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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #8641 from PsiOmegaDelta/CultVisualNetwork
Cult Visual network
This commit is contained in:
@@ -49,6 +49,11 @@ var/global/list/undershirt_t = list("White Tank top" = "u1", "Black Tank top" =
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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var/datum/visualnet/cult/cultnet = new()
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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@@ -33,7 +33,7 @@ var/list/global_huds = list(
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screen.screen_loc = "1,1"
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screen.icon = 'icons/obj/hud_full.dmi'
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screen.icon_state = icon_state
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screen.layer = 17
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screen.layer = SCREEN_LAYER
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screen.mouse_opacity = 0
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return screen
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@@ -8,4 +8,4 @@
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required_enemies = 3
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uplink_welcome = "Nar-Sie Uplink Console:"
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end_on_antag_death = 1
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antag_tag = MODE_CULTIST
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antag_tag = MODE_CULTIST
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@@ -1,7 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
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#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
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#define DOOR_REPAIR_AMOUNT 50 //amount of health regained per stack amount used
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/obj/machinery/door
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@@ -2,8 +2,6 @@
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//
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// The datum containing all the chunks.
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var/datum/visualnet/camera/cameranet = new()
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/datum/visualnet/camera
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// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
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var/list/cameras = list()
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@@ -101,7 +101,7 @@
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var/turf/t = turf
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if(obscuredTurfs[t])
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if(!t.obfuscations[obfuscation.type])
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
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obscured += t.obfuscations[obfuscation.type]
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for(var/eye in seenby)
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@@ -140,7 +140,7 @@
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for(var/turf in obscuredTurfs)
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var/turf/t = turf
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if(!t.obfuscations[obfuscation.type])
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
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obscured += t.obfuscations[obfuscation.type]
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#undef UPDATE_BUFFER
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@@ -12,6 +12,7 @@
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var/sprint = 10
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var/cooldown = 0
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var/acceleration = 1
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var/owner_follows_eye = 0
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see_in_dark = 7
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status_flags = GODMODE
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@@ -40,7 +41,9 @@ mob/eye/Del()
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..()
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// Movement code. Returns 0 to stop air movement from moving it.
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/mob/eye/Move()
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/mob/eye/Move(n, direct)
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if(owner == src)
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EyeMove(n, direct)
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return 0
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/mob/eye/examinate()
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@@ -60,15 +63,35 @@ mob/eye/Del()
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/mob/eye/proc/setLoc(var/T)
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if(owner)
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T = get_turf(T)
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loc = T
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if(T != loc)
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loc = T
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if(owner.client)
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owner.client.eye = src
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if(owner.client)
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owner.client.eye = src
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visualnet.visibility(src)
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return 1
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if(owner_follows_eye)
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visualnet.updateVisibility(owner, 0)
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owner.loc = loc
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visualnet.updateVisibility(owner, 0)
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visualnet.visibility(src)
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return 1
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return 0
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/mob/eye/proc/getLoc()
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if(owner)
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if(!isturf(owner.loc) || !owner.client)
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return
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return loc
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/mob
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var/mob/eye/eyeobj
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/mob/proc/EyeMove(n, direct)
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if(!eyeobj)
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return
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return eyeobj.EyeMove(n, direct)
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/mob/eye/EyeMove(n, direct)
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var/initial = initial(sprint)
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var/max_sprint = 50
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@@ -86,18 +109,3 @@ mob/eye/Del()
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sprint = min(sprint + 0.5, max_sprint)
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else
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sprint = initial
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/mob/eye/proc/getLoc()
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if(owner)
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if(!isturf(owner.loc) || !owner.client)
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return
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return loc
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/mob
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var/mob/eye/eyeobj
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/mob/proc/EyeMove(n, direct)
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if(!eyeobj)
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return
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return eyeobj.EyeMove(n, direct)
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7
code/modules/mob/freelook/life.dm
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7
code/modules/mob/freelook/life.dm
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@@ -0,0 +1,7 @@
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/mob/eye/Life()
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..()
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// If we lost our client, reset the list of visible chunks so they update properly on return
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if(owner == src && !client)
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visibleChunks.Cut()
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/*else if(owner && !owner.client)
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visibleChunks.Cut()*/
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39
code/modules/mob/freelook/mask/chunk.dm
Normal file
39
code/modules/mob/freelook/mask/chunk.dm
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@@ -0,0 +1,39 @@
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// CULT CHUNK
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//
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// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
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// Allows the Eye to stream these chunks and know what it can and cannot see.
