mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -248,6 +248,7 @@
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#include "code\game\gamemodes\events\holidays\Holidays.dm"
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#include "code\game\gamemodes\events\holidays\Other.dm"
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#include "code\game\gamemodes\extended\extended.dm"
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#include "code\game\gamemodes\heist\heist.dm"
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#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
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#include "code\game\gamemodes\malfunction\malfunction.dm"
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#include "code\game\gamemodes\meteor\meteor.dm"
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@@ -313,6 +314,7 @@
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#include "code\game\machinery\newscaster.dm"
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#include "code\game\machinery\OpTable.dm"
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#include "code\game\machinery\overview.dm"
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#include "code\game\machinery\podmen.dm"
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#include "code\game\machinery\portable_turret.dm"
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#include "code\game\machinery\recharger.dm"
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#include "code\game\machinery\rechargestation.dm"
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@@ -375,10 +377,12 @@
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#include "code\game\machinery\computer\robot.dm"
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#include "code\game\machinery\computer\security.dm"
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#include "code\game\machinery\computer\shuttle.dm"
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#include "code\game\machinery\computer\skills.dm"
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#include "code\game\machinery\computer\specops_shuttle.dm"
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#include "code\game\machinery\computer\station_alert.dm"
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#include "code\game\machinery\computer\syndicate_shuttle.dm"
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#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
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#include "code\game\machinery\computer\vox_shuttle.dm"
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#include "code\game\machinery\doors\airlock.dm"
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#include "code\game\machinery\doors\airlock_electronics.dm"
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#include "code\game\machinery\doors\alarmlock.dm"
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@@ -486,6 +490,7 @@
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#include "code\game\objects\items\devices\lightreplacer.dm"
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#include "code\game\objects\items\devices\multitool.dm"
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#include "code\game\objects\items\devices\paicard.dm"
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#include "code\game\objects\items\devices\pipe_painter.dm"
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#include "code\game\objects\items\devices\powersink.dm"
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#include "code\game\objects\items\devices\scanners.dm"
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#include "code\game\objects\items\devices\taperecorder.dm"
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@@ -1260,6 +1265,17 @@
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#include "code\modules\surgery\ribcage.dm"
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#include "code\modules\surgery\robolimbs.dm"
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#include "code\modules\surgery\surgery.dm"
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#include "code\modules\virus2\analyser.dm"
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#include "code\modules\virus2\antibodies.dm"
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#include "code\modules\virus2\centrifuge.dm"
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#include "code\modules\virus2\curer.dm"
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#include "code\modules\virus2\disease2.dm"
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#include "code\modules\virus2\diseasesplicer.dm"
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#include "code\modules\virus2\dishincubator.dm"
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#include "code\modules\virus2\effect.dm"
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#include "code\modules\virus2\helpers.dm"
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#include "code\modules\virus2\isolator.dm"
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#include "code\modules\virus2\items_devices.dm"
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#include "code\WorkInProgress\autopsy.dm"
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#include "code\WorkInProgress\buildmode.dm"
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#include "code\WorkInProgress\explosion_particles.dm"
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@@ -1316,13 +1332,6 @@
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#include "code\WorkInProgress\SkyMarshal\officer_stuff.dm"
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#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
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#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
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#include "code\WorkInProgress\virus2\analyser.dm"
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#include "code\WorkInProgress\virus2\antibodies.dm"
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#include "code\WorkInProgress\virus2\base.dm"
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#include "code\WorkInProgress\virus2\curer.dm"
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#include "code\WorkInProgress\virus2\diseasesplicer.dm"
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#include "code\WorkInProgress\virus2\dishincubator.dm"
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#include "code\WorkInProgress\virus2\isolator.dm"
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#include "code\ZAS\Airflow.dm"
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#include "code\ZAS\Connection.dm"
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#include "code\ZAS\Debug.dm"
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@@ -1117,26 +1117,7 @@ obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/u
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if (istype(src, /obj/machinery/atmospherics/pipe/vent))
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return ..()
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// ===== Handle paints =====
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
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src.color = "red"
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user << "\red You paint the pipe red."
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
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src.color = "blue"
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user << "\red You paint the pipe blue."
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
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src.color = "green"
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user << "\red You paint the pipe green."
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
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src.color = "yellow"
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user << "\red You paint the pipe yellow."
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update_icon()
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if(istype(W,/obj/item/device/pipe_painter))
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return 1
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if (!istype(W, /obj/item/weapon/wrench))
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@@ -2,7 +2,9 @@
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// work in progress
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var/const/members_possible = 5
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var/sent_emergency_team = 0
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var/const/members_required = 1 // We need at least *one* person ;_;
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var/global/admin_emergency_team = 0 // Used for admin-spawned response teams
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// 'sent_response_team' for automagic response teams
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/client/proc/response_team()
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set name = "Dispatch Emergency Response Team"
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@@ -18,7 +20,7 @@ var/sent_emergency_team = 0
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if(ticker.current_state == GAME_STATE_PREGAME)
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usr << "\red The round hasn't started yet!"
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return
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if(sent_emergency_team == 1)
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if(admin_emergency_team || send_emergency_team)
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usr << "\red Central Command has already dispatched an emergency response team!"
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return
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if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
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@@ -35,11 +37,11 @@ var/sent_emergency_team = 0
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if(alert("You haven't specified a mission. Exit the setup process?",,"No","Yes")=="Yes")
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return
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if(sent_emergency_team)
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if(admin_emergency_team || send_emergency_team)
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usr << "\red Looks like somebody beat you to it!"
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return
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sent_emergency_team = 1
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admin_emergency_team = 1
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message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
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log_admin("[key_name(usr)] used Dispatch Response Team.")
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@@ -87,6 +89,12 @@ var/sent_emergency_team = 0
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sleep(300)
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if(candidates.len < members_required)
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message_admins("Not enough people signed up for [key_name_admin(usr)]'s response team! Aborting.")
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log_admin("Response Team aborted: Not Enough Signups.")
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admin_emergency_team = 0
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return
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for(var/i=members_possible,(i>0&&candidates.len), i--) // The rest of the choosing process is just an input with a list of candidates on it
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var/chosen = input("Time's up! Choose characters to spawn as reponse team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Considered Players") as null|anything in candidates
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candidates -= chosen
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@@ -111,6 +119,7 @@ var/sent_emergency_team = 0
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break
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spawn(0)
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switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female"))
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if("Male")
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new_member.gender = MALE
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@@ -122,9 +131,12 @@ var/sent_emergency_team = 0
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if(!new_name)
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new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name
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new_member.name = usr.real_name
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new_member.mind.name = usr.real_name
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else
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new_member.real_name = new_name
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new_member.name = new_name
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new_member.mind.name = new_name
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// -- CHANGE APPEARANCE --
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var/new_tone = input(new_member, "Please select your new skin tone: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as num
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@@ -171,13 +183,16 @@ var/sent_emergency_team = 0
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new_member.update_hair(1)
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new_member.mind_initialize()
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new_member.mind.assigned_role = "Emergency Response Team"
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new_member.mind.special_role = "Emergency Response Team"
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ticker.mode.traitors += new_member.mind // ERTs will show up at the end of the round on the "traitor" list
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ticker.mode.traitors |= new_member.mind // ERTs will show up at the end of the round on the "traitor" list
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// Join message
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new_member << "\blue You are the <b>Emergency Response Team[!leader_selected?"!</b>":" Leader!</b>"] \nAs a response team [!leader_selected?"member":"<b>leader</b>"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]"
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new_member.mind.store_memory("<b>Mission Parameters:</b> \red [situation].")
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// Leader join message
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if(leader_selected)
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new_member << "\red The Nuclear Authentication Code is: <b> [nuke_code]</b>. You are instructed not to detonate the nuclear device aboard [station_name()] unless <u>absolutely necessary</u>."
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new_member.mind.store_memory("<b>Nuclear Authentication Code:</b> \red [nuke_code]")
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@@ -213,7 +228,7 @@ var/sent_emergency_team = 0
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// Put stuff into their backpacks
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equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
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equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid(src), slot_in_backpack) // Not sure about this
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// equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack) // Regular medkit
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// Loyalty implants
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)
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@@ -235,5 +250,7 @@ var/sent_emergency_team = 0
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E.registered_name = real_name
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equip_to_slot_or_del(E, slot_wear_id)
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update_icons()
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return 1
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@@ -1,20 +0,0 @@
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/obj/machinery/disease2/biodestroyer
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name = "Biohazard destroyer"
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icon = 'icons/obj/pipes/disposal.dmi'
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icon_state = "disposal"
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var/list/accepts = list(/obj/item/clothing,/obj/item/weapon/virusdish/,/obj/item/weapon/cureimplanter,/obj/item/weapon/diseasedisk)
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density = 1
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anchored = 1
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/obj/machinery/disease2/biodestroyer/attackby(var/obj/I as obj, var/mob/user as mob)
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for(var/path in accepts)
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if(I.type in typesof(path))
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user.drop_item()
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del(I)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle")
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return
|
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user.drop_item()
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I.loc = src.loc
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue The [src.name] beeps", 2)
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@@ -1,42 +0,0 @@
|
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/obj/item/weapon/cureimplanter
|
||||
name = "Hypospray injector"
|
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icon = 'icons/obj/items.dmi'
|
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icon_state = "implanter1"
|
||||
var/datum/disease2/resistance/resistance = null
|
||||
var/works = 0
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
item_state = "syringe_0"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
|
||||
|
||||
/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob)
|
||||
if(ismob(target))
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
if (target != user)
|
||||
O.show_message(text("\red <B>[] is trying to inject [] with [src.name]!</B>", user, target), 1)
|
||||
else
|
||||
O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
|
||||
if(!do_mob(user, target,60)) return
|
||||
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
if (target != user)
|
||||
O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1)
|
||||
else
|
||||
O.show_message("\red [user] injects themself with [src.name]!", 1)
|
||||
|
||||
|
||||
var/mob/living/carbon/M = target
|
||||
|
||||
if(works == 0 && prob(25))
|
||||
M.resistances2 += resistance
|
||||
if(M.virus2)
|
||||
M.virus2.cure_added(resistance)
|
||||
else if(works == 1)
|
||||
M.adjustToxLoss(rand(20,50))
|
||||
else if(works == 2)
|
||||
M.adjustToxLoss(rand(50,100))
|
||||
else if(works == 3)
|
||||
infect_virus2(M,virus2,1)
|
||||
@@ -1,202 +0,0 @@
|
||||
/obj/machinery/computer/diseasesplicer
|
||||
name = "Disease Splicer"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "crew"
|
||||
//brightnessred = 0
|
||||
// brightnessgreen = 2
|
||||
// brightnessblue = 2
|
||||
// broken_icon
|
||||
|
||||
var/datum/disease2/effectholder/memorybank = null
|
||||
var/analysed = 0
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
var/burning = 0
|
||||
|
||||
var/splicing = 0
|
||||
var/scanning = 0
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
/*
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
del(src)*/
|
||||
if(istype(I,/obj/item/weapon/virusdish))
|
||||
var/mob/living/carbon/c = user
|
||||
if(!dish)
|
||||
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
if(istype(I,/obj/item/weapon/diseasedisk))
|
||||
user << "You upload the contents of the disk into the buffer"
|
||||
memorybank = I:effect
|
||||
|
||||
|
||||
//else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_paw(var/mob/user as mob)
|
||||
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
user.machine = src
|
||||
var/dat
|
||||
if(splicing)
|
||||
dat = "Splicing in progress"
|
||||
else if(scanning)
|
||||
dat = "Splicing in progress"
|
||||
else if(burning)
|
||||
dat = "Data disk burning in progress"
|
||||
else
|
||||
if(dish)
|
||||
dat = "Virus dish inserted"
|
||||
|
||||
dat += "<BR>Current DNA strand : "
|
||||
if(memorybank)
|
||||
dat += "<A href='?src=\ref[src];splice=1'>"
|
||||
if(analysed)
|
||||
dat += "[memorybank.effect.name] ([5-memorybank.effect.stage])"
|
||||
else
|
||||
dat += "Unknown DNA strand ([5-memorybank.effect.stage])"
|
||||
dat += "</a>"
|
||||
|
||||
dat += "<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"
|
||||
else
|
||||
dat += "Empty"
|
||||
|
||||
dat += "<BR><BR>"
|
||||
|
||||
if(dish)
|
||||
if(dish.virus2)
|
||||
if(dish.growth >= 50)
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
dat += "<BR><A href='?src=\ref[src];grab=\ref[e]'> DNA strand"
|
||||
if(dish.analysed)
|
||||
dat += ": [e.effect.name]"
|
||||
dat += " (5-[e.effect.stage])</a>"
|
||||
else
|
||||
dat += "<BR>Insufficent cells to attempt gene splicing"
|
||||
else
|
||||
dat += "<BR>No virus found in dish"
|
||||
|
||||
dat += "<BR><BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
|
||||
else
|
||||
dat += "<BR>Please insert dish"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
src.updateDialog()
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
if(!scanning)
|
||||
state("The [src.name] beeps")
|
||||
icon_state = "crew"
|
||||
if(splicing)
|
||||
splicing -= 1
|
||||
if(!splicing)
|
||||
state("The [src.name] pings")
|
||||
icon_state = "crew"
|
||||
if(burning)
|
||||
burning -= 1
|
||||
if(!burning)
|
||||
var/obj/item/weapon/diseasedisk/d = new /obj/item/weapon/diseasedisk(src.loc)
|
||||
if(analysed)
|
||||
d.name = "[memorybank.effect.name] GNA disk (Stage: [5-memorybank.effect.stage])"
|
||||
else
|
||||
d.name = "Unknown GNA disk (Stage: [5-memorybank.effect.stage])"
|
||||
d.effect = memorybank
|
||||
state("The [src.name] zings")
|
||||
icon_state = "crew"
|
||||
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.machine = src
|
||||
|
||||
if (href_list["grab"])
|
||||
memorybank = locate(href_list["grab"])
|
||||
analysed = dish.analysed
|
||||
del(dish)
|
||||
dish = null
|
||||
scanning = 30
|
||||
icon_state = "crew"
|
||||
|
||||
else if(href_list["eject"])
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
|
||||
else if(href_list["splice"])
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
if(e.stage == memorybank.stage)
|
||||
e.effect = memorybank.effect
|
||||
splicing = 50
|
||||
dish.virus2.spreadtype = "Blood"
|
||||
icon_state = "crew"
|
||||
|
||||
else if(href_list["disk"])
|
||||
burning = 20
|
||||
icon_state = "crew"
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/proc/state(var/msg)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue [msg]", 2)
|
||||
|
||||
|
||||
/obj/item/weapon/diseasedisk
|
||||
name = "Blank GNA disk"
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
var/datum/disease2/effectholder/effect = null
|
||||
var/stage = 1
|
||||
|
||||
/obj/item/weapon/diseasedisk/premade/New()
|
||||
name = "Blank GNA disk (stage: [5-stage])"
|
||||
effect = new /datum/disease2/effectholder
|
||||
effect.effect = new /datum/disease2/effect/invisible
|
||||
effect.stage = stage
|
||||
@@ -1,176 +0,0 @@
|
||||
/obj/machinery/disease2/incubator/
|
||||
name = "Pathogenic incubator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "incubator"
|
||||
var/obj/item/weapon/virusdish/dish
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/radiation = 0
|
||||
|
||||
var/on = 0
|
||||
var/power = 0
|
||||
|
||||
var/foodsupply = 0
|
||||
var/toxins = 0
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if (prob(25))
|
||||
del(src)
|
||||
|
||||
meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(var/obj/B as obj, var/mob/user as mob)
|
||||
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
|
||||
if(src.beaker)
|
||||
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "A syringe is already loaded into the machine."
|
||||
else
|
||||
user << "A beaker is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
if(src.dish)
|
||||
user << "A dish is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.dish = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
user << "You add the dish to the machine!"
|
||||
src.updateUsrDialog()
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
|
||||
usr.machine = src
|
||||
if(!dish) return
|
||||
|
||||
if (href_list["power"])
|
||||
on = !on
|
||||
if(on)
|
||||
icon_state = "incubator_on"
|
||||
else
|
||||
icon_state = "incubator"
|
||||
if (href_list["ejectchem"])
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
if (href_list["ejectdish"])
|
||||
if(dish)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
if (href_list["rad"])
|
||||
radiation += 10
|
||||
if (href_list["flush"])
|
||||
radiation = 0
|
||||
toxins = 0
|
||||
foodsupply = 0
|
||||
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!dish)
|
||||
dat = "Please insert dish into the incubator.<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
|
||||
var/string = "Off"
|
||||
if(on)
|
||||
string = "On"
|
||||
dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Food supply : [foodsupply]"
|
||||
dat += "<BR>"
|
||||
dat += "Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Toxins : [toxins]"
|
||||
dat += "<BR><BR>"
|
||||
if(beaker)
|
||||
dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
if(dish)
|
||||
dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
dat += "<BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];flush=1'>Flush system</a>"
|
||||
|
||||
|
||||
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
|
||||
onclose(user, "incubator")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
process()
|
||||
|
||||
if(dish && on && dish.virus2)
|
||||
use_power(50,EQUIP)
|
||||
if(!powered(EQUIP))
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
if(foodsupply)
|
||||
foodsupply -= 1
|
||||
dish.growth += 1
|
||||
if(dish.growth == 100)
|
||||
state("The [src.name] pings")
|
||||
if(radiation)
|
||||
if(radiation > 50 & prob(5))
|
||||
dish.virus2.majormutate()
|
||||
if(dish.info)
|
||||
dish.info = "OUTDATED : [dish.info]"
|
||||
dish.analysed = 0
|
||||
state("The [src.name] beeps")
|
||||
|
||||
else if(prob(5))
|
||||
dish.virus2.minormutate()
|
||||
radiation -= 1
|
||||
if(toxins && prob(5))
|
||||
dish.virus2.infectionchance -= 1
|
||||
if(toxins > 50)
|
||||
dish.virus2 = null
|
||||
else if(!dish)
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
|
||||
|
||||
if(beaker)
|
||||
if(!beaker.reagents.remove_reagent("virusfood",5))
|
||||
foodsupply += 20
|
||||
if(!beaker.reagents.remove_reagent("toxins",1))
|
||||
toxins += 1
|
||||
|
||||
proc/state(var/msg)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue [msg]", 2)
|
||||
@@ -1,139 +0,0 @@
|
||||
/obj/machinery/disease2/isolator/
|
||||
name = "Pathogenic Isolator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "isolator"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/isolating = 0
|
||||
var/beaker = null
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if (prob(25))
|
||||
del(src)
|
||||
|
||||
meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
|
||||
if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
|
||||
if(src.beaker)
|
||||
user << "A syringe is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "isolator_in"
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
|
||||
usr.machine = src
|
||||
if(!beaker) return
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
|
||||
if (href_list["isolate"])
|
||||
var/datum/reagent/blood/Blood
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
|
||||
if(Blood.data["virus2"])
|
||||
virus2 = Blood.data["virus2"]
|
||||
isolating = 40
|
||||
icon_state = "isolator_processing"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
else if (href_list["main"])
|
||||
attack_hand(usr)
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker:loc = src.loc
|
||||
beaker = null
|
||||
icon_state = "isolator"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!beaker)
|
||||
dat = "Please insert sample into the isolator.<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
|
||||
else if(isolating)
|
||||
dat = "Isolating"
|
||||
else
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
|
||||
if(!R.total_volume)
|
||||
dat += "[beaker] is empty."
|
||||
else
|
||||
dat += "Contained reagents:<BR>"
|
||||
for(var/datum/reagent/blood/G in R.reagent_list)
|
||||
dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
|
||||
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
|
||||
onclose(user, "isolator")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
process()
|
||||
if(isolating > 0)
|
||||
isolating -= 1
|
||||
if(isolating == 0)
|
||||
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
|
||||
d.virus2 = virus2.getcopy()
|
||||
virus2 = null
|
||||
icon_state = "isolator_in"
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/virusdish
|
||||
name = "Virus containment/growth dish"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/growth = 0
|
||||
var/info = 0
|
||||
var/analysed = 0
|
||||
|
||||
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
|
||||
if(istype(W,/obj/item/weapon/hand_labeler))
|
||||
return
|
||||
..()
|
||||
if(prob(50))
|
||||
user << "The dish shatters"
|
||||
if(virus2.infectionchance > 0)
|
||||
infect_virus2(user,virus2)
|
||||
del src
|
||||
|
||||
/obj/item/weapon/virusdish/examine()
|
||||
usr << "This is a virus containment dish"
|
||||
if(src.info)
|
||||
usr << "It has the following information about its contents"
|
||||
usr << src.info
|
||||
@@ -1,30 +0,0 @@
|
||||
/obj/machinery/disease2/monkeycloner
|
||||
name = "Monkey dispensor"
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "pod_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/cloning = 0
|
||||
|
||||
/obj/machinery/disease2/monkeycloner/attack_hand()
|
||||
if(!cloning)
|
||||
cloning = 150
|
||||
|
||||
icon_state = "pod_g"
|
||||
|
||||
/obj/machinery/disease2/monkeycloner/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
src.updateDialog()
|
||||
|
||||
if(cloning)
|
||||
cloning -= 1
|
||||
if(!cloning)
|
||||
new /mob/living/carbon/monkey(src.loc)
|
||||
icon_state = "pod_0"
|
||||
|
||||
|
||||
|
||||
return
|
||||
@@ -1,78 +0,0 @@
|
||||
/obj/machinery/disease2/diseaseanalyser
|
||||
name = "Disease Analyser"
|
||||
icon = 'virology.dmi'
|
||||
icon_state = "analyser"
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
var/scanning = 0
|
||||
var/pause = 0
|
||||
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
|
||||
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/virusdish))
|
||||
var/mob/living/carbon/c = user
|
||||
if(!dish)
|
||||
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user) continue
|
||||
M.show_message("\blue [user.name] inserts the [dish.name] in the [src.name]", 3)
|
||||
|
||||
|
||||
else
|
||||
user << "There is already a dish inserted"
|
||||
|
||||
//else
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/disease2/diseaseanalyser/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//src.updateDialog()
|
||||
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
if(scanning == 0)
|
||||
var/r = "GNAv2 based virus lifeform"
|
||||
r += "<BR>Infection rate : [dish.virus2.infectionchance * 10]"
|
||||
r += "<BR>Spread form : [dish.virus2.spreadtype]"
|
||||
r += "<BR>Progress Speed : [dish.virus2.stageprob * 10]"
|
||||
for(var/datum/disease2/effectholder/E in dish.virus2.effects)
|
||||
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
|
||||
// display the antigens
|
||||
var/code = ""
|
||||
for(var/V in ANTIGENS) if(text2num(V) & dish.virus2.antigen) code += ANTIGENS[V]
|
||||
r += "<BR>Antigen pattern: [code]"
|
||||
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc)
|
||||
P.info = r
|
||||
dish.info = r
|
||||
dish.analysed = 1
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
icon_state = "analyser"
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue The [src.name] prints a sheet of paper", 3)
|
||||
else if(dish && !scanning && !pause)
|
||||
if(dish.virus2 && dish.growth > 50)
|
||||
dish.growth -= 10
|
||||
scanning = 5
|
||||
icon_state = "analyser_processing"
|
||||
else
|
||||
pause = 1
|
||||
spawn(25)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\icon[src] \blue The [src.name] buzzes", 2)
|
||||
pause = 0
|
||||
|
||||
return
|
||||
@@ -1,58 +0,0 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
|
||||
|
||||
// pure concentrated antibodies
|
||||
datum/reagent/antibodies
|
||||
data = new/list("antibodies"=0)
|
||||
name = "Antibodies"
|
||||
id = "antibodies"
|
||||
reagent_state = LIQUID
|
||||
color = "#0050F0"
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
|
||||
if(istype(M,/mob/living/carbon))
|
||||
if(src.data && method == INGEST)
|
||||
if(M:virus2) if(src.data["antibodies"] & M:virus2.antigen)
|
||||
M:virus2.dead = 1
|
||||
// if the virus is killed this way it immunizes
|
||||
// M:antibodies |= M:virus2.antigen
|
||||
M:antibodies |= src.data["antibodies"]
|
||||
return
|
||||
|
||||
// reserving some numbers for later special antigens
|
||||
var/global/const/ANTIGEN_A = 1
|
||||
var/global/const/ANTIGEN_B = 2
|
||||
var/global/const/ANTIGEN_RH = 4
|
||||
var/global/const/ANTIGEN_Q = 8
|
||||
var/global/const/ANTIGEN_U = 16
|
||||
var/global/const/ANTIGEN_V = 32
|
||||
var/global/const/ANTIGEN_X = 64
|
||||
var/global/const/ANTIGEN_Y = 128
|
||||
var/global/const/ANTIGEN_Z = 256
|
||||
var/global/const/ANTIGEN_M = 512
|
||||
var/global/const/ANTIGEN_N = 1024
|
||||
var/global/const/ANTIGEN_P = 2048
|
||||
var/global/const/ANTIGEN_O = 4096
|
||||
|
||||
var/global/list/ANTIGENS = list("[ANTIGEN_A]" = "A", "[ANTIGEN_B]" = "B", "[ANTIGEN_RH]" = "RH", "[ANTIGEN_Q]" = "Q",
|
||||
"[ANTIGEN_U]" = "U", "[ANTIGEN_V]" = "V", "[ANTIGEN_Z]" = "Z", "[ANTIGEN_M]" = "M",
|
||||
"[ANTIGEN_N]" = "N", "[ANTIGEN_P]" = "P", "[ANTIGEN_O]" = "O")
|
||||
|
||||
|
||||
|
||||
/obj/item/device/antibody_scanner
|
||||
name = "Antibody Scanner"
|
||||
desc = "Used to scan living beings for antibodies in their blood."
