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Adjusts bullet penetration to account for reduced damage
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@@ -43,10 +43,10 @@
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var/chance = 0
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var/chance = 0
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if(istype(A, /turf/simulated/wall))
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if(istype(A, /turf/simulated/wall))
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var/turf/simulated/wall/W = A
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var/turf/simulated/wall/W = A
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chance = round(damage/W.damage_cap*180)
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chance = round(damage/W.damage_cap*250)
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else if(istype(A, /obj/machinery/door))
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else if(istype(A, /obj/machinery/door))
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var/obj/machinery/door/D = A
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var/obj/machinery/door/D = A
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chance = round(damage/D.maxhealth*100)
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chance = round(damage/D.maxhealth*150)
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else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
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else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
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chance = 100
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chance = 100
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else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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