation data</h3>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
Location:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:data.sector}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
Coordinates:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:data.s_x}} : {{:data.s_y}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
Scan data:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:data.sector_info}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
Status:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:data.landed}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('Save current position', 'disk', { 'add' : 'current' }, null)}}
|
|
||||||
{{:helper.link('Add new entry', 'document', { 'add' : 'new' }, null)}}
|
|
||||||
</div>
|
|
||||||
<div class='statusDisplay'>
|
|
||||||
<table style="width:100%">
|
|
||||||
<tr><th style="width:40%">Name<th>Coordinates<th>Actions
|
|
||||||
{{for data.locations}}
|
|
||||||
<tr class="candystripe"><td>{{:value.name}}
|
|
||||||
<td>{{:value.x}} : {{:value.y}}
|
|
||||||
<td>{{:helper.link('Plot course', 'arrowreturnthick-1-e', { 'x' : value.x, 'y' : value.y }, null, null)}}
|
|
||||||
{{:helper.link('Remove', 'close', { 'remove' : value.reference }, null, null)}}
|
|
||||||
{{/for}}
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
<h3>Navigation</h3>
|
|
||||||
<div class='block'>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemContent">
|
|
||||||
<div class='item'>
|
|
||||||
<span class='white'>Map view</span>
|
|
||||||
{{:helper.link(data.viewing ? 'Engaged' : 'Disengaged', 'shuffle', { 'viewing' : 1 }, null, data.viewing ? 'selected' : null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div style="float:left;width:50%">
|
|
||||||
<h3>Sector information</h3>
|
|
||||||
<div class='block'>
|
|
||||||
{{:data.sector}}
|
|
||||||
<br>
|
|
||||||
<span class='average'>Coordinates:</span> {{:data.s_x}} : {{:data.s_y}}
|
|
||||||
<br>
|
|
||||||
<span class='average'>Additional information:</span> {{:data.sector_info}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div style="float:right;width:50%">
|
|
||||||
<h3>Flight data</h3>
|
|
||||||
<div class='block'>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>ETA to next grid:</span>
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.ETAnext}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Speed:</span>
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.speed}} Gm/h
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Acceleration:</span>
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.accel}} Gm/h
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='average'>Heading:</span>
|
|
||||||
</div>
|
|
||||||
<div style="float:right">
|
|
||||||
{{:data.heading}}°
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
@@ -1,90 +0,0 @@
|
|||||||
<h3>Sensors control console</h3>
|
|
||||||
<div class='block'>
|
|
||||||
{{:helper.link(data.on ? 'Switch off' : 'Switch on', 'gear', { 'toggle' : 1 }, data.status != 'MISSING' ? null : 'disabled', data.on ? 'selected' : null)}}
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='white'>Status:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:data.status}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
<span class='white'>Range:</span>
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{:helper.link(data.range, null, { 'range' : 1 }, null, null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='block'>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
Integrity:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{if data.health < (data.max_health * 0.25)}}
|
|
||||||
{{:helper.displayBar(data.health, 0, data.max_health, 'bad')}}
|
|
||||||
<br><span class="bad">{{:data.health}}/{{:data.max_health}}</span>
|
|
||||||
{{else data.health < data.max_health *.75}}
|
|
||||||
{{:helper.displayBar(data.health, 0, data.max_health, 'average')}}
|
|
||||||
<br><span class="average">{{:data.health}}/{{:data.max_health}}</span>
|
|
||||||
{{else}}
|
|
||||||
{{:helper.displayBar(data.health, 0, data.max_health, 'good')}}
|
|
||||||
<br><span class="good">{{:data.health}}/{{:data.max_health}}</span>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemLabel">
|
|
||||||
Temperature:
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{if data.heat < (data.critical_heat * 0.5)}}
|
|
||||||
