There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2012-05-29 03:16:47 +00:00
parent cb2ba1a0e3
commit 49647d329a
101 changed files with 1314 additions and 257 deletions

View File

@@ -194,17 +194,79 @@ var/MAX_EXPLOSION_RANGE = 14
#define FULL_BODY 2047
/*
//bitflags for mutations
var/const/TK =(1<<0)
var/const/COLD_RESISTANCE =(1<<1)
var/const/XRAY =(1<<2)
var/const/HULK =(1<<3)
var/const/CLUMSY =(1<<4)
var/const/FAT =(1<<5)
var/const/HUSK =(1<<6)
var/const/LASER =(1<<7)
var/const/HEAL =(1<<8)
var/const/NOCLONE =(1<<9)
var/const
// Extra powers:
SHADOW =(1<<10) // shadow teleportation (create in/out portals anywhere) (25%)
SCREAM =(1<<11) // supersonic screaming (25%)
EXPLOSIVE =(1<<12) // exploding on-demand (15%)
REGENERATION =(1<<13) // superhuman regeneration (30%)
REPROCESSOR =(1<<14) // eat anything (50%)
SHAPESHIFTING =(1<<15) // take on the appearance of anything (40%)
PHASING =(1<<16) // ability to phase through walls (40%)
SHIELD =(1<<17) // shielding from all projectile attacks (30%)
SHOCKWAVE =(1<<18) // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
ELECTRICITY =(1<<19) // ability to shoot electric attacks (15%)
// Nanoaugmentations:
SUPRSTR =(1<<20) // super strength
RADAR =(1<<21) // on-screen mob radar
ELECTRICHANDS =(1<<22) // electric hands
ESWORDSYNTH =(1<<23) // esword synthesizer
REBREATHER =(1<<24) // removes the need to breathe
DERMALARMOR =(1<<25) // 35% damage decrease
REFLEXES =(1<<26) // dodge 50% of projectiles, dodge 25% of melee attacks
NANOREGEN =(1<<27) // regenerative nanobots, -3 all damage types per second
*/
// String identifiers for associative list lookup
var/const
// mob/var/list/mutations
// Generic mutations:
TK =1
COLD_RESISTANCE =2
XRAY =3
HULK =4
CLUMSY =5
FAT =6
HUSK =7
NOCLONE =8
// Extra powers:
LASER =9 // harm intent - click anywhere to shoot lasers from eyes
HEAL =10 // healing people with hands
SHADOW =11 // shadow teleportation (create in/out portals anywhere) (25%)
SCREAM =12 // supersonic screaming (25%)
EXPLOSIVE =13 // exploding on-demand (15%)
REGENERATION =14 // superhuman regeneration (30%)
REPROCESSOR =15 // eat anything (50%)
SHAPESHIFTING =16 // take on the appearance of anything (40%)
PHASING =17 // ability to phase through walls (40%)
SHIELD =18 // shielding from all projectile attacks (30%)
SHOCKWAVE =19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
ELECTRICITY =20 // ability to shoot electric attacks (15%)
// mob/var/list/augmentations
// Nanoaugmentations:
SUPRSTR =21 // super strength (hulk powers)
RADAR =22 // on-screen mob radar
ELECTRICHANDS =23 // electric hands
ESWORDSYNTH =24 // esword synthesizer
REBREATHER =25 // removes the need to breathe
DERMALARMOR =26 // 35% damage decrease
REFLEXES =27 // dodge 50% of projectiles
NANOREGEN =28 // regenerative nanobots, -3 all damage types per second
//mob/var/stat things
@@ -285,3 +347,25 @@ var/static/list/scarySounds = list('thudswoosh.ogg','Taser.ogg','armbomb.ogg','h
#define SEC_LEVEL_DELTA 3
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
var/list/liftable_structures = list(\
/obj/machinery/autolathe, \
/obj/machinery/constructable_frame, \
/obj/machinery/hydroponics, \
/obj/machinery/computer, \
/obj/machinery/optable, \
/obj/machinery/dispenser, \
/obj/machinery/gibber, \
/obj/machinery/microwave, \
/obj/machinery/vending, \
/obj/machinery/seed_extractor, \
/obj/machinery/space_heater, \
/obj/machinery/recharge_station, \
/obj/machinery/flasher, \
/obj/structure/stool, \
/obj/structure/closet, \
/obj/machinery/photocopier, \
/obj/structure/filingcabinet, \
/obj/structure/reagent_dispensers, \
/obj/machinery/portable_atmospherics/canister)