|
||||
icon_state = "health"
|
||||
w_class = 2.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
|
||||
|
||||
/obj/item/device/antibody_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(! istype(M, /mob/living/carbon) || !M:antibodies)
|
||||
user << "Unable to detect antibodies.."
|
||||
else
|
||||
// iterate over the list of antigens and see what matches
|
||||
var/code = ""
|
||||
for(var/V in ANTIGENS) if(text2num(V) & M.antibodies) code += ANTIGENS[V]
|
||||
user << text("\blue [src] The antibody scanner displays a cryptic set of data: [code]")
|
||||
@@ -1,601 +0,0 @@
|
||||
/obj/virus
|
||||
// a virus instance that is placed on the map, moves, and infects
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
var/datum/disease2/disease
|
||||
|
||||
New()
|
||||
..()
|
||||
step_rand(src)
|
||||
step_rand(src)
|
||||
anchored = 1
|
||||
spawn(300) del(src)
|
||||
|
||||
/mob/living/carbon/proc/get_infection_chance()
|
||||
var/score = 0
|
||||
var/mob/living/carbon/M = src
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(M:gloves)
|
||||
score += 5
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/space)) score += 10
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
|
||||
if(istype(M:head, /obj/item/clothing/head/helmet/space)) score += 5
|
||||
if(istype(M:head, /obj/item/clothing/head/bio_hood)) score += 5
|
||||
if(M.wear_mask)
|
||||
score += 5
|
||||
if(istype(M:wear_mask, /obj/item/clothing/mask/surgical) && !M.internal)
|
||||
score += 10
|
||||
if(M.internal)
|
||||
score += 10
|
||||
|
||||
if(score >= 30)
|
||||
return 0
|
||||
else if(score == 25 && prob(99))
|
||||
return 0
|
||||
else if(score == 20 && prob(95))
|
||||
return 0
|
||||
else if(score == 15 && prob(75))
|
||||
return 0
|
||||
else if(score == 10 && prob(55))
|
||||
return 0
|
||||
else if(score == 5 && prob(35))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/airborne_can_reach(turf/source, turf/target)
|
||||
var/obj/dummy = new(source)
|
||||
dummy.flags = FPRINT | TABLEPASS
|
||||
dummy.pass_flags = PASSTABLE
|
||||
|
||||
for(var/i=0, i<5, i++) if(!step_towards(dummy, target)) break
|
||||
|
||||
var/rval = (dummy.loc in range(1,target))
|
||||
del dummy
|
||||
return rval
|
||||
|
||||
/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
|
||||
if(M.virus2)
|
||||
return
|
||||
if(!disease)
|
||||
return
|
||||
//immunity
|
||||
/*for(var/iii = 1, iii <= M.immunevirus2.len, iii++)
|
||||
if(disease.issame(M.immunevirus2[iii]))
|
||||
return*/
|
||||
|
||||
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
|
||||
if(M.antibodies & disease.antigen != 0) return
|
||||
|
||||
for(var/datum/disease2/resistance/res in M.resistances)
|
||||
if(res.resistsdisease(disease))
|
||||
return
|
||||
if(prob(disease.infectionchance) || forced)
|
||||
if(M.virus2)
|
||||
return
|
||||
else
|
||||
// certain clothes can prevent an infection
|
||||
if(!forced && !M.get_infection_chance())
|
||||
return
|
||||
|
||||
M.virus2 = disease.getcopy()
|
||||
M.virus2.minormutate()
|
||||
|
||||
for(var/datum/disease2/resistance/res in M.resistances)
|
||||
if(res.resistsdisease(M.virus2))
|
||||
M.virus2 = null
|
||||
|
||||
|
||||
|
||||
/datum/disease2/resistance
|
||||
var/list/datum/disease2/effect/resistances = list()
|
||||
|
||||
proc/resistsdisease(var/datum/disease2/disease/virus2)
|
||||
var/list/res2 = list()
|
||||
for(var/datum/disease2/effect/e in resistances)
|
||||
res2 += e.type
|
||||
for(var/datum/disease2/effectholder/holder in virus2)
|
||||
if(!(holder.effect.type in res2))
|
||||
return 0
|
||||
else
|
||||
res2 -= holder.effect.type
|
||||
if(res2.len > 0)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
New(var/datum/disease2/disease/virus2)
|
||||
for(var/datum/disease2/effectholder/h in virus2.effects)
|
||||
resistances += h.effect.type
|
||||
|
||||
|
||||
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
|
||||
if(!M.virus2)
|
||||
M.virus2 = new /datum/disease2/disease
|
||||
M.virus2.makerandom()
|
||||
M.virus2.infectionchance = 1
|
||||
|
||||
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
|
||||
if(!M.virus2)
|
||||
M.virus2 = new /datum/disease2/disease
|
||||
M.virus2.makerandom(1)
|
||||
|
||||
/datum/disease2/var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
|
||||
|
||||
/datum/disease2/disease
|
||||
var/infectionchance = 10
|
||||
var/speed = 1
|
||||
var/spreadtype = "Blood" // Can also be "Airborne"
|
||||
var/stage = 1
|
||||
var/stageprob = 10
|
||||
var/dead = 0
|
||||
var/clicks = 0
|
||||
|
||||
var/uniqueID = 0
|
||||
var/list/datum/disease2/effectholder/effects = list()
|
||||
proc/makerandom(var/greater=0)
|
||||
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
|
||||
holder.stage = 1
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 2
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 3
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 4
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
uniqueID = rand(0,10000)
|
||||
infectionchance = rand(1,10)
|
||||
// pick 2 antigens
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
spreadtype = "Airborne"
|
||||
|
||||
proc/makealien()
|
||||
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
|
||||
holder.stage = 1
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/lesser/gunck()
|
||||
effects += holder
|
||||
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 2
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/lesser/cough()
|
||||
effects += holder
|
||||
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 3
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/greater/toxins()
|
||||
effects += holder
|
||||
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 4
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/alien()
|
||||
effects += holder
|
||||
|
||||
uniqueID = 896 // all alien diseases have the same ID
|
||||
infectionchance = 0
|
||||
spreadtype = "Airborne"
|
||||
|
||||
proc/minormutate()
|
||||
var/datum/disease2/effectholder/holder = pick(effects)
|
||||
holder.minormutate()
|
||||
infectionchance = min(10,infectionchance + rand(0,1))
|
||||
|
||||
proc/issame(var/datum/disease2/disease/disease)
|
||||
var/list/types = list()
|
||||
var/list/types2 = list()
|
||||
for(var/datum/disease2/effectholder/d in effects)
|
||||
types += d.effect.type
|
||||
var/equal = 1
|
||||
|
||||
for(var/datum/disease2/effectholder/d in disease.effects)
|
||||
types2 += d.effect.type
|
||||
|
||||
for(var/type in types)
|
||||
if(!(type in types2))
|
||||
equal = 0
|
||||
return equal
|
||||
|
||||
proc/activate(var/mob/living/carbon/mob)
|
||||
if(dead)
|
||||
cure(mob)
|
||||
mob.virus2 = null
|
||||
return
|
||||
if(mob.stat == 2)
|
||||
return
|
||||
// with a certain chance, the mob may become immune to the disease before it starts properly
|
||||
if(stage <= 1 && clicks == 0)
|
||||
if(prob(20))
|
||||
mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
|
||||
else
|
||||
if(mob.radiation > 50)
|
||||
if(prob(1))
|
||||
majormutate()
|
||||
if(mob.reagents.has_reagent("spaceacillin"))
|
||||
return
|
||||
if(mob.reagents.has_reagent("virusfood"))
|
||||
mob.reagents.remove_reagent("virusfood",0.1)
|
||||
clicks += 10
|
||||
if(clicks > stage*100 && prob(10))
|
||||
if(stage == 4)
|
||||
var/datum/disease2/resistance/res = new /datum/disease2/resistance(src)
|
||||
src.cure(mob)
|
||||
mob.resistances2 += res
|
||||
mob.antibodies |= src.antigen
|
||||
mob.virus2 = null
|
||||
del src
|
||||
stage++
|
||||
clicks = 0
|
||||
for(var/datum/disease2/effectholder/e in effects)
|
||||
e.runeffect(mob,stage)
|
||||
clicks+=speed
|
||||
|
||||
proc/cure(var/mob/living/carbon/mob)
|
||||
var/datum/disease2/effectholder/E
|
||||
if(stage>1)
|
||||
E = effects[1]
|
||||
E.effect.deactivate(mob)
|
||||
if(stage>2)
|
||||
E = effects[2]
|
||||
E.effect.deactivate(mob)
|
||||
if(stage>3)
|
||||
E = effects[3]
|
||||
E.effect.deactivate(mob)
|
||||
if(stage>4)
|
||||
E = effects[4]
|
||||
E.effect.deactivate(mob)
|
||||
|
||||
proc/cure_added(var/datum/disease2/resistance/res)
|
||||
if(res.resistsdisease(src))
|
||||
dead = 1
|
||||
|
||||
proc/majormutate()
|
||||
var/datum/disease2/effectholder/holder = pick(effects)
|
||||
holder.majormutate()
|
||||
|
||||
|
||||
proc/getcopy()
|
||||
// world << "getting copy"
|
||||
var/datum/disease2/disease/disease = new /datum/disease2/disease
|
||||
disease.infectionchance = infectionchance
|
||||
disease.spreadtype = spreadtype
|
||||
disease.stageprob = stageprob
|
||||
disease.antigen = antigen
|
||||
for(var/datum/disease2/effectholder/holder in effects)
|
||||
// world << "adding effects"
|
||||
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
|
||||
newholder.effect = new holder.effect.type
|
||||
newholder.chance = holder.chance
|
||||
newholder.cure = holder.cure
|
||||
newholder.multiplier = holder.multiplier
|
||||
newholder.happensonce = holder.happensonce
|
||||
newholder.stage = holder.stage
|
||||
disease.effects += newholder
|
||||
// world << "[newholder.effect.name]"
|
||||
// world << "[disease]"
|
||||
return disease
|
||||
|
||||
/datum/disease2/effect
|
||||
var/chance_maxm = 100
|
||||
var/name = "Blanking effect"
|
||||
var/stage = 4
|
||||
var/maxm = 1
|
||||
proc/activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
proc/deactivate(var/mob/living/carbon/mob)
|
||||
|
||||
/datum/disease2/effect/alien
|
||||
name = "Unidentified Foreign Body"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red You feel something tearing its way out of your stomach..."
|
||||
mob.adjustToxLoss(10)
|
||||
mob.updatehealth()
|
||||
if(prob(40))
|
||||
if(mob.client)
|
||||
mob.client.mob = new/mob/living/carbon/alien/larva(mob.loc)
|
||||
else
|
||||
new/mob/living/carbon/alien/larva(mob.loc)
|
||||
var/datum/disease2/disease/D = mob:virus2
|
||||
mob:gib()
|
||||
del D
|
||||
|
||||
/datum/disease2/effect/greater/gibbingtons
|
||||
name = "Gibbingtons Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.gib()
|
||||
|
||||
/datum/disease2/effect/greater/radian
|
||||
name = "Radian's syndrome"
|
||||
stage = 4
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.radiation += (2*multiplier)
|
||||
|
||||
/datum/disease2/effect/greater/toxins
|
||||
name = "Hyperacid Syndrome"
|
||||
stage = 3
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.adjustToxLoss((2*multiplier))
|
||||
|
||||
/datum/disease2/effect/greater/scream
|
||||
name = "Random screaming syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*scream")
|
||||
|
||||
/datum/disease2/effect/greater/drowsness
|
||||
name = "Automated sleeping syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.drowsyness += 10
|
||||
|
||||
/datum/disease2/effect/greater/shakey
|
||||
name = "World Shaking syndrome"
|
||||
stage = 3
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
shake_camera(mob,5*multiplier)
|
||||
|
||||
/datum/disease2/effect/greater/deaf
|
||||
name = "Hard of hearing syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.ear_deaf += 20
|
||||
|
||||
/datum/disease2/effect/invisible
|
||||
name = "Waiting Syndrome"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
return
|
||||
|
||||
/datum/disease2/effect/greater/telepathic
|
||||
name = "Telepathy Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.mutations |= 512
|
||||
|
||||
/*/datum/disease2/effect/greater/noface
|
||||
name = "Identity Loss syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.face_dmg++
|
||||
deactivate(var/mob/living/carbon/mob)
|
||||
mob.face_dmg--*/
|
||||
|
||||
/datum/disease2/effect/greater/monkey
|
||||
name = "Monkism syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/h = mob
|
||||
h.monkeyize()
|
||||
|
||||
/datum/disease2/effect/greater/sneeze
|
||||
name = "Coldingtons Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*sneeze")
|
||||
|
||||
/datum/disease2/effect/greater/gunck
|
||||
name = "Flemmingtons"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red Mucous runs down the back of your throat."
|
||||
|
||||
/datum/disease2/effect/greater/killertoxins
|
||||
name = "Toxification syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.adjustToxLoss(15)
|
||||
|
||||
/*/datum/disease2/effect/greater/hallucinations
|
||||
name = "Hallucinational Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.hallucination += 25*/
|
||||
|
||||
/datum/disease2/effect/greater/sleepy
|
||||
name = "Resting syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*collapse")
|
||||
|
||||
/datum/disease2/effect/greater/mind
|
||||
name = "Lazy mind syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.setBrainLoss(50)
|
||||
|
||||
/datum/disease2/effect/greater/suicide
|
||||
name = "Suicidal syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.suiciding = 1
|
||||
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
|
||||
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
|
||||
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
|
||||
mob.updatehealth()
|
||||
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
|
||||
mob.suiciding = 0
|
||||
|
||||
// lesser syndromes, partly just copypastes
|
||||
/datum/disease2/effect/lesser/mind
|
||||
name = "Lazy mind syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.setBrainLoss(20)
|
||||
|
||||
/datum/disease2/effect/lesser/drowsy
|
||||
name = "Bedroom Syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.drowsyness = 5
|
||||
|
||||
/datum/disease2/effect/lesser/deaf
|
||||
name = "Hard of hearing syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.ear_deaf = 5
|
||||
|
||||
/datum/disease2/effect/lesser/gunck
|
||||
name = "Flemmingtons"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red Mucous runs down the back of your throat."
|
||||
|
||||
/datum/disease2/effect/lesser/radian
|
||||
name = "Radian's syndrome"
|
||||
stage = 4
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.radiation += 1
|
||||
|
||||
/datum/disease2/effect/lesser/sneeze
|
||||
name = "Coldingtons Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*sneeze")
|
||||
|
||||
/datum/disease2/effect/lesser/cough
|
||||
name = "Anima Syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*cough")
|
||||
|
||||
/*/datum/disease2/effect/lesser/hallucinations
|
||||
name = "Hallucinational Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.hallucination += 5*/
|
||||
|
||||
/*/datum/disease2/effect/lesser/arm
|
||||
name = "Disarming Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
var/datum/organ/external/org = mob.organs["r_arm"]
|
||||
org.take_damage(3,0,0,0)
|
||||
mob << "\red You feel a sting in your right arm."*/
|
||||
|
||||
/datum/disease2/effect/lesser/hungry
|
||||
name = "Appetiser Effect"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.nutrition = max(0, mob.nutrition - 200)
|
||||
|
||||
/datum/disease2/effect/lesser/groan
|
||||
name = "Groaning Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*groan")
|
||||
|
||||
/datum/disease2/effect/lesser/scream
|
||||
name = "Loudness Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*scream")
|
||||
|
||||
/datum/disease2/effect/lesser/drool
|
||||
name = "Saliva Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*drool")
|
||||
|
||||
/datum/disease2/effect/lesser/fridge
|
||||
name = "Refridgerator Syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*shiver")
|
||||
|
||||
/datum/disease2/effect/lesser/twitch
|
||||
name = "Twitcher"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*twitch")
|
||||
|
||||
/*Removed on request by Spaceman, due to it being detrimental to RP. -CN
|
||||
/datum/disease2/effect/lesser/deathgasp
|
||||
name = "Zombie Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*deathgasp")*/
|
||||
|
||||
/datum/disease2/effect/lesser/giggle
|
||||
name = "Uncontrolled Laughter Effect"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*giggle")
|
||||
|
||||
|
||||
/datum/disease2/effect/lesser
|
||||
chance_maxm = 10
|
||||
|
||||
/datum/disease2/effectholder
|
||||
var/name = "Holder"
|
||||
var/datum/disease2/effect/effect
|
||||
var/chance = 0 //Chance in percentage each tick
|
||||
var/cure = "" //Type of cure it requires
|
||||
var/happensonce = 0
|
||||
var/multiplier = 1 //The chance the effects are WORSE
|
||||
var/stage = 0
|
||||
|
||||
proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
|
||||
if(happensonce > -1 && effect.stage <= stage && prob(chance))
|
||||
effect.activate(mob)
|
||||
if(happensonce == 1)
|
||||
happensonce = -1
|
||||
|
||||
proc/getrandomeffect_greater()
|
||||
var/list/datum/disease2/effect/list = list()
|
||||
for(var/e in (typesof(/datum/disease2/effect/greater) - /datum/disease2/effect/greater))
|
||||
// world << "Making [e]"
|
||||
var/datum/disease2/effect/f = new e
|
||||
if(f.stage == src.stage)
|
||||
list += f
|
||||
effect = pick(list)
|
||||
chance = rand(1,6)
|
||||
|
||||
proc/getrandomeffect_lesser()
|
||||
var/list/datum/disease2/effect/list = list()
|
||||
for(var/e in (typesof(/datum/disease2/effect/lesser) - /datum/disease2/effect/lesser))
|
||||
var/datum/disease2/effect/f = new e
|
||||
if(f.stage == src.stage)
|
||||
list += f
|
||||
effect = pick(list)
|
||||
chance = rand(1,6)
|
||||
|
||||
proc/minormutate()
|
||||
switch(pick(1,2,3,4,5))
|
||||
if(1)
|
||||
chance = rand(0,effect.chance_maxm)
|
||||
if(2)
|
||||
multiplier = rand(1,effect.maxm)
|
||||
proc/majormutate()
|
||||
getrandomeffect_greater()
|
||||
|
||||
/proc/dprob(var/p)
|
||||
return(prob(sqrt(p)) && prob(sqrt(p)))
|
||||
@@ -1,43 +0,0 @@
|
||||
/obj/item/weapon/cureimplanter
|
||||
name = "Hypospray injector"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implanter1"
|
||||
var/datum/disease2/resistance/resistance = null
|
||||
var/works = 0
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
item_state = "syringe_0"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
|
||||
|
||||
/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob)
|
||||
if(ismob(target))
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
if (target != user)
|
||||
O.show_message(text("\red <B>[] is trying to inject [] with [src.name]!</B>", user, target), 1)
|
||||
else
|
||||
O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
|
||||
if(!do_mob(user, target,60)) return
|
||||
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
if (target != user)
|
||||
O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1)
|
||||
else
|
||||
O.show_message("\red [user] injects themself with [src.name]!", 1)
|
||||
|
||||
|
||||
var/mob/living/carbon/M = target
|
||||
|
||||
if(works == 0)
|
||||
M.resistances2 += resistance
|
||||
//M.immunevirus2 += M.virus2.getcopy()
|
||||
if(M.virus2)
|
||||
M.virus2.cure_added(resistance)
|
||||
else if(works == 1)
|
||||
M.adjustToxLoss(60)
|
||||
else if(works == 2)
|
||||
M.gib()
|
||||
else if(works == 3)
|
||||
infect_virus2(M,virus2,1)
|
||||
@@ -1,169 +0,0 @@
|
||||
/obj/machinery/disease2/incubator/
|
||||
name = "Pathogenic incubator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'virology.dmi'
|
||||
icon_state = "incubator"
|
||||
var/obj/item/weapon/virusdish/dish
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/radiation = 0
|
||||
|
||||
var/on = 0
|
||||
var/power = 0
|
||||
|
||||
var/foodsupply = 0
|
||||
var/toxins = 0
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if (prob(25))
|
||||
del(src)
|
||||
|
||||
meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(var/obj/B as obj, var/mob/user as mob)
|
||||
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
|
||||
if(src.beaker)
|
||||
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "A syringe is already loaded into the machine."
|
||||
else
|
||||
user << "A beaker is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
if(src.dish)
|
||||
user << "A dish is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.dish = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
user << "You add the dish to the machine!"
|
||||
src.updateUsrDialog()
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
if (href_list["ejectchem"])
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
if(!dish)
|
||||
return
|
||||
usr.machine = src
|
||||
if (href_list["power"])
|
||||
on = !on
|
||||
if(on)
|
||||
icon_state = "incubator_on"
|
||||
else
|
||||
icon_state = "incubator"
|
||||
if (href_list["ejectdish"])
|
||||
if(dish)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
if (href_list["rad"])
|
||||
radiation += 10
|
||||
if (href_list["flush"])
|
||||
radiation = 0
|
||||
toxins = 0
|
||||
foodsupply = 0
|
||||
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!dish)
|
||||
dat = "Please insert dish into the incubator.<BR>"
|
||||
var/string = "Off"
|
||||
if(on)
|
||||
string = "On"
|
||||
dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Food supply : [foodsupply]"
|
||||
dat += "<BR>"
|
||||
dat += "Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Toxins : [toxins]"
|
||||
dat += "<BR><BR>"
|
||||
if(beaker)
|
||||
dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
if(dish)
|
||||
dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
dat += "<BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];flush=1'>Flush system</a><BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
|
||||
onclose(user, "incubator")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
process()
|
||||
|
||||
if(dish && on && dish.virus2)
|
||||
use_power(50,EQUIP)
|
||||
if(!powered(EQUIP))
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
if(foodsupply)
|
||||
foodsupply -= 1
|
||||
dish.growth += 3
|
||||
if(dish.growth >= 100)
|
||||
state("The [src.name] pings", "blue")
|
||||
if(radiation)
|
||||
if(radiation > 50 & prob(5))
|
||||
dish.virus2.majormutate()
|
||||
if(dish.info)
|
||||
dish.info = "OUTDATED : [dish.info]"
|
||||
dish.analysed = 0
|
||||
state("The [src.name] beeps", "blue")
|
||||
|
||||
else if(prob(5))
|
||||
dish.virus2.minormutate()
|
||||
radiation -= 1
|
||||
if(toxins && prob(5))
|
||||
dish.virus2.infectionchance -= 1
|
||||
if(toxins > 50)
|
||||
dish.virus2 = null
|
||||
else if(!dish)
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
|
||||
|
||||
if(beaker)
|
||||
if(!beaker.reagents.remove_reagent("virusfood",5))
|
||||
foodsupply += 10
|
||||
if(!beaker.reagents.remove_reagent("toxin",1))
|
||||
toxins += 1
|
||||
@@ -1,161 +0,0 @@
|
||||
/obj/machinery/disease2/isolator/
|
||||
name = "Pathogenic Isolator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'virology.dmi'
|
||||
icon_state = "isolator"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/isolating = 0
|
||||
var/beaker = null
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if (prob(25))
|
||||
del(src)
|
||||
|
||||
meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
|
||||
if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
|
||||
if(src.beaker)
|
||||
user << "A syringe is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "isolator_in"
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
|
||||
usr.machine = src
|
||||
if(!beaker) return
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
|
||||
if (href_list["isolate"])
|
||||
var/datum/reagent/blood/Blood
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
|
||||
if(Blood.data["virus2"])
|
||||
virus2 = Blood.data["virus2"]
|
||||
isolating = 40
|
||||
icon_state = "isolator_processing"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
else if (href_list["main"])
|
||||
attack_hand(usr)
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker:loc = src.loc
|
||||
beaker = null
|
||||
icon_state = "isolator"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!beaker)
|
||||
dat = "Please insert sample into the isolator.<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
|
||||
else if(isolating)
|
||||
dat = "Isolating"
|
||||
else
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
|
||||
if(!R.total_volume)
|
||||
dat += "[beaker] is empty."