{{:helper.displayBar(data.heat, 0, data.critical_heat, 'good')}}
|
|
||||||
{{else data.heat < (data.critical_heat * 0.75)}}
|
|
||||||
{{:helper.displayBar(data.heat, 0, data.critical_heat, 'average')}}
|
|
||||||
{{else}}
|
|
||||||
{{:helper.displayBar(data.heat, 0, data.critical_heat, 'bad')}}
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
<div class="itemContent">
|
|
||||||
{{if data.heat < (data.critical_heat * 0.5)}}
|
|
||||||
<span class="good">Temperature low.</span>
|
|
||||||
{{else data.heat < (data.critical_heat * 0.75)}}
|
|
||||||
<span class="average">Sensor temperature high!</span>
|
|
||||||
{{else}}
|
|
||||||
<span class="bad">TEMPERATURE CRITICAL: Disable or reduce power immediately!</span>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class='item'>
|
|
||||||
<div class="itemContent">
|
|
||||||
<div class='item'>
|
|
||||||
<span class='white'>Sector map view</span>
|
|
||||||
{{:helper.link(data.viewing ? 'Engaged' : 'Disengaged', 'shuffle', { 'viewing' : 1 }, null, data.viewing ? 'selected' : null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<h4>Sensor contacts</h4>
|
|
||||||
<div class='block'>
|
|
||||||
{{if data.contacts}}
|
|
||||||
<table>
|
|
||||||
{{for data.contacts}}
|
|
||||||
<tr>
|
|
||||||
<div class='item'>
|
|
||||||
<td>{{:helper.link('Scan', 'search' ,{ 'scan' : value.ref }, null, null)}}</td>
|
|
||||||
<td><span class='white'>{{:value.name}}</span>, bearing {{:value.bearing}}</td>
|
|
||||||
</div>
|
|
||||||
</tr>
|
|
||||||
{{/for}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{if data.status == 'MISSING'}}
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('Link up with the sensor suite', 'gear', { 'link' : 1 }, data.status == 'MISSING' ? null : 'disabled', null)}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
15
tgui/packages/tgui/interfaces/NtosOvermapNavigation.js
Normal file
15
tgui/packages/tgui/interfaces/NtosOvermapNavigation.js
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
import { NtosWindow } from '../layouts';
|
||||||
|
import { OvermapNavigationContent } from './OvermapNavigation';
|
||||||
|
|
||||||
|
export const NtosOvermapNavigation = () => {
|
||||||
|
return (
|
||||||
|
<NtosWindow
|
||||||
|
width={380}
|
||||||
|
height={530}
|
||||||
|
resizable>
|
||||||
|
<NtosWindow.Content scrollable>
|
||||||
|
<OvermapNavigationContent />
|
||||||
|
</NtosWindow.Content>
|
||||||
|
</NtosWindow>
|
||||||
|
);
|
||||||
|
};
|
||||||
129
tgui/packages/tgui/interfaces/OvermapDisperser.js
Normal file
129
tgui/packages/tgui/interfaces/OvermapDisperser.js
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
import { round } from 'common/math';
|
||||||
|
import { Fragment } from 'inferno';
|
||||||
|
import { useBackend, useLocalState } from "../backend";
|
||||||
|
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section, Table, AnimatedNumber } from "../components";
|
||||||
|
import { Window } from "../layouts";
|
||||||
|
import { OvermapPanControls } from './common/Overmap';
|
||||||
|
|
||||||
|
export const OvermapDisperser = (props, context) => {
|
||||||
|
return (
|
||||||
|
<Window width={400} height={550} resizable>
|
||||||
|
<Window.Content>
|
||||||
|
<OvermapDisperserContent />
|
||||||
|
</Window.Content>
|
||||||
|
</Window>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
const OvermapDisperserContent = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
const {
|
||||||
|
faillink,
|
||||||
|
calibration,
|
||||||
|
overmapdir,
|
||||||
|
cal_accuracy,
|
||||||
|
strength,
|
||||||
|
range,
|
||||||
|
next_shot,
|
||||||
|
nopower,
|
||||||
|
skill,
|
||||||
|
chargeload,
|
||||||
|
} = data;
|
||||||
|
|
||||||
|
if (faillink) {
|
||||||
|
return (
|
||||||
|
<Section title="Error">
|
||||||
|
Machine is incomplete, out of range, or misaligned!
|
||||||
|
</Section>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Flex wrap="wrap" spacing={1}>
|
||||||
|
<Flex.Item basis="22%">
|
||||||
|
<Section title="Targeting" textAlign="center">
|
||||||
|
<OvermapPanControls actToDo="choose" selected={val => val === overmapdir} />
|
||||||
|
</Section>
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="74%" grow={1}>
|
||||||
|
<Section title="Charge">
|
||||||
|
<LabeledList>
|
||||||
|
{nopower && (
|
||||||
|
<LabeledList.Item label="Error">
|
||||||
|
At least one part of the machine is unpowered.
