From ccebdd43499a30427d118aaebd7fde13ee02338d Mon Sep 17 00:00:00 2001 From: Atermonera Date: Mon, 30 Oct 2017 22:28:23 -0700 Subject: [PATCH] Stash pop did something --- code/game/machinery/vr_console.dm | 222 ++++++++++++++++++ .../human/species/virtual_reality/avatar.dm | 32 +++ polaris.dme | 2 + 3 files changed, 256 insertions(+) create mode 100644 code/game/machinery/vr_console.dm create mode 100644 code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm diff --git a/code/game/machinery/vr_console.dm b/code/game/machinery/vr_console.dm new file mode 100644 index 0000000000..7dabf72ecf --- /dev/null +++ b/code/game/machinery/vr_console.dm @@ -0,0 +1,222 @@ +/obj/machinery/vr_sleeper + name = "VR Sleeper" + desc = "A fancy bed with built-in sensory I/O ports and connectors to interface users' minds with their bodies in virtual reality." + icon = 'icons/obj/Cryogenic2.dmi' + icon_state = "syndipod_0" + density = 1 + anchored = 1 + circuit = /obj/item/weapon/circuitboard/vr_sleeper + var/mob/living/carbon/human/occupant = null + var/mob/living/carbon/human/avatar = null + var/datum/mind/vr_mind = null + + use_power = 1 + idle_power_usage = 15 + active_power_usage = 200 + light_color = "#FF0000" + +/obj/machinery/vr_sleeper/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/stock_parts/scanning_module(src) + component_parts += new /obj/item/stack/material/glass/reinforced(src, 2) + + RefreshParts() + +/obj/machinery/vr_sleeper/initialize() + update_icon() + +/obj/machinery/vr_sleeper/process() + if(stat & (NOPOWER|BROKEN)) + return + +/obj/machinery/vr_sleeper/update_icon() + icon_state = "syndipod_[occupant ? "1" : "0"]" + +/obj/machinery/vr_sleeper/Topic(href, href_list) + if(..()) + return 1 + + if(usr == occupant) + to_chat(usr, "You can't reach the controls from the inside.") + return + + add_fingerprint(usr) + + if(href_list["eject"]) + go_out() + + return 1 + +/obj/machinery/vr_sleeper/attackby(var/obj/item/I, var/mob/user) + add_fingerprint(user) + if(default_deconstruction_screwdriver(user, I)) + return + else if(default_deconstruction_crowbar(user, I)) + return + + +/obj/machinery/vr_sleeper/MouseDrop_T(var/mob/target, var/mob/user) + if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user)|| !isliving(target)) + return + go_in(target, user) + + + +/obj/machinery/sleeper/relaymove(var/mob/user) + ..() + if(usr.incapacitated()) + return + go_out() + + + +/obj/machinery/vr_sleeper/emp_act(var/severity) + if(stat & (BROKEN|NOPOWER)) + ..(severity) + return + + if(occupant) + // This will eject the user from VR + // ### Fry the brain? + go_out() + + ..(severity) + +/obj/machinery/vr_sleeper/verb/eject() + set src in oview(1) + set category = "Object" + set name = "Eject VR Capsule" + + if(usr.incapacitated()) + return + + if(usr != occupant && avatar && alert(avatar, "Someone wants to remove you from virtual reality. Do you want to leave?", "Leave VR?", "Yes", "No") == "No") + return + + // The player in VR is fine with leaving, kick them out and reset avatar + avatar.exit_vr() + avatar = null + go_out() + add_fingerprint(usr) + +/obj/machinery/vr_sleeper/verb/climb_in() + set src in oview(1) + set category = "Object" + set name = "Enter VR Capsule" + + if(usr.incapacitated()) + return + go_in(usr, usr) + add_fingerprint(usr) + +/obj/machinery/vr_sleeper/relaymove(mob/user as mob) + if(user.incapacitated()) + return 0 //maybe they should be able to get out with cuffs, but whatever + go_out() + +/obj/machinery/vr_sleeper/proc/go_in(var/mob/M, var/mob/user) + if(!M) + return + if(stat & (BROKEN|NOPOWER)) + return + if(!ishuman(M)) + user << "\The [src] rejects [M] with a sharp beep." + if(occupant) + user << "\The [src] is already occupied." + return + + if(M == user) + visible_message("\The [user] starts climbing into \the [src].") + else + visible_message("\The [user] starts putting [M] into \the [src].") + + if(do_after(user, 20)) + if(occupant) + to_chat(user, "\The [src] is already occupied.") + return + M.stop_pulling() + if(M.client) + M.client.perspective = EYE_PERSPECTIVE + M.client.eye = src + M.loc = src + update_use_power(2) + occupant = M + + update_icon() + + enter_vr() + return + +/obj/machinery/vr_sleeper/proc/go_out() + if(!occupant) + return + + if(occupant.client) + occupant.client.eye = occupant.client.mob + occupant.client.perspective = MOB_PERSPECTIVE + occupant.loc = src.loc + occupant = null + for(var/atom/movable/A in src) // In case an object was dropped inside or something + if(A == circuit) + continue + if(A in component_parts) + continue + A.loc = src.loc + update_use_power(1) + update_icon() + +/obj/machinery/vr_sleeper/proc/enter_vr() + + // No