|
||||
else
|
||||
dat += "Contained reagents:<BR>"
|
||||
for(var/datum/reagent/blood/G in R.reagent_list)
|
||||
if(G.data["virus2"])
|
||||
dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
|
||||
else
|
||||
dat += " <b>No pathogen</b>"
|
||||
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
|
||||
onclose(user, "isolator")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
process()
|
||||
if(isolating > 0)
|
||||
isolating -= 1
|
||||
if(isolating == 0)
|
||||
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
|
||||
d.virus2 = virus2.getcopy()
|
||||
virus2 = null
|
||||
icon_state = "isolator_in"
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/virusdish
|
||||
name = "Virus containment/growth dish"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/growth = 0
|
||||
var/info = 0
|
||||
var/analysed = 0
|
||||
|
||||
reagents = list()
|
||||
|
||||
/obj/item/weapon/virusdish/random
|
||||
name = "Virus Sample"
|
||||
|
||||
/obj/item/weapon/virusdish/random/New()
|
||||
..()
|
||||
// add a random virus to this dish
|
||||
src.virus2 = new /datum/disease2/disease
|
||||
src.virus2.makerandom()
|
||||
growth = rand(5, 50)
|
||||
|
||||
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
|
||||
if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
..()
|
||||
if(prob(50))
|
||||
user << "The dish shatters"
|
||||
if(virus2.infectionchance > 0)
|
||||
for(var/mob/living/carbon/target in view(null, src)) if(!target.virus2)
|
||||
if(airborne_can_reach(src.loc, target.loc))
|
||||
if(target.get_infection_chance())
|
||||
infect_virus2(target,src.virus2)
|
||||
del src
|
||||
|
||||
/obj/item/weapon/virusdish/examine()
|
||||
usr << "This is a virus containment dish"
|
||||
if(src.info)
|
||||
usr << "It has the following information about its contents"
|
||||
usr << src.info
|
||||
|
||||
/obj/machinery/proc/state(var/msg)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue [msg]", 2)
|
||||
@@ -1,30 +0,0 @@
|
||||
/obj/machinery/disease2/monkeycloner
|
||||
name = "Monkey dispensor"
|
||||
icon = 'cloning.dmi'
|
||||
icon_state = "pod_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/cloning = 0
|
||||
|
||||
/obj/machinery/disease2/monkeycloner/attack_hand()
|
||||
if(!cloning)
|
||||
cloning = 150
|
||||
|
||||
icon_state = "pod_g"
|
||||
|
||||
/obj/machinery/disease2/monkeycloner/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//src.updateDialog()
|
||||
|
||||
if(cloning)
|
||||
cloning -= 1
|
||||
if(!cloning)
|
||||
new /mob/living/carbon/monkey(src.loc)
|
||||
icon_state = "pod_0"
|
||||
|
||||
|
||||
|
||||
return
|
||||
@@ -58,6 +58,10 @@
|
||||
G.fields["sex"] = H.gender
|
||||
G.fields["species"] = H.get_species()
|
||||
G.fields["photo"] = get_id_photo(H)
|
||||
if(H.gen_record && !jobban_isbanned(H, "Records"))
|
||||
G.fields["notes"] = H.gen_record
|
||||
else
|
||||
G.fields["notes"] = "No notes found."
|
||||
general += G
|
||||
|
||||
//Medical Record
|
||||
|
||||
@@ -356,10 +356,12 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/weapon/storage/firstaid/fire,
|
||||
/obj/item/weapon/storage/firstaid/toxin,
|
||||
/obj/item/weapon/storage/firstaid/o2,
|
||||
/obj/item/weapon/storage/firstaid/adv,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin,
|
||||
/obj/item/weapon/storage/box/syringes)
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/storage/box/autoinjectors)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate/medical
|
||||
containername = "Medical crate"
|
||||
|
||||
@@ -81,30 +81,6 @@
|
||||
plant_type = 2
|
||||
growthstages = 3
|
||||
|
||||
/obj/item/seeds/replicapod
|
||||
name = "pack of replica pod seeds"
|
||||
desc = "These seeds grow into replica pods. They say these are used to harvest humans."
|
||||
icon_state = "seed-replicapod"
|
||||
mypath = "/obj/item/seeds/replicapod"
|
||||
species = "replicapod"
|
||||
plantname = "Replica Pod"
|
||||
productname = "/mob/living/carbon/human" //verrry special -- Urist
|
||||
lifespan = 50 //no idea what those do
|
||||
endurance = 8
|
||||
maturation = 10
|
||||
production = 10
|
||||
yield = 1 //seeds if there isn't a dna inside
|
||||
oneharvest = 1
|
||||
potency = 30
|
||||
plant_type = 0
|
||||
growthstages = 6
|
||||
var/ui = null //for storing the guy
|
||||
var/se = null
|
||||
var/ckey = null
|
||||
var/realName = null
|
||||
var/datum/mind/mind = null
|
||||
gender = MALE
|
||||
|
||||
/obj/item/seeds/grapeseed
|
||||
name = "pack of grape seeds"
|
||||
desc = "These seeds grow into grape vines."
|
||||
|
||||
@@ -309,6 +309,11 @@ proc/process_ghost_teleport_locs()
|
||||
/area/shuttle/research/outpost
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/vox/station
|
||||
name = "\improper Vox Skipjack"
|
||||
icon_state = "yellow"
|
||||
requires_power = 0
|
||||
|
||||
/area/airtunnel1/ // referenced in airtunnel.dm:759
|
||||
|
||||
/area/dummy/ // Referenced in engine.dm:261
|
||||
@@ -489,10 +494,29 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "yellow"
|
||||
requires_power = 0
|
||||
|
||||
/area/vox_station/transit
|
||||
name = "\improper hyperspace"
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/vox_station/southwest_solars
|
||||
name = "\improper aft port solars"
|
||||
icon_state = "southwest"
|
||||
|
||||
/area/vox_station/northwest_solars
|
||||
name = "\improper fore port solars"
|
||||
icon_state = "northwest"
|
||||
|
||||
/area/vox_station/northeast_solars
|
||||
name = "\improper fore starboard solars"
|
||||
icon_state = "northeast"
|
||||
|
||||
/area/vox_station/southeast_solars
|
||||
name = "\improper aft starboard solars"
|
||||
icon_state = "southeast"
|
||||
|
||||
/area/vox_station/mining
|
||||
name = "\improper nearby mining asteroid"
|
||||
icon_state = "north"
|
||||
|
||||
//PRISON
|
||||
/area/prison
|
||||
|
||||
@@ -47,6 +47,10 @@
|
||||
var/list/cameras = list()
|
||||
for (var/obj/machinery/camera/C in src)
|
||||
cameras += C
|
||||
if(state == 1)
|
||||
C.network.Remove("Power Alarms")
|
||||
else
|
||||
C.network.Add("Power Alarms")
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if(aiPlayer.z == source.z)
|
||||
if (state == 1)
|
||||
@@ -73,11 +77,15 @@
|
||||
//updateicon()
|
||||
for(var/obj/machinery/camera/C in RA)
|
||||
cameras += C
|
||||
C.network.Add("Atmosphere Alarms")
|
||||
for(var/mob/living/silicon/aiPlayer in player_list)
|
||||
aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
a.triggerAlarm("Atmosphere", src, cameras, src)
|
||||
else if (atmosalm == 2)
|
||||
for(var/area/RA in related)
|
||||
for(var/obj/machinery/camera/C in RA)
|
||||
C.network.Remove("Atmosphere Alarms")
|
||||
for(var/mob/living/silicon/aiPlayer in player_list)
|
||||
aiPlayer.cancelAlarm("Atmosphere", src, src)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
@@ -101,8 +109,10 @@
|
||||
spawn()
|
||||
D.close()
|
||||
var/list/cameras = list()
|
||||
for (var/obj/machinery/camera/C in src)
|
||||
cameras += C
|
||||
for(var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
cameras.Add(C)
|
||||
C.network.Add("Fire Alarms")
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
aiPlayer.triggerAlarm("Fire", src, cameras, src)
|
||||
for (var/obj/machinery/computer/station_alert/a in machines)
|
||||
@@ -120,6 +130,9 @@
|
||||
else if(D.density)
|
||||
spawn(0)
|
||||
D.open()
|
||||
for(var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
C.network.Remove("Fire Alarms")
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
aiPlayer.cancelAlarm("Fire", src, src)
|
||||
for (var/obj/machinery/computer/station_alert/a in machines)
|
||||
|
||||
@@ -490,7 +490,7 @@ its easier to just keep the beam vertical.
|
||||
|
||||
var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblClickNew() proc is being tested)
|
||||
|
||||
/atom/proc/DblClickNew()
|
||||
/*/atom/proc/DblClickNew()
|
||||
if(!usr) return
|
||||
// TODO DOOHL: Intergrate params to new proc. Saved for another time because var/valid_place is a fucking brainfuck
|
||||
|
||||
@@ -792,7 +792,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
|
||||
if (in_range)
|
||||
if ( !animal.restrained() )
|
||||
attack_animal(animal)
|
||||
attack_animal(animal)*/
|
||||
|
||||
/atom/DblClick(location, control, params) //TODO: DEFERRED: REWRITE
|
||||
if(!usr) return
|
||||
@@ -943,9 +943,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
|
||||
// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
|
||||
|
||||
if (usr.next_move < world.time)
|
||||
usr.prev_move = usr.next_move
|
||||
usr.next_move = world.time + 10
|
||||
if (usr.last_click + usr.click_delay < world.time)
|
||||
usr.last_click = world.time
|
||||
usr.click_delay = 0
|
||||
else
|
||||
// ------- ALREADY USED ONE ITEM WITH USE DELAY IN THE PREVIOUS SECOND -------
|
||||
return
|
||||
@@ -1109,10 +1109,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
// ------- ITEM INACESSIBLE OR CLICKING ON SCREEN -------
|
||||
if (istype(src, /obj/screen))
|
||||
// ------- IT'S THE HUD YOU'RE CLICKING ON -------
|
||||
usr.prev_move = usr.next_move
|
||||
usr:lastDblClick = world.time + 2
|
||||
if (usr.next_move < world.time)
|
||||
usr.next_move = world.time + 2
|
||||
usr.delay_click(2)
|
||||
if (usr.last_click + usr.click_delay < world.time)
|
||||
usr.last_click = world.time
|
||||
else
|
||||
return
|
||||
|
||||
@@ -1144,7 +1143,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
src.hand_al(usr, usr.hand)
|
||||
else
|
||||
// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
|
||||
if((LASER in usr:mutations) && usr:a_intent == "hurt" && world.time >= usr.next_move)
|
||||
if((LASER in usr:mutations) && usr:a_intent == "hurt" && usr.last_click + usr.click_delay < world.time)
|
||||
// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
|
||||
|
||||
var/turf/T = get_turf(usr)
|
||||
@@ -1169,7 +1168,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
spawn( 1 )
|
||||
A.process()
|
||||
|
||||
usr.next_move = world.time + 6
|
||||
usr.delay_click(6)
|
||||
return
|
||||
|
||||
/atom/proc/ShiftClick(var/mob/M as mob)
|
||||
|
||||
@@ -74,7 +74,6 @@ Radio:
|
||||
1359 - Security
|
||||
1441 - death squad
|
||||
1443 - Confession Intercom
|
||||
1349 - Miners
|
||||
1347 - Cargo techs
|
||||
|
||||
Devices:
|
||||
@@ -110,10 +109,21 @@ var/list/radiochannels = list(
|
||||
"Supply" = 1347,
|
||||
)
|
||||
//depenging helpers
|
||||
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213, 1443, 1441,1347)
|
||||
var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347)
|
||||
|
||||
// central command channels, i.e deathsquid & response teams
|
||||
var/list/CENT_FREQS = list(1441, 1443)
|
||||
|
||||
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
|
||||
var/const/SYND_FREQ = 1213
|
||||
|
||||
// department channels
|
||||
var/const/SEC_FREQ = 1359
|
||||
var/const/ENG_FREQ = 1357
|
||||
var/const/SCI_FREQ = 1351
|
||||
var/const/MED_FREQ = 1355
|
||||
var/const/SUP_FREQ = 1347
|
||||
|
||||
#define TRANSMISSION_WIRE 0
|
||||
#define TRANSMISSION_RADIO 1
|
||||
|
||||
|
||||
@@ -124,14 +124,15 @@
|
||||
|
||||
for(var/i = 0, i < lethal_amount, i++)
|
||||
var/mob/living/carbon/human/H = pick(crew)
|
||||
if(H.virus2)
|
||||
if(lethal.uniqueID in H.virus2)
|
||||
i--
|
||||
continue
|
||||
H.virus2 = lethal.getcopy()
|
||||
H.virus2["[lethal.uniqueID]"] = lethal.getcopy()
|
||||
infectees += H
|
||||
|
||||
var/mob/living/carbon/human/patient_zero = pick(infectees)
|
||||
patient_zero.virus2.stage = 3
|
||||
var/datum/disease2/disease/V = patient_zero.virus2["[lethal.uniqueID]"]
|
||||
V.stage = 3
|
||||
|
||||
cruiser_arrival = world.time + (10 * 90 * 60)
|
||||
stage = 1
|
||||
@@ -169,7 +170,7 @@
|
||||
var/sick = 0
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
if(H.key && H.stat != 2) alive++
|
||||
if(H.virus2 && H.stat != 2) sick++
|
||||
if(H.virus2.len && H.stat != 2) sick++
|
||||
|
||||
if(alive == 0)
|
||||
finished = 2
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
Announce()
|
||||
if(!virus)
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
if((H.virus2) || (H.stat == 2) || prob(30))
|
||||
if((H.virus2.len) || (H.stat == 2) || prob(30))
|
||||
continue
|
||||
if(prob(100)) // no lethal diseases outside virus mode!
|
||||
infect_mob_random_lesser(H)
|
||||
|
||||
@@ -278,6 +278,7 @@ Implants;
|
||||
if(BE_REV) roletext="revolutionary"
|
||||
if(BE_CULTIST) roletext="cultist"
|
||||
if(BE_NINJA) roletext="ninja"
|
||||
if(BE_RAIDER) roletext="raider"
|
||||
|
||||
// Assemble a list of active players without jobbans.
|
||||
for(var/mob/new_player/player in player_list)
|
||||
|
||||
251
code/game/gamemodes/heist/heist.dm
Normal file
251
code/game/gamemodes/heist/heist.dm
Normal file
@@ -0,0 +1,251 @@
|
||||
/*
|
||||
VOX HEIST ROUNDTYPE
|
||||
*/
|
||||
|
||||
#define MAX_VOX_KILLS 10 //Number of kills during the round before the Inviolate is broken.
|
||||
//Would be nice to use vox-specific kills but is currently not feasible.
|
||||
|
||||
var/global/vox_kills = 0 //Used to check the Inviolate.
|
||||
|
||||
/datum/game_mode/heist
|
||||
name = "heist"
|
||||
config_tag = "heist"
|
||||
required_players = 15
|
||||
required_players_secret = 25
|
||||
required_enemies = 4
|
||||
recommended_enemies = 6
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/list/raid_objectives = list() //Raid objectives.
|
||||
var/list/datum/mind/raiders = list() //Antags.
|
||||
var/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective.
|
||||
|
||||
/datum/game_mode/heist/announce()
|
||||
world << "<B>The current game mode is - Heist!</B>"
|
||||
world << "<B>An unidentified bluespace signature has slipped past the Icarus and is approaching [station_name()]!</B>"
|
||||
world << "Whoever they are, they're likely up to no good. Protect the crew and station resources against this dastardly threat!"
|
||||
world << "<B>Raiders:</B> Loot [station_name()] for anything and everything you need."
|
||||
world << "<B>Personnel:</B> Repel the raiders and their low, low prices and/or crossbows."
|
||||
|
||||
/datum/game_mode/heist/can_start()
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/list/candidates = get_players_for_role(BE_RAIDER)
|
||||
var/raider_num = 0
|
||||
|
||||
//Check that we have enough vox.
|
||||
if(candidates.len < required_enemies)
|
||||
return 0
|
||||
else if(candidates.len < recommended_enemies)
|
||||
raider_num = candidates.len
|
||||
else
|
||||
raider_num = recommended_enemies
|
||||
|
||||
//Grab candidates randomly until we have enough.
|
||||
while(raider_num > 0)
|
||||
var/datum/mind/new_raider = pick(candidates)
|
||||
raiders += new_raider
|
||||
candidates -= new_raider
|
||||
raider_num--
|
||||
|
||||
for(var/datum/mind/raider in raiders)
|
||||
raider.assigned_role = "MODE"
|
||||
raider.special_role = "Vox Raider"
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/post_setup()
|
||||
|
||||
//Build a list of spawn points.
|
||||
var/list/turf/raider_spawn = list()
|
||||
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(L.name == "voxstart")
|
||||
raider_spawn += get_turf(L)
|
||||
del(L)
|
||||
continue
|
||||
|
||||
//Generate objectives for the group.
|
||||
raid_objectives = forge_vox_objectives()
|
||||
|
||||
var/index = 1
|
||||
|
||||
//Spawn the vox!
|
||||
for(var/datum/mind/raider in raiders)
|
||||
|
||||
if(index > raider_spawn.len)
|
||||
index = 1
|
||||
|
||||
raider.current.loc = raider_spawn[index]
|
||||
index++
|
||||
|
||||
var/sounds = rand(2,8)
|
||||
var/i = 0
|
||||
var/newname = ""
|
||||
|
||||
while(i<=sounds)
|
||||
i++
|
||||
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
|
||||
|
||||
var/mob/living/carbon/human/vox = raider.current
|
||||
|
||||
vox.vox_talk_understand = 1
|
||||
vox.real_name = capitalize(newname)
|
||||
vox.name = vox.real_name
|
||||
vox.age = rand(12,20)
|
||||
vox.dna.mutantrace = "vox"
|
||||
vox.h_style = "Short Vox Quills"
|
||||
vox.equip_vox_raider()
|
||||
vox.regenerate_icons()
|
||||
|
||||
raider.objectives = raid_objectives
|
||||
greet_vox(raider)
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
|
||||
/datum/game_mode/heist/proc/is_raider_crew_safe()
|
||||
|
||||
if(cortical_stacks.len == 0)
|
||||
return 0
|
||||
|
||||
for(var/obj/stack in cortical_stacks)
|
||||
if (get_area(stack) != locate(/area/shuttle/vox/station))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/proc/is_raider_crew_alive()
|
||||
|
||||
for(var/datum/mind/raider in raiders)
|
||||
if(raider.current)
|
||||
if(istype(raider.current,/mob/living/carbon/human) && raider.current.stat != 2)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/game_mode/heist/proc/forge_vox_objectives()
|
||||
|
||||
|
||||
//Commented out for testing.
|
||||
/* var/i = 1
|
||||
var/max_objectives = pick(2,2,2,3,3)
|
||||
var/list/objs = list()
|
||||
while(i<= max_objectives)
|
||||
var/list/goals = list("kidnap","loot","salvage")
|
||||
var/goal = pick(goals)
|
||||
var/datum/objective/heist/O
|
||||
|
||||
if(goal == "kidnap")
|
||||
goals -= "kidnap"
|
||||
O = new /datum/objective/heist/kidnap()
|
||||
else if(goal == "loot")
|
||||
O = new /datum/objective/heist/loot()
|
||||
else
|
||||
O = new /datum/objective/heist/salvage()
|
||||
O.choose_target()
|
||||
objs += O
|
||||
|
||||
i++
|
||||
|
||||
//-All- vox raids have these two objectives. Failing them loses the game.
|
||||
objs += new /datum/objective/heist/inviolate_crew
|
||||
objs += new /datum/objective/heist/inviolate_death */
|
||||
|
||||
raid_objectives += new /datum/objective/heist/kidnap
|
||||
raid_objectives += new /datum/objective/heist/loot
|
||||
raid_objectives += new /datum/objective/heist/salvage
|
||||
raid_objectives += new /datum/objective/heist/inviolate_crew
|
||||
raid_objectives += new /datum/objective/heist/inviolate_death
|
||||
|
||||
for(var/datum/objective/heist/O in raid_objectives)
|
||||
O.choose_target()
|
||||
|
||||
return raid_objectives
|
||||
|
||||
/datum/game_mode/heist/proc/greet_vox(var/datum/mind/raider)
|
||||
raider.current << "\blue <B>You are a Vox Raider, fresh from the Shoal!</b>"
|
||||
raider.current << "\blue The Vox are a race of cunning, sharp-eyed nomadic raiders and traders endemic to Tau Ceti and much of the unexplored galaxy. You and the crew have come to the Exodus for plunder, trade or both."
|
||||
raider.current << "\blue Vox are cowardly and will flee from larger groups, but corner one or find them en masse and they are vicious."
|
||||
raider.current << "\blue Use :V to voxtalk, :H to talk on your encrypted channel, and don't forget to turn on your nitrogen internals!"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in raider.objectives)
|
||||
raider.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
obj_count++
|
||||
|
||||
|
||||
/datum/game_mode/heist/declare_completion()
|
||||
|
||||
//No objectives, go straight to the feedback.
|
||||
if(!(raid_objectives.len)) return ..()
|
||||
|
||||
var/win_type = "Major"
|
||||
var/win_group = "Crew"
|
||||
var/win_msg = ""
|
||||
|
||||
var/success = raid_objectives.len
|
||||
|
||||
//Decrease success for failed objectives.
|
||||
for(var/datum/objective/O in raid_objectives)
|
||||
if(!(O.check_completion())) success--
|
||||
|
||||
//Set result by objectives.
|
||||
if(success == raid_objectives.len)
|
||||
win_type = "Major"
|
||||
win_group = "Vox"
|
||||
else if(success > 2)
|
||||
win_type = "Minor"
|
||||
win_group = "Vox"
|
||||
else
|
||||
win_type = "Minor"
|
||||
win_group = "Crew"
|
||||
|
||||
//Now we modify that result by the state of the vox crew.
|
||||
if(!is_raider_crew_alive())
|
||||
|
||||
win_type = "Major"
|
||||
win_group = "Crew"
|
||||
win_msg += "<B>The Vox Raiders have been wiped out!</B>"
|
||||
|
||||
else if(!is_raider_crew_safe())
|
||||
|
||||
if(win_group == "Crew" && win_type == "Minor")
|
||||
win_type = "Major"
|
||||
|
||||
win_group = "Crew"
|
||||
win_msg += "<B>The Vox Raiders have left someone behind!</B>"
|
||||
|
||||
else
|
||||
|
||||
if(win_group == "Vox")
|
||||
if(win_type == "Minor")
|
||||
|
||||
win_type = "Major"
|
||||
win_msg += "<B>The Vox Raiders escaped the station!</B>"
|
||||
else
|
||||
win_msg += "<B>The Vox Raiders were repelled!</B>"
|
||||
|
||||
world << "\red <FONT size = 3><B>[win_type] [win_group] victory!</B></FONT>"
|
||||
world << "[win_msg]"
|
||||
feedback_set_details("round_end_result","heist - [win_type] [win_group]")
|
||||
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in raid_objectives)
|
||||
if(objective.check_completion())
|
||||
world << "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
feedback_add_details("traitor_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
world << "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
feedback_add_details("traitor_objective","[objective.type]|FAIL")
|
||||
count++
|
||||
|
||||
..()
|
||||
|
||||
/datum/game_mode/heist/check_finished()
|
||||
if (!(is_raider_crew_alive()) || (vox_shuttle_location && (vox_shuttle_location == "start")))
|
||||
return 1
|
||||
return ..()
|
||||
@@ -742,3 +742,173 @@ datum/objective/absorb
|
||||
|
||||
/*-------ENDOF CULTIST------*/
|
||||
*/
|
||||
|
||||
//Vox heist objectives.