|
||||||
|
</LabeledList.Item>
|
||||||
|
) || null}
|
||||||
|
<LabeledList.Item label="Charge Load Type">
|
||||||
|
{chargeload}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Cooldown">
|
||||||
|
{next_shot === 0 && (
|
||||||
|
<Box color="good">Ready</Box>
|
||||||
|
) || next_shot > 1 && (
|
||||||
|
<Box color="average">
|
||||||
|
<AnimatedNumber value={next_shot} /> Seconds
|
||||||
|
<Box color="bad">Warning: Do not fire during cooldown.</Box>
|
||||||
|
</Box>
|
||||||
|
) || null}
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
</Section>
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="50%" mt={1}>
|
||||||
|
<Section title="Calibration">
|
||||||
|
<AnimatedNumber value={cal_accuracy} />%
|
||||||
|
<Button
|
||||||
|
ml={1}
|
||||||
|
icon="exchange-alt"
|
||||||
|
onClick={() => act("skill_calibration")}>
|
||||||
|
Pre-Calibration
|
||||||
|
</Button>
|
||||||
|
<Box mt={1}>
|
||||||
|
{calibration.map((cal, i) => (
|
||||||
|
<Box key={i}>
|
||||||
|
Cal #{i}:
|
||||||
|
<Button
|
||||||
|
ml={1}
|
||||||
|
icon="random"
|
||||||
|
onClick={() => act("calibration", { calibration: i })}>
|
||||||
|
{cal.toString() /* We do this to make the button size correctly at 0 */}
|
||||||
|
</Button>
|
||||||
|
</Box>
|
||||||
|
))}
|
||||||
|
</Box>
|
||||||
|
</Section>
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="45%" grow={1} mt={1}>
|
||||||
|
<Section title="Setup">
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Strength">
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
icon="fist-raised"
|
||||||
|
onClick={() => act("strength")}>
|
||||||
|
{strength}
|
||||||
|
</Button>
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Radius">
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
icon="expand-arrows-alt"
|
||||||
|
onClick={() => act("range")}>
|
||||||
|
{range}
|
||||||
|
</Button>
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
</Section>
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item grow={1} mt={1}>
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
color="red"
|
||||||
|
icon="bomb"
|
||||||
|
onClick={() => act("fire")}>
|
||||||
|
Fire ORB
|
||||||
|
</Button>
|
||||||
|
</Flex.Item>
|
||||||
|
</Flex>
|
||||||
|
);
|
||||||
|
};
|
||||||
110
tgui/packages/tgui/interfaces/OvermapEngines.js
Normal file
110
tgui/packages/tgui/interfaces/OvermapEngines.js
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
import { round } from 'common/math';
|
||||||
|
import { Fragment } from 'inferno';
|
||||||
|
import { useBackend } from "../backend";
|
||||||
|
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section, AnimatedNumber, Collapsible } from "../components";
|
||||||
|
import { Window } from "../layouts";
|
||||||
|
|
||||||
|
export const OvermapEngines = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
const {
|
||||||
|
global_state, // This indicates all engines being powered up or not
|
||||||
|
global_limit, // Global Thrust limit
|
||||||
|
engines_info, // Array of engines
|
||||||
|
total_thrust, // Total thrust of all engines together
|
||||||
|
} = data;
|
||||||
|
return (
|
||||||
|
<Window width={390} height={530}>
|
||||||
|
<Window.Content>
|
||||||
|
<Section title="Status">
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Engines">
|
||||||
|
<Button
|
||||||
|
icon="power-off"
|
||||||
|
selected={global_state}
|
||||||
|
onClick={() => act("global_toggle")}>
|
||||||
|
{global_state ? "Shut All Engines Down" : "Start All Engines"}
|
||||||
|
</Button>
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Volume Limit">
|
||||||
|
<Button
|
||||||
|
onClick={() => act("global_limit", { global_limit: -0.1 })}
|
||||||
|
icon="minus" />
|
||||||
|
<Button onClick={() => act("set_global_limit")}>
|
||||||
|
{global_limit}%
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
onClick={() => act("global_limit", { global_limit: 0.1 })}
|
||||||
|
icon="plus" />
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Total Thrust">
|
||||||
|
<AnimatedNumber value={total_thrust} />
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
</Section>
|
||||||
|
<Section title="Engines" height="340px" style={{ "overflow-y": "auto" }}>
|
||||||
|
{engines_info.map((engine, i) => (
|
||||||
|
<Flex spacing={1} mt={i !== 0 && -1} key={i}>
|
||||||
|
<Flex.Item basis="80%">
|
||||||
|
<Collapsible title={(
|
||||||
|
<Box inline>
|
||||||
|
Engine #{i + 1} |
|
||||||
|
Thrust: <AnimatedNumber value={engine.eng_thrust} /> |
|
||||||
|
Limit: <AnimatedNumber value={engine.eng_thrust_limiter} format={val => val + "%"} />
|
||||||
|
</Box>
|
||||||
|
// "Engine " + (i + 1)
|
||||||
|
// + " | Thrust: " + engine.eng_thrust
|
||||||
|
// + " | Limit: " + engine.eng_thrust_limiter + "%"
|
||||||
|
)}>
|
||||||
|
<Section width="127%">
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Type">
|
||||||
|
{engine.eng_type}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Status">
|
||||||
|
<Box color={engine.eng_on ? (engine.eng_on === 1 ? "good" : "average") : "bad"}>
