diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm
index fb2ea6c799..ea881323c8 100644
--- a/code/game/machinery/doors/blast_door.dm
+++ b/code/game/machinery/doors/blast_door.dm
@@ -63,6 +63,10 @@
/obj/machinery/door/blast/emag_act()
return -1
+// Blast doors are triggered remotely, so nobody is allowed to physically influence it.
+/obj/machinery/door/blast/allowed(mob/M)
+ return FALSE
+
// Proc: force_open()
// Parameters: None
// Description: Opens the door. No checks are done inside this proc.
@@ -207,9 +211,10 @@
// Proc: attack_generic()
// Parameters: Attacking simple mob, incoming damage.
// Description: Checks the power or integrity of the blast door, if either have failed, chekcs the damage to determine if the creature would be able to open the door by force. Otherwise, super.
-/obj/machinery/door/blast/attack_generic(var/mob/user, var/damage)
+/obj/machinery/door/blast/attack_generic(mob/living/user, damage)
if(stat & (BROKEN|NOPOWER))
- if(damage >= 10)
+ if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD)
+ user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything.
if(src.density)
visible_message("\The [user] starts forcing \the [src] open!")
if(do_after(user, 5 SECONDS, src))
@@ -220,6 +225,7 @@
if(do_after(user, 2 SECONDS, src))
visible_message("\The [user] forces \the [src] closed!")
force_close(1)
+ user.set_AI_busy(FALSE)
else
visible_message("\The [user] strains fruitlessly to force \the [src] [density ? "open" : "closed"].")
return
diff --git a/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm b/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm
index 41abd45903..f3356eb375 100644
--- a/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm
+++ b/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm
@@ -34,16 +34,22 @@
// Checks if disciplining the slime would be 'justified' right now.
/datum/ai_holder/simple_mob/xenobio_slime/proc/is_justified_to_discipline()
+ ai_log("xenobio_slime/is_justified_to_discipline() : Entered.", AI_LOG_TRACE)
if(!can_act())
+ ai_log("xenobio_slime/is_justified_to_discipline() : Judged to be unjustified because we cannot act. Exiting.", AI_LOG_DEBUG)
return FALSE // The slime considers it abuse if they get stunned while already stunned.
if(rabid)
+ ai_log("xenobio_slime/is_justified_to_discipline() : Judged to be justified because we're rabid. Exiting.", AI_LOG_TRACE)
return TRUE
if(target && can_attack(target))
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(istype(H.species, /datum/species/monkey))
+ ai_log("xenobio_slime/is_justified_to_discipline() : Judged to be unjustified because we're targeting a monkey. Exiting.", AI_LOG_DEBUG)
return FALSE // Attacking monkeys is okay.
+ ai_log("xenobio_slime/is_justified_to_discipline() : Judged to be justified because we are targeting a non-monkey. Exiting.", AI_LOG_TRACE)
return TRUE // Otherwise attacking other things is bad.
+ ai_log("xenobio_slime/is_justified_to_discipline() : Judged to be unjustified because we are not targeting anything. Exiting.", AI_LOG_DEBUG)
return FALSE // Not attacking anything.
/datum/ai_holder/simple_mob/xenobio_slime/proc/can_command(mob/living/commander)
@@ -64,7 +70,7 @@
if(amount > 0)
if(rabid)
return
- var/justified = is_justified_to_discipline()
+ var/justified = my_slime.is_justified_to_discipline() // This will also consider the AI-side of that proc.
lost_target() // Stop attacking.
if(justified)
diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm
index 23008d126a..3b2d8eb11e 100644
--- a/code/modules/mob/living/bot/secbot.dm
+++ b/code/modules/mob/living/bot/secbot.dm
@@ -24,8 +24,7 @@
var/awaiting_surrender = 0
var/can_next_insult = 0 // Uses world.time
var/stun_strength = 60 // For humans.
- var/xeno_stun_strength = 0 // For simple mobs.
- var/xeno_harm_strength = 15 // Ditto.
+ var/xeno_harm_strength = 15 // How hard to hit simple_mobs.
var/baton_glow = "#FF6A00"
var/used_weapon = /obj/item/weapon/melee/baton //Weapon used by the bot
@@ -53,12 +52,13 @@
desc = "A little security robot, with a slime baton subsituted for the regular one."
default_icon_state = "slimesecbot"
stun_strength = 10 // Slimebatons aren't meant for humans.
- xeno_stun_strength = 5
- xeno_harm_strength = 9
+
+ xeno_harm_strength = 9 // Weaker than regular slimesky but they can stun.
baton_glow = "#33CCFF"
req_one_access = list(access_research, access_robotics)
botcard_access = list(access_research, access_robotics, access_xenobiology, access_xenoarch, access_tox, access_tox_storage, access_maint_tunnels)
used_weapon = /obj/item/weapon/melee/baton/slime
+ var/xeno_stun_strength = 5 // How hard to slimebatoned()'d naughty slimes. 5 works out to 2 discipline and 5 weaken.
/mob/living/bot/secbot/slime/slimesky
name = "Doctor Slimesky"
@@ -271,7 +271,6 @@
busy = 0
else if(istype(M, /mob/living/simple_mob))
var/mob/living/simple_mob/S = M
- S.Weaken(xeno_stun_strength)
S.adjustBruteLoss(xeno_harm_strength)
do_attack_animation(M)
playsound(loc, "swing_hit", 50, 1, -1)
@@ -288,7 +287,7 @@
if(istype(L, /mob/living/simple_mob/slime/xenobio))
var/mob/living/simple_mob/slime/xenobio/S = L
- S.adjust_discipline(2)
+ S.slimebatoned(src, xeno_stun_strength)