|
||||
|
||||
datum/objective/heist
|
||||
proc/choose_target()
|
||||
return
|
||||
|
||||
datum/objective/heist/kidnap
|
||||
choose_target()
|
||||
var/list/roles = list("Chief Engineer","Research Director","Roboticist","Chemist","Station Engineer")
|
||||
var/list/possible_targets = list()
|
||||
var/list/priority_targets = list()
|
||||
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (possible_target.assigned_role != "MODE"))
|
||||
possible_targets += possible_target
|
||||
for(var/role in roles)
|
||||
if(possible_target.assigned_role == role)
|
||||
priority_targets += possible_target
|
||||
continue
|
||||
|
||||
if(priority_targets.len > 0)
|
||||
target = pick(priority_targets)
|
||||
else if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
|
||||
if(target && target.current)
|
||||
explanation_text = "The Shoal has a need for [target.current.real_name], the [target.assigned_role]. Take them alive."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
check_completion()
|
||||
if(target && target.current)
|
||||
if (target.current.stat == 2)
|
||||
return 0 // They're dead. Fail.
|
||||
//if (!target.current.restrained())
|
||||
// return 0 // They're loose. Close but no cigar.
|
||||
|
||||
var/area/shuttle/vox/station/A = locate()
|
||||
for(var/mob/living/carbon/human/M in A)
|
||||
if(target.current == M)
|
||||
return 1 //They're restrained on the shuttle. Success.
|
||||
else
|
||||
return 0
|
||||
|
||||
datum/objective/heist/loot
|
||||
|
||||
choose_target()
|
||||
var/loot = "an object"
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
target = /obj/structure/particle_accelerator
|
||||
target_amount = 6
|
||||
loot = "a complete particle accelerator"
|
||||
if(2)
|
||||
target = /obj/machinery/the_singularitygen
|
||||
target_amount = 1
|
||||
loot = "a gravitational generator"
|
||||
if(3)
|
||||
target = /obj/machinery/power/emitter
|
||||
target_amount = 4
|
||||
loot = "four emitters"
|
||||
if(4)
|
||||
target = /obj/machinery/nuclearbomb
|
||||
target_amount = 1
|
||||
loot = "a nuclear bomb"
|
||||
if(5)
|
||||
target = /obj/item/weapon/gun
|
||||
target_amount = 6
|
||||
loot = "six guns"
|
||||
if(6)
|
||||
target = /obj/item/weapon/gun/energy
|
||||
target_amount = 4
|
||||
loot = "four energy guns"
|
||||
if(7)
|
||||
target = /obj/item/weapon/gun/energy/laser
|
||||
target_amount = 2
|
||||
loot = "two laser guns"
|
||||
if(8)
|
||||
target = /obj/item/weapon/gun/energy/ionrifle
|
||||
target_amount = 1
|
||||
loot = "an ion gun"
|
||||
|
||||
explanation_text = "We are lacking in hardware. Steal [loot]."
|
||||
|
||||
check_completion()
|
||||
|
||||
var/total_amount = 0
|
||||
|
||||
for(var/obj/O in locate(/area/shuttle/vox/station))
|
||||
if(istype(O,target)) total_amount++
|
||||
if(total_amount >= target_amount) return 1
|
||||
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
for(var/datum/mind/raider in H.raiders)
|
||||
if(raider.current)
|
||||
for(var/obj/O in raider.current.get_contents())
|
||||
if(istype(O,target)) total_amount++
|
||||
if(total_amount >= target_amount) return 1
|
||||
|
||||
return 0
|
||||
|
||||
datum/objective/heist/salvage
|
||||
|
||||
choose_target()
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
target = "metal"
|
||||
target_amount = 300
|
||||
if(2)
|
||||
target = "glass"
|
||||
target_amount = 200
|
||||
if(3)
|
||||
target = "plasteel"
|
||||
target_amount = 100
|
||||
if(4)
|
||||
target = "plasma"
|
||||
target_amount = 100
|
||||
if(5)
|
||||
target = "silver"
|
||||
target_amount = 50
|
||||
if(6)
|
||||
target = "gold"
|
||||
target_amount = 20
|
||||
if(7)
|
||||
target = "uranium"
|
||||
target_amount = 20
|
||||
if(8)
|
||||
target = "diamond"
|
||||
target_amount = 20
|
||||
|
||||
explanation_text = "Ransack the station and escape with [target_amount] [target]."
|
||||
|
||||
check_completion()
|
||||
|
||||
var/total_amount = 0
|
||||
|
||||
for(var/obj/item/O in locate(/area/shuttle/vox/station))
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
if(O.name == target)
|
||||
var/obj/item/stack/sheet/S = O
|
||||
total_amount += S.amount
|
||||
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
for(var/datum/mind/raider in H.raiders)
|
||||
if(raider.current)
|
||||
for(var/obj/item/O in raider.current.get_contents())
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
if(O.name == target)
|
||||
var/obj/item/stack/sheet/S = O
|
||||
total_amount += S.amount
|
||||
|
||||
if(total_amount >= target_amount) return 1
|
||||
return 0
|
||||
|
||||
|
||||
datum/objective/heist/inviolate_crew
|
||||
explanation_text = "Do not leave any Vox behind, alive or dead."
|
||||
|
||||
check_completion()
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
if(H.is_raider_crew_safe()) return 1
|
||||
return 0
|
||||
|
||||
datum/objective/heist/inviolate_death
|
||||
explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
|
||||
check_completion()
|
||||
if(vox_kills>5) return 0
|
||||
return 1
|
||||
@@ -28,7 +28,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
@@ -88,7 +88,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
|
||||
@@ -61,18 +61,23 @@
|
||||
t1 = "<font color='red'>*dead*</font>"
|
||||
else
|
||||
dat += text("[]\tHealth %: [] ([])</FONT><BR>", (occupant.health > 50 ? "<font color='blue'>" : "<font color='red'>"), occupant.health, t1)
|
||||
if(iscarbon(occupant))
|
||||
var/mob/living/carbon/C = occupant
|
||||
dat += text("[]\t-Pulse, bpm: []</FONT><BR>", (C.pulse == PULSE_NONE || C.pulse == PULSE_THREADY ? "<font color='red'>" : "<font color='blue'>"), C.get_pulse(GETPULSE_TOOL))
|
||||
dat += text("[]\t-Brute Damage %: []</FONT><BR>", (occupant.getBruteLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getBruteLoss())
|
||||
dat += text("[]\t-Respiratory Damage %: []</FONT><BR>", (occupant.getOxyLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getOxyLoss())
|
||||
dat += text("[]\t-Toxin Content %: []</FONT><BR>", (occupant.getToxLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getToxLoss())
|
||||
dat += text("[]\t-Burn Severity %: []</FONT><BR>", (occupant.getFireLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getFireLoss())
|
||||
dat += text("<HR>Paralysis Summary %: [] ([] seconds left!)<BR>", occupant.paralysis, round(occupant.paralysis / 4))
|
||||
if(occupant.reagents)
|
||||
dat += text("Inaprovaline units: [] units<BR>", occupant.reagents.get_reagent_amount("inaprovaline"))
|
||||
dat += text("Soporific: [] units<BR>", occupant.reagents.get_reagent_amount("stoxin"))
|
||||
dat += text("Dermaline: [] units<BR>", occupant.reagents.get_reagent_amount("dermaline"))
|
||||
dat += text("Bicaridine: [] units<BR>", occupant.reagents.get_reagent_amount("bicaridine"))
|
||||
dat += text("Dexalin: [] units<BR>", occupant.reagents.get_reagent_amount("dexalin"))
|
||||
dat += text("<HR><A href='?src=\ref[];refresh=1'>Refresh meter readings each second</A><BR><A href='?src=\ref[];inap=1'>Inject Inaprovaline</A><BR><A href='?src=\ref[];stox=1'>Inject Soporific</A><BR><A href='?src=\ref[];derm=1'>Inject Dermaline</A><BR><A href='?src=\ref[];bic=1'>Inject Bicaridine</A><BR><A href='?src=\ref[];dex=1'>Inject Dexalin</A>", src, src, src, src, src, src)
|
||||
for(var/chemical in connected.available_chemicals)
|
||||
dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units<br>"
|
||||
dat += "<HR><A href='?src=\ref[src];refresh=1'>Refresh meter readings each second</A><BR>"
|
||||
for(var/chemical in connected.available_chemicals)
|
||||
dat += "Inject [connected.available_chemicals[chemical]]: "
|
||||
for(var/amount in connected.amounts)
|
||||
dat += "<a href ='?src=\ref[src];chemical=[chemical];amount=[amount]'>[amount] units</a> "
|
||||
dat += "<br>"
|
||||
else
|
||||
dat += "The sleeper is empty."
|
||||
dat += text("<BR><BR><A href='?src=\ref[];mach_close=sleeper'>Close</A>", user)
|
||||
@@ -85,27 +90,15 @@
|
||||
return
|
||||
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["chemical"])
|
||||
if (src.connected)
|
||||
if (src.connected.occupant)
|
||||
if(src.connected.occupant.health > 0)
|
||||
if (href_list["inap"])
|
||||
src.connected.inject_inap(usr)
|
||||
if (href_list["stox"])
|
||||
src.connected.inject_stox(usr)
|
||||
if (href_list["derm"])
|
||||
src.connected.inject_dermaline(usr)
|
||||
if (href_list["bic"])
|
||||
src.connected.inject_bicaridine(usr)
|
||||
if (href_list["dex"])
|
||||
src.connected.inject_dexalin(usr)
|
||||
else
|
||||
if(src.connected.occupant.health > -100)
|
||||
if (href_list["inap"])
|
||||
src.connected.inject_inap(usr)
|
||||
if (href_list["stox"] || href_list["derm"] || href_list["bic"] || href_list["dex"])
|
||||
usr << "\red \b this person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
|
||||
else
|
||||
if (src.connected.occupant.stat == DEAD)
|
||||
usr << "\red \b This person has no life for to preserve anymore. Take them to a department capable of reanimating them."
|
||||
else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline")
|
||||
src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
|
||||
else
|
||||
usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
|
||||
if (href_list["refresh"])
|
||||
src.updateUsrDialog()
|
||||
src.add_fingerprint(usr)
|
||||
@@ -139,6 +132,8 @@
|
||||
anchored = 1
|
||||
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
|
||||
var/mob/living/occupant = null
|
||||
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
|
||||
var/amounts = list(10, 20)
|
||||
|
||||
|
||||
New()
|
||||
@@ -272,52 +267,12 @@
|
||||
return
|
||||
|
||||
|
||||
proc/inject_inap(mob/living/user as mob)
|
||||
proc/inject_chemical(mob/living/user as mob, chemical, amount)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("inaprovaline") + 30 <= 60)
|
||||
src.occupant.reagents.add_reagent("inaprovaline", 30)
|
||||
user << text("Occupant now has [] units of Inaprovaline in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("inaprovaline"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 40)
|
||||
src.occupant.reagents.add_reagent(chemical, amount)
|
||||
user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in his/her bloodstream."
|
||||
return
|
||||
|
||||
|
||||
proc/inject_stox(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("stoxin") + 20 <= 40)
|
||||
src.occupant.reagents.add_reagent("stoxin", 20)
|
||||
user << text("Occupant now has [] units of soporifics in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("stoxin"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_dermaline(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("dermaline") + 20 <= 40)
|
||||
src.occupant.reagents.add_reagent("dermaline", 20)
|
||||
user << text("Occupant now has [] units of Dermaline in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("dermaline"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_bicaridine(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("bicaridine") + 10 <= 20)
|
||||
src.occupant.reagents.add_reagent("bicaridine", 10)
|
||||
user << text("Occupant now has [] units of Bicaridine in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("bicaridine"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_dexalin(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("dexalin") + 20 <= 40)
|
||||
src.occupant.reagents.add_reagent("dexalin", 20)
|
||||
user << text("Occupant now has [] units of Dexalin in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("dexalin"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
@@ -235,7 +235,7 @@
|
||||
else
|
||||
dat += text("[]\tHealth %: [] ([])</FONT><BR>", (occupant.health > 50 ? "<font color='blue'>" : "<font color='red'>"), occupant.health, t1)
|
||||
|
||||
if(occupant.virus2)
|
||||
if(occupant.virus2.len)
|
||||
dat += text("<font color='red'>Viral pathogen detected in blood stream.</font><BR>")
|
||||
|
||||
dat += text("[]\t-Brute Damage %: []</FONT><BR>", (occupant.getBruteLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getBruteLoss())
|
||||
|
||||
@@ -1479,8 +1479,7 @@ FIRE ALARM
|
||||
A = A.loc
|
||||
if (!( istype(A, /area) ))
|
||||
return
|
||||
for(var/area/RA in A.related)
|
||||
RA.firereset()
|
||||
A.firereset()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -1491,8 +1490,7 @@ FIRE ALARM
|
||||
A = A.loc
|
||||
if (!( istype(A, /area) ))
|
||||
return
|
||||
for(var/area/RA in A.related)
|
||||
RA.firealert()
|
||||
A.firealert()
|
||||
update_icon()
|
||||
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
|
||||
return
|
||||
|
||||
@@ -233,7 +233,8 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
if(target && path.len == 0)
|
||||
spawn(0)
|
||||
if(!src || !target) return
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, 0, 30)
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id=botcard)
|
||||
if (!path) path = list()
|
||||
if(src.path.len == 0)
|
||||
src.oldtarget = src.target
|
||||
src.target = null
|
||||
|
||||
@@ -615,6 +615,7 @@ Auto Patrol: []"},
|
||||
// given an optional turf to avoid
|
||||
/obj/machinery/bot/ed209/proc/calc_path(var/turf/avoid = null)
|
||||
src.path = AStar(src.loc, patrol_target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id=botcard, exclude=avoid)
|
||||
if (!src.path) src.path = list()
|
||||
|
||||
|
||||
// look for a criminal in view of the bot
|
||||
|
||||
@@ -241,9 +241,10 @@
|
||||
if(src.target && (src.target != null) && src.path.len == 0)
|
||||
spawn(0)
|
||||
if(!istype(src.target, /turf/))
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30)
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id=botcard)
|
||||
else
|
||||
src.path = AStar(src.loc, src.target, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30)
|
||||
src.path = AStar(src.loc, src.target, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id=botcard)
|
||||
if (!src.path) src.path = list()
|
||||
if(src.path.len == 0)
|
||||
src.oldtarget = src.target
|
||||
src.target = null
|
||||
|
||||
@@ -87,6 +87,9 @@
|
||||
usr << "No network found please hang up and try your call again."
|
||||
return
|
||||
|
||||
var/temptag = "[get_area(src)] ([rand(1, 999)])"
|
||||
input = strip_html(input(usr, "How would you like to name the camera?", "Set Camera Name", temptag))
|
||||
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(src.loc)
|
||||
src.loc = C
|
||||
@@ -94,9 +97,12 @@
|
||||
|
||||
C.auto_turn()
|
||||
|
||||
C.network = tempnetwork
|
||||
C.network = uniquelist(tempnetwork)
|
||||
tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(!tempnetwork.len)//Camera isn't on any open network - remove its chunk from AI visibility.
|
||||
cameranet.removeCamera(C)
|
||||
|
||||
C.c_tag = "[get_area_name(src)] ([rand(1, 999)]"
|
||||
C.c_tag = input
|
||||
|
||||
for(var/i = 5; i >= 0; i -= 1)
|
||||
var/direct = input(user, "Direction?", "Assembling Camera", null) in list("LEAVE IT", "NORTH", "EAST", "SOUTH", "WEST" )
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
<B>Fire Damage:</B> [src.victim.getFireLoss()]<BR>
|
||||
<B>Suffocation Damage:</B> [src.victim.getOxyLoss()]<BR>
|
||||
<B>Patient Status:</B> [src.victim.stat ? "Non-Responsive" : "Stable"]<BR>
|
||||
<B>Heartbeat rate:</B> [victim.get_pulse(GETPULSE_TOOL)]<BR>
|
||||
"}
|
||||
else
|
||||
src.victim = null
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
/obj/item/weapon/circuitboard/security
|
||||
name = "Circuit board (Security)"
|
||||
build_path = "/obj/machinery/computer/security"
|
||||
var/network = list("SS13")
|
||||
req_access = list(access_security)
|
||||
var/locked = 1
|
||||
var/emagged = 0
|
||||
/obj/item/weapon/circuitboard/aicore
|
||||
name = "Circuit board (AI core)"
|
||||
origin_tech = "programming=4;biotech=2"
|
||||
@@ -80,6 +84,9 @@
|
||||
/obj/item/weapon/circuitboard/secure_data
|
||||
name = "Circuit board (Security Records)"
|
||||
build_path = "/obj/machinery/computer/secure_data"
|
||||
/obj/item/weapon/circuitboard/skills
|
||||
name = "Circuit board (Employment Records)"
|
||||
build_path = "/obj/machinery/computer/skills"
|
||||
/obj/item/weapon/circuitboard/stationalert
|
||||
name = "Circuit board (Station Alerts)"
|
||||
build_path = "/obj/machinery/computer/station_alert"
|
||||
@@ -166,10 +173,6 @@
|
||||
name = "Circuit board (Operating Computer)"
|
||||
build_path = "/obj/machinery/computer/operating"
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/mining
|
||||
name = "Circuit board (Outpost Status Display)"
|
||||
build_path = "/obj/machinery/computer/security/mining"
|
||||
origin_tech = "programming=2"
|
||||
/obj/item/weapon/circuitboard/comm_monitor
|
||||
name = "Circuit board (Telecommunications Monitor)"
|
||||
build_path = "/obj/machinery/computer/telecomms/monitor"
|
||||
@@ -238,6 +241,40 @@
|
||||
user << "DERP! BUG! Report this (And what you were doing to cause it) to Agouri"
|
||||
return
|
||||
|
||||
/obj/item/weapon/circuitboard/security/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
if(emagged)
|
||||
user << "Circuit lock is already removed."
|
||||
return
|
||||
user << "\blue You override the circuit lock and open controls."
|
||||
emagged = 1
|
||||
locked = 0
|
||||
else if(istype(I,/obj/item/weapon/card/id))
|
||||
if(emagged)
|
||||
user << "\red Circuit lock does not respond."
|
||||
return
|
||||
if(check_access(I))
|
||||
locked = !locked
|
||||
user << "\blue You [locked ? "" : "un"]lock the circuit controls."
|
||||
else
|
||||
user << "\red Access denied."
|
||||
else if(istype(I,/obj/item/device/multitool))
|
||||
if(locked)
|
||||
user << "\red Circuit controls are locked."
|
||||
return
|
||||
var/existing_networks = dd_list2text(network,",")
|
||||
var/input = strip_html(input(usr, "Which networks would you like to connect this camera console circuit to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
return
|
||||
var/list/tempnetwork = text2list(input, ",")
|
||||
tempnetwork = difflist(tempnetwork,RESTRICTED_CAMERA_NETWORKS,1)
|
||||
if(tempnetwork.len < 1)
|
||||
usr << "No network found please hang up and try your call again."
|
||||
return
|
||||
network = tempnetwork
|
||||
return
|
||||
|
||||
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/screwdriver))
|
||||
if(src.build_path == "/obj/machinery/computer/rdconsole/core")
|
||||
@@ -353,4 +390,8 @@
|
||||
var/obj/machinery/computer/supplycomp/SC = B
|
||||
var/obj/item/weapon/circuitboard/supplycomp/C = circuit
|
||||
SC.can_order_contraband = C.contraband_enabled
|
||||
if(istype(circuit,/obj/item/weapon/circuitboard/security))
|
||||
var/obj/machinery/computer/security/C = B
|
||||
var/obj/item/weapon/circuitboard/security/CB = circuit
|
||||
C.network = CB.network
|
||||
del(src)
|
||||
@@ -5,7 +5,6 @@
|
||||
name = "Security Cameras"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_state = "cameras"
|
||||
circuit = "/obj/item/weapon/circuitboard/security"
|
||||
var/obj/machinery/camera/current = null
|
||||
var/last_pic = 1.0
|
||||
var/list/network = list("SS13")
|
||||
@@ -78,7 +77,38 @@
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
|
||||
attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/CF = new /obj/structure/computerframe(loc)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
var/obj/item/weapon/circuitboard/security/CB = new /obj/item/weapon/circuitboard/security(CF)
|
||||
CB.network = network
|
||||
for (var/obj/C in src)
|
||||
C.loc = loc
|
||||
CF.circuit = CB
|
||||
CF.state = 3
|
||||
CF.icon_state = "3"
|
||||
CF.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/CF = new /obj/structure/computerframe( loc )
|
||||
var/obj/item/weapon/circuitboard/security/CB = new /obj/item/weapon/circuitboard/security(CF)
|
||||
CB.network = network
|
||||
for (var/obj/C in src)
|
||||
C.loc = loc
|
||||
CF.circuit = CB
|
||||
CF.state = 4
|
||||
CF.icon_state = "4"
|
||||
CF.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "Telescreen"
|
||||
@@ -87,7 +117,6 @@
|
||||
icon_state = "telescreen"
|
||||
network = list("thunder")
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/telescreen/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
@@ -100,10 +129,6 @@
|
||||
desc = "Damn, they better have /tg/thechannel on these things."