|
||||||
|
{engine.eng_on ? (engine.eng_on === 1 ? "Online" : "Booting") : "Offline"}
|
||||||
|
</Box>
|
||||||
|
{engine.eng_status.map(status => {
|
||||||
|
if (Array.isArray(status)) {
|
||||||
|
return <Box color={status[1]}>{status[0]}</Box>;
|
||||||
|
} else {
|
||||||
|
return <Box>{status}</Box>;
|
||||||
|
}
|
||||||
|
})}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Current Thrust">
|
||||||
|
{engine.eng_thrust}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Volume Limit">
|
||||||
|
<Button
|
||||||
|
onClick={() => act("limit", { limit: -0.1, engine: engine.eng_reference })}
|
||||||
|
icon="minus" />
|
||||||
|
<Button onClick={() => act("set_limit", { engine: engine.eng_reference })}>
|
||||||
|
{engine.eng_thrust_limiter}%
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
onClick={() => act("limit", { limit: 0.1, engine: engine.eng_reference })}
|
||||||
|
icon="plus" />
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
</Section>
|
||||||
|
</Collapsible>
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="20%">
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
iconSpin={engine.eng_on === -1}
|
||||||
|
color={engine.eng_on === -1 ? "purple" : null}
|
||||||
|
selected={engine.eng_on === 1}
|
||||||
|
icon="power-off"
|
||||||
|
onClick={() => act("toggle", { engine: engine.eng_reference })}>
|
||||||
|
{engine.eng_on ? (engine.eng_on === 1 ? "Shutoff" : "Booting") : "Startup"}
|
||||||
|
</Button>
|
||||||
|
</Flex.Item>
|
||||||
|
</Flex>
|
||||||
|
))}
|
||||||
|
</Section>
|
||||||
|
</Window.Content>
|
||||||
|
</Window>
|
||||||
|
);
|
||||||
|
};
|
||||||
235
tgui/packages/tgui/interfaces/OvermapHelm.js
Normal file
235
tgui/packages/tgui/interfaces/OvermapHelm.js
Normal file
@@ -0,0 +1,235 @@
|
|||||||
|
import { round } from 'common/math';
|
||||||
|
import { Fragment } from 'inferno';
|
||||||
|
import { useBackend, useLocalState } from "../backend";
|
||||||
|
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section, Table } from "../components";
|
||||||
|
import { Window } from "../layouts";
|
||||||
|
import { OvermapFlightData, OvermapPanControls } from './common/Overmap';
|
||||||
|
|
||||||
|
export const OvermapHelm = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
return (
|
||||||
|
<Window width={565} height={545} resizable>
|
||||||
|
<Window.Content>
|
||||||
|
<Flex>
|
||||||
|
<Flex.Item basis="40%" height="180px">
|
||||||
|
<OvermapFlightDataWrap />
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="25%" height="180px">
|
||||||
|
<OvermapManualControl />
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="35%" height="180px">
|
||||||
|
<OvermapAutopilot />
|
||||||
|
</Flex.Item>
|
||||||
|
</Flex>
|
||||||
|
<OvermapNavComputer />
|
||||||
|
</Window.Content>
|
||||||
|
</Window>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export const OvermapFlightDataWrap = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
|
||||||
|
// While, yes, this is a strange choice to use fieldset over Section
|
||||||
|
// just look at how pretty the legend is, sticking partially through the border ;///;
|
||||||
|
return (
|
||||||
|
<fieldset style={{ height: "100%", border: "1px solid #4972a1", margin: 'none' }} className="Section">
|
||||||
|
<legend>Flight Data</legend>
|
||||||
|
<OvermapFlightData />
|
||||||
|
</fieldset>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
const OvermapManualControl = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
|
||||||
|
const {
|
||||||
|
canburn,
|
||||||
|
manual_control,
|
||||||
|
} = data;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<fieldset style={{ height: "100%", border: "1px solid #4972a1" }} className="Section">
|
||||||
|
<legend>Manual Control</legend>
|
||||||
|
<Flex align="center" justify="center">
|
||||||
|
<Flex.Item>
|
||||||
|
<OvermapPanControls disabled={!canburn} actToDo="move" />
|
||||||
|
</Flex.Item>
|
||||||
|
</Flex>
|
||||||
|
<Box textAlign="center" mt={1}>
|
||||||
|
<Box bold underline>
|
||||||
|
Direct Control
|
||||||
|
</Box>
|
||||||
|
<Button
|
||||||
|
selected={manual_control}
|
||||||
|
onClick={() => act("manual")}
|
||||||
|
icon="compass">
|
||||||
|
{manual_control ? "Enabled" : "Disabled"}
|
||||||
|
</Button>
|
||||||
|
</Box>
|
||||||
|
</fieldset>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
const OvermapAutopilot = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
const {
|
||||||
|
dest,
|
||||||
|
d_x,
|
||||||
|
d_y,
|
||||||
|
speedlimit,
|
||||||
|
autopilot,
|
||||||
|
autopilot_disabled,
|
||||||
|
} = data;
|
||||||
|
|
||||||
|
if (autopilot_disabled) {
|
||||||
|
return (
|
||||||
|
<fieldset style={{ height: "100%", border: "1px solid #4972a1" }} className="Section">
|
||||||
|
<legend>Autopilot</legend>
|
||||||
|
<Box textAlign="center" color="bad" fontSize={1.2}>
|
||||||
|
AUTOPILOT DISABLED
|
||||||
|
</Box>
|
||||||
|
<Box textAlign="center" color="average">
|
||||||
|
Warning: This vessel is equipped with a class I autopilot.
