From e048b3a3148a8087e00b45292638f3fe29f3607b Mon Sep 17 00:00:00 2001 From: Raeschen Date: Sun, 25 Jun 2023 15:38:45 +0200 Subject: [PATCH] Fixes several missing texture objects --- code/game/objects/items/stacks/tiles/tile_types.dm | 1 + code/modules/projectiles/guns/energy/laser_ch.dm | 4 ++-- code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm | 3 +++ 3 files changed, 6 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 69742e0fcd..28dd4425bd 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -14,6 +14,7 @@ name = "tile" singular_name = "tile" desc = "A non-descript floor tile" + icon = 'icons/obj/stacks.dmi' //CHOMPedit - parent obj/item/stack got edited, this puts icon back for carpets. randpixel = 7 w_class = ITEMSIZE_NORMAL max_amount = 60 diff --git a/code/modules/projectiles/guns/energy/laser_ch.dm b/code/modules/projectiles/guns/energy/laser_ch.dm index ef97f95195..07896abe8c 100644 --- a/code/modules/projectiles/guns/energy/laser_ch.dm +++ b/code/modules/projectiles/guns/energy/laser_ch.dm @@ -84,8 +84,8 @@ /obj/item/weapon/gun/energy/tommylaser name = "M-2421 'Tommy-Laser'" desc = "A automatic laser weapon resembling a Tommy-Gun. Designed by Cybersun Industries to be a man portable supressive fire laser weapon." - icon_state = "tommylas" - item_state = "tommylas" + icon_state = "etommy" + item_state = "etommy" w_class = ITEMSIZE_LARGE slot_flags = SLOT_BACK charge_cost = 60 // 40 shots, lay down the firepower diff --git a/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm b/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm index 5b0cf95ce0..8f5bacfd2c 100644 --- a/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm +++ b/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm @@ -1559,6 +1559,9 @@ update_icon() update_transform() +/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn //Default sawn shotgun needs it's old icon path back + icon = 'icons/obj/gun.dmi' + /obj/item/weapon/gun/projectile/shotgun/doublebarrel/Initialize() . = ..() update_transform()