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "entertainment"
|
||||
network = list("thunder")
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "Security Cameras"
|
||||
@@ -116,4 +141,9 @@
|
||||
desc = "Used to access the various cameras on the outpost."
|
||||
icon_state = "miningcameras"
|
||||
network = list("MINE")
|
||||
circuit = "/obj/item/weapon/circuitboard/mining"
|
||||
|
||||
/obj/machinery/computer/security/engineering
|
||||
name = "Engineering Cameras"
|
||||
desc = "Used to monitor fires and breaches."
|
||||
icon_state = "engineeringcameras"
|
||||
network = list("Power Alarms","Atmosphere Alarms","Fire Alarms")
|
||||
@@ -83,6 +83,7 @@
|
||||
dat += text("\n<A href='?src=\ref[];print_p=1'>Print Record</A><BR>\n<A href='?src=\ref[];screen=2'>Back</A><BR>", src, src)
|
||||
if(5.0)
|
||||
dat += "<CENTER><B>Virus Database</B></CENTER>"
|
||||
/* Advanced diseases is weak! Feeble! Glory to virus2!
|
||||
for(var/Dt in typesof(/datum/disease/))
|
||||
var/datum/disease/Dis = new Dt(0)
|
||||
if(istype(Dis, /datum/disease/advance))
|
||||
@@ -90,6 +91,11 @@
|
||||
if(!Dis.desc)
|
||||
continue
|
||||
dat += "<br><a href='?src=\ref[src];vir=[Dt]'>[Dis.name]</a>"
|
||||
*/
|
||||
for (var/ID in virusDB)
|
||||
var/datum/data/record/v = virusDB[ID]
|
||||
dat += "<br><a href='?src=\ref[src];vir=\ref[v]'>[v.fields["name"]]</a>"
|
||||
|
||||
dat += "<br><a href='?src=\ref[src];screen=1'>Back</a>"
|
||||
if(6.0)
|
||||
dat += "<center><b>Medical Robot Monitor</b></center>"
|
||||
@@ -121,36 +127,56 @@
|
||||
/obj/machinery/computer/med_data/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if (!( data_core.general.Find(src.active1) ))
|
||||
src.active1 = null
|
||||
|
||||
if (!( data_core.medical.Find(src.active2) ))
|
||||
src.active2 = null
|
||||
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.set_machine(src)
|
||||
|
||||
if (href_list["temp"])
|
||||
src.temp = null
|
||||
|
||||
if (href_list["scan"])
|
||||
if (src.scan)
|
||||
|
||||
if(ishuman(usr))
|
||||
scan.loc = usr.loc
|
||||
|
||||
if(!usr.get_active_hand())
|
||||
usr.put_in_hands(scan)
|
||||
|
||||
scan = null
|
||||
|
||||
else
|
||||
src.scan.loc = src.loc
|
||||
src.scan = null
|
||||
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
src.scan = I
|
||||
|
||||
else if (href_list["logout"])
|
||||
src.authenticated = null
|
||||
src.screen = null
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
|
||||
else if (href_list["login"])
|
||||
|
||||
if (istype(usr, /mob/living/silicon/ai))
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
src.authenticated = usr.name
|
||||
src.rank = "AI"
|
||||
src.screen = 1
|
||||
|
||||
else if (istype(usr, /mob/living/silicon/robot))
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
@@ -158,13 +184,16 @@
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
src.rank = R.braintype
|
||||
src.screen = 1
|
||||
|
||||
else if (istype(src.scan, /obj/item/weapon/card/id))
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
|
||||
if (src.check_access(src.scan))
|
||||
src.authenticated = src.scan.registered_name
|
||||
src.rank = src.scan.assignment
|
||||
src.screen = 1
|
||||
|
||||
if (src.authenticated)
|
||||
|
||||
if(href_list["screen"])
|
||||
@@ -176,20 +205,12 @@
|
||||
src.active2 = null
|
||||
|
||||
if(href_list["vir"])
|
||||
var/type = href_list["vir"]
|
||||
var/datum/disease/Dis = new type(0)
|
||||
var/AfS = ""
|
||||
for(var/Str in Dis.affected_species)
|
||||
AfS += " [Str];"
|
||||
src.temp = {"<b>Name:</b> [Dis.name]
|
||||
<BR><b>Number of stages:</b> [Dis.max_stages]
|
||||
<BR><b>Spread:</b> [Dis.spread] Transmission
|
||||
<BR><b>Possible Cure:</b> [(Dis.cure||"none")]
|
||||
<BR><b>Affected Species:</b>[AfS]
|
||||
<BR>
|
||||
<BR><b>Notes:</b> [Dis.desc]
|
||||
<BR>
|
||||
<BR><b>Severity:</b> [Dis.severity]"}
|
||||
var/datum/data/record/v = locate(href_list["vir"])
|
||||
src.temp = "<center>GNAv2 based virus lifeform V-[v.fields["id"]]</center>"
|
||||
src.temp += "<br><b>Name:</b> <A href='?src=\ref[src];field=vir_name;edit_vir=\ref[v]'>[v.fields["name"]]</A>"
|
||||
src.temp += "<br><b>Antigen:</b> [v.fields["antigen"]]"
|
||||
src.temp += "<br><b>Spread:</b> [v.fields["spread type"]] "
|
||||
src.temp += "<br><b>Details:</b><br> <A href='?src=\ref[src];field=vir_desc;edit_vir=\ref[v]'>[v.fields["description"]]</A>"
|
||||
|
||||
if (href_list["del_all"])
|
||||
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
|
||||
@@ -279,7 +300,7 @@
|
||||
src.active2.fields["notes"] = t1
|
||||
if("p_stat")
|
||||
if (istype(src.active1, /datum/data/record))
|
||||
src.temp = text("<B>Physical Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unconscious'>*Unconscious*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unfit'>Physically Unfit</A><BR>", src, src, src, src)
|
||||
src.temp = text("<B>Physical Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=ssd'>*SSD*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unfit'>Physically Unfit</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=disabled'>Disabled</A><BR>", src, src, src, src, src)
|
||||
if("m_stat")
|
||||
if (istype(src.active1, /datum/data/record))
|
||||
src.temp = text("<B>Mental Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=stable'>Stable</A><BR>", src, src, src, src)
|
||||
@@ -292,6 +313,20 @@
|
||||
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
|
||||
return
|
||||
src.active1.fields["dna"] = t1
|
||||
if("vir_name")
|
||||
var/datum/data/record/v = locate(href_list["edit_vir"])
|
||||
if (v)
|
||||
var/t1 = copytext(sanitize(input("Please input pathogen name:", "VirusDB", v.fields["name"], null) as text),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
|
||||
return
|
||||
v.fields["name"] = t1
|
||||
if("vir_desc")
|
||||
var/datum/data/record/v = locate(href_list["edit_vir"])
|
||||
if (v)
|
||||
var/t1 = copytext(sanitize(input("Please input information about pathogen:", "VirusDB", v.fields["description"], null) as message),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
|
||||
return
|
||||
v.fields["description"] = t1
|
||||
else
|
||||
|
||||
if (href_list["p_stat"])
|
||||
@@ -299,12 +334,14 @@
|
||||
switch(href_list["p_stat"])
|
||||
if("deceased")
|
||||
src.active1.fields["p_stat"] = "*Deceased*"
|
||||
if("unconscious")
|
||||
src.active1.fields["p_stat"] = "*Unconscious*"
|
||||
if("ssd")
|
||||
src.active1.fields["p_stat"] = "*SSD*"
|
||||
if("active")
|
||||
src.active1.fields["p_stat"] = "Active"
|
||||
if("unfit")
|
||||
src.active1.fields["p_stat"] = "Physically Unfit"
|
||||
if("disabled")
|
||||
src.active1.fields["p_stat"] = "Disabled"
|
||||
|
||||
if (href_list["m_stat"])
|
||||
if (src.active1)
|
||||
@@ -466,7 +503,7 @@
|
||||
if(4)
|
||||
R.fields["b_type"] = pick("A-", "B-", "AB-", "O-", "A+", "B+", "AB+", "O+")
|
||||
if(5)
|
||||
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
|
||||
R.fields["p_stat"] = pick("*SSD*", "Active", "Physically Unfit", "Disabled")
|
||||
if(6)
|
||||
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
|
||||
continue
|
||||
|
||||
419
code/game/machinery/computer/skills.dm
Normal file
419
code/game/machinery/computer/skills.dm
Normal file
@@ -0,0 +1,419 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
/obj/machinery/computer/skills//TODO:SANITY
|
||||
name = "Employment Records"
|
||||
desc = "Used to view personnel's employment records"
|
||||
icon_state = "medlaptop"
|
||||
req_one_access = list(access_heads)
|
||||
circuit = "/obj/item/weapon/circuitboard/skills"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
var/can_change_id = 0
|
||||
var/list/Perp
|
||||
var/tempname = null
|
||||
//Sorting Variables
|
||||
var/sortBy = "name"
|
||||
var/order = 1 // -1 = Descending - 1 = Ascending
|
||||
|
||||
|
||||
/obj/machinery/computer/skills/attackby(obj/item/O as obj, user as mob)
|
||||
if(istype(O, /obj/item/weapon/card/id) && !scan)
|
||||
usr.drop_item()
|
||||
O.loc = src
|
||||
scan = O
|
||||
user << "You insert [O]."
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/skills/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/skills/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
//Someone needs to break down the dat += into chunks instead of long ass lines.
|
||||
/obj/machinery/computer/skills/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if (src.z > 6)
|
||||
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
|
||||
return
|
||||
var/dat
|
||||
|
||||
if (temp)
|
||||
dat = text("<TT>[]</TT><BR><BR><A href='?src=\ref[];choice=Clear Screen'>Clear Screen</A>", temp, src)
|
||||
else
|
||||
dat = text("Confirm Identity: <A href='?src=\ref[];choice=Confirm Identity'>[]</A><HR>", src, (scan ? text("[]", scan.name) : "----------"))
|
||||
if (authenticated)
|
||||
switch(screen)
|
||||
if(1.0)
|
||||
dat += {"
|
||||
<p style='text-align:center;'>"}
|
||||
dat += text("<A href='?src=\ref[];choice=Search Records'>Search Records</A><BR>", src)
|
||||
dat += text("<A href='?src=\ref[];choice=New Record (General)'>New Record</A><BR>", src)
|
||||
dat += {"
|
||||
</p>
|
||||
<table style="text-align:center;" cellspacing="0" width="100%">
|
||||
<tr>
|
||||
<th>Records:</th>
|
||||
</tr>
|
||||
</table>
|
||||
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
|
||||
<tr>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=name'>Name</A></th>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=id'>ID</A></th>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=rank'>Rank</A></th>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=fingerprint'>Fingerprints</A></th>
|
||||
</tr>"}
|
||||
if(!isnull(data_core.general))
|
||||
for(var/datum/data/record/R in sortRecord(data_core.general, sortBy, order))
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
var/background
|
||||
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
|
||||
dat += text("<td>[]</td>", R.fields["id"])
|
||||
dat += text("<td>[]</td>", R.fields["rank"])
|
||||
dat += text("<td>[]</td>", R.fields["fingerprint"])
|
||||
dat += "</table><hr width='75%' />"
|
||||
dat += text("<A href='?src=\ref[];choice=Record Maintenance'>Record Maintenance</A><br><br>", src)
|
||||
dat += text("<A href='?src=\ref[];choice=Log Out'>{Log Out}</A>",src)
|
||||
if(2.0)
|
||||
dat += "<B>Records Maintenance</B><HR>"
|
||||
dat += "<BR><A href='?src=\ref[src];choice=Delete All Records'>Delete All Records</A><BR><BR><A href='?src=\ref[src];choice=Return'>Back</A>"
|
||||
if(3.0)
|
||||
dat += "<CENTER><B>Employment Record</B></CENTER><BR>"
|
||||
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
|
||||
var/icon/front = new(active1.fields["photo"], dir = SOUTH)
|
||||
var/icon/side = new(active1.fields["photo"], dir = WEST)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
dat += text("<table><tr><td> \
|
||||
Name: <A href='?src=\ref[src];choice=Edit Field;field=name'>[active1.fields["name"]]</A><BR> \
|
||||
ID: <A href='?src=\ref[src];choice=Edit Field;field=id'>[active1.fields["id"]]</A><BR>\n \
|
||||
Sex: <A href='?src=\ref[src];choice=Edit Field;field=sex'>[active1.fields["sex"]]</A><BR>\n \
|
||||
Age: <A href='?src=\ref[src];choice=Edit Field;field=age'>[active1.fields["age"]]</A><BR>\n \
|
||||
Rank: <A href='?src=\ref[src];choice=Edit Field;field=rank'>[active1.fields["rank"]]</A><BR>\n \
|
||||
Fingerprint: <A href='?src=\ref[src];choice=Edit Field;field=fingerprint'>[active1.fields["fingerprint"]]</A><BR>\n \
|
||||
Physical Status: [active1.fields["p_stat"]]<BR>\n \
|
||||
Mental Status: [active1.fields["m_stat"]]<BR><BR>\n \
|
||||
Employment/skills summary:<BR> [active1.fields["notes"]]<BR></td> \
|
||||
<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
|
||||
<img src=side.png height=80 width=80 border=4></td></tr></table>")
|
||||
else
|
||||
dat += "<B>General Record Lost!</B><BR>"
|
||||
dat += text("\n<A href='?src=\ref[];choice=Delete Record (ALL)'>Delete Record (ALL)</A><BR><BR>\n<A href='?src=\ref[];choice=Print Record'>Print Record</A><BR>\n<A href='?src=\ref[];choice=Return'>Back</A><BR>", src, src, src)
|
||||
if(4.0)
|
||||
if(!Perp.len)
|
||||
dat += text("ERROR. String could not be located.<br><br><A href='?src=\ref[];choice=Return'>Back</A>", src)
|
||||
else
|
||||
dat += {"
|
||||
<table style="text-align:center;" cellspacing="0" width="100%">
|
||||
<tr> "}
|
||||
dat += text("<th>Search Results for '[]':</th>", tempname)
|
||||
dat += {"
|
||||
</tr>
|
||||
</table>
|
||||
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>ID</th>
|
||||
<th>Rank</th>
|
||||
<th>Fingerprints</th>
|
||||
</tr> "}
|
||||
for(var/i=1, i<=Perp.len, i += 2)
|
||||
var/crimstat = ""
|
||||
var/datum/data/record/R = Perp[i]
|
||||
if(istype(Perp[i+1],/datum/data/record/))
|
||||
var/datum/data/record/E = Perp[i+1]
|
||||
crimstat = E.fields["criminal"]
|
||||
var/background
|
||||
background = "'background-color:#00FF7F;'"
|
||||
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
|
||||
dat += text("<td>[]</td>", R.fields["id"])
|
||||
dat += text("<td>[]</td>", R.fields["rank"])
|
||||
dat += text("<td>[]</td>", R.fields["fingerprint"])
|
||||
dat += text("<td>[]</td></tr>", crimstat)
|
||||
dat += "</table><hr width='75%' />"
|
||||
dat += text("<br><A href='?src=\ref[];choice=Return'>Return to index.</A>", src)
|
||||
else
|
||||
else
|
||||
dat += text("<A href='?src=\ref[];choice=Log In'>{Log In}</A>", src)
|
||||
user << browse(text("<HEAD><TITLE>Employment Records</TITLE></HEAD><TT>[]</TT>", dat), "window=secure_rec;size=600x400")
|
||||
onclose(user, "secure_rec")
|
||||
return
|
||||
|
||||
/*Revised /N
|
||||
I can't be bothered to look more of the actual code outside of switch but that probably needs revising too.
|
||||
What a mess.*/
|
||||
/obj/machinery/computer/skills/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (!( data_core.general.Find(active1) ))
|
||||
active1 = null
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
// SORTING!
|
||||
if("Sorting")
|
||||
// Reverse the order if clicked twice
|
||||
if(sortBy == href_list["sort"])
|
||||
if(order == 1)
|
||||
order = -1
|
||||
else
|
||||
order = 1
|
||||
else
|
||||
// New sorting order!
|
||||
sortBy = href_list["sort"]
|
||||
order = initial(order)
|
||||
//BASIC FUNCTIONS
|
||||
if("Clear Screen")
|
||||
temp = null
|
||||
|
||||
if ("Return")
|
||||
screen = 1
|
||||
active1 = null
|
||||
|
||||
if("Confirm Identity")
|
||||
if (scan)
|
||||
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
|
||||
usr.put_in_hands(scan)
|
||||
else
|
||||
scan.loc = get_turf(src)
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
scan = I
|
||||
|
||||
if("Log Out")
|
||||
authenticated = null
|
||||
screen = null
|
||||
active1 = null
|
||||
|
||||
if("Log In")
|
||||
if (istype(usr, /mob/living/silicon/ai))
|
||||
src.active1 = null
|
||||
src.authenticated = usr.name
|
||||
src.rank = "AI"
|
||||
src.screen = 1
|
||||
else if (istype(usr, /mob/living/silicon/robot))
|
||||
src.active1 = null
|
||||
src.authenticated = usr.name
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
src.rank = R.braintype
|
||||
src.screen = 1
|
||||
else if (istype(scan, /obj/item/weapon/card/id))
|
||||
active1 = null
|
||||
if(check_access(scan))
|
||||
authenticated = scan.registered_name
|
||||
rank = scan.assignment
|
||||
screen = 1
|
||||
//RECORD FUNCTIONS
|
||||
if("Search Records")
|
||||
var/t1 = input("Search String: (Partial Name or ID or Fingerprints or Rank)", "Secure. records", null, null) as text
|
||||
if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || !in_range(src, usr)))
|
||||
return
|
||||
Perp = new/list()
|
||||
t1 = lowertext(t1)
|
||||
var/list/components = text2list(t1, " ")
|
||||
if(components.len > 5)
|
||||
return //Lets not let them search too greedily.
|
||||
for(var/datum/data/record/R in data_core.general)
|
||||
var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"] + " " + R.fields["rank"]
|
||||
for(var/i = 1, i<=components.len, i++)
|
||||
if(findtext(temptext,components[i]))
|
||||
var/prelist = new/list(2)
|
||||
prelist[1] = R
|
||||
Perp += prelist
|
||||
for(var/i = 1, i<=Perp.len, i+=2)
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
var/datum/data/record/R = Perp[i]
|
||||
if ((E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]))
|
||||
Perp[i+1] = E
|
||||
tempname = t1
|
||||
screen = 4
|
||||
|
||||
if("Record Maintenance")
|
||||
screen = 2
|
||||
active1 = null
|
||||
|
||||
if ("Browse Record")
|
||||
var/datum/data/record/R = locate(href_list["d_rec"])
|
||||
if (!( data_core.general.Find(R) ))
|
||||
temp = "Record Not Found!"
|
||||
else
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
active1 = R
|
||||
screen = 3
|
||||
|
||||
/* if ("Search Fingerprints")
|
||||
var/t1 = input("Search String: (Fingerprint)", "Secure. records", null, null) as text
|
||||
if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || (!in_range(src, usr)) && (!istype(usr, /mob/living/silicon))))
|
||||
return
|
||||
active1 = null
|
||||
t1 = lowertext(t1)
|
||||
for(var/datum/data/record/R in data_core.general)
|
||||
if (lowertext(R.fields["fingerprint"]) == t1)
|
||||
active1 = R
|
||||
if (!( active1 ))
|
||||
temp = text("Could not locate record [].", t1)
|
||||
else
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
if ((E.fields["name"] == active1.fields["name"] || E.fields["id"] == active1.fields["id"]))
|
||||
screen = 3 */
|
||||
|
||||
if ("Print Record")
|
||||
if (!( printing ))
|
||||
printing = 1
|
||||
sleep(50)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc )
|
||||
P.info = "<CENTER><B>Employment Record</B></CENTER><BR>"
|
||||
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>\nEmployment/Skills Summary:[]<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"], active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"], active1.fields["notes"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
P.info += "</TT>"
|
||||
P.name = "paper - 'Employment Record'"
|
||||
printing = null
|
||||
//RECORD DELETE
|
||||
if ("Delete All Records")
|
||||
temp = ""
|
||||
temp += "Are you sure you wish to delete all Employment records?<br>"
|
||||
temp += "<a href='?src=\ref[src];choice=Purge All Records'>Yes</a><br>"
|
||||
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
|
||||
|
||||
if ("Purge All Records")
|
||||
for(var/datum/data/record/R in data_core.security)
|
||||
del(R)
|
||||
temp = "All Employment records deleted."
|
||||
|
||||
if ("Delete Record (ALL)")
|
||||
if (active1)
|
||||
temp = "<h5>Are you sure you wish to delete the record (ALL)?</h5>"
|
||||
temp += "<a href='?src=\ref[src];choice=Delete Record (ALL) Execute'>Yes</a><br>"
|
||||
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
|
||||
//RECORD CREATE
|
||||
if ("New Record (General)")
|
||||
var/datum/data/record/G = new /datum/data/record()
|
||||
G.fields["name"] = "New Record"
|
||||
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["real_rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
G.fields["fingerprint"] = "Unknown"
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["species"] = "Human"
|
||||
data_core.general += G
|
||||
active1 = G
|
||||
|
||||
//FIELD FUNCTIONS
|
||||
if ("Edit Field")
|
||||
var/a1 = active1
|
||||
switch(href_list["field"])
|
||||
if("name")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = input("Please input name:", "Secure. records", active1.fields["name"], null) as text
|
||||
if ((!( t1 ) || !length(trim(t1)) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon)))) || active1 != a1)
|
||||
return
|
||||
active1.fields["name"] = t1
|
||||
if("id")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["id"] = t1
|
||||
if("fingerprint")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["fingerprint"] = t1
|
||||
if("sex")
|
||||
if (istype(active1, /datum/data/record))
|
||||
if (active1.fields["sex"] == "Male")
|
||||
active1.fields["sex"] = "Female"
|
||||
else
|
||||
active1.fields["sex"] = "Male"
|
||||
if("age")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["age"] = t1
|
||||
if("rank")
|
||||
var/list/L = list( "Head of Personnel", "Captain", "AI" )
|
||||
//This was so silly before the change. Now it actually works without beating your head against the keyboard. /N
|
||||
if ((istype(active1, /datum/data/record) && L.Find(rank)))
|
||||
temp = "<h5>Rank:</h5>"
|
||||
temp += "<ul>"
|
||||
for(var/rank in get_all_jobs())
|
||||
temp += "<li><a href='?src=\ref[src];choice=Change Rank;rank=[rank]'>[rank]</a></li>"
|
||||
temp += "</ul>"
|
||||
else
|
||||
alert(usr, "You do not have the required rank to do this!")
|
||||
if("species")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["species"] = t1
|
||||
|
||||
//TEMPORARY MENU FUNCTIONS
|
||||
else//To properly clear as per clear screen.
|
||||
temp=null
|
||||
switch(href_list["choice"])
|
||||
if ("Change Rank")
|
||||
if (active1)
|
||||
active1.fields["rank"] = href_list["rank"]
|
||||
if(href_list["rank"] in get_all_jobs())
|
||||
active1.fields["real_rank"] = href_list["real_rank"]
|
||||
|
||||
if ("Delete Record (ALL) Execute")
|
||||
if (active1)
|
||||
for(var/datum/data/record/R in data_core.medical)
|
||||
if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"]))
|
||||
del(R)
|
||||
else
|
||||
del(active1)
|
||||
else
|
||||
temp = "This function does not appear to be working at the moment. Our apologies."
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/skills/emp_act(severity)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
..(severity)
|
||||
return
|
||||
|
||||
for(var/datum/data/record/R in data_core.security)
|
||||
if(prob(10/severity))
|
||||
switch(rand(1,6))
|
||||
if(1)
|
||||
R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
|
||||
if(2)
|
||||
R.fields["sex"] = pick("Male", "Female")
|
||||
if(3)
|
||||
R.fields["age"] = rand(5, 85)
|
||||
if(4)
|
||||
R.fields["criminal"] = pick("None", "*Arrest*", "Incarcerated", "Parolled", "Released")
|
||||
if(5)
|
||||
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
|
||||
if(6)
|
||||
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
|
||||
continue
|
||||
|
||||
else if(prob(1))
|
||||
del(R)
|
||||
continue
|
||||
|
||||
..(severity)
|
||||
106
code/game/machinery/computer/vox_shuttle.dm
Normal file
106
code/game/machinery/computer/vox_shuttle.dm
Normal file
@@ -0,0 +1,106 @@
|
||||
#define VOX_SHUTTLE_MOVE_TIME 260
|
||||
#define VOX_SHUTTLE_COOLDOWN 460
|
||||
|
||||
//Copied from Syndicate shuttle.
|
||||
var/global/vox_shuttle_location
|
||||
|
||||
/obj/machinery/computer/vox_station
|
||||
name = "vox skipjack terminal"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "syndishuttle"
|
||||
req_access = list(access_syndicate)
|
||||
var/area/curr_location
|
||||
var/moving = 0
|
||||
var/lastMove = 0
|
||||
var/warning //Warning about the end of the round.
|
||||
|
||||
/obj/machinery/computer/vox_station/New()
|
||||
curr_location= locate(/area/shuttle/vox/station)
|
||||
|
||||
|
||||
/obj/machinery/computer/vox_station/proc/vox_move_to(area/destination as area)
|
||||
if(moving) return
|
||||
if(lastMove + VOX_SHUTTLE_COOLDOWN > world.time) return
|
||||
var/area/dest_location = locate(destination)
|
||||
if(curr_location == dest_location) return
|
||||
|
||||
moving = 1
|
||||
lastMove = world.time
|
||||
|
||||
if(curr_location.z != dest_location.z)
|
||||
var/area/transit_location = locate(/area/vox_station/transit)
|
||||
curr_location.move_contents_to(transit_location)
|
||||
curr_location = transit_location
|
||||
sleep(VOX_SHUTTLE_MOVE_TIME)
|
||||
|
||||
curr_location.move_contents_to(dest_location)
|
||||
curr_location = dest_location
|
||||
moving = 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/computer/vox_station/attackby(obj/item/I as obj, mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/vox_station/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/vox_station/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/vox_station/attack_hand(mob/user as mob)
|
||||
if(!allowed(user))
|
||||
user << "\red Access Denied"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = {"Location: [curr_location]<br>
|
||||
Ready to move[max(lastMove + VOX_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + VOX_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]<br>
|
||||
<a href='?src=\ref[src];start=1'>Return to dark space</a><br>
|
||||
<a href='?src=\ref[src];solars_fore_port=1'>Fore port solar</a> |
|
||||
<a href='?src=\ref[src];solars_aft_port=1'>Aft port solar</a> |
|
||||
<a href='?src=\ref[src];solars_fore_starboard=1'>Fore starboard solar</a><br>
|
||||
<a href='?src=\ref[src];solars_aft_starboard=1'>Aft starboard solar</a> |
|
||||
<a href='?src=\ref[src];mining=1'>Mining Asteroid</a><br>
|
||||
<a href='?src=\ref[user];mach_close=computer'>Close</a>"}
|
||||
|
||||
user << browse(dat, "window=computer;size=575x450")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/vox_station/Topic(href, href_list)
|
||||
if(!isliving(usr)) return
|
||||
var/mob/living/user = usr
|
||||
|
||||
if(in_range(src, user) || istype(user, /mob/living/silicon))
|
||||
user.set_machine(src)
|
||||
|
||||
vox_shuttle_location = "station"
|
||||
if(href_list["start"])
|
||||
if(ticker && (istype(ticker.mode,/datum/game_mode/heist)))
|
||||
if(!warning)
|
||||
user << "\red Returning to dark space will end your raid and report your success or failure. If you are sure, press the button again."