|
||||||
|
Class I autopilots are unable to do anything but fly in a
|
||||||
|
straight line directly towards the target, and may result in
|
||||||
|
collisions.
|
||||||
|
</Box>
|
||||||
|
<Box textAlign="center">
|
||||||
|
<Button.Confirm
|
||||||
|
mt={1}
|
||||||
|
color="bad"
|
||||||
|
content="Unlock Autopilot"
|
||||||
|
confirmContent="ACCEPT RISKS?"
|
||||||
|
icon="exclamation-triangle"
|
||||||
|
confirmIcon="exclamation-triangle"
|
||||||
|
onClick={() => act("apilot_lock")} />
|
||||||
|
</Box>
|
||||||
|
</fieldset>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<fieldset style={{ height: "100%", border: "1px solid #4972a1" }} className="Section">
|
||||||
|
<legend>Autopilot</legend>
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Target">
|
||||||
|
{dest && (
|
||||||
|
<Fragment>
|
||||||
|
<Button onClick={() => act("setcoord", { setx: true })}>
|
||||||
|
{d_x}
|
||||||
|
</Button>
|
||||||
|
<Button onClick={() => act("setcoord", { sety: true })}>
|
||||||
|
{d_y}
|
||||||
|
</Button>
|
||||||
|
</Fragment>
|
||||||
|
) || (
|
||||||
|
<Button icon="pen" onClick={() => act("setcoord", { setx: true, sety: true })}>
|
||||||
|
None
|
||||||
|
</Button>
|
||||||
|
)}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Speed Limit">
|
||||||
|
<Button
|
||||||
|
icon="tachometer-alt"
|
||||||
|
onClick={() => act("speedlimit")}>
|
||||||
|
{speedlimit} Gm/h
|
||||||
|
</Button>
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
<Button
|
||||||
|
mt={1}
|
||||||
|
fluid
|
||||||
|
selected={autopilot}
|
||||||
|
disabled={!dest}
|
||||||
|
icon="robot"
|
||||||
|
onClick={() => act("apilot")}>
|
||||||
|
{autopilot ? "Engaged" : "Disengaged"}
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
color="good"
|
||||||
|
icon="exclamation-triangle"
|
||||||
|
onClick={() => act("apilot_lock")}>
|
||||||
|
Lock Autopilot
|
||||||
|
</Button>
|
||||||
|
</fieldset>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
const OvermapNavComputer = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
|
||||||
|
const {
|
||||||
|
sector,
|
||||||
|
s_x,
|
||||||
|
s_y,
|
||||||
|
sector_info,
|
||||||
|
landed,
|
||||||
|
locations,
|
||||||
|
} = data;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Section title="Navigation Data" m={0.3} mt={1}>
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Location">
|
||||||
|
{sector}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Coordinates">
|
||||||
|
{s_x} : {s_y}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Scan Data">
|
||||||
|
{sector_info}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Status">
|
||||||
|
{landed}
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
<Flex mt={1} align="center" justify="center" spacing={1}>
|
||||||
|
<Flex.Item basis="50%">
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
icon="save"
|
||||||
|
onClick={() => act("add", { add: "current" })}>
|
||||||
|
Save Current Position
|
||||||
|
</Button>
|
||||||
|
</Flex.Item>
|
||||||
|
<Flex.Item basis="50%">
|
||||||
|
<Button
|
||||||
|
fluid
|
||||||
|
icon="sticky-note"
|
||||||
|
onClick={() => act("add", { add: "new" })}>
|
||||||
|
Add New Entry
|
||||||
|
</Button>
|
||||||
|
</Flex.Item>
|
||||||
|
</Flex>
|
||||||
|
<Section mt={1} scrollable height="130px">
|
||||||
|
<Table>
|
||||||
|
<Table.Row header>
|
||||||
|
<Table.Cell>Name</Table.Cell>
|
||||||
|
<Table.Cell>Coordinates</Table.Cell>
|
||||||
|
<Table.Cell>Actions</Table.Cell>
|
||||||
|
</Table.Row>
|
||||||
|
{locations.map(loc => (
|
||||||
|
<Table.Row key={loc.name}>
|
||||||
|
<Table.Cell>{loc.name}</Table.Cell>
|
||||||
|
<Table.Cell>{loc.x} : {loc.y}</Table.Cell>
|
||||||
|
<Table.Cell collapsing>
|
||||||
|
<Button
|
||||||
|
icon="rocket"
|
||||||
|