mob to transfer a mind from + if(!occupant) + return + + // No mind to transfer + if(!occupant.mind) + return + + // Mob doesn't have an active consciousness to send/receive from + if(occupant.stat != CONSCIOUS) + return + + avatar = occupant.vr_link + // If they've already enterred VR, and are reconnecting, prompt if they want a new body + if(avatar && alert(occupant, "You already have a Virtual Reality avatar. Would you like to use it?", "New avatar", "Yes", "No") == "No") + // Delink the mob + occupant.vr_link = null + avatar = null + + if(!avatar) + // Get the desired spawn location to put the body + var/S = null + var/list/vr_landmarks = list() + for(var/obj/effect/landmark/virtual_reality/sloc in landmarks_list) + vr_landmarks += sloc.name + + S = input(occupant, "Please select a location to spawn your avatar at:", "Spawn location") as null|anything in vr_landmarks + if(!S) + return 0 + + for(var/obj/effect/landmark/virtual_reality/i in landmarks_list) + if(i.name == S) + S = i + break + + avatar = new(S, "Virtual Reality Avatar") + // If the user has a non-default (Human) bodyshape, make it match theirs. + if(occupant.species.name != "Promethean" && occupant.species.name != "Human") + avatar.shapeshifter_change_shape(occupant.species.name) + avatar.forceMove(get_turf(S)) // Put the mob on the landmark, instead of inside it + avatar.Sleeping(1) + + occupant.enter_vr(avatar) + + // Prompt for username after they've enterred the body. + var/newname = sanitize(input(avatar, "You are enterring virtual reality. Your username is currently [src.name]. Would you like to change it to something else?", "Name change") as null|text, MAX_NAME_LEN) + if (newname) + avatar.real_name = newname + + else + occupant.enter_vr(avatar) + diff --git a/code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm b/code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm new file mode 100644 index 0000000000..8fbf47022d --- /dev/null +++ b/code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm @@ -0,0 +1,32 @@ +// ### Wooo, inheritance. Basically copying everything I don't need to edit from prometheans, because they mostly work already. +// ### Any and all of this is open to change for balance or whatever. +// ### +// ### +// Species definition follows. +/datum/species/shapeshifter/promethean/avatar + + name = "Virtual Reality Avatar" + name_plural = "Virtual Reality Avatars" + blurb = "A 3-dimensional representation of some sort of animate object used to display the presence and actions of some-one or -thing using a virtual reality program." + show_ssd = "eerily still" + death_message = "flickers briefly, their gear falling in a heap on the floor around their motionless body." + knockout_message = "has been knocked unconscious!" + + spawn_flags = SPECIES_IS_RESTRICTED + + speech_bubble_appearance = "cyber" + + male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg') + female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg') + male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg' + female_sneeze_sound = 'sound/effects/mob_effects/f_sneeze.ogg' + + unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite) + has_organ = list(O_BRAIN = /obj/item/organ/internal/brain/slime, O_EYES = /obj/item/organ/internal/eyes) // Slime core. + heal_rate = 0 // Avatars don't naturally heal like prometheans, at least not for now + +/datum/species/shapeshifter/promethean/avatar/handle_death(var/mob/living/carbon/human/H) + return + +/datum/species/shapeshifter/promethean/avatar/handle_environment_special(var/mob/living/carbon/human/H) + return \ No newline at end of file diff --git a/polaris.dme b/polaris.dme index 66e1fedb0e..5b490ce1f2 100644 --- a/polaris.dme +++ b/polaris.dme @@ -613,6 +613,7 @@ #include "code\game\machinery\teleporter.dm" #include "code\game\machinery\turret_control.dm" #include "code\game\machinery\vending.dm" +#include "code\game\machinery\vr_console.dm" #include "code\game\machinery\wall_frames.dm" #include "code\game\machinery\washing_machine.dm" #include "code\game\machinery\wishgranter.dm" @@ -1721,6 +1722,7 @@ #include "code\modules\mob\living\carbon\human\species\station\prometheans.dm" #include "code\modules\mob\living\carbon\human\species\station\seromi.dm" #include "code\modules\mob\living\carbon\human\species\station\station.dm" +#include "code\modules\mob\living\carbon\human\species\virtual_reality\avatar.dm" #include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_powers.dm" #include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_species.dm" #include "code\modules\mob\living\carbon\human\species\xenomorphs\xenomorphs.dm"