|
||||
warning = 1
|
||||
return
|
||||
vox_move_to(/area/shuttle/vox/station)
|
||||
vox_shuttle_location = "start"
|
||||
else if(href_list["solars_fore_starboard"])
|
||||
vox_move_to(/area/vox_station/northeast_solars)
|
||||
else if(href_list["solars_fore_port"])
|
||||
vox_move_to(/area/vox_station/northwest_solars)
|
||||
else if(href_list["solars_aft_starboard"])
|
||||
vox_move_to(/area/vox_station/southeast_solars)
|
||||
else if(href_list["solars_aft_port"])
|
||||
vox_move_to(/area/vox_station/southwest_solars)
|
||||
else if(href_list["mining"])
|
||||
vox_move_to(/area/vox_station/mining)
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/vox_station/bullet_act(var/obj/item/projectile/Proj)
|
||||
visible_message("[Proj] ricochets off [src]!")
|
||||
@@ -87,7 +87,7 @@
|
||||
<B>Current cell temperature:</B> [temp_text]K<BR>
|
||||
<B>Cryo status:</B> [ on ? "<A href='?src=\ref[src];start=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];start=1'>On</A>"]<BR>
|
||||
[beaker_text]<BR><BR>
|
||||
<B>Current occupant:</B> [occupant ? "<BR>Name: [occupant]<BR>Health: [health_text]<BR>Oxygen deprivation: [round(occupant.getOxyLoss(),0.1)]<BR>Brute damage: [round(occupant.getBruteLoss(),0.1)]<BR>Fire damage: [round(occupant.getFireLoss(),0.1)]<BR>Toxin damage: [round(occupant.getToxLoss(),0.1)]<BR>Body temperature: [occupant.bodytemperature]" : "<FONT color=red>None</FONT>"]<BR>
|
||||
<B>Current occupant:</B> [occupant ? "<BR>Name: [occupant]<BR>Health: [health_text]<BR>Oxygen deprivation: [round(occupant.getOxyLoss(),0.1)]<BR>Brute damage: [round(occupant.getBruteLoss(),0.1)]<BR>Fire damage: [round(occupant.getFireLoss(),0.1)]<BR>Toxin damage: [round(occupant.getToxLoss(),0.1)]<BR>Body temperature: [occupant.bodytemperature]<BR>Heartbeat rate: [occupant.get_pulse(GETPULSE_TOOL)]" : "<FONT color=red>None</FONT>"]<BR>
|
||||
"}
|
||||
user.set_machine(src)
|
||||
user << browse(dat, "window=cryo")
|
||||
|
||||
@@ -17,13 +17,14 @@
|
||||
anchored = 1.0 // can't pick it up
|
||||
density = 0 // can walk through it.
|
||||
var/id = null // id of door it controls.
|
||||
var/releasetime = 0 // when world.time reaches it - release the prisoneer
|
||||
var/releasetime = 0 // when world.timeofday reaches it - release the prisoner
|
||||
var/timing = 1 // boolean, true/1 timer is on, false/0 means it's not timing
|
||||
var/picture_state // icon_state of alert picture, if not displaying text/numbers
|
||||
var/list/obj/machinery/targets = list()
|
||||
var/timetoset = 0 // Used to set releasetime upon starting the timer
|
||||
|
||||
|
||||
New()
|
||||
/obj/machinery/door_timer/New()
|
||||
..()
|
||||
|
||||
pixel_x = ((src.dir & 3)? (0) : (src.dir == 4 ? 32 : -32))
|
||||
@@ -52,21 +53,33 @@
|
||||
//Main door timer loop, if it's timing and time is >0 reduce time by 1.
|
||||
// if it's less than 0, open door, reset timer
|
||||
// update the door_timer window and the icon
|
||||
process()
|
||||
/obj/machinery/door_timer/process()
|
||||
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
if(src.timing)
|
||||
if(world.time > src.releasetime)
|
||||
|
||||
// poorly done midnight rollover
|
||||
// (no seriously there's gotta be a better way to do this)
|
||||
var/timeleft = timeleft()
|
||||
if(timeleft > 1e5)
|
||||
src.releasetime = 0
|
||||
|
||||
|
||||
if(world.timeofday > src.releasetime)
|
||||
src.timer_end() // open doors, reset timer, clear status screen
|
||||
src.timing = 0
|
||||
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
|
||||
else
|
||||
timer_end()
|
||||
|
||||
return
|
||||
|
||||
|
||||
// has the door power sitatuation changed, if so update icon.
|
||||
power_change()
|
||||
// has the door power situation changed, if so update icon.
|
||||
/obj/machinery/door_timer/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
@@ -74,9 +87,14 @@
|
||||
|
||||
// open/closedoor checks if door_timer has power, if so it checks if the
|
||||
// linked door is open/closed (by density) then opens it/closes it.
|
||||
proc/timer_start()
|
||||
|
||||
// Closes and locks doors, power check
|
||||
/obj/machinery/door_timer/proc/timer_start()
|
||||
if(stat & (NOPOWER|BROKEN)) return 0
|
||||
|
||||
// Set releasetime
|
||||
releasetime = world.timeofday + timetoset
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(door.density) continue
|
||||
spawn(0)
|
||||
@@ -90,9 +108,13 @@
|
||||
return 1
|
||||
|
||||
|
||||
proc/timer_end()
|
||||
// Opens and unlocks doors, power check
|
||||
/obj/machinery/door_timer/proc/timer_end()
|
||||
if(stat & (NOPOWER|BROKEN)) return 0
|
||||
|
||||
// Reset releasetime
|
||||
releasetime = 0
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(!door.density) continue
|
||||
spawn(0)
|
||||
@@ -107,19 +129,23 @@
|
||||
return 1
|
||||
|
||||
|
||||
proc/timeleft()
|
||||
. = (releasetime-world.time)/10
|
||||
// Check for releasetime timeleft
|
||||
/obj/machinery/door_timer/proc/timeleft()
|
||||
. = (releasetime - world.timeofday)/10
|
||||
if(. < 0)
|
||||
. = 0
|
||||
|
||||
// Set timetoset
|
||||
/obj/machinery/door_timer/proc/timeset(var/seconds)
|
||||
timetoset = seconds * 10
|
||||
|
||||
if(timetoset <= 0)
|
||||
timetoset = 0
|
||||
|
||||
proc/timeset(var/seconds)
|
||||
releasetime=world.time+seconds*10
|
||||
return
|
||||
|
||||
|
||||
//Allows AIs to use door_timer, see human attack_hand function below
|
||||
attack_ai(var/mob/user as mob)
|
||||
/obj/machinery/door_timer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
@@ -127,23 +153,46 @@
|
||||
//Opens dialog window when someone clicks on door timer
|
||||
// Allows altering timer and the timing boolean.
|
||||
// Flasher activation limited to 150 seconds
|
||||
attack_hand(var/mob/user as mob)
|
||||
/obj/machinery/door_timer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
// Used for the 'time left' display
|
||||
var/second = round(timeleft() % 60)
|
||||
var/minute = round((timeleft() - second) / 60)
|
||||
|
||||
// Used for 'set timer'
|
||||
var/setsecond = round((timetoset / 10) % 60)
|
||||
var/setminute = round(((timetoset / 10) - setsecond) / 60)
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
// dat
|
||||
var/dat = "<HTML><BODY><TT>"
|
||||
|
||||
dat += "<HR>Timer System:</hr>"
|
||||
dat += "<b>Door [src.id] controls</b><br/>"
|
||||
dat += " <b>Door [src.id] controls</b><br/>"
|
||||
|
||||
// Start/Stop timer
|
||||
if (src.timing)
|
||||
dat += "<a href='?src=\ref[src];timing=0'>Stop Timer and open door</a><br/>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];timing=1'>Activate Timer and close door</a><br/>"
|
||||
|
||||
// Time Left display (uses releasetime)
|
||||
dat += "Time Left: [(minute ? text("[minute]:") : null)][second] <br/>"
|
||||
dat += "<br/>"
|
||||
|
||||
// Set Timer display (uses timetoset)
|
||||
if(src.timing)
|
||||
dat += "Set Timer: [(setminute ? text("[setminute]:") : null)][setsecond] <a href='?src=\ref[src];change=1'>Set</a><br/>"
|
||||
else
|
||||
dat += "Set Timer: [(setminute ? text("[setminute]:") : null)][setsecond]<br/>"
|
||||
|
||||
// Controls
|
||||
dat += "<a href='?src=\ref[src];tp=-60'>-</a> <a href='?src=\ref[src];tp=-1'>-</a> <a href='?src=\ref[src];tp=1'>+</a> <A href='?src=\ref[src];tp=60'>+</a><br/>"
|
||||
|
||||
// Mounted flash controls
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
if(F.last_flash && (F.last_flash + 150) > world.time)
|
||||
dat += "<br/><A href='?src=\ref[src];fc=1'>Flash Charging</A>"
|
||||
@@ -152,6 +201,7 @@
|
||||
|
||||
dat += "<br/><br/><a href='?src=\ref[user];mach_close=computer'>Close</a>"
|
||||
dat += "</TT></BODY></HTML>"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
@@ -162,35 +212,50 @@
|
||||
// "timing" turns on timer
|
||||
// "tp" value to modify timer
|
||||
// "fc" activates flasher
|
||||
// "change" resets the timer to the timetoset amount while the timer is counting down
|
||||
// Also updates dialog window and timer icon
|
||||
Topic(href, href_list)
|
||||
/obj/machinery/door_timer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(!src.allowed(usr))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["timing"])
|
||||
src.timing = text2num(href_list["timing"])
|
||||
else
|
||||
if(href_list["tp"]) //adjust timer, close door if not already closed
|
||||
var/tp = text2num(href_list["tp"])
|
||||
var/timeleft = timeleft()
|
||||
timeleft += tp
|
||||
timeleft = min(max(round(timeleft), 0), 3600)
|
||||
timeset(timeleft)
|
||||
//src.timing = 1
|
||||
//src.closedoor()
|
||||
if(href_list["fc"])
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
F.flash()
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
|
||||
if(src.timing)
|
||||
src.timer_start()
|
||||
else
|
||||
src.timer_end()
|
||||
|
||||
else
|
||||
if(href_list["tp"]) //adjust timer, close door if not already closed
|
||||
var/tp = text2num(href_list["tp"])
|
||||
var/addtime = (timetoset / 10)
|
||||
addtime += tp
|
||||
addtime = min(max(round(addtime), 0), 3600)
|
||||
|
||||
timeset(addtime)
|
||||
|
||||
if(href_list["fc"])
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
F.flash()
|
||||
|
||||
if(href_list["change"])
|
||||
src.timer_start()
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
|
||||
/* if(src.timing)
|
||||
src.timer_start()
|
||||
|
||||
else
|
||||
src.timer_end() */
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -198,7 +263,7 @@
|
||||
// if NOPOWER, display blank
|
||||
// if BROKEN, display blue screen of death icon AI uses
|
||||
// if timing=true, run update display function
|
||||
update_icon()
|
||||
/obj/machinery/door_timer/update_icon()
|
||||
if(stat & (NOPOWER))
|
||||
icon_state = "frame"
|
||||
return
|
||||
@@ -217,7 +282,7 @@
|
||||
|
||||
|
||||
// Adds an icon in case the screen is broken/off, stolen from status_display.dm
|
||||
proc/set_picture(var/state)
|
||||
/obj/machinery/door_timer/proc/set_picture(var/state)
|
||||
picture_state = state
|
||||
overlays.Cut()
|
||||
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
|
||||
@@ -225,7 +290,7 @@
|
||||
|
||||
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
|
||||
// Stolen from status_display
|
||||
proc/update_display(var/line1, var/line2)
|
||||
/obj/machinery/door_timer/proc/update_display(var/line1, var/line2)
|
||||
if(line2 == null) // single line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -13)
|
||||
@@ -240,7 +305,7 @@
|
||||
|
||||
//Actual string input to icon display for loop, with 5 pixel x offsets for each letter.
|
||||
//Stolen from status_display
|
||||
proc/texticon(var/tn, var/px = 0, var/py = 0)
|
||||
/obj/machinery/door_timer/proc/texticon(var/tn, var/px = 0, var/py = 0)
|
||||
var/image/I = image('icons/obj/status_display.dmi', "blank")
|
||||
var/len = lentext(tn)
|
||||
|
||||
|
||||
@@ -915,115 +915,13 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
parent.update_tray()
|
||||
|
||||
/obj/item/seeds/replicapod/harvest(mob/user = usr) //now that one is fun -- Urist
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
var/make_podman = 0
|
||||
var/mob/ghost
|
||||
if(ckey && config.revival_pod_plants)
|
||||
ghost = find_dead_player("[ckey]")
|
||||
if(ismob(ghost))
|
||||
if(istype(ghost,/mob/dead/observer))
|
||||
var/mob/dead/observer/O = ghost
|
||||
if(istype(mind,/datum/mind))
|
||||
if(O.can_reenter_corpse)
|
||||
make_podman = 1
|
||||
else
|
||||
make_podman = 1
|
||||
|
||||
if(make_podman) //all conditions met!
|
||||
var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
|
||||
if(realName)
|
||||
podman.real_name = realName
|
||||
else
|
||||
podman.real_name = "Pod Person [rand(0,999)]"
|
||||
var/oldactive = mind.active
|
||||
mind.active = 1
|
||||
mind.transfer_to(podman)
|
||||
mind.active = oldactive
|
||||
// -- Mode/mind specific stuff goes here. TODO! Broken :( Should be merged into mob/living/Login
|
||||
switch(ticker.mode.name)
|
||||
if ("revolution")
|
||||
if (podman.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:add_revolutionary(podman.mind)
|
||||
ticker.mode:update_all_rev_icons() //So the icon actually appears
|
||||
if (podman.mind in ticker.mode:head_revolutionaries)
|
||||
ticker.mode:update_all_rev_icons()
|
||||
if ("nuclear emergency")
|
||||
if (podman.mind in ticker.mode:syndicates)
|
||||
ticker.mode:update_all_synd_icons()
|
||||
if ("cult")
|
||||
if (podman.mind in ticker.mode:cult)
|
||||
ticker.mode:add_cultist(podman.mind)
|
||||
ticker.mode:update_all_cult_icons() //So the icon actually appears
|
||||
|
||||
// -- End mode specific stuff
|
||||
|
||||
podman.gender = ghost.gender
|
||||
if(podman.gender in list(NEUTER, PLURAL)) //Sanity check, which should never actually happen.
|
||||
podman.gender = pick(MALE,FEMALE)
|
||||
|
||||
if(!podman.dna)
|
||||
podman.dna = new /datum/dna()
|
||||
podman.dna.real_name = podman.real_name
|
||||
if(ui)
|
||||
podman.dna.uni_identity = ui
|
||||
updateappearance(podman, ui)
|
||||
if(se)
|
||||
podman.dna.struc_enzymes = se
|
||||
if(!prob(potency)) //if it fails, plantman!
|
||||
if(podman)
|
||||
// podman.dna.mutantrace = "plant"
|
||||
podman.mutations.Add(PLANT)
|
||||
podman.update_mutantrace()
|
||||
|
||||
else //else, one packet of seeds. maybe two
|
||||
var/seed_count = 1
|
||||
if(prob(yield * parent.yieldmod * 20))
|
||||
seed_count++
|
||||
for(var/i=0,i<seed_count,i++)
|
||||
var/obj/item/seeds/replicapod/harvestseeds = new /obj/item/seeds/replicapod(user.loc)
|
||||
harvestseeds.lifespan = lifespan
|
||||
harvestseeds.endurance = endurance
|
||||
harvestseeds.maturation = maturation
|
||||
harvestseeds.production = production
|
||||
harvestseeds.yield = yield
|
||||
harvestseeds.potency = potency
|
||||
|
||||
parent.update_tray()
|
||||
|
||||
/obj/item/seeds/replicapod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/reagent_containers))
|
||||
|
||||
user << "You inject the contents of the syringe into the seeds."
|
||||
|
||||
for(var/datum/reagent/blood/bloodSample in W:reagents.reagent_list)
|
||||
var/mob/living/carbon/human/source = bloodSample.data["donor"] //hacky, since it gets the CURRENT condition of the mob, not how it was when the blood sample was taken
|
||||
if (!istype(source))
|
||||
continue
|
||||
//ui = bloodSample.data["blood_dna"] doesn't work for whatever reason
|
||||
ui = source.dna.uni_identity
|
||||
se = source.dna.struc_enzymes
|
||||
if(source.ckey)
|
||||
ckey = source.ckey
|
||||
else if(source.mind)
|
||||
ckey = ckey(source.mind.key)
|
||||
realName = source.real_name
|
||||
gender = source.gender
|
||||
|
||||
if (!isnull(source.mind))
|
||||
mind = source.mind
|
||||
|
||||
W:reagents.clear_reagents()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/hydroponics/proc/update_tray(mob/user = usr)
|
||||
harvest = 0
|
||||
lastproduce = age
|
||||
if((yieldmod * myseed.yield) <= 0)
|
||||
if((yieldmod * myseed.yield) <= 0 || istype(myseed,/obj/item/seeds/replicapod))
|
||||
user << text("\red You fail to harvest anything useful.")
|
||||
else
|
||||
user << text("You harvest from the [myseed.plantname]")
|
||||
user << text("You harvest from the [myseed.plantname].")
|
||||
if(myseed.oneharvest)
|
||||
del(myseed)
|
||||
planted = 0
|
||||
|
||||
153
code/game/machinery/podmen.dm
Normal file
153
code/game/machinery/podmen.dm
Normal file
@@ -0,0 +1,153 @@
|
||||
/* Moved all the plant people code here for ease of reference and coherency.
|
||||
Injecting a pod person with a blood sample will grow a pod person with the memories and persona of that mob.
|
||||
Growing it to term with nothing injected will grab a ghost from the observers. */
|
||||
|
||||
/obj/item/seeds/replicapod
|
||||
name = "pack of dionaea-replicant seeds"
|
||||
desc = "These seeds grow into 'replica pods' or 'dionaea', a form of strange sapient plantlife."
|
||||
icon_state = "seed-replicapod"
|
||||
mypath = "/obj/item/seeds/replicapod"
|
||||
species = "replicapod"
|
||||
plantname = "Dionaea"
|
||||
productname = "/mob/living/carbon/human" //verrry special -- Urist
|
||||
lifespan = 50 //no idea what those do
|
||||
endurance = 8
|
||||
maturation = 10
|
||||
production = 10
|
||||
yield = 1 //seeds if there isn't a dna inside
|
||||
oneharvest = 1
|
||||
potency = 30
|
||||
plant_type = 0
|
||||
growthstages = 6
|
||||
var/ckey = null
|
||||
var/realName = null
|
||||
var/mob/living/carbon/human/source //Donor of blood, if any.
|
||||
gender = MALE
|
||||
|
||||
/obj/item/seeds/replicapod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W,/obj/item/weapon/reagent_containers))
|
||||
|
||||
user << "You inject the contents of the syringe into the seeds."
|
||||
|
||||
var/datum/reagent/blood/B
|
||||
|
||||
//Find a blood sample to inject.
|
||||
for(var/datum/reagent/R in W:reagents.reagent_list)
|
||||
if(istype(R,/datum/reagent/blood))
|
||||
B = R
|
||||
break
|
||||
if(B)
|
||||
source = B.data["donor"]
|
||||
user << "The strange, sluglike seeds quiver gently and swell with blood."
|
||||
if(!source.client && source.mind)
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.mind == source.mind && config.revival_pod_plants)
|
||||
O << "<b><font color = #330033><font size = 3>Your blood has been placed into a replica pod seed. Return to your body if you want to be returned to life as a pod person!</b> (Verbs -> Ghost -> Re-enter corpse)</font color>"
|
||||
break
|
||||
else
|
||||
user << "Nothing happens."
|
||||
return
|
||||
|
||||
if (!istype(source))
|
||||
return
|
||||
|
||||
if(source.ckey)
|
||||
realName = source.real_name
|
||||
ckey = source.ckey
|
||||
|
||||
W:reagents.clear_reagents()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/seeds/replicapod/harvest(mob/user = usr)
|
||||
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
var/mob/ghost
|
||||
var/list/candidates = list()
|
||||
|
||||
user.visible_message("\blue You carefully begin to open the pod...","[user] carefully begins to open the pod...")
|
||||
|
||||
//If a sample is injected (and revival is allowed) the plant will be controlled by the original donor.
|
||||
if(source && source.mind && source.ckey && config.revival_pod_plants)
|
||||
ghost = source
|
||||
else // If no sample was injected or revival is not allowed, we grab an interested observer.