onClick={() => act("setds", { x: loc.x, y: loc.y })}>
|
||||||
|
Plot Course
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
icon="trash"
|
||||||
|
onClick={() => act("remove", { remove: loc.reference })}>
|
||||||
|
Remove
|
||||||
|
</Button>
|
||||||
|
</Table.Cell>
|
||||||
|
</Table.Row>
|
||||||
|
))}
|
||||||
|
</Table>
|
||||||
|
</Section>
|
||||||
|
</Section>
|
||||||
|
);
|
||||||
|
};
|
||||||
54
tgui/packages/tgui/interfaces/OvermapNavigation.js
Normal file
54
tgui/packages/tgui/interfaces/OvermapNavigation.js
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
import { round } from 'common/math';
|
||||||
|
import { Fragment } from 'inferno';
|
||||||
|
import { useBackend } from "../backend";
|
||||||
|
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section } from "../components";
|
||||||
|
import { Window } from "../layouts";
|
||||||
|
import { OvermapFlightData } from "./common/Overmap";
|
||||||
|
|
||||||
|
export const OvermapNavigation = (props, context) => {
|
||||||
|
return (
|
||||||
|
<Window width={380} height={530} resizable>
|
||||||
|
<Window.Content>
|
||||||
|
<OvermapNavigationContent />
|
||||||
|
</Window.Content>
|
||||||
|
</Window>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export const OvermapNavigationContent = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
const {
|
||||||
|
sector,
|
||||||
|
s_x,
|
||||||
|
s_y,
|
||||||
|
sector_info,
|
||||||
|
viewing,
|
||||||
|
} = data;
|
||||||
|
return (
|
||||||
|
<Fragment>
|
||||||
|
<Section title="Current Location" buttons={
|
||||||
|
<Button
|
||||||
|
icon="eye"
|
||||||
|
selected={viewing}
|
||||||
|
onClick={() => act("viewing")}>
|
||||||
|
Map View
|
||||||
|
</Button>
|
||||||
|
}>
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Current Location">
|
||||||
|
{sector}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Coordiantes">
|
||||||
|
{s_x} : {s_y}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Additional Information">
|
||||||
|
{sector_info}
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
</Section>
|
||||||
|
<Section title="Flight Data">
|
||||||
|
<OvermapFlightData disableLimiterControls />
|
||||||
|
</Section>
|
||||||
|
</Fragment>
|
||||||
|
);
|
||||||
|
};
|
||||||
111
tgui/packages/tgui/interfaces/OvermapShipSensors.js
Normal file
111
tgui/packages/tgui/interfaces/OvermapShipSensors.js
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
import { round } from 'common/math';
|
||||||
|
import { Fragment } from 'inferno';
|
||||||
|
import { useBackend } from "../backend";
|
||||||
|
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section } from "../components";
|
||||||
|
import { Window } from "../layouts";
|
||||||
|
|
||||||
|
export const OvermapShipSensors = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
const {
|
||||||
|
viewing,
|
||||||
|
on,
|
||||||
|
range,
|
||||||
|
health,
|
||||||
|
max_health,
|
||||||
|
heat,
|
||||||
|
critical_heat,
|
||||||
|
status,
|
||||||
|
contacts,
|
||||||
|
} = data;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Window width={375} height={545} resizable>
|
||||||
|
<Window.Content>
|
||||||
|
<Section title="Status" buttons={(
|
||||||
|
<Fragment>
|
||||||
|
<Button
|
||||||
|
icon="eye"
|
||||||
|
selected={viewing}
|
||||||
|
onClick={() => act("viewing")}>
|
||||||
|
Map View
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
icon="power-off"
|
||||||
|
selected={on}
|
||||||
|
onClick={() => act("toggle")}>
|
||||||
|
{on ? "Sensors Enabled" : "Sensors Disabled"}
|
||||||
|
</Button>
|
||||||
|
</Fragment>
|
||||||
|
)}>
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="Status">
|
||||||
|
{status}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Range">
|
||||||
|
<Button
|
||||||
|
icon="signal"