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/datum/obfuscation/cult
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icon_state = "white"
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/datum/chunk/cult
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obfuscation = new /datum/obfuscation/cult()
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/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
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for(var/mob/living/L in living_mob_list)
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for(var/turf/t in L.seen_turfs())
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visible[t] = t
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/mob/living/proc/seen_turfs()
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return seen_turfs_in_range(src, 3)
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/mob/living/carbon/human/seen_turfs()
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/*if(src.isSynthetic())
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return list()*/
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if(mind in cult.current_antagonists)
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return seen_turfs_in_range(src, client ? client.view : 7)
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return ..()
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/mob/living/silicon/seen_turfs()
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return list()
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/mob/living/simple_animal/seen_turfs()
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return seen_turfs_in_range(src, 1)
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/mob/living/simple_animal/shade/narsie/seen_turfs()
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return view(2, src)
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/proc/seen_turfs_in_range(var/source, var/range)
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var/turf/pos = get_turf(source)
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return hear(range, pos)
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15
code/modules/mob/freelook/mask/cultnet.dm
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15
code/modules/mob/freelook/mask/cultnet.dm
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@@ -0,0 +1,15 @@
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// CULT NET
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//
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// The datum containing all the chunks.
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/datum/visualnet/cult
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chunk_type = /datum/chunk/cult
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/datum/visualnet/cult/proc/provides_vision(var/mob/living/L)
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return L.provides_cult_vision()
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/mob/living/proc/provides_cult_vision()
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return 1
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/mob/living/silicon/provides_cult_vision()
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return 0
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13
code/modules/mob/freelook/mask/eye.dm
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13
code/modules/mob/freelook/mask/eye.dm
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@@ -0,0 +1,13 @@
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// MASK EYE
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//
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// A mob that a cultists controls to look around the station with.
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// It streams chunks as it moves around, which will show it what the cultist can and cannot see.
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/mob/eye/maskEye
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name = "Eye of Nar-Sie"
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acceleration = 0
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owner_follows_eye = 1
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/mob/eye/maskEye/New()
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..()
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visualnet = cultnet
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50
code/modules/mob/freelook/mask/update_triggers.dm
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50
code/modules/mob/freelook/mask/update_triggers.dm
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@@ -0,0 +1,50 @@
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//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
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#define CULT_UPDATE_BUFFER 30
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/mob/living/var/updating_cult_vision = 0
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/mob/living/Move()
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var/oldLoc = src.loc
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. = ..()
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if(.)
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if(cultnet.provides_vision(src))
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if(!updating_cult_vision)
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updating_cult_vision = 1
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spawn(CULT_UPDATE_BUFFER)
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if(oldLoc != src.loc)
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cultnet.updateVisibility(oldLoc, 0)
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cultnet.updateVisibility(loc, 0)
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updating_cult_vision = 0
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#undef CULT_UPDATE_BUFFER
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/mob/living/New()
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..()
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cultnet.updateVisibility(src, 0)
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/mob/living/Del()
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cultnet.updateVisibility(src, 0)
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..()
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/mob/living/rejuvenate()
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var/was_dead = stat == DEAD
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..()
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if(was_dead && stat != DEAD)
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// Arise!
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cultnet.updateVisibility(src, 0)
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/mob/living/death()
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if(..())
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// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
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cultnet.updateVisibility(src)
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/datum/antagonist/add_antagonist(var/datum/mind/player)
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..()
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if(src == cult)
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cultnet.updateVisibility(player.current, 0)
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/datum/antagonist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
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..()
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if(src == cult)
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cultnet.updateVisibility(player.current, 0)
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@@ -2,8 +2,6 @@
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//
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// The datum containing all the chunks.
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var/global/list/visual_nets = new()
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/datum/visualnet
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// The chunks of the map, mapping the areas that an object can see.
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var/list/chunks = list()
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@@ -46,4 +46,4 @@
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if(istype(L))
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if(prob(12))
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L.Weaken(3)
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L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
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L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
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@@ -30,6 +30,14 @@
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/mob/living/simple_animal/shade/Life()
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..()
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OnDeathInLife()
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/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
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if(istype(O, /obj/item/device/soulstone))
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O.transfer_soul("SHADE", src, user)
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return
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/mob/living/simple_animal/shade/proc/OnDeathInLife()
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if(stat == 2)
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new /obj/item/weapon/ectoplasm (src.loc)
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for(var/mob/M in viewers(src, null))
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@@ -38,10 +46,3 @@
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ghostize()
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del src
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return
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/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
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if(istype(O, /obj/item/device/soulstone))
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O.transfer_soul("SHADE", src, user)
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return
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return ..()
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@@ -350,7 +350,7 @@
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var/obj/machinery/bot/B = target_mob
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if(B.health > 0)
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return (0)
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return (1)
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return 1
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//Call when target overlay should be added/removed
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/mob/living/simple_animal/update_targeted()
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@@ -864,3 +864,10 @@ var/list/be_special_flags = list(
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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#define DROPLIMB_BURN 2
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// Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc.
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#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
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#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
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#define OBFUSCATION_LAYER 14 //Where images covering the view for eyes are put
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#define SCREEN_LAYER 17 //Mob HUD/effects layer
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