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.client)
|
||||
var/response = alert(O, "Someone is harvesting a replica pod. Would you like to play as a Dionaea?", "Replica pod harvest", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
candidates += O
|
||||
|
||||
if(!do_after(user, 100))
|
||||
return
|
||||
|
||||
if(!src || !user)
|
||||
return
|
||||
|
||||
if(candidates.len)
|
||||
ghost = pick(candidates)
|
||||
|
||||
//If we don't have a ghost or the ghost is now unplayed, we just give the harvester some seeds.
|
||||
if(!ghost || !(ghost.ckey))
|
||||
user << "The pod has formed badly, and all you can do is salvage some of the seeds."
|
||||
var/seed_count = 1
|
||||
|
||||
if(prob(yield * parent.yieldmod * 20))
|
||||
seed_count++
|
||||
|
||||
for(var/i=0,i<seed_count,i++)
|
||||
new /obj/item/seeds/replicapod(user.loc)
|
||||
|
||||
parent.update_tray()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
|
||||
|
||||
podman.ckey = ghost.ckey
|
||||
|
||||
if(ghost.mind)
|
||||
ghost.mind.transfer_to(podman)
|
||||
|
||||
if(realName)
|
||||
podman.real_name = realName
|
||||
else
|
||||
podman.real_name = "Diona [rand(0,999)]"
|
||||
|
||||
podman.gender = NEUTER
|
||||
podman.dna = new /datum/dna()
|
||||
podman.dna.real_name = podman.real_name
|
||||
podman.dna.mutantrace = "plant"
|
||||
podman.update_mutantrace()
|
||||
|
||||
// Update mode specific HUD icons.
|
||||
switch(ticker.mode.name)
|
||||
if ("revolution")
|
||||
if (podman.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:add_revolutionary(podman.mind)
|
||||
ticker.mode:update_all_rev_icons() //So the icon actually appears
|
||||
if (podman.mind in ticker.mode:head_revolutionaries)
|
||||
ticker.mode:update_all_rev_icons()
|
||||
if ("nuclear emergency")
|
||||
if (podman.mind in ticker.mode:syndicates)
|
||||
ticker.mode:update_all_synd_icons()
|
||||
if ("cult")
|
||||
if (podman.mind in ticker.mode:cult)
|
||||
ticker.mode:add_cultist(podman.mind)
|
||||
ticker.mode:update_all_cult_icons() //So the icon actually appears
|
||||
// -- End mode specific stuff
|
||||
|
||||
visible_message("\blue The pod disgorges a fully-formed plant person!")
|
||||
|
||||
spawn(0)
|
||||
podman << "\green <B>You awaken slowly, feeling your sap stir into sluggish motion as the warm air caresses your bark.</B>"
|
||||
if(source && ckey && podman.ckey == ckey)
|
||||
podman << "<B>Memories of a life as [source] drift oddly through a mind unsuited for them, like a skin of oil over a fathomless lake.</B>"
|
||||
podman << "<B>You are now one of the Dionaea, a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
|
||||
podman << "<B>Too much darkness will send you into shock and starve you, but light will help you heal.</B>"
|
||||
|
||||
if(!realName)
|
||||
var/newname = input(podman,"Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
if (newname != "")
|
||||
podman.real_name = newname
|
||||
parent.update_tray()
|
||||
@@ -341,12 +341,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Supply"
|
||||
if(1441)
|
||||
freq_text = "Death Squad"
|
||||
freq_text = "Special Ops"
|
||||
if(1443)
|
||||
freq_text = "Response Team"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
@@ -365,10 +363,35 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
|
||||
var/part_c = "</span></span>"
|
||||
|
||||
if (display_freq==SYND_FREQ)
|
||||
// syndies!
|
||||
if (display_freq == SYND_FREQ)
|
||||
part_a = "<span class='syndradio'><span class='name'>"
|
||||
else if (display_freq==COMM_FREQ)
|
||||
|
||||
// centcomm channels (deathsquid and ert)
|
||||
else if (display_freq in CENT_FREQS)
|
||||
part_a = "<span class='centradio'><span class='name'>"
|
||||
|
||||
// command channel
|
||||
else if (display_freq == COMM_FREQ)
|
||||
part_a = "<span class='comradio'><span class='name'>"
|
||||
|
||||
// department radio formatting (poorly optimized, ugh)
|
||||
else if (display_freq == SEC_FREQ)
|
||||
part_a = "<span class='secradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == ENG_FREQ)
|
||||
part_a = "<span class='engradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == SCI_FREQ)
|
||||
part_a = "<span class='sciradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == MED_FREQ)
|
||||
part_a = "<span class='medradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == SUP_FREQ) // cargo
|
||||
part_a = "<span class='supradio'><span class='name'>"
|
||||
|
||||
// If all else fails and it's a dept_freq, color me purple!
|
||||
else if (display_freq in DEPT_FREQS)
|
||||
part_a = "<span class='deptradio'><span class='name'>"
|
||||
|
||||
@@ -406,8 +429,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
blackbox.msg_deathsquad += blackbox_msg
|
||||
if(1213)
|
||||
blackbox.msg_syndicate += blackbox_msg
|
||||
// if(1349)
|
||||
// blackbox.msg_mining += blackbox_msg
|
||||
if(1347)
|
||||
blackbox.msg_cargo += blackbox_msg
|
||||
else
|
||||
@@ -629,8 +650,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Supply"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
@@ -685,8 +704,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
blackbox.msg_deathsquad += blackbox_msg
|
||||
if(1213)
|
||||
blackbox.msg_syndicate += blackbox_msg
|
||||
// if(1349)
|
||||
// blackbox.msg_mining += blackbox_msg
|
||||
if(1347)
|
||||
blackbox.msg_cargo += blackbox_msg
|
||||
else
|
||||
|
||||
@@ -142,12 +142,7 @@
|
||||
id = "Supply Server"
|
||||
freq_listening = list(1347)
|
||||
autolinkers = list("supply")
|
||||
/*
|
||||
/obj/machinery/telecomms/server/presets/mining
|
||||
id = "Mining Server"
|
||||
freq_listening = list(1349)
|
||||
autolinkers = list("mining")
|
||||
*/
|
||||
|
||||
/obj/machinery/telecomms/server/presets/common
|
||||
id = "Common Server"
|
||||
freq_listening = list()
|
||||
|
||||
@@ -707,7 +707,8 @@
|
||||
products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,
|
||||
/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12,
|
||||
/obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2)
|
||||
/obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2,
|
||||
/obj/item/stack/medical/advanced/bruise_pack = 3, /obj/item/stack/medical/advanced/ointment = 3, /obj/item/stack/medical/splint = 2)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6)
|
||||
|
||||
|
||||
@@ -727,7 +728,7 @@
|
||||
icon_deny = "wallmed-deny"
|
||||
req_access_txt = "5"
|
||||
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
|
||||
products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1)
|
||||
products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/hypospray/autoinjector = 4,/obj/item/device/healthanalyzer = 1)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1)
|
||||
|
||||
/obj/machinery/vending/wallmed2
|
||||
@@ -737,7 +738,7 @@
|
||||
icon_deny = "wallmed-deny"
|
||||
req_access_txt = "5"
|
||||
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
|
||||
products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
|
||||
products = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3)
|
||||
|
||||
|
||||
@@ -87,8 +87,11 @@
|
||||
for(var/datum/disease/D in patient.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
foundVirus++
|
||||
if(patient.virus2)
|
||||
foundVirus++
|
||||
|
||||
for (var/ID in patient.virus2)
|
||||
if (ID in virusDB)
|
||||
foundVirus = 1
|
||||
break
|
||||
|
||||
holder = patient.hud_list[HEALTH_HUD]
|
||||
if(patient.stat == 2)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/effect/sign/barsign
|
||||
/obj/effect/sign/double/barsign
|
||||
icon = 'barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
var/amount = 5
|
||||
|
||||
/obj/effect/decal/cleanable/blood/Del()
|
||||
@@ -144,4 +144,4 @@
|
||||
icon = 'blood.dmi'
|
||||
icon_state = "mucus"
|
||||
random_icon_states = list("mucus")
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
|
||||
@@ -113,9 +113,10 @@
|
||||
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
|
||||
if (user.hand)
|
||||
temp = user:organs_by_name["l_hand"]
|
||||
if(temp && temp.status & ORGAN_DESTROYED)
|
||||
user << "<span class = 'warning'> Yo- wait a minute."
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
return
|
||||
|
||||
if (istype(src.loc, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = src.loc
|
||||
S.remove_from_storage(src)
|
||||
@@ -130,8 +131,7 @@
|
||||
else
|
||||
if(isliving(src.loc))
|
||||
return
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.delay_click(2)
|
||||
src.pickup(user)
|
||||
add_fingerprint(user)
|
||||
user.put_in_active_hand(src)
|
||||
@@ -165,8 +165,7 @@
|
||||
if(istype(src.loc, /mob/living))
|
||||
return
|
||||
src.pickup(user)
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.delay_click(2)
|
||||
|
||||
user.put_in_active_hand(src)
|
||||
return
|
||||
@@ -228,6 +227,8 @@
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
|
||||
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
|
||||
|
||||
user.delay_click(10)
|
||||
|
||||
//spawn(1800) // this wont work right
|
||||
// M.lastattacker = null
|
||||
/////////////////////////
|
||||
|
||||
22
code/game/objects/items/devices/pipe_painter.dm
Normal file
22
code/game/objects/items/devices/pipe_painter.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/obj/item/device/pipe_painter
|
||||
name = "pipe painter"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "labeler1"
|
||||
item_state = "flight"
|
||||
var/list/modes = list("grey","red","blue","cyan","green","yellow","purple")
|
||||
var/mode = "grey"
|
||||
|
||||
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
|
||||
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated))
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/P = A
|
||||
P.color = mode
|
||||
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
|
||||
P.update_icon()
|
||||
|
||||
/obj/item/device/pipe_painter/attack_self(mob/user as mob)
|
||||
mode = input("Which colour do you want to use?","Pipe painter") in modes
|
||||
|
||||
/obj/item/device/pipe_painter/examine()
|
||||
..()
|
||||
usr << "It is in [mode] mode."
|
||||
@@ -121,7 +121,8 @@
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon_state = "cargo_cypherkey"
|
||||
channels = list("Supply" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/ert
|
||||
name = "NanoTrasen ERT Radio Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Mining" = 1, "Cargo" = 1,)
|
||||
channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1)
|
||||
|
||||
@@ -499,8 +499,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Supply"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
|
||||
@@ -129,8 +129,13 @@ MASS SPECTROMETER
|
||||
if (istype(M, /mob/living/carbon))
|
||||
if(M:reagents.total_volume > 0)
|
||||
user.show_message(text("\red Warning: Unknown substance detected in subject's blood."))
|
||||
if(M:virus2)
|
||||
user.show_message(text("\red Warning: Unknown pathogen detected in subject's blood."))
|
||||
if(M:virus2.len)
|
||||
var/mob/living/carbon/C = M
|
||||
for (var/ID in C.virus2)
|
||||
if (ID in virusDB)
|
||||
var/datum/data/record/V = virusDB[ID]
|
||||
user.show_message(text("\red Warning: Pathogen [V.fields["name"]] detected in subject's blood. Known antigen : [V.fields["antigen"]]"))
|
||||
// user.show_message(text("\red Warning: Unknown pathogen detected in subject's blood."))
|
||||
if (M.getCloneLoss())
|
||||
user.show_message("\red Subject appears to have been imperfectly cloned.")
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
@@ -174,6 +179,7 @@ MASS SPECTROMETER
|
||||
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl")
|
||||
else
|
||||
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl")
|
||||
user.show_message("\blue Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font>")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
R.icon_state = "robot"
|
||||
del(R.module)
|
||||
R.module = null
|
||||
R.modtype = "robot"
|
||||
R.camera.network.Remove(list("Medical","MINE"))
|
||||
R.updatename("Default")
|
||||
R.status_flags |= CANPUSH
|
||||
R.updateicon()
|
||||
@@ -52,6 +52,7 @@
|
||||
/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
R.name = heldname
|
||||
R.custom_name = heldname
|
||||
R.real_name = heldname
|
||||
|
||||
return 1
|
||||
|
||||
@@ -11,15 +11,6 @@
|
||||
var/heal_burn = 0
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if (M.stat == 2)
|
||||
var/t_him = "it"
|
||||
if (M.gender == MALE)
|
||||
t_him = "him"
|
||||
else if (M.gender == FEMALE)
|
||||
t_him = "her"
|
||||
user << "\red \The [M] is dead, you cannot help [t_him]!"
|
||||
return 1
|
||||
|
||||
if (!istype(M))
|
||||
user << "\red \The [src] cannot be applied to [M]!"
|
||||
return 1
|
||||
@@ -47,7 +38,33 @@
|
||||
user << "\red This isn't useful at all on a robotic limb.."
|
||||
return 1
|
||||
|
||||
if(src.heal_brute)
|
||||
H.UpdateDamageIcon()
|
||||
|
||||
else
|
||||
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
user.visible_message( \
|
||||
"\blue [M] has been applied with [src] by [user].", \
|
||||
"\blue You apply \the [src] to [M]." \
|
||||
)
|
||||
use(1)
|
||||
|
||||
M.updatehealth()
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "roll of gauze"
|
||||
singular_name = "gauze length"
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "brutepack"
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
@@ -65,43 +82,33 @@
|
||||
else
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
else
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
user.visible_message( \
|
||||
"\blue [M] has been applied with [src] by [user].", \
|
||||
"\blue You apply \the [src] to [M]." \
|
||||
)
|
||||
|
||||
use(1)
|
||||
|
||||
M.updatehealth()
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "roll of gauze"
|
||||
singular_name = "gauze length"
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "brutepack"
|
||||
heal_brute = 60
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
heal_burn = 40
|
||||
heal_burn = 1
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/tajaran
|
||||
name = "\improper S'rendarr's Hand leaf"
|
||||
singular_name = "S'rendarr's Hand leaf"
|
||||
@@ -126,6 +133,34 @@
|
||||
heal_brute = 12
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
|
||||
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment
|
||||
name = "advanced burn kit"
|
||||
singular_name = "advanced burn kit"
|
||||
@@ -134,8 +169,26 @@
|
||||
heal_burn = 12
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
|
||||
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
|
||||
affecting.heal_damage(0,heal_burn)
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splint"
|
||||
name = "medical splints"
|
||||
singular_name = "medical splint"
|
||||
icon_state = "splint"
|
||||
amount = 5
|
||||
@@ -143,3 +196,38 @@
|
||||
|
||||
/obj/item/stack/medical/splint/single
|
||||
amount = 1
|
||||
|
||||
|
||||
/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/limb = affecting.display_name
|
||||
if(!((affecting.name == "l_arm") || (affecting.name == "r_arm") || (affecting.name == "l_leg") || (affecting.name == "r_leg")))
|
||||
user << "\red You can't apply a splint there!"
|
||||
return
|
||||
if(affecting.status & ORGAN_SPLINTED)
|
||||
user << "\red [M]'s [limb] is already splinted!"
|
||||
return
|
||||
if (M != user)
|
||||
user.visible_message("\red [user] starts to apply \the [src] to [M]'s [limb].", "\red You start to apply \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
|
||||
else
|
||||
if((!user.hand && affecting.name == "r_arm") || (user.hand && affecting.name == "l_arm"))
|
||||
user << "\red You can't apply a splint to the arm you're using!"
|
||||
return
|
||||
user.visible_message("\red [user] starts to apply \the [src] to their [limb].", "\red You start to apply \the [src] to your [limb].", "\red You hear something being wrapped.")
|
||||
if(do_after(user, 50))
|
||||
if (M != user)
|
||||
user.visible_message("\red [user] finishes applying \the [src] to [M]'s [limb].", "\red You finish applying \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
|
||||
else
|
||||
if(prob(25))
|
||||
user.visible_message("\red [user] successfully applies \the [src] to their [limb].", "\red You successfully apply \the [src] to your [limb].", "\red You hear something being wrapped.")
|
||||
else
|
||||
user.visible_message("\red [user] fumbles \the [src].", "\red You fumble \the [src].", "\red You hear something being wrapped.")
|
||||
return
|
||||
affecting.status |= ORGAN_SPLINTED
|
||||
use(1)
|
||||
return
|
||||
@@ -14,7 +14,6 @@
|
||||
m_amt = 90
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
var/max_water = 50
|
||||
var/last_use = 1.0
|
||||
var/safety = 1
|
||||
var/sprite_name = "fire_extinguisher"
|
||||
|
||||
@@ -67,11 +66,6 @@
|
||||
usr << "\red \The [src] is empty."
|
||||
return
|
||||
|
||||
if (world.time < src.last_use + 20)
|
||||
return
|
||||
|
||||
src.last_use = world.time
|
||||
|
||||
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
@@ -461,3 +461,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
|
||||
islegal()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/cortical
|
||||
name = "cortical stack"
|
||||
desc = "A fist-sized mass of biocircuits and chips."
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state ="bookEngineering"
|
||||
author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
|
||||
title = "Station Repairs and Construction"
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_particle_accelerator
|
||||
name = "Particle Accelerator User's Guide"
|
||||
@@ -32,7 +32,7 @@
|
||||
title = "Particle Accelerator User's Guide"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -65,7 +65,7 @@
|
||||
</ol>
|
||||
|
||||
</body>
|
||||
</html>"}
|
||||
</html>"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_hacking
|
||||
@@ -75,7 +75,7 @@
|
||||
title = "Hacking"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_singularity_safety
|
||||
name = "Singularity Safety in Special Circumstances"
|
||||
@@ -95,7 +95,7 @@
|
||||
title = "Singularity Safety in Special Circumstances"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -134,14 +134,14 @@
|
||||
Step one: <b>GET THE FUCK OUT OF THERE!!! FORGET THE WOMEN AND CHILDREN, SAVE YOURSELF!!!</b><br>
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/hydroponics_pod_people
|
||||
name = "The Human Harvest - From seed to market"
|
||||
icon_state ="bookHydroponicsPodPeople"
|
||||
author = "Farmer John"
|
||||
title = "The Human Harvest - From seed to market"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -169,7 +169,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/medical_cloning
|
||||
name = "Cloning techniques of the 26th century"
|
||||
@@ -178,7 +178,7 @@
|
||||
title = "Cloning techniques of the 26th century"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -246,7 +246,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/ripley_build_and_repair
|
||||
@@ -256,7 +256,7 @@
|
||||
title = "APLU \"Ripley\" Construction and Operation Manual"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -322,7 +322,7 @@
|
||||
|
||||
<h2>Operation</h2>
|
||||
Coming soon...
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/research_and_development
|
||||
@@ -330,7 +330,8 @@
|
||||
icon_state = "rdbook"
|
||||
author = "Dr. L. Ight"
|
||||
title = "Research and Development 101"
|
||||
dat = {"<html>
|
||||
/*dat = {"
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -372,7 +373,7 @@
|
||||
Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine.
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/robotics_cyborgs
|
||||
@@ -380,7 +381,7 @@
|
||||
icon_state = "borgbook"
|
||||
author = "XISC"
|
||||
title = "Cyborgs for Dummies"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 21px; margin: 15px 0px 5px;}
|
||||
@@ -575,7 +576,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/security_space_law
|
||||
name = "Space Law"
|
||||
@@ -583,7 +584,7 @@
|
||||
icon_state = "bookSpaceLaw"
|
||||
author = "Nanotrasen"
|
||||
title = "Space Law"
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -593,14 +594,14 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_guide
|
||||
name = "Engineering Textbook"
|
||||
icon_state ="bookEngineering2"
|
||||
author = "Engineering Encyclopedia"
|
||||
title = "Engineering Textbook"
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -610,7 +611,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/chef_recipes
|
||||
@@ -618,7 +619,7 @@
|
||||
icon_state = "cooked_book"
|
||||
author = "Lord Frenrir Cageth"
|
||||
title = "Chef Recipes"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -663,14 +664,14 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/barman_recipes
|
||||
name = "Barman Recipes"
|
||||
icon_state = "barbook"
|
||||
author = "Sir John Rose"
|
||||
title = "Barman Recipes"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -715,7 +716,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/detective
|
||||
@@ -723,7 +724,7 @@
|
||||
icon_state ="bookDetective"
|
||||
author = "Nanotrasen"
|
||||
title = "The Film Noir: Proper Procedures for Investigations"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -757,14 +758,14 @@
|
||||
It really is that easy! Good luck!
|
||||
|
||||
</body>
|
||||
</html>"}
|
||||
</html>"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/nuclear
|
||||
name = "Fission Mailed: Nuclear Sabotage 101"
|
||||
icon_state ="bookNuclear"
|
||||
author = "Syndicate"
|
||||
title = "Fission Mailed: Nuclear Sabotage 101"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
Nuclear Explosives 101:<br>
|
||||
Hello and thank you for choosing the Syndicate for your nuclear information needs.<br>
|
||||
Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.<br>
|
||||
@@ -792,4 +793,4 @@
|
||||
<b>Disk, Code, Safety, Timer, Disk, RUN!</b><br>
|
||||
Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.<br>
|
||||
Good luck!
|
||||
</html>"}
|
||||
</html>"}*/
|
||||
@@ -222,6 +222,21 @@
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
|
||||
/obj/item/weapon/storage/box/cdeathalarm_kit
|
||||
name = "Death Alarm Kit"
|
||||
desc = "Box of stuff used to implant death alarms."
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
|
||||
/obj/item/weapon/storage/box/condimentbottles
|
||||
name = "box of condiment bottles"
|
||||
@@ -424,6 +439,14 @@
|
||||
W.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/autoinjectors
|
||||
name = "box of injectors"
|
||||
desc = "Contains autoinjectors."
|
||||
icon_state = "syringe"
|
||||
New()
|
||||
..()
|
||||
for (var/i; i < storage_slots; i++)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights
|
||||
name = "replacement bulbs"
|
||||
|
||||
@@ -201,3 +201,56 @@
|
||||
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
|
||||
icon_state = "Dpacket"
|
||||
item_state = "Dpacket"
|
||||
|
||||
|
||||
/*
|
||||
* Vial Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/vials
|
||||
icon = 'icons/obj/vialbox.dmi'
|
||||
icon_state = "vialbox6"
|
||||
icon_type = "vial"
|
||||
name = "vial storage box"
|
||||
storage_slots = 6
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/glass/beaker/vial")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/fancy/vials/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker/vial(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/lockbox/vials
|
||||
name = "secure vial storage box"
|
||||
desc = "A locked box for keeping things away from children."
|
||||
icon = 'icons/obj/vialbox.dmi'
|
||||
icon_state = "vialbox0"
|
||||
item_state = "syringe_kit"
|
||||
max_w_class = 3
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/glass/beaker/vial")
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 6
|
||||
req_access = list(access_virology)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/vials/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/vials/update_icon(var/itemremoved = 0)
|
||||
var/total_contents = src.contents.len - itemremoved
|
||||
src.icon_state = "vialbox[total_contents]"
|
||||
src.overlays.Cut()
|
||||
if (!broken)
|
||||
overlays += image(icon, src, "led[locked]")
|
||||
if(locked)
|
||||
overlays += image(icon, src, "cover")
|
||||
else
|
||||
overlays += image(icon, src, "ledb")
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/lockbox/vials/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
@@ -51,7 +51,7 @@
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/toxin
|
||||
@@ -88,11 +88,28 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/adv
|
||||
name = "advanced first-aid kit"
|
||||
desc = "Contains advanced medical treatments."
|
||||
icon_state = "advfirstaid"
|
||||
item_state = "firstaid-advanced"
|
||||
|
||||
/obj/item/weapon/storage/firstaid/adv/New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/splint(src)
|
||||
return
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
..()
|
||||
if(air_contents.oxygen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/yellow
|
||||
@@ -186,4 +186,4 @@
|
||||
..()
|
||||
if(air_contents.nitrogen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/structure/sign/barsign
|
||||
/obj/structure/sign/double/barsign
|
||||
icon = 'barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
contents = list()
|
||||
new /obj/item/clothing/suit/bio_suit/virology( src )
|
||||
new /obj/item/clothing/head/bio_hood/virology( src )
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/tank/oxygen(src)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/security
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/taperoll/engineering(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/storage/box/autoinjectors(src)
|
||||
new /obj/item/weapon/storage/box/syringes(src)
|
||||
new /obj/item/weapon/reagent_containers/dropper(src)
|
||||
new /obj/item/weapon/reagent_containers/dropper(src)
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
new /obj/item/weapon/cartridge/hos(src)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/storage/lockbox/loyalty(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
@@ -149,6 +150,7 @@
|
||||
// new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/pepper(src)
|
||||
@@ -252,6 +254,7 @@
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/ammo_magazine/c38(src)
|
||||
new /obj/item/ammo_magazine/c38(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/gun/projectile/detective(src)
|
||||
new /obj/item/clothing/tie/holster/armpit(src)
|
||||
return
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
user.delay_click(10)
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
@@ -51,6 +52,7 @@
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
user.delay_click(10)
|
||||
|
||||
if(!shock(user, 70))
|
||||
health -= 5
|
||||
@@ -64,6 +66,7 @@
|
||||
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
user.delay_click(10)
|
||||
|
||||
health -= rand(2,3)
|
||||
healthcheck()
|
||||
@@ -76,6 +79,7 @@
|
||||
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
M.delay_click(10)
|
||||
|
||||
health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
@@ -160,8 +164,10 @@
|
||||
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
health -= W.force * 0.1
|
||||
user.delay_click(10)
|
||||
else if(!shock(user, 70))
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.delay_click(10)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
health -= W.force
|
||||
|
||||
@@ -19,20 +19,60 @@
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/sign/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
|
||||
if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
|
||||
user << "You unfasten the sign with your [tool]."
|
||||
var/obj/item/sign/S = new(src.loc)
|
||||
S.name = name
|
||||
S.desc = desc
|
||||
S.icon_state = icon_state
|
||||
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
|
||||
//S.icon = I.Scale(24, 24)
|
||||
S.sign_state = icon_state
|
||||
del(src)
|
||||
else ..()
|
||||
|
||||
/obj/structure/sign/map
|
||||
/obj/item/sign
|
||||
name = "sign"
|
||||
desc = ""
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
w_class = 3 //big
|
||||
var/sign_state = ""
|
||||
|
||||
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
|
||||
if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc))
|
||||
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
|
||||
if(direction == "Cancel") return
|
||||
var/obj/structure/sign/S = new(user.loc)
|
||||
switch(direction)
|
||||
if("North")
|
||||
S.pixel_y = 32
|
||||
if("East")
|
||||
S.pixel_x = 32
|
||||
if("South")
|
||||
S.pixel_y = -32
|
||||
if("West")
|
||||
S.pixel_x = -32
|
||||
else return
|
||||
S.name = name
|
||||
S.desc = desc
|
||||
S.icon_state = sign_state
|
||||
user << "You fasten \the [S] with your [tool]."
|
||||
del(src)
|
||||
else ..()
|
||||
|
||||
/obj/structure/sign/double/map
|
||||
name = "station map"
|
||||
desc = "A framed picture of the station."
|
||||
|
||||
/obj/structure/sign/map/left
|
||||
/obj/structure/sign/double/map/left
|
||||
icon_state = "map-left"
|
||||
|
||||
/obj/structure/sign/map/right
|
||||
/obj/structure/sign/double/map/right
|
||||
icon_state = "map-right"
|
||||
|
||||
/obj/structure/sign/securearea
|
||||
@@ -75,13 +115,11 @@
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'"
|
||||
icon_state = "fire"
|
||||
|
||||
|
||||
/obj/structure/sign/nosmoking_1
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
icon_state = "nosmoking"
|
||||
|
||||
|
||||
/obj/structure/sign/nosmoking_2
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
@@ -112,14 +150,14 @@
|
||||
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
|
||||
icon_state = "atmosplaque"
|
||||
|
||||
/obj/structure/sign/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
|
||||
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
|
||||
name = "The Maltese Falcon"
|
||||
desc = "The Maltese Falcon, Space Bar and Grill."