|
||||||
|
onClick={() => act("range")}>
|
||||||
|
{range}
|
||||||
|
</Button>
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Integrity">
|
||||||
|
<ProgressBar
|
||||||
|
ranges={{
|
||||||
|
good: [max_health * 0.75, Infinity],
|
||||||
|
average: [max_health * 0.25, max_health * 0.75],
|
||||||
|
bad: [-Infinity, max_health * 0.25],
|
||||||
|
}}
|
||||||
|
value={health}
|
||||||
|
maxValue={max_health}>
|
||||||
|
{health} / {max_health}
|
||||||
|
</ProgressBar>
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Temperature">
|
||||||
|
<ProgressBar
|
||||||
|
ranges={{
|
||||||
|
bad: [critical_heat * 0.75, Infinity],
|
||||||
|
average: [critical_heat * 0.5, critical_heat * 0.75],
|
||||||
|
good: [-Infinity, critical_heat * 0.5],
|
||||||
|
}}
|
||||||
|
value={heat}
|
||||||
|
maxValue={critical_heat}>
|
||||||
|
{heat < critical_heat * 0.5 && (
|
||||||
|
<Box>Temperature low.</Box>
|
||||||
|
) || heat < critical_heat * 0.75 && (
|
||||||
|
<Box>Sensor temperature high!</Box>
|
||||||
|
) || (
|
||||||
|
<Box>TEMPERATURE CRITICAL: Disable or reduce power immediately!</Box>
|
||||||
|
)}
|
||||||
|
</ProgressBar>
|
||||||
|
</LabeledList.Item>
|
||||||
|
</LabeledList>
|
||||||
|
</Section>
|
||||||
|
<Section title="Contacts">
|
||||||
|
{contacts.length && contacts.map(alien => (
|
||||||
|
<Button
|
||||||
|
key={alien.ref}
|
||||||
|
fluid
|
||||||
|
icon="search"
|
||||||
|
onClick={() => act("scan", { scan: alien.ref })}>
|
||||||
|
<Box bold inline>Scan: {alien.name}</Box>
|
||||||
|
<Box inline>, bearing: {alien.bearing}°</Box>
|
||||||
|
</Button>
|
||||||
|
)) || (
|
||||||
|
<Box color="average">
|
||||||
|
No contacts on sensors.
|
||||||
|
</Box>
|
||||||
|
)}
|
||||||
|
</Section>
|
||||||
|
{data.status === "MISSING" && (
|
||||||
|
<Section title="Error">
|
||||||
|
<Button
|
||||||
|
icon="wifi"
|
||||||
|
onClick={() => act("link")}>
|
||||||
|
Link up with sensor suite?
|
||||||
|
</Button>
|
||||||
|
</Section>
|
||||||
|
) || null}
|
||||||
|
</Window.Content>
|
||||||
|
</Window>
|
||||||
|
);
|
||||||
|
};
|
||||||
117
tgui/packages/tgui/interfaces/common/Overmap.js
Normal file
117
tgui/packages/tgui/interfaces/common/Overmap.js
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
import { round } from 'common/math';
|
||||||
|
import { Fragment } from 'inferno';
|
||||||
|
import { useBackend, useLocalState } from "../../backend";
|
||||||
|
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section, Table } from "../../components";
|
||||||
|
|
||||||
|
export const OvermapFlightData = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
|
||||||
|
const {
|
||||||
|
disableLimiterControls,
|
||||||
|
} = props;
|
||||||
|
|
||||||
|
const {
|
||||||
|
ETAnext,
|
||||||
|
speed,
|
||||||
|
speed_color,
|
||||||
|
accel,
|
||||||
|
heading,
|
||||||
|
accellimit,
|
||||||
|
} = data;
|
||||||
|
|
||||||
|
// While, yes, this is a strange choice to use fieldset over Section
|
||||||
|
// just look at how pretty the legend is, sticking partially through the border ;///;
|
||||||
|
return (
|
||||||
|
<LabeledList>
|
||||||
|
<LabeledList.Item label="ETA To Next Grid">
|
||||||
|
{ETAnext}
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Speed" color={speed_color}>
|
||||||
|
{speed} Gm/h
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Acceleration">
|
||||||
|
{accel} Gm/h
|
||||||
|
</LabeledList.Item>
|
||||||
|
<LabeledList.Item label="Heading">
|
||||||
|
{heading}°
|
||||||
|
</LabeledList.Item>
|
||||||
|
{!disableLimiterControls && (
|
||||||
|
<LabeledList.Item label="Acceleration Limiter">
|
||||||
|
<Button onClick={() => act("accellimit")}>
|
||||||
|
{accellimit} Gm/h
|
||||||
|
</Button>
|
||||||
|
</LabeledList.Item>
|
||||||
|
) || null}
|
||||||
|