|
||||
|
||||
/obj/structure/sign/maltesefalcon/left
|
||||
/obj/structure/sign/double/maltesefalcon/left
|
||||
icon_state = "maltesefalcon-left"
|
||||
|
||||
/obj/structure/sign/maltesefalcon/right
|
||||
/obj/structure/sign/double/maltesefalcon/right
|
||||
icon_state = "maltesefalcon-right"
|
||||
|
||||
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
|
||||
|
||||
@@ -104,16 +104,19 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
usr.delay_click(10)
|
||||
else if (usr.a_intent == "hurt")
|
||||
playsound(src.loc, 'glassknock.ogg', 80, 1)
|
||||
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
|
||||
"\red You bang against the [src.name]!", \
|
||||
"You hear a banging sound.")
|
||||
usr.delay_click(5)
|
||||
else
|
||||
playsound(src.loc, 'glassknock.ogg', 80, 1)
|
||||
usr.visible_message("[usr.name] knocks on the [src.name].", \
|
||||
"You knock on the [src.name].", \
|
||||
"You hear a knocking sound.")
|
||||
usr.delay_click(5)
|
||||
return
|
||||
|
||||
|
||||
@@ -128,9 +131,11 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
user.delay_click(10)
|
||||
else //for nicer text~
|
||||
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
user.delay_click(10)
|
||||
|
||||
|
||||
/obj/structure/window/attack_alien(mob/user as mob)
|
||||
@@ -158,6 +163,7 @@
|
||||
var/mob/living/M = G.affecting
|
||||
var/state = G.state
|
||||
del(W) //gotta delete it here because if window breaks, it won't get deleted
|
||||
user.delay_click(10)
|
||||
switch (state)
|
||||
if(1)
|
||||
M.apply_damage(7)
|
||||
@@ -197,6 +203,7 @@
|
||||
else
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
hit(W.force)
|
||||
user.delay_click(10)
|
||||
if(health <= 7)
|
||||
anchored = 0
|
||||
update_nearby_icons()
|
||||
|
||||
@@ -258,12 +258,6 @@ proc/trigger_armed_response_team(var/force = 0)
|
||||
//Special radio setup
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears)
|
||||
|
||||
//Adding Camera Network
|
||||
var/obj/machinery/camera/camera = new /obj/machinery/camera(src) //Gives all the commandos internals cameras.
|
||||
camera.network = list("CREED")
|
||||
camera.c_tag = real_name
|
||||
|
||||
|
||||
//Replaced with new ERT uniform
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
|
||||
@@ -107,11 +107,15 @@
|
||||
for(var/obj/effect/decal/cleanable/blood/B in contents)
|
||||
if(!B.blood_DNA[M.dna.unique_enzymes])
|
||||
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
if (M.virus2.len)
|
||||
B.virus2 |= virus_copylist(M.virus2)
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
//if there isn't a blood decal already, make one.
|
||||
var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src)
|
||||
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
if (M.virus2.len)
|
||||
newblood.virus2 |= virus_copylist(M.virus2)
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
|
||||
@@ -120,6 +124,8 @@
|
||||
if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human))
|
||||
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src)
|
||||
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
if (M.virus2.len)
|
||||
this.virus2 = virus_copylist(M.virus2)
|
||||
|
||||
else if( istype(M, /mob/living/carbon/alien ))
|
||||
var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(src)
|
||||
|
||||
@@ -6,8 +6,8 @@ var/list/admin_verbs_default = list(
|
||||
/client/proc/hide_verbs, /*hides all our adminverbs*/
|
||||
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
|
||||
/client/proc/check_antagonists, /*shows all antags*/
|
||||
/client/proc/deadchat /*toggles deadchat on/off*/
|
||||
/client/proc/check_antagonists /*shows all antags*/
|
||||
// /client/proc/deadchat /*toggles deadchat on/off*/
|
||||
)
|
||||
var/list/admin_verbs_admin = list(
|
||||
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
|
||||
@@ -156,7 +156,7 @@ var/list/admin_verbs_rejuv = list(
|
||||
var/list/admin_verbs_hideable = list(
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/deadmin_self,
|
||||
/client/proc/deadchat,
|
||||
// /client/proc/deadchat,
|
||||
/client/proc/toggleprayers,
|
||||
/client/proc/toggle_hear_radio,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
src << "\red You cannot send DSAY messages (muted)."
|
||||
return
|
||||
|
||||
if(!(prefs.toggles & CHAT_DEAD))
|
||||
src << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
@@ -25,7 +29,11 @@
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
|
||||
|
||||
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -62,7 +62,7 @@
|
||||
*/
|
||||
|
||||
/client/proc/fix_next_move()
|
||||
set category = "Debug"
|
||||
/* set category = "Debug"
|
||||
set name = "Unfreeze Everyone"
|
||||
var/largest_move_time = 0
|
||||
var/largest_click_time = 0
|
||||
@@ -90,6 +90,7 @@
|
||||
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
|
||||
message_admins("world.time = [world.time]", 1)
|
||||
feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
return
|
||||
|
||||
/client/proc/radio_report()
|
||||
|
||||
@@ -462,11 +462,11 @@ client/proc/one_click_antag()
|
||||
candidates.Remove(G)
|
||||
|
||||
if(candidates.len)
|
||||
var/max_raiders = 4
|
||||
var/max_raiders = 1
|
||||
var/raiders = max_raiders
|
||||
//Spawns vox raiders and equips them.
|
||||
for (var/obj/effect/landmark/L in world)
|
||||
if(L.name == "Response Team")
|
||||
if(L.name == "voxstart")
|
||||
if(raiders<=0)
|
||||
break
|
||||
|
||||
|
||||
@@ -18,7 +18,14 @@ var/global/vox_tick = 1
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider, slot_r_hand)
|
||||
var/obj/item/weapon/crossbow/W = new(src)
|
||||
W.cell = new /obj/item/weapon/cell/crap(W)
|
||||
W.cell.charge = 500
|
||||
equip_to_slot_or_del(W, slot_r_hand)
|
||||
|
||||
var/obj/item/stack/rods/A = new(src)
|
||||
A.amount = 20
|
||||
equip_to_slot_or_del(A, slot_l_hand)
|
||||
|
||||
if(2) // Vox engineer!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
|
||||
@@ -26,6 +33,7 @@ var/global/vox_tick = 1
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
|
||||
|
||||
var/obj/item/weapon/storage/pneumatic/W = new(src)
|
||||
W.tank = new /obj/item/weapon/tank/nitrogen(W)
|
||||
@@ -37,15 +45,8 @@ var/global/vox_tick = 1
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
|
||||
|
||||
var/obj/item/weapon/crossbow/W = new(src)
|
||||
W.cell = new /obj/item/weapon/cell/crap(W)
|
||||
W.cell.charge = 500
|
||||
equip_to_slot_or_del(W, slot_r_hand)
|
||||
|
||||
var/obj/item/stack/rods/A = new(src)
|
||||
A.amount = 20
|
||||
equip_to_slot_or_del(A, slot_l_hand)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
|
||||
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
|
||||
|
||||
if(4) // Vox medic!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
|
||||
@@ -67,6 +68,17 @@ var/global/vox_tick = 1
|
||||
W.registered_name = real_name
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
var/obj/item/weapon/implant/cortical/I = new(src)
|
||||
I.imp_in = src
|
||||
I.implanted = 1
|
||||
var/datum/organ/external/affected = src.get_organ("head")
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
|
||||
var/datum/game_mode/heist/M = ticker.mode
|
||||
M.cortical_stacks += I
|
||||
|
||||
vox_tick++
|
||||
if (vox_tick > 4) vox_tick = 1
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
||||
"cultist" = IS_MODE_COMPILED("cult"), // 8
|
||||
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
|
||||
"ninja" = "true", // 10
|
||||
"vox raider" = IS_MODE_COMPILED("heist"), // 11
|
||||
)
|
||||
|
||||
var/const/MAX_SAVE_SLOTS = 10
|
||||
@@ -99,6 +100,7 @@ datum/preferences
|
||||
var/flavor_text = ""
|
||||
var/med_record = ""
|
||||
var/sec_record = ""
|
||||
var/gen_record = ""
|
||||
var/disabilities = 0
|
||||
|
||||
var/nanotrasen_relation = "Neutral"
|
||||
@@ -492,6 +494,13 @@ datum/preferences
|
||||
else
|
||||
HTML += "[copytext(med_record, 1, 37)]..."
|
||||
|
||||
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
|
||||
|
||||
if(lentext(gen_record) <= 40)
|
||||
HTML += "[gen_record]"
|
||||
else
|
||||
HTML += "[copytext(gen_record, 1, 37)]..."
|
||||
|
||||
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
||||
|
||||
if(lentext(sec_record) <= 40)
|
||||
@@ -732,6 +741,15 @@ datum/preferences
|
||||
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
if(href_list["task"] == "gen_record")
|
||||
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
||||
|
||||
if(genmsg != null)
|
||||
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
||||
genmsg = html_encode(genmsg)
|
||||
|
||||
gen_record = genmsg
|
||||
SetRecords(user)
|
||||
|
||||
switch(href_list["task"])
|
||||
if("random")
|
||||
@@ -1118,7 +1136,7 @@ datum/preferences
|
||||
|
||||
proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
||||
if(be_random_name)
|
||||
real_name = random_name()
|
||||
real_name = random_name(gender)
|
||||
|
||||
if(config.humans_need_surnames)
|
||||
var/firstspace = findtext(real_name, " ")
|
||||
@@ -1136,6 +1154,7 @@ datum/preferences
|
||||
character.flavor_text = flavor_text
|
||||
character.med_record = med_record
|
||||
character.sec_record = sec_record
|
||||
character.gen_record = gen_record
|
||||
|
||||
character.gender = gender
|
||||
character.age = age
|
||||
|
||||
@@ -138,6 +138,7 @@
|
||||
S["flavor_text"] >> flavor_text
|
||||
S["med_record"] >> med_record
|
||||
S["sec_record"] >> sec_record
|
||||
S["gen_record"] >> gen_record
|
||||
S["be_special"] >> be_special
|
||||
S["disabilities"] >> disabilities
|
||||
S["player_alt_titles"] >> player_alt_titles
|
||||
@@ -155,7 +156,7 @@
|
||||
if(isnull(species)) species = "Human"
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name()
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
@@ -241,6 +242,7 @@
|
||||
S["flavor_text"] << flavor_text
|
||||
S["med_record"] << med_record
|
||||
S["sec_record"] << sec_record
|
||||
S["gen_record"] << gen_record
|
||||
S["player_alt_titles"] << player_alt_titles
|
||||
S["be_special"] << be_special
|
||||
S["disabilities"] << disabilities
|
||||
|
||||
@@ -37,13 +37,18 @@
|
||||
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
|
||||
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/deadchat()
|
||||
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
|
||||
if(src.holder)
|
||||
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
else
|
||||
src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
|
||||
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
|
||||
@@ -53,8 +53,10 @@
|
||||
for(var/datum/disease/D in patient.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
foundVirus++
|
||||
if(patient.virus2)
|
||||
foundVirus++
|
||||
for (var/ID in patient.virus2)
|
||||
if (ID in virusDB)
|
||||
foundVirus = 1
|
||||
break
|
||||
if(!C) continue
|
||||
|
||||
holder = patient.hud_list[HEALTH_HUD]
|
||||
|
||||
@@ -1,14 +1,30 @@
|
||||
/obj/item/clothing/head/helmet/space/ert
|
||||
/obj/item/clothing/head/helmet/space/rig/ert
|
||||
name = "emergency response team helmet"
|
||||
desc = "A helmet worn by members of the NanoTrasen Emergency Response Team. Armoured and space ready."
|
||||
icon_state = "ert_commander"
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
var/obj/machinery/camera/camera
|
||||
|
||||
/obj/item/clothing/suit/space/ert
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user)
|
||||
if(camera)
|
||||
..(user)
|
||||
else
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.network = list("ERT")
|
||||
cameranet.removeCamera(camera)
|
||||
camera.c_tag = user.name
|
||||
user << "\blue User scanned as [camera.c_tag]. Camera activated."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/examine()
|
||||
..()
|
||||
if(get_dist(usr,src) <= 1)
|
||||
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert
|
||||
name = "emergency response team suit"
|
||||
desc = "A suit worn by members of the NanoTrasen Emergency Response Team. Armoured, space ready, and fire resistant."
|
||||
desc = "A suit worn by members of the NanoTrasen Emaergency Response Team. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_commander"
|
||||
item_state = "suit-command"
|
||||
w_class = 3
|
||||
@@ -22,49 +38,53 @@
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//Commander
|
||||
/obj/item/clothing/head/helmet/space/ert/commander
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/commander
|
||||
name = "emergency response team commander helmet"
|
||||
desc = "A helmet worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
icon_state = "ert_commander"
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
color = "ert_commander"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/commander
|
||||
/obj/item/clothing/suit/space/rig/ert/commander
|
||||
name = "emergency response team commander suit"
|
||||
desc = "A suit worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_commander"
|
||||
item_state = "suit-command"
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/ert/security
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/security
|
||||
name = "emergency response team security helmet"
|
||||
desc = "A helmet worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured and space ready."
|
||||
icon_state = "ert_security"
|
||||
icon_state = "rig0-ert_security"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
color = "ert_security"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/security
|
||||
/obj/item/clothing/suit/space/rig/ert/security
|
||||
name = "emergency response team security suit"
|
||||
desc = "A suit worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_security"
|
||||
item_state = "syndicate-black-red"
|
||||
|
||||
//Engineer
|
||||
/obj/item/clothing/head/helmet/space/ert/engineer
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/engineer
|
||||
name = "emergency response team engineer helmet"
|
||||
desc = "A helmet worn by engineering members of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
icon_state = "ert_engineer"
|
||||
icon_state = "rig0-ert_engineer"
|
||||
color = "ert_engineer"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/engineer
|
||||
/obj/item/clothing/suit/space/rig/ert/engineer
|
||||
name = "emergency response team engineer suit"
|
||||
desc = "A suit worn by the engineering of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_engineer"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/helmet/space/ert/medical
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/medical
|
||||
name = "emergency response team medical helmet"
|
||||
desc = "A helmet worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "ert_medical"
|
||||
icon_state = "rig0-ert_medical"
|
||||
color = "ert_medical"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/medical
|
||||
/obj/item/clothing/suit/space/rig/ert/medical
|
||||
name = "emergency response team medical suit"
|
||||
desc = "A suit worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "ert_medical"
|
||||
@@ -87,7 +87,22 @@
|
||||
color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
var/obj/machinery/camera/camera
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
|
||||
if(camera)
|
||||
..(user)
|
||||
else
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.network = list("NUKE")
|
||||
cameranet.removeCamera(camera)
|
||||
camera.c_tag = user.name
|
||||
user << "\blue User scanned as [camera.c_tag]. Camera activated."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/examine()
|
||||
..()
|
||||
if(get_dist(usr,src) <= 1)
|
||||
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
icon_state = "rig-syndi"
|
||||
|
||||
@@ -103,9 +103,8 @@
|
||||
icon_state = "hazard"
|
||||
item_state = "hazard"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, \
|
||||
/obj/item/weapon/tank/emergency_oxygen)
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
//Lawyer
|
||||
/obj/item/clothing/suit/storage/lawyer/bluejacket
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
slots = 5
|
||||
|
||||
/obj/item/clothing/tie/storage/brown_vest
|
||||
name = "black webbing vest"
|
||||
name = "brown webbing vest"
|
||||
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
|
||||
icon_state = "vest_brown"
|
||||
color = "vest_brown"
|
||||
|
||||
@@ -318,6 +318,10 @@
|
||||
icon_state = "eleanorstone"
|
||||
item_state = "eleanorstone"
|
||||
|
||||
volume = 150
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,150)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/fluff/listermedbottle //compactninja: Lister Black
|
||||
name = "Pill bottle (anti-depressants)"
|
||||
desc = "Contains pills used to deal with depression. They appear to be prescribed to Lister Black"
|
||||
|
||||
@@ -18,7 +18,15 @@
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(user as mob)
|
||||
/obj/machinery/mineral/processing_unit_console/process()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "<b>Smelter control console</b><br><br>"
|
||||
//iron
|
||||
@@ -114,7 +122,7 @@
|
||||
|
||||
|
||||
user << browse("[dat]", "window=console_processing_unit")
|
||||
|
||||
onclose(user, "console_processing_unit")
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
||||
|
||||
@@ -18,7 +18,15 @@
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/attack_hand(user as mob)
|
||||
/obj/machinery/mineral/stacking_unit_console/process()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat
|
||||
|
||||
@@ -60,6 +68,7 @@
|
||||
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
|
||||
|
||||
user << browse("[dat]", "window=console_stacking_machine")
|
||||
onclose(user, "console_stacking_machine")
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
|
||||
@@ -598,12 +598,10 @@ commented out in r5061, I left it because of the shroom thingies
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
src.attackby(R.module_active,R)
|
||||
return
|
||||
/* else if(istype(AM,/obj/mecha))
|
||||
else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
||||
src.attackby(M.selected,M)
|
||||
return*/
|
||||
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
|
||||
M.selected.action(src)
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
@@ -286,3 +286,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(host)
|
||||
host.ckey = src.ckey
|
||||
host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
|
||||
|
||||
/mob/dead/observer/verb/view_manfiest()
|
||||
set name = "View Crew Manifest"
|
||||
set category = "Ghost"
|
||||
|
||||
var/dat
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
dat += data_core.get_manifest()
|
||||
|
||||
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
||||
|
||||
@@ -18,6 +18,29 @@
|
||||
return
|
||||
|
||||
. = src.say_dead(message)
|
||||
|
||||
|
||||
/mob/dead/observer/emote(var/act, var/type, var/message)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
if(act != "me")
|
||||
return
|
||||
|
||||
log_emote("Ghost/[src.key] : [message]")
|
||||
|
||||
if(src.client)
|
||||
if(src.client.prefs.muted & MUTE_DEADCHAT)
|
||||
src << "\red You cannot emote in deadchat (muted)."
|
||||
return
|
||||
|
||||
if(src.client.handle_spam_prevention(message, MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
. = src.emote_dead(message)
|
||||
|
||||
/*
|
||||
for (var/mob/M in hearers(null, null))
|
||||
if (!M.stat)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// All mobs should have custom emote, really..
|
||||
mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
/mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
|
||||
if(!use_me && usr == src)
|
||||
usr << "You are unable to emote."
|
||||
@@ -25,7 +25,7 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
|
||||
// Maybe some people are okay with that.
|
||||
|
||||
for(var/mob/M in world)
|
||||
for(var/mob/M in player_list)
|
||||
if (!M.client)
|
||||
continue //skip monkeys and leavers
|
||||
if (istype(M, /mob/new_player))
|
||||
@@ -42,3 +42,38 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
else if (m_type & 2)
|
||||
for (var/mob/O in hearers(src.loc, null))
|
||||
O.show_message(message, m_type)
|
||||
|
||||
/mob/proc/emote_dead(var/message)
|
||||
|
||||
if(client.prefs.muted & MUTE_DEADCHAT)
|
||||
src << "\red You cannot send deadchat emotes (muted)."
|
||||
return
|
||||
|
||||
if(!(client.prefs.toggles & CHAT_DEAD))
|
||||
src << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
var/input
|
||||
if(!message)
|
||||
input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
|
||||
else
|
||||
input = message
|
||||
|
||||
if(input)
|
||||
message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
if(message)
|
||||
log_emote("Ghost/[src.key] : [message]")
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(istype(M, /mob/new_player))
|
||||
continue
|
||||
|
||||
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
|
||||
M << message
|
||||
|
||||
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
|
||||
M.show_message(message, 2)
|
||||
|
||||
@@ -456,3 +456,25 @@
|
||||
user << browse(dat, text("window=mob[];size=325x500", name))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
|
||||
//generates realistic-ish pulse output based on preset levels
|
||||
/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate
|
||||
var/temp = 0 //see setup.dm:694
|
||||
switch(src.pulse)
|
||||
if(PULSE_NONE)
|
||||
return "0"
|
||||
if(PULSE_SLOW)
|
||||
temp = rand(40, 60)
|
||||
return num2text(method ? temp : temp + rand(-10, 10))
|
||||
if(PULSE_NORM)
|
||||
temp = rand(60, 90)
|
||||
return num2text(method ? temp : temp + rand(-10, 10))
|
||||
if(PULSE_FAST)
|
||||
temp = rand(90, 120)
|
||||
return num2text(method ? temp : temp + rand(-10, 10))
|
||||
if(PULSE_2FAST)
|
||||
temp = rand(120, 160)
|
||||
return num2text(method ? temp : temp + rand(-10, 10))
|
||||
if(PULSE_THREADY)
|
||||
return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread"
|
||||
// output for machines^ ^^^^^^^output for people^^^^^^^^^
|
||||
@@ -2,8 +2,7 @@
|
||||
gender = MALE
|
||||
var/list/stomach_contents = list()
|
||||
var/brain_op_stage = 0.0
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/list/datum/disease2/disease/resistances2 = list()
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
var/antibodies = 0
|
||||
|
||||
var/silent = null //Can't talk. Value goes down every life proc.
|
||||
@@ -20,3 +19,5 @@
|
||||
var/datum/surgery_status/op_stage = new/datum/surgery_status
|
||||
//Active emote/pose
|
||||
var/pose = null
|
||||
|
||||
var/pulse = PULSE_NORM //current pulse level
|
||||
|
||||
@@ -54,6 +54,15 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
//Check for heist mode kill count.
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
|
||||
//Check for last assailant's mutantrace.
|
||||
/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
|
||||
var/mob/living/carbon/human/V = LAssailant
|
||||
if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
|
||||
//world << "Vox kills: [vox_kills]"
|
||||
vox_kills++ //Bad vox. Shouldn't be killing humans.
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp") //let the world KNOW WE ARE DEAD
|
||||
|
||||
|
||||
@@ -190,6 +190,12 @@
|
||||
else if(jitteriness >= 100)
|
||||
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
|
||||
|
||||
//splints
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = get_organ(organ)
|
||||
if(o && o.status & ORGAN_SPLINTED)
|
||||
msg += "<span class='warning'>[t_He] [t_has] a splint on his [o.display_name]!</span>\n"
|
||||
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
|
||||
@@ -199,29 +205,19 @@
|
||||
var/distance = get_dist(usr,src)
|
||||
if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
|
||||
distance = 1
|
||||
if (src.stat == 1 || stat == 2)
|
||||
if (src.stat)
|
||||
msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
|
||||
if((stat == 2 || src.health < config.health_threshold_crit) && distance <= 3)
|
||||
msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
|
||||
if(istype(usr, /mob/living/carbon/human) && usr.stat == 0 && src.stat == 1 && distance <= 1)
|
||||
if(istype(usr, /mob/living/carbon/human) && !usr.stat && distance <= 1)
|
||||
for(var/mob/O in viewers(usr.loc, null))
|
||||
O.show_message("[usr] checks [src]'s pulse.", 1)
|
||||
spawn(15)
|
||||
usr << "\blue [t_He] has a pulse!"
|
||||
|
||||
if (src.stat == 2 || (status_flags & FAKEDEATH))
|
||||
if(distance <= 1)
|
||||
if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
|
||||
for(var/mob/O in viewers(usr.loc, null))
|
||||
O.show_message("[usr] checks [src]'s pulse.", 1)
|
||||
spawn(15)
|
||||
var/foundghost = 0
|
||||
if(src.client)
|
||||
foundghost = 1
|
||||
if(!foundghost)
|
||||
usr << "<span class='deadsay'>[t_He] has no pulse and [t_his] soul has departed...</span>"
|
||||
if(distance <= 1 && usr.stat != 1)
|
||||
if(pulse == PULSE_NONE)
|
||||
usr << "<span class='deadsay'>[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
|
||||
else
|
||||
usr << "<span class='deadsay'>[t_He] has no pulse...</span>"
|
||||
usr << "<span class='deadsay'>[t_He] has a pulse!</span>"
|
||||
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user