</LabeledList>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export const OvermapPanControls = (props, context) => {
|
||||||
|
const { act } = useBackend(context);
|
||||||
|
|
||||||
|
const {
|
||||||
|
disabled,
|
||||||
|
actToDo,
|
||||||
|
selected = val => false,
|
||||||
|
} = props;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Fragment>
|
||||||
|
<Box>
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(9)}
|
||||||
|
onClick={() => act(actToDo, { dir: 9 })}
|
||||||
|
icon="arrow-up"
|
||||||
|
iconRotation={-45} />
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(1)}
|
||||||
|
onClick={() => act(actToDo, { dir: 1 })}
|
||||||
|
icon="arrow-up" />
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(5)}
|
||||||
|
onClick={() => act(actToDo, { dir: 5 })}
|
||||||
|
icon="arrow-up"
|
||||||
|
iconRotation={45} />
|
||||||
|
</Box>
|
||||||
|
<Box>
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(8)}
|
||||||
|
onClick={() => act(actToDo, { dir: 8 })}
|
||||||
|
icon="arrow-left" />
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(0)}
|
||||||
|
onClick={() => act("brake")}
|
||||||
|
icon="ban" />
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(4)}
|
||||||
|
onClick={() => act(actToDo, { dir: 4 })}
|
||||||
|
icon="arrow-right" />
|
||||||
|
</Box>
|
||||||
|
<Box>
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(1)}
|
||||||
|
onClick={() => act(actToDo, { dir: 10 })}
|
||||||
|
icon="arrow-down"
|
||||||
|
iconRotation={45} />
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(2)}
|
||||||
|
onClick={() => act(actToDo, { dir: 2 })}
|
||||||
|
icon="arrow-down" />
|
||||||
|
<Button
|
||||||
|
disabled={disabled}
|
||||||
|
selected={selected(6)}
|
||||||
|
onClick={() => act(actToDo, { dir: 6 })}
|
||||||
|
icon="arrow-down"
|
||||||
|
iconRotation={-45} />
|
||||||
|
</Box>
|
||||||
|
</Fragment>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -2901,7 +2901,6 @@
|
|||||||
#include "code\modules\modular_computers\file_system\programs\security\alarm_monitor.dm"
|
#include "code\modules\modular_computers\file_system\programs\security\alarm_monitor.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\security\digitalwarrant.dm"
|
#include "code\modules\modular_computers\file_system\programs\security\digitalwarrant.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\ships\navigation.dm"
|
#include "code\modules\modular_computers\file_system\programs\ships\navigation.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\ships\ship.dm"
|
|
||||||
#include "code\modules\modular_computers\hardware\_hardware.dm"
|
#include "code\modules\modular_computers\hardware\_hardware.dm"
|
||||||
#include "code\modules\modular_computers\hardware\battery_module.dm"
|
#include "code\modules\modular_computers\hardware\battery_module.dm"
|
||||||
#include "code\modules\modular_computers\hardware\card_slot.dm"
|
#include "code\modules\modular_computers\hardware\card_slot.dm"
|
||||||
@@ -3497,6 +3496,7 @@
|
|||||||
#include "code\modules\tgui\modules\atmos_control.dm"
|
#include "code\modules\tgui\modules\atmos_control.dm"
|
||||||
#include "code\modules\tgui\modules\camera.dm"
|
#include "code\modules\tgui\modules\camera.dm"
|
||||||
#include "code\modules\tgui\modules\crew_monitor.dm"
|
#include "code\modules\tgui\modules\crew_monitor.dm"
|
||||||
|
#include "code\modules\tgui\modules\overmap.dm"
|
||||||
#include "code\modules\tgui\modules\power_monitor.dm"
|
#include "code\modules\tgui\modules\power_monitor.dm"
|
||||||
#include "code\modules\tgui\modules\rcon.dm"
|
#include "code\modules\tgui\modules\rcon.dm"
|
||||||
#include "code\modules\tgui\modules\shutoff_monitor.dm"
|
#include "code\modules\tgui\modules\shutoff_monitor.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user